Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Corruptor |
Level / Exp | 50 / 2371% |
Size | big |
Lifes / Deaths | Killed by Aluin the Fallen at level 42 on the 12nd Pyre 128th year of Ascendancy at 16:35 / 1 |
Primary Stats
Strength | 41 (base 14) |
Dexterity | 78 (base 60) |
Constitution | 41 (base 32) |
Magic | 125 (base 60) |
Willpower | 55 (base 14) |
Cunning | 85 (base 60) |
Resources
Life | 1162/1162 |
Mana | 699/699 |
Vim | 146/208 |
Healing Factor | 1.9181403954779 |
Regeneration | 35.006062217472 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 60 |
Accuracy | 47 |
Crit Chance | 44% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 95 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Acid | +28% |
Blight | +103% |
Arcane | +54% |
Cold | +37% |
All | +28% |
Temporal | +40% |
Physical | +33% |
Mind | +37% |
Nature | +40% |
Offense: Damage Penetration
Blight | +65% |
All | +25% |
Defense: Base
Armour (hardiness) | 37 (54.823135475018%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 56 |
Mental Save | 64 |
Defense: Resistances
Fire | + 39%( 70%) |
Lightning | + 53%( 70%) |
Nature | + 42%( 70%) |
Temporal | + 37%( 70%) |
Cold | + 44%( 70%) |
Arcane | + 39%( 70%) |
Mind | + 46%( 70%) |
All | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 100% |
Silence Resistance | 79% |
Bleed Resistance | 20% |
Disarm Resistance | 80% |
Pinning Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 49% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 875% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 7 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 9 times. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Shalore | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Blood Fury |
talent | Blood Vengeance |
talent | Secrets of the Eternals |
talent | Overkill |
talent | Dark Ritual |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Elenwen. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Xanogasethra the lesser vampire. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Vorogath the emperor wight. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2565. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour) undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +8 Str +4 Con dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Silence- +29% Confus- +37% Stun/Frz- +42% ---------- misc Size +1 A pair of boots made of leather. |
Light source | alchemist's lamp 'Frostwrecker' alchemist's lamp 'Frostwrecker'1.0 T3 lite [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +12% blight +9% cold ----- def ----- Resists +7% cold +6% mind +7% temporal Def/telep +23 Res/telep +24% Dur/telep +28% ---------- misc Mana/turn +0.08 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Decayed Visage (0 def, 2 armour) Decayed Visage (0 def, 2 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +3% Dmg.mod +12% blight +8% arcane Res.pen +20% blight Melee Ret 10 vim draining blight ----- def ----- Armour +2 Resists +15% mind Mind.save +18 (+5 eff.) Cut- +20% Confus- +23% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +25.00 Vimsense: Level 4.5 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 7 turns, in a radius of 10. The evil touch will reduce their blight resistance by 31% and all saves by 53, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | Wretchresolve the dwarven-steel torque of psionic shield [power 87] (25 cooldown) Wretchresolve the dwarven-steel torque of psionic shield [power 87] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +6% nature Melee Ret 10 fire ----- def ----- Resists +6% nature Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun Goedalath Rock ring voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +29 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
On fingers | Xanorin the Earthfame Xanorin the Earthfame0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +6% nature +9% mind +18% arcane Melee Ret 2 mind ----- def ----- Resists +9% nature Mind.save +15 (+4 eff.) Max.HP +146.00 HP.reg +18.00 Heal.mod +19% Disarm- +50% Confus- +41% Pinning- +44% Knockbk- +49% Rings make your fingers look great! |
Around waist | drakeskin leather belt 'Blastwing' drakeskin leather belt 'Blastwing'1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +6 Dex +11 Mag +14 Wil +7 Cun dps ---------- Phys.crit +4.0% Spell.crit +6% Dmg.mod +3% temporal ----- def ----- Armour +18 Defense +25 (+5 eff.) Resists +21% lightning Phys.save +42 (+13 eff.) Spell.save +18 (+5 eff.) Mind.save +17 (+4 eff.) A belt that goes around your waist. |
In main hand | Salasetha (30-36 power, 6 apr, blight element) Salasetha (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +42% Crit.mult +36.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% blight ----- def ----- Die.at -60.00 life Blind- +10% ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Fulokor the dwarven-steel gauntlets (0 def, 2 armour) Fulokor the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +9% temporal Phasing +30% Acc +7 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +30% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | Isulle the cashmere cloak (11 def, 0 armour) Isulle the cashmere cloak (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Mag dps ---------- S.pwr/crit +6 Dmg.mod +21% blight Res.pen +20% blight ----- def ----- Defense +11 (+2 eff.) Phys.save +8 (+3 eff.) ---------- misc Mana/turn +0.12 Max.mana +40.00 Light +2 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
movement infusion (speed 404%; cd 11) movement infusion (speed 404%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 708; 12 cd) regeneration infusion of the wizard (heal 708; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 708 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 725 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune of the titan (damage 166; dur 4; cd 16) biting gale rune of the titan (damage 166; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 166.04 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 474; dur 4; cd 21) biting gale rune of the wizard (damage 474; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 474.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 41; blocks 8; dur 4; cd 16) stormshield rune of the sneak (threshold 41; blocks 8; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet 'Arcrigor' =resists= copper amulet 'Arcrigor' =resists=0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% lightning Res.pen +15% lightning Melee Ret 6 lightning 6 darkness ----- def ----- Resists +11% nature +12% blight Poison- +20% Disease- +21% ---------- misc Light +2 Infravis +1 Amulets make your neck look great! |
savior's copper amulet savior's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +11 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Amulets make your neck look great! |
starlit copper amulet starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% light +12% darkness Blind- +21% Amulets make your neck look great! |
warrior's copper amulet of constitution (+2) =2 Con= warrior's copper amulet of constitution (+2) =2 Con=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Poleserin the steel amulet Poleserin the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 2 blight ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +25% ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Max.mana +80.00 Infravis +3 Amulets make your neck look great! |
grounding steel amulet of magic (+2) grounding steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +14% lightning Stun/Frz- +25% Amulets make your neck look great! |
Filthmonster the gold amulet Filthmonster the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +5 Defense +6 (+1 eff.) Fatigue -5% Resists +16% lightning +6% darkness +5% arcane +3% acid Res.Cap +4% all Phys.save +16 (+5 eff.) HP.reg +3.00 Stun/Frz- +32% Amulets make your neck look great! |
Seartide =20stun= Seartide =20stun=0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% temporal +6% light +6% fire +6% physical +6% darkness ----- def ----- Resists +6% cold Spell.save +18 (+5 eff.) Disease- +20% Stun/Frz- +20% Amulets make your neck look great! |
mindweaver's gold amulet of magic (+4) =15confusion= mindweaver's gold amulet of magic (+4) =15confusion=0.1 T3 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +1 Wil +4 Mag dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +15% Amulets make your neck look great! |
savior's gold amulet of magic (+2) savior's gold amulet of magic (+2)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Phys.save +10 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+3 eff.) Amulets make your neck look great! |
wanderer's gold amulet of healing wanderer's gold amulet of healing0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 Heal.mod +16% Cut- +50% ---------- misc Stam/turn +0.60 Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Spellblaze Echoes Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 831.25 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
vitalizing voratun amulet of mastery (0.37 Corruption / Sanguisuge) vitalizing voratun amulet of mastery (0.37 Corruption / Sanguisuge)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +11 (+4 eff.) Max.HP +80.00 HP.reg +7.00 ---------- misc Masteries +0.37 Corruption/Sanguisuge Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Duatheloracle Duatheloracle0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% darkness Res.pen +10% darkness ----- def ----- Mind.save +12 (+3 eff.) Max.HP +22.00 Disarm- +22% Pinning- +20% Knockbk- +23% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
Emolle the copper ring =20coldres= Emolle the copper ring =20coldres=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +1 Mag dps ---------- Dmg.mod +10% cold ----- def ----- Resists +6% blight +20% cold +9% acid Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
mule's copper ring mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! |
mule's copper ring of aether (+10%) mule's copper ring of aether (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% arcane ----- def ----- Fatigue -4% Resists +10% arcane ---------- misc Max.enc +20 Rings make your fingers look great! |
titan's copper ring of fire (+22%) titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +4 (+1 eff.) Rings make your fingers look great! |
wizard's copper ring of pilfering =8 Def= wizard's copper ring of pilfering =8 Def=0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Acc +9 (+3 eff.) Apr +7 ----- def ----- Defense +8 (+1 eff.) Spell.save +6 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's steel ring of aether (+12%) savior's steel ring of aether (+12%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% arcane ----- def ----- Resists +12% arcane Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
steel ring of arcana (+0.12/turn) =22silence= steel ring of arcana (+0.12/turn) =22silence=0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
titan's steel ring of fire (+20%) =4 Con= titan's steel ring of fire (+20%) =4 Con=0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +8 (+3 eff.) Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold emerald ring gold emerald ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Acc +11 (+4 eff.) Apr +9 On Hit (Melee): * 10% chance to reduce armor by 49% ----- def ----- Armour +3 Defense +10 (+2 eff.) Resists +18% lightning +5% arcane +6% nature +3% all Mind.save +10 (+3 eff.) Max.HP +52.00 HP.reg +9.00 Heal.mod +16% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring =30stun= gold quartz ring =30stun=0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring 'Drudin' gold ring 'Drudin'0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +8 (+1 eff.) Res.pen +10% arcane Melee Ret 2 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% acid +12% fire +15% lightning +19% cold Mind.save +8 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gold ring of pilfering gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+4 eff.) Apr +11 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Urthathel the Shiverbutcher Urthathel the Shiverbutcher0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight +24% cold Res.pen +26% cold ----- def ----- Resists +21% blight +27% cold +15% fire Max.HP +44.00 Disarm- +40% Pinning- +44% Knockbk- +43% Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
solipsist's stralite ring of sensing solipsist's stralite ring of sensing0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +13 (+4 eff.) ----- def ----- Blind- +40% ---------- misc Infravis +5 See.Stealth +17 See.Invis +5 Rings make your fingers look great! |
stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+4 eff.) Stun/Frz- +30% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Con ----- def ----- Spell.save +11 (+3 eff.) Stun/Frz- +30% ---------- misc Max.stam +14.00 Rings make your fingers look great! |
stralite ring 'Cyrariaba' stralite ring 'Cyrariaba'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +11 Str +6 Mag +5 Wil dps ---------- Spell.crit +5% Dmg.mod +21% arcane +18% cold Res.pen +20% blight +20% arcane ----- def ----- Resists +36% cold ---------- misc Mana/s.crit +2.11 Rings make your fingers look great! |
stralite ring 'Loamhack' stralite ring 'Loamhack'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature +6% cold Res.pen +20% arcane +20% nature Melee Ret 4 arcane 10 cold ----- def ----- Resists +51% nature +5% arcane Rings make your fingers look great! |
stralite ring 'Noonfoe' =71light= stralite ring 'Noonfoe' =71light=0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun dps ---------- S.pwr/crit +4 Melee+ 5 physical Ranged+ 16 physical Dmg.mod +31% light Phasing +30% Melee Ret 4 light On Hit (Melee): * 18% chance to reduce all saves and defense by 28 On Hit (Ranged): * 18% chance to reduce all saves and defense by 28 ----- def ----- Resists +71% light ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Light +1 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Armuthad the voratun ring Armuthad the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +34% mind +17% cold ----- def ----- Resists +9% lightning +34% cold +34% mind +9% light Mind.save +3 (+1 eff.) ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
Emelessra the Frosttouch Emelessra the Frosttouch0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +16 (+5 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +27% blight +15% fire +12% cold +7% all Res.pen +10% light +15% cold On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +15% blight ---------- misc Light +3 Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Rootpride Rootpride0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +18% nature Phasing +20% Acc +13 (+5 eff.) Apr +16 Melee Ret 4 arcane 2 blight ----- def ----- Defense +11 (+2 eff.) Fatigue -9% ---------- misc Max.enc +34 Mana/turn +0.24 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 440.45 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring of light (+30%) conjurer's voratun ring of light (+30%)0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% light ----- def ----- Resists +30% light Rings make your fingers look great! |
conjurer's voratun ring of warding conjurer's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Resists +24% acid +17% fire +20% lightning +24% cold Rings make your fingers look great! |
gladiator's voratun ring of corrosion (+26%) gladiator's voratun ring of corrosion (+26%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +13% acid ----- def ----- Resists +26% acid Rings make your fingers look great! |
gladiator's voratun ring of life gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +13 (+4 eff.) ----- def ----- Max.HP +86.00 HP.reg +10.00 Heal.mod +16% Rings make your fingers look great! |
pixie's voratun ring of corrosion (+30%) pixie's voratun ring of corrosion (+30%)0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Cun +2 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +15% acid ----- def ----- Resists +30% acid Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +7 Mag dps ---------- Spell.pwr +15 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +7% all Acc +17 (+6 eff.) Apr +15 ----- def ----- Defense +11 (+2 eff.) Stun/Frz- +60% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +19% Acc +12 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Stun/Frz- +60% Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Con ----- def ----- Spell.save +17 (+5 eff.) Stun/Frz- +60% ---------- misc Max.stam +32.00 Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 29 physical Ranged+ 24 physical On Hit (Melee): * 19% chance to reduce all saves and defense by 28 On Hit (Ranged): * 16% chance to reduce all saves and defense by 28 ----- def ----- Stun/Frz- +60% ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +71.00 HP.reg +13.00 Heal.mod +17% Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +15 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +13 (+4 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun ring 'Galewill' voratun ring 'Galewill'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +16% acid +6% arcane Acc +10 (+4 eff.) Apr +13 Melee Ret 10 arcane ----- def ----- Defense +13 (+2 eff.) Fatigue -8% Resists +32% acid +5% arcane +15% lightning ---------- misc Max.enc +36 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt of unlife =UNDEAD= rough leather belt of unlife =UNDEAD=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Cracklemire' =44 Def= hardened leather belt 'Cracklemire' =44 Def=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% nature ----- def ----- Defense +44 (+9 eff.) Resists +12% acid Stealth +11 Max.HP +60.00 A belt that goes around your waist. |
Chygahell the Air's kiss Chygahell the Air's kiss1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +15 (+3 eff.) Dmg.mod +12% lightning Res.pen +5% lightning ----- def ----- Armour +14 Defense +15 (+3 eff.) Resists +15% fire +12% cold +14% light +11% darkness Phys.save +23 (+8 eff.) Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.04 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
elven-silk cloak 'Umbrarigor' (28 def, 0 armour) elven-silk cloak 'Umbrarigor' (28 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +28 (+5 eff.) Resists +18% blight +15% darkness +15% nature +15% mind Mind.save +18 (+5 eff.) Die.at -60.00 life HP.reg +11.08 Heal.mod +36% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Goradekan' (0 def, 5 armour) pair of drakeskin leather boots 'Goradekan' (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Crit.mult +20.69% Spell.pwr +31 (+6 eff.) Mind.pwr +31 (+10 eff.) Mov.spd +25% Res.pen +25% arcane ----- def ----- Armour +5 Spell.save +18 (+5 eff.) Mind.save +18 (+5 eff.) A pair of boots made of leather. |
Aerumira the Brightglean (30 def, 5 armour) Aerumira the Brightglean (30 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Defense +30 (+6 eff.) Fatigue +4% Resists +18% light +15% cold Blind- +21% Silence- +21% Knockbk- +21% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arassra (34 def, 5 armour) Arassra (34 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +21 Dex +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +5 Defense +34 (+7 eff.) Fatigue +4% ---------- misc Max.stam +30.00 Light +3 Infravis +3 Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Cun, 20% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 6% Darkfire: Level 8.5 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 214.88 fire damage and 214.88 darkness damage in a radius of 8. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal 13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
1084 alchemist agate 1084 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
67 alchemist bloodstone 67 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Unragorion =TRACK= Unragorion =TRACK=2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +2 Mag dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Blind- +24% Confus- +12% ---------- misc Light +10 See.Stealth +7 See.Invis +6 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
DĂșathedlen Heart DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Veletha the Glimmervalor Veletha the Glimmervalor1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.crit +10% Spell.pwr +6 (+1 eff.) Dmg.mod +9% arcane Res.pen +15% light Melee Ret 6 light ----- def ----- Resists +15% blight +14% darkness Spell.save +6 (+2 eff.) Mind.save +10 (+3 eff.) Blind- +47% Confus- +24% ---------- misc Light +11 Infravis +6 See.Stealth +47 See.Invis +61 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 296.77 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 296.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Arama the dwarven-steel pickaxe (dig speed 9 turns) Arama the dwarven-steel pickaxe (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +8 Str +2 Mag +5 Wil dps ---------- Phys.crit +8.0% Mind.crit +7% Res.pen +16% physical ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Poryrin (dig speed 31 turns) =25 Def= Poryrin (dig speed 31 turns) =25 Def=3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +4 Defense +25 (+5 eff.) Resists +9% temporal Mind.save +6 (+2 eff.) Heal.mod +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 704.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 980.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Beteyamina the Sparkmistress [power 4] (25 cooldown) Beteyamina the Sparkmistress [power 4] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +8 Str +6 Con dps ---------- Res.pen +25% physical Acc +25 (+9 eff.) ----- def ----- Resists +15% lightning Phys.save +15 (+5 eff.) Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Mardudevor' [power 4] (25 cooldown) voratun torque of clear mind 'Mardudevor' [power 4] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +6% arcane Res.pen +20% arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to gain a 31% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Elenwen the Shalore Corruptor level 35
6th Dusk 127th year of Ascendancy at 13:52 see stats
By Elenwen the Shalore Corruptor level 35
62nd Regrowth 127th year of Ascendancy at 13:48 see stats
By Elenwen the Shalore Corruptor level 38
9th Decay 127th year of Ascendancy at 17:32 see stats
By Elenwen the Shalore Corruptor level 35
80th Haze 126th year of Ascendancy at 16:11 see stats
By Elenwen the Shalore Corruptor level 36
25th Dusk 127th year of Ascendancy at 01:41 see stats
By Elenwen the Shalore Corruptor level 50
35th Pyre 129th year of Ascendancy at 23:34 see stats
By Elenwen the Shalore Corruptor level 49
27th Regrowth 129th year of Ascendancy at 14:36 see stats
By Elenwen the Shalore Corruptor level 50
57th Regrowth 130th year of Ascendancy at 03:27 see stats
By Elenwen the Shalore Corruptor level 45
37th Haze 128th year of Ascendancy at 05:42 see stats
By Elenwen the Shalore Corruptor level 39
31st Regrowth 128th year of Ascendancy at 10:31 see stats
By Elenwen the Shalore Corruptor level 34
73rd Dusk 126th year of Ascendancy at 15:09 see stats
By Elenwen the Shalore Corruptor level 14
1st Pyre 123rd year of Ascendancy at 11:52 see stats
By Elenwen the Shalore Corruptor level 38
27th Regrowth 128th year of Ascendancy at 12:04 see stats
By Elenwen the Shalore Corruptor level 36
25th Dusk 127th year of Ascendancy at 06:54 see stats
By Elenwen the Shalore Corruptor level 50
29th Regrowth 130th year of Ascendancy at 21:47 see stats
By Elenwen the Shalore Corruptor level 20
60th Haze 123rd year of Ascendancy at 13:24 see stats
By Elenwen the Shalore Corruptor level 34
49th Haze 126th year of Ascendancy at 15:57 see stats
By Elenwen the Shalore Corruptor level 50
61st Regrowth 129th year of Ascendancy at 03:23 see stats
By Elenwen the Shalore Corruptor level 50
14th Regrowth 130th year of Ascendancy at 23:04 see stats
By Elenwen the Shalore Corruptor level 36
29th Haze 127th year of Ascendancy at 11:39 see stats
By Elenwen the Shalore Corruptor level 50
27th Regrowth 129th year of Ascendancy at 19:22 see stats
By Elenwen the Shalore Corruptor level 10
4th Dusk 122nd year of Ascendancy at 06:40 see stats
By Elenwen the Shalore Corruptor level 20
48th Haze 123rd year of Ascendancy at 08:22 see stats
By Elenwen the Shalore Corruptor level 30
2nd Decay 125th year of Ascendancy at 01:30 see stats
By Elenwen the Shalore Corruptor level 40
38th Regrowth 128th year of Ascendancy at 12:57 see stats
By Elenwen the Shalore Corruptor level 50
27th Regrowth 129th year of Ascendancy at 17:14 see stats
By Elenwen the Shalore Corruptor level 50
3rd Decay 129th year of Ascendancy at 00:13 see stats
By Elenwen the Shalore Corruptor level 38
9th Decay 127th year of Ascendancy at 22:49 see stats
By Elenwen the Shalore Corruptor level 26
62nd Dusk 124th year of Ascendancy at 05:31 see stats
By Elenwen the Shalore Corruptor level 50
3rd Regrowth 130th year of Ascendancy at 17:30 see stats
By Elenwen the Shalore Corruptor level 34
78th Haze 126th year of Ascendancy at 04:24 see stats
By Elenwen the Shalore Corruptor level 26
46th Regrowth 125th year of Ascendancy at 15:16 see stats
By Elenwen the Shalore Corruptor level 39
27th Regrowth 128th year of Ascendancy at 19:37 see stats
By Elenwen the Shalore Corruptor level 50
29th Regrowth 130th year of Ascendancy at 21:46 see stats
By Elenwen the Shalore Corruptor level 10
22nd Dusk 122nd year of Ascendancy at 10:07 see stats
By Elenwen the Shalore Corruptor level 38
9th Decay 127th year of Ascendancy at 17:32 see stats
By Elenwen the Shalore Corruptor level 36
15th Haze 127th year of Ascendancy at 19:33 see stats
By Elenwen the Shalore Corruptor level 26
48th Regrowth 125th year of Ascendancy at 14:49 see stats
By Elenwen the Shalore Corruptor level 50
29th Regrowth 130th year of Ascendancy at 21:47 see stats
By Elenwen the Shalore Corruptor level 38
9th Decay 127th year of Ascendancy at 21:26 see stats
By Elenwen the Shalore Corruptor level 12
15th Regrowth 123rd year of Ascendancy at 09:10 see stats
By Elenwen the Shalore Corruptor level 50
1st Regrowth 130th year of Ascendancy at 11:50 see stats
By Elenwen the Shalore Corruptor level 42
6th Pyre 128th year of Ascendancy at 20:33 see stats
By Elenwen the Shalore Corruptor level 24
62nd Pyre 124th year of Ascendancy at 00:13 see stats
By Elenwen the Shalore Corruptor level 17
13rd Haze 123rd year of Ascendancy at 00:08 see stats
By Elenwen the Shalore Corruptor level 42
12nd Pyre 128th year of Ascendancy at 16:35 see stats
By Elenwen the Shalore Corruptor level 34
79th Haze 126th year of Ascendancy at 13:29 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
You gain 0.75 gold from the transmogrification of voratun amulet.
You gain 0.75 gold from the transmogrification of voratun amulet.
There is a Golem Graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Today is the 58th Regrowth of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 59th Regrowth of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Saving done.
Today is the 60th Regrowth of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 61st Regrowth of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 62nd Regrowth of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 63rd Regrowth of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.