











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). CHN Addons for ToME 1.6.6The Chinese translation of tome4 for older version (1.6 or even before). Please remove this outdated addon for 1.7.0 or above, since the Chinese translation is now built in game. 为1.6或更早版本使用的汉化插件。游戏版本在1.7及以后请勿使用,游戏内已经集成汉化,请于游戏选项-语言(Option-Language)中选择中文并重新开启游戏即可。 Items Vault 1.6.0Donators/Buyers bonus! Proper Time Hounds 1.4.6Corrects a grievous error with temporal wardens. More specifically, it changes the ASCII display for time hounds from a dark grey C to a light blue Z, as is right and proper. Two versions: Elemental also goes a step further and changes their type and subtype to Elemental/Zephyr hound, introducing a small gameplay change. Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Unlock Adventurer Class 1.5.5Unlock the Adventurer class category (internally T-Engine calls them"classes"). This allows the Weekly Adventurer class to be selected.It does not unlock anything else, not even the titular Adventurer class(called a "subclass" by the engine). Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Annihilator |
| Level / Exp | 1 / 0% |
| Size | small |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 14 (base 17) |
| Dexterity | 17 (base 14) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 15) |
Resources
| Life | 94/94 |
| Steam | 100/100 |
| Healing Factor | 1.0082872928177 |
| Regeneration | 0.25207182320442 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 13 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.522593642275 (63.098591549296%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 21 |
| Physical Save | 9 |
| Spell Save | 7 |
| Mental Save | 10 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Implants | 当前技能等级:1.0 植入物: 蒸汽制造机使用模式:主动 作用范围:近身/单体 冷却时间:32 飞行时间:瞬间 使用速度:蒸汽科技 (100% 回合) 这是: 一种蒸汽力量 描述: 蒸汽制造机每回合制造 5.0 点蒸汽。 能直接使用,立即制造 25 蒸汽。 |
| Implants | 当前技能等级:1.0 植入物: 药物注射器使用模式:主动 作用范围:近身/单体 冷却时间:1 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种蒸汽力量 描述: 该药物注射器注射药物效率为 100% ,冷却时间修正为 100% 。 |
| Implants | 当前技能等级:1.0 植入物: 药物注射器使用模式:主动 作用范围:近身/单体 冷却时间:1 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种蒸汽力量 描述: 该药物注射器注射药物效率为 100% ,冷却时间修正为 100% 。 |
Class Talents
| Steamtech / 工具系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 重装武器系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 磁化系 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 炮台系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 爆破系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / 战斗训练系 | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 物理 | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 工程师 | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / 化学 | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / 半身人 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Quiver | 一袋铁弹 (19/19, 115% 伤害, 1 穿透)装备需求: - 敏捷 11 3.00 负重 装备类型: 弹药 / 子弹 ; 材质级别 1 Power: 115% Range: 1.2x 伤害受属性加成: 50% 灵巧, 70% 敏捷 伤害类型:物理 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+1 暴击率:+4.0% 弹仓容量:19 弹丸是配合投石索投掷敌人用的。 |
| Main armor | 铁锁甲 (2 闪避, 4 护甲值)装备需求: - 重甲训练 - 力量 14 14.00 负重 装备类型: 护甲 / 重甲 ; 材质级别 1 当使用或装备时: 护甲值:+4 近身闪避:+2 (+2 有效值) 疲劳值:+12% 一套由金属环扣做成的锁甲。 |
| On hands | 铁臂铠 (0 闪避, 1 护甲值)装备需求: - 重甲训练 1.50 负重 装备类型: 护甲 / 手部 ; 材质级别 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 徒手伤害加成: Power: 100% Range: 1.4x 伤害受属性加成: 40% 灵巧, 40% 敏捷, 40% 力量 伤害类型:物理 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+3 暴击率:+2.0% 攻击速度:83% 臂铠保护你的手至前臂的中间部分。 |
| In off hand | 铁盾 (0 闪避, 2 护甲值, 100% 伤害, 17 格挡)装备需求: - 盾牌使用训练 - 力量 11 7.00 负重 装备类型: 护甲 / 盾牌 ; 材质级别 1 使用技能攻击时: Power: 95% Range: 1.2x 伤害受属性加成: 100% 力量 伤害类型:物理 命中加成:+2.5% 附加伤害 (最高 200%) 暴击率:+2.5% 格挡强度:+17 当使用或装备时: 护甲值:+2 疲劳值:+8% 技能加成:+1 格挡 手持防护装备。 |
| In main hand | 铁质蒸汽枪装备需求: - 敏捷 11 - 技能 射击 - 技能 蒸汽能量池 装备灌输力量:蒸汽科技 4.00 负重 装备类型: 武器 / 蒸汽枪 ; 材质级别 1 武器精通类型:自动填弹器 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+3 攻击速度:100% 攻击距离:+6 飞行速度:+600% 攻击消耗:2.0 蒸汽值 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
| Light source | 黄铜灯笼2.00 负重 装备类型: 灯具 / 灯具 ; 材质级别 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
鉴定水晶球装备灌输力量:未知力量 1.00 负重 [剧情物品] 装备类型: 水晶球 / 水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
简易 治疗药剂 [强度 114] 简易 治疗药剂 [强度 114]装备魔法来源:自然力量 装备灌输力量:蒸汽科技 1.00 负重 装备类型: 杂项 / 药剂 ; 材质级别 1 使用药物注射器,注射 100% 效率和 100% 冷却时间修正的药剂。 可以用来施放【 治疗114 】 激活使技能 药物注射器进入15回合冷却。 药剂,需要药物注射器。 |
简易 寒霜药剂 [强度 9] 简易 寒霜药剂 [强度 9]装备魔法来源:自然力量 装备灌输力量:蒸汽科技 1.00 负重 装备类型: 杂项 / 药剂 ; 材质级别 1 使用药物注射器,注射 100% 效率和 100% 冷却时间修正的药剂。 使用该物品不需要时间。 可以用来施放【 remove 1物理效果并制造 冰 霜 领 域 , 获 得 (9% 寒冷 、暗影 和自然伤害吸收) 】 激活使技能 药物注射器进入25回合冷却。 药剂,需要药物注射器。 |
便携式自动材料提取仪装备灌输力量:蒸汽科技 0.00 负重 [剧情物品] 装备类型: 配件 / 强力道具 当携带时: 可以用来施放【 立刻融化并提炼仪器中所有道具(切换地图时自动执行)。 】 激活消耗 0 能量(共 1000/1000 )。 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。金属装备会融化为相应的矿物块 |
转化之盒装备灌输力量:未知力量 2.00 负重 [剧情物品] 装备类型: 盒子 / 夏·图尔 当携带时: 可以用来施放【 立即转化盒子中的所有物品(当你切换地图时也会自动转化) 】 激活消耗 0 能量(共 1000/1000 )。 这只宝箱是伊尔克古尔的延伸,任何扔在里面的物品会被自动传送到湖底要塞,由核心驱动,当能量耗尽时会被破坏。这件物品的副作用是,由于金币对要塞是没用的,它会自动返还给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
Achievements
Log
角色切换至 player 。
EUREKA!
学会新配方: 痛苦压制药剂
EUREKA!
学会新配方: 脊椎牵引装置
学会新配方: 火箭靴
学会新配方: 蒸汽枪
接受了任务“ 食人魔巢穴 ”! (按下“j”查看任务日志)
显示小血条+边框
保存完毕。
























































