Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Necromancer |
Level / Exp | 31 / 11% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nolrarin the red crystal at level 22 on the 9th Gold 123rd year of Ascendancy at 14:57 / 2Killed by Nerybeth the elven warrior at level 31 on the 2nd Loss 123rd year of Ascendancy at 03:11 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 13 (base 14) |
Constitution | 28 (base 22) |
Magic | 62 (base 57) |
Willpower | 18 (base 15) |
Cunning | 46 (base 41) |
Resources
Life | -422/665 |
Mana | 118/430 |
Soul | 15/19 |
Healing Factor | 1.2456298990388 |
Regeneration | 0.3114074747597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 32.365053558023 |
See Invisible | 38.365053558023 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 39 |
Accuracy | 23 |
Crit Chance | 19% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 26 |
Crit Chance | 19% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Blight | +24% |
Physical | +16% |
Cold | +7% |
All | 0% |
Darkness | +51% |
Light | +10% |
Temporal | +9% |
Fire | +19% |
Nature | +4% |
Offense: Damage Penetration
Darkness | +22% |
Lightning | +10% |
Light | +10% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 11 (35.65183292883%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 54 |
Mental Save | 48 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 52%( 70%) |
Arcane | + 37%( 70%) |
Cold | + 54%( 70%) |
All | + 34%( 70%) |
Physical | + 46%( 70%) |
Lightning | + 39%( 70%) |
Light | + 60%( 70%) |
Temporal | + 63%( 70%) |
Mind | + 44%( 70%) |
Darkness | + 55%( 70%) |
Fire | + 62%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Disarm Resistance | 38% |
Confusion Resistance | 0% |
Teleport Resistance | 20% |
Pinning Resistance | 49% |
Instadeath Resistance | 100% |
Knockback Resistance | 54% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (313 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Belyrebeth the rattlesnake. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Emelyda the multi-hued crystal. Escort: temporal explorer (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. * You've found the needed black mamba head. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bleaksun (0 def, 3 armour) Bleaksun (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +6% blight +9% temporal +15% darkness ----- def ----- Armour +3 Resists +15% temporal +11% fire +6% darkness +9% cold ---------- misc Max.mana +80.00 A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Scaldreaper (0 def, 1 armour) =3 Con= Scaldreaper (0 def, 1 armour) =3 Con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% darkness +9% fire Res.pen +15% darkness Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +3% fire ---------- misc Light +2 A cap made of leather. |
On hands | spellstreaming drakeskin leather gloves (0 def, 3 armour) spellstreaming drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +12 (+2 eff.) ----- def ----- Armour +3 ---------- misc Mana/turn +0.20 Unarmed combat: Power 25.0 - 27.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +7 arcane On Hit: 10% Elemental Bolt 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | overpowered yew totem of healing [power 374] (19 cooldown) overpowered yew totem of healing [power 374] (19 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Glarerace Glarerace0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +18% blight Res.pen +10% light Acc +13 (+6 eff.) Apr +16 ----- def ----- Defense +11 (+3 eff.) Die.at -40.00 life Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Emorissra the gold ring Emorissra the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Phasing +10% ----- def ----- Resists +5% arcane +9% temporal Max.HP +38.00 Disarm- +38% Pinning- +27% Knockbk- +32% ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Rings make your fingers look great! |
Around neck | Emelakira the copper amulet Emelakira the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Mag ----- def ----- Resists +6% blight +11% temporal Die.at -40.00 life Max.HP +20.00 Pinning- +22% Knockbk- +22% ---------- misc See.Invis +6 Amulets make your neck look great! |
In main hand | magewarrior's short yew vilestaff of power (20-24 power, 4 apr, darkness element) magewarrior's short yew vilestaff of power (20-24 power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +6% Phys.pwr +7 (+2 eff.) Spell.pwr +19 (+4 eff.) Dmg.mod +20% darkness Acc +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Elima Elima1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Defense +10 (+3 eff.) Phys.save +3 (+1 eff.) Die.at -40.00 life Max.HP +50.00 Teleport- +10% ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
In off hand | Shockwrack (6-6 power, 18 apr, mind damage) =blight= Shockwrack (6-6 power, 18 apr, mind damage) =blight=3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature Res.pen +10% lightning ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +10% blight +9% fire +12% nature Disease- +13% Teleport- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Yviwe' (11 def, 0 armour) linen cloak 'Yviwe' (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +7% darkness Res.pen +7% darkness ----- def ----- Defense +11 (+3 eff.) Resists +9% temporal +18% darkness +3% blight +6% nature +15% mind Stealth +8 Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dispeller's silk robe of alchemy (0 def, 0 armour) dispeller's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +14% acid +16% physical +10% fire +7% cold ----- def ----- Resists +8% lightning +8% darkness +20% fire +13% all +13% acid +18% physical +8% blight +21% cold +9% light Phys.save +12 (+4 eff.) Spell.save +24 (+7 eff.) Mind.save +13 (+4 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 500%; cd 18) movement infusion (speed 500%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 589%; cd 11) movement infusion of the sneak (speed 589%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 293; 15 cd) regeneration infusion of the wizard (heal 293; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (222.00 temporal damage, removed from time 4 turns) Rune of the Rift (222.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 241.98 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 57; dur 4; cd 21) biting gale rune (damage 57; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 56.71 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of dexterity (+2) =20confusion= clarifying copper amulet of dexterity (+2) =20confusion=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% mind Confus- +21% Amulets make your neck look great! |
grounding copper amulet =22stun= grounding copper amulet =22stun=0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
savior's steel amulet savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +16 (+6 eff.) Spell.save +14 (+4 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
Frigidpython the gold amulet =25%res pen= Frigidpython the gold amulet =25%res pen=0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +25% darkness +25% cold Melee Ret 4 arcane 6 cold ---------- misc Masteries +0.24 Spell/Master of bones Amulets make your neck look great! |
mindweaver's gold amulet of constitution (+5) =5 Con= mindweaver's gold amulet of constitution (+5) =5 Con=0.1 T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Wil +5 Con dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +13% Amulets make your neck look great! |
Amerodil Amerodil0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 Phasing +10% Melee Ret 6 blight ----- def ----- Resists +12% blight Blind- +23% ---------- misc Infravis +4 See.Stealth +8 See.Invis +9 Rings make your fingers look great! |
Dawnreaper the copper ring Dawnreaper the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +6% arcane +6% light Res.pen +10% arcane ----- def ----- Resists +22% acid +12% nature +15% light +5% arcane Rings make your fingers look great! |
Glintwilter Glintwilter0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +3% light Apr +3 ----- def ----- Armour +2 Resists +3% light Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
Shimmerpyre Shimmerpyre0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +8 Mag +2 Con dps ---------- Dmg.mod +12% acid +12% lightning ----- def ----- Resists +24% acid Rings make your fingers look great! |
copper ring 'Hazenoon' copper ring 'Hazenoon'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +10% light Res.pen +15% cold ----- def ----- Resists +20% light +3% physical Rings make your fingers look great! |
copper ring 'Mayildakira' copper ring 'Mayildakira'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +5.0% ----- def ----- Phys.save +12 (+4 eff.) HP.reg +2.00 Stun/Frz- +24% ---------- misc Mana/turn +0.12 Max.psi +20.00 Max.vim +30.00 Rings make your fingers look great! |
copper ring of light (+22%) copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
Berydravor =22lightning= Berydravor =22lightning=0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% acid +11% lightning Acc +8 (+4 eff.) ----- def ----- Armour +4 Resists +24% acid +2% physical +3% cold +22% lightning Rings make your fingers look great! |
Neradaba Neradaba0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +15% fire +3% cold HP.reg +3.00 Cut- +20% Stun/Frz- +31% ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
marksman's steel ring of perseverance marksman's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +22% Rings make your fingers look great! |
mule's steel ring of sensing mule's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +24% ---------- misc Max.enc +24 Infravis +4 See.Stealth +9 See.Invis +7 Rings make your fingers look great! |
titan's steel ring of pilfering =5 Con= titan's steel ring of pilfering =5 Con=0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Acc +10 (+5 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Phys.save +10 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Xerewe the gold ring Xerewe the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +20 (+7 eff.) Res.pen +15% mind Acc +9 (+4 eff.) Apr +13 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +10 (+3 eff.) Mind.save +3 (+1 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
enhanced stralite greatsword (52-82 power, 3 apr) enhanced stralite greatsword (52-82 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 51.5 - 82.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +7 Cun +10 Con Massive two-handed swords. |
truestriking stralite greatsword of massacre (62-100 power, 3 apr) truestriking stralite greatsword of massacre (62-100 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 62.5 - 100.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +19 (+9 eff.) Apr +13 Massive two-handed swords. |
arcing stralite longsword of rage (32-46 power, 5 apr) arcing stralite longsword of rage (32-46 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 130 damage While equipped: Stats +2 Str dps ---------- Dmg.mod +9% physical Acc +12 (+6 eff.) Sharp, long, and deadly. |
iron dagger 'Cloudcut' (10-13 power, 5 apr) iron dagger 'Cloudcut' (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature +12 lightning While equipped: dps ---------- Res.pen +20% lightning ----- def ----- Resists +3% lightning +6% blight Crit.dmg- 15.00% Stun/Frz- +20% Sharp, short and deadly. |
balanced steel dagger of evisceration (12-16 power, 6 apr) balanced steel dagger of evisceration (12-16 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+2 eff.) Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +28% Sharp, short and deadly. |
Camahad the dwarven-steel dagger (22-29 power, 7 apr) Camahad the dwarven-steel dagger (22-29 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 22.0 - 28.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Phys.crit +10.0% Crit.mult +15.00% Acc +20 (+10 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 124.31 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
verdant woollen robe of life (0 def, 0 armour) =blight= verdant woollen robe of life (0 def, 0 armour) =blight=2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +10% blight +9% all Max.HP +54.00 HP.reg +2.00 Heal.mod +13% Poison- +24% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of darkness (+13%) (0 def, 0 armour) =saves= dreamer's cashmere robe of darkness (+13%) (0 def, 0 armour) =saves=2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +27% darkness +13% mind +11% all Phys.save +11 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing hardened leather belt cleansing hardened leather belt1.0 T3 belt armor [Ego] Disrupt While equipped: ----- def ----- Resists +7% acid +7% blight A belt that goes around your waist. |
enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Islydawe' (8 def, 10 armour) linen cloak 'Islydawe' (8 def, 10 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +15% physical Res.pen +20% physical ----- def ----- Armour +10 Defense +8 (+2 eff.) Resists +9% temporal Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+4 eff.) HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Skynail the cashmere cloak (2 def, 0 armour) Skynail the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Crit.mult +20.00% ----- def ----- Defense +2 (+0 eff.) Resists +9% lightning Spell.save +8 (+2 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +155.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Silence- +22% Confus- +23% Stun/Frz- +20% ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Layira (0 def, 3 armour) Layira (0 def, 3 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Str +4 Dex dps ---------- Acc +6 (+3 eff.) Apr +4 ----- def ----- Armour +3 Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +21% Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves (0 def, 6 armour) heroic hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +41.00 Unarmed combat: Power 23.5 - 25.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubuvena (0 def, 2 armour) Zubuvena (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +2 Str +2 Mag +3 Wil dps ---------- Melee+ 18 blight 8 temporal Ranged+ 9 temporal Dmg.mod +10% blight +5% temporal ----- def ----- Armour +2 Fatigue +3% Resists +14% blight +7% temporal Crit.dmg- 15.00% Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +16 blight On Hit: 40% Soul Rot 3 On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Gloomraven (5 def, 5 armour) =20penetration= Gloomraven (5 def, 5 armour) =20penetration=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +1% Resists +3% acid +6% fire +3% nature +6% cold ---------- misc Hate/m.crit +3.00 A cap made of leather. |
thaloren hardened leather cap of dexterity (+5) (0 def, 3 armour) =blight= thaloren hardened leather cap of dexterity (+5) (0 def, 3 armour) =blight=2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Dex +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +7% blight Mind.save +6 (+2 eff.) A cap made of leather. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
506 alchemist agate 506 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of clarity survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Heal.mod +12% ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Galefurnace' alchemist's lamp 'Galefurnace'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% light Res.pen +10% lightning ----- def ----- Resists +24% lightning Mind.save +11 (+4 eff.) ---------- misc Light +7 See.Stealth +11 See.Invis +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 122] (13 cooldown) =heal= elm totem of healing [power 122] (13 cooldown) =heal=2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elm wand of clairvoyance [power 9] (17 cooldown) =dispel dark= supercharged elm wand of clairvoyance [power 9] (17 cooldown) =dispel dark=2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 68 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Myr the Dwarf Necromancer level 20
16th Loss 122nd year of Ascendancy at 01:13 see stats
By Myr the Dwarf Necromancer level 22
9th Gold 123rd year of Ascendancy at 12:40 see stats
By Myr the Dwarf Necromancer level 10
11st Profit 122nd year of Ascendancy at 06:59 see stats
By Myr the Dwarf Necromancer level 20
27th Dearth 122nd year of Ascendancy at 08:14 see stats
By Myr the Dwarf Necromancer level 30
31st Dearth 123rd year of Ascendancy at 16:56 see stats
By Myr the Dwarf Necromancer level 21
2nd Steel 123rd year of Ascendancy at 14:11 see stats
By Myr the Dwarf Necromancer level 30
43rd Dearth 123rd year of Ascendancy at 10:13 see stats
By Myr the Dwarf Necromancer level 11
36th Profit 122nd year of Ascendancy at 10:14 see stats
By Myr the Dwarf Necromancer level 10
16th Profit 122nd year of Ascendancy at 15:05 see stats
By Myr the Dwarf Necromancer level 20
43rd Dearth 122nd year of Ascendancy at 03:39 see stats
By Myr the Dwarf Necromancer level 28
20th Dearth 123rd year of Ascendancy at 19:53 see stats
By Myr the Dwarf Necromancer level 26
19th Dearth 123rd year of Ascendancy at 21:40 see stats
By Myr the Dwarf Necromancer level 16
4th Dearth 122nd year of Ascendancy at 17:08 see stats
By Myr the Dwarf Necromancer level 22
9th Gold 123rd year of Ascendancy at 14:57 see stats
Log
Nerybeth the elven warrior is confused and fails to use Flare.
Erupting Shadows hits Nerybeth the elven warrior for 56 darkness damage.
Myr hits Nerybeth the elven warrior for 184 darkness damage.
Darkness pulsates around Myr!
A piece of the soul of Nerybeth the elven warrior is torn apart by Impending Doom!
Nerybeth the elven warrior casts Grace of the Eternals.
Bane of Confusion from Myr hits Nerybeth the elven warrior for 62 darkness damage.
Impending Doom from Myr hits Nerybeth the elven warrior for 49 cold, 68 darkness (118 total damage).
Myr casts Invoke Darkness.
Myr's spell attains critical power!
Nerybeth the elven warrior vanishes from sight.
Nerybeth the elven warrior deactivates Secrets of the Eternals.
Nerybeth the elven warrior casts Rune: Stormshield.
Nerybeth the elven warrior summons a storm to protect them!
Erupting Shadows hits Nerybeth the elven warrior for 56 darkness damage.
Myr hits Nerybeth the elven warrior for 545 darkness damage.
Nerybeth the elven warrior uses Flare.
Myr loses sight!
Myr hits Something for (156 stormshielded), 0 darkness (0 total damage).
Myr casts Torture Souls.
Myr hits Something for (139 stormshielded), 0 cold, (193 stormshielded), 0 darkness (0 total damage).
The eerie night around Myr fades away.
Something performs a ranged critical strike against Myr!
Your shield crumbles under the damage!
The shield around Myr crumbles.
Something hits Myr for (120 absorbed), 759 physical (759 total damage).
Myr the level 31 dwarf necromancer was bled to death by Nerybeth the elven warrior on level 5 of Dark crypt.