











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (mild) |
| Sex | Male |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 23 / 49% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 41 (base 25) |
| Dexterity | 17 (base 10) |
| Constitution | 44 (base 30) |
| Magic | 48 (base 25) |
| Willpower | 49 (base 35) |
| Cunning | 16 (base 10) |
Resources
| Life | 866/866 |
| Mana | 427/427 |
| Equilibrium | 30 |
| Healing Factor | 1.4555007465519 |
| Regeneration | 17.829884145261 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 18.815289237657 |
| See Invisible | 18.815289237657 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 29 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 29 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +16% |
| Temporal | +10% |
| Darkness | +12% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Acid | +5% |
| Light | +5% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 59.36174050493 (81.898876157654%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 39 |
| Physical Save | 27 |
| Spell Save | 39 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 17%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 38%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 23%( 70%) |
| Lightning | + 21%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 10% |
| Poison Resistance | 20% |
| Confusion Resistance | 42% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shards |
| talent | Stone Vines |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of dwarven-steel boots 'Amusta' (0 def, 4 armour) (On feet)]pair of dwarven-steel boots 'Amusta' (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +3% (-) Damage when hit (Melee): 4(-) arcane Changes stats: +2(-) Dex / +4(-) Mag / +8(-) Wil / +4(-) Con Changes resistances penetration: +7%(-) physical Reduces incoming crit damage: 15.00% (-) Mindpower: +5 (+1 eff.) (-) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern 'Duathelpanic' (Light source)]brass lantern 'Duathelpanic' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Damage (Melee): 0(-20) item darkness numbing Changes resistances: +5%(-) arcane Changes resistances penetration: +10%(-) arcane Mindpower: +20 (+9 eff.) (-) Light radius: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. hardened leather cap 'Lightguile' (20 def, 3 armour) (On head)]hardened leather cap 'Lightguile' (20 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-) Defense: +20 (+12 eff.) (-) Fatigue: +3% (-) Changes resistances: +17%(-) nature / +6%(-) darkness Changes resistances penetration: +5%(-) light Changes damage: +6%(-) cold Spell save: +17 (+8 eff.) (-) Life regen: +4.00 (-) Maximum life: +63.00 (-) Healing mod.: +11% (-) A cap made of leather. |
| On hands | [vs. dwarven-steel gauntlets 'Botar' (0 def, 5 armour) (On hands)]dwarven-steel gauntlets 'Botar' (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +5 (-) Fatigue: +3% (-) Changes stats: +4(-) Mag / +1(-) Cun / +2(-) Con Changes resistances: +6%(-) light / +7%(-) darkness Mental save: +6 (+3 eff.) (-) Cut immunity: +10% (-) Life regen: +5.00 (-) Stamina each turn: +1.00 (-) Maximum life: +47.00 (-) Maximum stamina: +14.00 (-) Light radius: +3 (-) Infravision radius: +2 (-) When used to modify unarmed attacks: Power: 131% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 (-) Armour Penetration: +9 (-) Crit. chance: +8.0% (-) Attack speed: 83% (-) When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). Damage (radius 2) on crit: +18(-) light / +26(-) darkness It can be used to activate talent Starfall, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 56.53 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Isidata [power 122] (13 cooldown) (Tool)]Isidata [power 122] (13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) (-) Changes resistances: +5%(-) arcane / +3%(-) fire Reduces incoming crit damage: 15.00% (-) Spell save: +9 (+4 eff.) (-) Maximum life: +60.00 (-) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. warrior's copper ring of time (+10%) (On fingers, 1 of 2)]warrior's copper ring of time (+10%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 (-) Changes stats: +3(-) Str Changes resistances: +10%(-) temporal Changes damage: +10%(-) temporal Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring of time (+10%) (On fingers, 1 of 2)]conjurer's gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str / +4 Mag / +5 Wil Changes resistances: +0%(-10%) temporal Changes damage: +0%(-10%) temporal Spellpower: +7 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. wanderer's steel amulet of magic (+4) (Around neck)]wanderer's steel amulet of magic (+4) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% (-) Changes stats: +4(-) Dex / +4(-) Mag / +4(-) Cun / +4(-) Con Life regen: +3.00 (-) Stamina each turn: +0.50 (-) Movement speed: +10% (-) Amulets make your neck look great! |
| In main hand | [vs. Dawnvenom (0 def, 4 armour, 113% power, 41.5 block) (In main hand, 1 of 2)]Dawnvenom (0 def, 4 armour, 113% power, 41.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 113% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +42 (-) On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +19(-) light / +10(-) darkness Damage (radius 1) on hit: +8(-) acid When wielded/worn: Armour: +4 (-) Fatigue: +8% (-) Changes stats: +1(-) Cun / +5(-) Mag Changes resistances: +19%(-) fire / +12%(-) light / +11%(-) darkness Maximum wards: +4(-) lightning / +3(-) temporal / +4(-) darkness / +4(-) fire / +4(-) nature / +4(-) blight / +4(-) cold / +4(-) arcane / +4(-) light Changes resistances penetration: +5%(-) acid Changes damage: +3%(-) acid / +13%(-) light / +12%(-) darkness Talents granted: +1.00(-) Ward +1.00(-) Block Light radius: +1 (-) Handheld deflection devices. Tap to cycle through comparison choices |
| Around waist | [vs. Glowclamor (Around waist)]Glowclamor Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Damage (Melee): 0(-20) item nature slow Changes resistances: +9%(-) acid / +9%(-) blight / +3%(-) light / +12%(-) lightning Maximum life: +45.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Dawnvenom (0 def, 4 armour, 113% power, 41.5 block) (In main hand, 1 of 2)]windwalling steel shield of resistance (0 def, 4 armour, 107% power, 40.5 block) Requires: - Shield usage training - Strength 16 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 107% (-6%) Range: 1.2x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +40 (-1) On weapon hit: - reduce the cooldown of your ward talent by 1 Damage (Melee): +13 physical / +0(-19) light / +0(-10) darkness Damage (radius 1) on hit: +0(-8) acid When wielded/worn: Armour: +4 (-) Fatigue: +8% (-) Changes stats: +0(-5) Mag / +2 Wil / +0(-1) Cun Changes resistances: +8% acid / +12% physical / +0%(-12%) light / +0%(-11%) darkness / +6% cold / +6%(-13%) fire / +6% lightning Maximum wards: +0(-4) lightning / +0(-3) temporal / +0(-4) darkness / +0(-4) fire / +0(-4) nature / +0(-4) blight / +0(-4) cold / +0(-4) arcane / +0(-4) light Changes resistances penetration: +0%(-5%) acid Changes damage: +0%(-3%) acid / +0%(-13%) light / +0%(-12%) darkness Talents granted: +0(+-1) Ward +1.00(-) Block Light radius: +0 (-1) Slows Projectiles: +15% Bonus block near projectiles: +27 Handheld deflection devices. Tap to cycle through comparison choices |
| Cloak | [vs. Zaneregosta the Kindlewither (1 def, 8 armour) (Cloak)]Zaneregosta the Kindlewither (1 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Physical power: +2 (+1 eff.) (-) Armour: +8 (-) Defense: +1 (+0 eff.) (-) Fatigue: -3% (-) Changes resistances: +5%(-) arcane Changes damage: +3%(-) light Physical save: +6 (+3 eff.) (-) Poison immunity: +20% (-) Light radius: +1 (-) Healing mod.: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Zanihir the dwarven-steel plate armour (0 def, 14 armour) (Main armor)]Zanihir the dwarven-steel plate armour (0 def, 14 armour) Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +2.0% (-) Armour: +14 (-) Fatigue: +22% (-) Changes stats: +10(-) Str / +3(-) Con Changes resistances: +7%(-) acid / +8%(-) physical / +12%(-) darkness / +8%(-) cold Allows you to breathe in: water Maximum life: +20.00 (-) Light radius: +2 (-) It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 125; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 611%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 266; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 26%; magical, mental; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the psychic (power 19; resist 31%; move 57%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 57% faster, and you are invisible (power 19). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. wanderer's steel amulet of magic (+4) (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-4) Dex / +0(-4) Mag / +0(-4) Cun / +0(-4) Con Life regen: +0.00 (-3.00) Stamina each turn: +0.00 (-0.50) Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Movement speed: +0% (-10%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. wanderer's steel amulet of magic (+4) (Around neck)]copper amulet 'Fogpassion' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Damage when hit (Melee): 2 darkness Changes stats: +0(-4) Dex / +0(-4) Mag / +0(-4) Cun / +0(-4) Con Changes resistances: +6% lightning / +3% darkness / +6% light / +6% nature / +10% mind Confusion immunity: +21% Life regen: +0.00 (-3.00) Stamina each turn: +0.00 (-0.50) Movement speed: +0% (-10%) Amulets make your neck look great! |
[vs. wanderer's steel amulet of magic (+4) (Around neck)]copper amulet 'Layynor' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +0(-4) Dex / +0(-4) Mag / +0(-4) Cun / +0(-4) Con Changes resistances: +12% lightning / +6% darkness / +5% arcane / +6% blight Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Stun/Freeze immunity: +22% Life regen: +4.00 (+1.00) Stamina each turn: +0.00 (-0.50) Movement speed: +0% (-10%) Amulets make your neck look great! |
[vs. wanderer's steel amulet of magic (+4) (Around neck)]copper amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +2 Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Cun / +0(-4) Con Life regen: +0.00 (-3.00) Stamina each turn: +0.00 (-0.50) Movement speed: +0% (-10%) Amulets make your neck look great! |
[vs. wanderer's steel amulet of magic (+4) (Around neck)]Prismblur the steel amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% (+1%) Damage when hit (Melee): 2 light Changes stats: +4(-) Dex / +0(-4) Mag / +7(+3) Cun / +4(-) Con Changes resistances: +13% mind Confusion immunity: +20% Life regen: +2.00 (-1.00) Stamina each turn: +0.50 (-) Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Light radius: +1 Movement speed: +10% (-) Amulets make your neck look great! |
[vs. warrior's copper ring of time (+10%) (On fingers, 1 of 2)]copper ring 'Kindleparry' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-6) Changes stats: +0(-3) Str Changes resistances: +20% acid / +12% fire / +0%(-10%) temporal / +3% cold Changes damage: +10% acid / +0%(-10%) temporal / +3% nature Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Dawnvenom (0 def, 4 armour, 113% power, 41.5 block) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel dagger 'Cobragrinder' (103% power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 53% * 16% chance to reduce all saves and defense by 26 Damage (Melee): +10 mind When used to attack (with talents): Crit. chance: +0.0% (-3.0%) Block value: +0 (-42) On weapon hit: - reduce the cooldown of your ward talent by 1 Damage (Melee): +0(-19) light / +0(-10) darkness Damage (radius 1) on hit: +0(-8) acid When wielded/worn: Armour: +0 (-4) Fatigue: +0% (-8%) Changes stats: +0(-5) Mag / +2 Wil / +3(+2) Cun Changes resistances: +0%(-12%) light / +12% blight / +0%(-19%) fire / +5% arcane / +0%(-11%) darkness Maximum wards: +0(-4) lightning / +0(-3) temporal / +0(-4) darkness / +0(-4) fire / +0(-4) nature / +0(-4) blight / +0(-4) cold / +0(-4) arcane / +0(-4) light Changes resistances penetration: +15% nature / +0%(-5%) acid Changes damage: +0%(-3%) acid / +0%(-13%) light / +0%(-12%) darkness Talents granted: +0(+-1) Ward +0(+-1) Block Silence immunity: +20% Stun/Freeze immunity: +10% Light radius: +0 (-1) Sharp, short and deadly. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.barbed pouch of iron shots (14/14, 125% power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 125% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +10.0% Capacity: 14 On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. Dawnvenom (0 def, 4 armour, 113% power, 41.5 block) (In main hand, 1 of 2)]Coral Spray (8 def, 8 armour, 117% power, 48 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% (+4%) Range: 1.4x (+0.2x) Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% (-1.0%) Block value: +48 (+6) On weapon hit: - reduce the cooldown of your ward talent by 1 Damage (Melee): +10 cold / +0(-19) light / +0(-10) darkness Damage (radius 1) on hit: +0(-8) acid When wielded/worn: Armour: +8 (+4) Defense: +8 (+4 eff.) Fatigue: +12% (+4%) On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. Changes stats: +0(-1) Cun / +0(-5) Mag Changes resistances: +0%(-11%) darkness / +15% cold / +0%(-12%) light / +10%(-9%) fire Maximum wards: +0(-4) lightning / +0(-3) temporal / +0(-4) darkness / +0(-4) fire / +0(-4) nature / +0(-4) blight / +0(-4) cold / +0(-4) arcane / +0(-4) light Changes resistances penetration: +0%(-5%) acid Changes damage: +0%(-3%) acid / +0%(-13%) light / +0%(-12%) darkness Talents granted: +0(+-1) Ward +1.00(-) Block Maximum air capacity: +20.00 Light radius: +0 (-1) Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. Tap to cycle through comparison choices |
[vs. Dawnvenom (0 def, 4 armour, 113% power, 41.5 block) (In main hand, 1 of 2)]dwarven-steel shield of patience (0 def, 6 armour, 132% power, 76 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 133% (+20%) Range: 1.2x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% (+0.5%) Block value: +76 (+34) On weapon hit: - reduce the cooldown of your ward talent by 1 Damage (Melee): +0(-19) light / +0(-10) darkness Damage (radius 1) on hit: +0(-8) acid When wielded/worn: Armour: +6 (+2) Fatigue: +8% (-) Changes stats: +0(-1) Cun / +0(-5) Mag Changes resistances: +0%(-11%) darkness / +0%(-19%) fire / +0%(-12%) light / +12% temporal Maximum wards: +0(-4) lightning / +0(-3) temporal / +0(-4) darkness / +0(-4) fire / +0(-4) nature / +0(-4) blight / +0(-4) cold / +0(-4) arcane / +0(-4) light Changes resistances penetration: +0%(-5%) acid Changes damage: +0%(-3%) acid / +0%(-13%) light / +0%(-12%) darkness Talents granted: +0(+-1) Ward +1.00(-) Block Light radius: +0 (-1) Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (215) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Zanihir the dwarven-steel plate armour (0 def, 14 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. linen robe 'Dazzleidol' (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-14) Fatigue: +0% (-22%) Damage when hit (Melee): 4 light / 8 cold Changes stats: +0(-10) Str / +0(-3) Con Changes resistances: +19% lightning / +0%(-8%) physical / +0%(-12%) darkness / +0%(-8%) cold / +0%(-7%) acid / +7% all Changes resistances penetration: +25% acid Changes damage: +13% lightning Allows you to breathe in: water Maximum life: +0.00 (-20.00) Light radius: +3 (+1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Zanihir the dwarven-steel plate armour (0 def, 14 armour) (Main armor)]steel mail armour 'Voruvea' (2 def, 12 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +12 (-2) Defense: +2 (+1 eff.) Fatigue: +8% (-14%) Damage when hit (Melee): 2 mind Changes stats: +0(-10) Str / +8 Wil / +4 Cun / +0(-3) Con Changes resistances: +0%(-7%) acid / +17% temporal / +0%(-12%) darkness / +0%(-8%) cold / +0%(-8%) physical Allows you to breathe in: water Physical save: +7 (+4 eff.) Mental save: +10 (+5 eff.) Maximum life: +0.00 (-20.00) Mental crit. chance: +1% Light radius: +0 (-2) A suit of armour made of mail. |
[vs. Zanihir the dwarven-steel plate armour (0 def, 14 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. radiant steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +9 (-5) Fatigue: +22% (-) Changes stats: +0(-10) Str / +2 Wil / +0(-3) Con Changes resistances: +0%(-7%) acid / +0%(-8%) physical / +12%(-) darkness / +10% blight / +0%(-8%) cold Allows you to breathe in: water Maximum life: +0.00 (-20.00) Light radius: +1 (-1) A suit of armour made of metal plates. |
[vs. Glowclamor (Around waist)]Togen the rough leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +2 Str / +2 Wil / +1 Con Changes resistances: +0%(-9%) acid / +3% physical / +0%(-3%) light / +0%(-9%) blight / +0%(-12%) lightning Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Only die when reaching: -40.00 life Maximum life: +52.00 (+7.00) Maximum stamina: +20.00 A belt that goes around your waist. |
[vs. Glowclamor (Around waist)]hardened leather belt 'Beytir' Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 2 physical Changes resistances: +0%(-9%) acid / +2% physical / +8%(+5%) light / +0%(-9%) blight / +0%(-12%) lightning / +10% darkness Only die when reaching: -60.00 life Maximum life: +0.00 (-45.00) Maximum stamina: +30.00 A belt that goes around your waist. |
[vs. Glowclamor (Around waist)]hardened leather belt 'Shockborn' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes resistances: +6%(-6%) lightning / +0%(-3%) light / +0%(-9%) blight / +6% cold / +0%(-9%) acid Changes resistances penetration: +10% darkness Changes damage: +30% lightning / +12% cold Maximum life: +39.00 (-6.00) A belt that goes around your waist. |
[vs. Zaneregosta the Kindlewither (1 def, 8 armour) (Cloak)]Arytar the Flashfoe (8 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +0 (-8) Defense: +8 (+4 eff.) (+7 (+4 eff.)) Fatigue: +0% (+3%) Changes stats: +4 Cun Changes resistances: +13% fire / +33% light / +0%(-5%) arcane Changes damage: +6% mind / +0%(-3%) light Stealth bonus: +5 Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +0% (-20%) Maximum hate: +2.00 Light radius: +3 (+2) Healing mod.: +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Zaneregosta the Kindlewither (1 def, 8 armour) (Cloak)]Elegakira the cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +0 (-8) Defense: +2 (+1 eff.) (+1 (+1 eff.)) Fatigue: +0% (+3%) Changes stats: +2 Wil Changes resistances: +13% blight / +2% physical / +13% nature / +0%(-5%) arcane Changes damage: +0%(-3%) light Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +9 (+4 eff.) Poison immunity: +0% (-20%) Life regen: +3.00 Maximum life: +20.00 Light radius: +0 (-1) Healing mod.: +12% (+2%) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Zaneregosta the Kindlewither (1 def, 8 armour) (Cloak)]Relgarig the Woereign (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +0 (-8) Defense: +2 (+1 eff.) (+1 (+1 eff.)) Fatigue: +0% (+3%) Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +4 Dex / +4 Mag / +2 Cun Changes resistances: +9% darkness / +0%(-5%) arcane Changes damage: +0%(-3%) light Reduces incoming crit damage: 10.00% Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +0% (-20%) Light radius: +0 (-1) Healing mod.: +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of dwarven-steel boots 'Amusta' (0 def, 4 armour) (On feet)]scholar's pair of iron boots of speed (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-1) Fatigue: +2% (-1%) Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-2) Dex / +0(-4) Mag / +0(-8) Wil / +0(-4) Con Changes resistances penetration: +0%(-7%) physical Reduces incoming crit damage: 0.00% (-15.00%) Spellpower: +4 (+2 eff.) Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. dwarven-steel gauntlets 'Botar' (0 def, 5 armour) (On hands)]heroic iron gauntlets of dexterity (+3) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +5 (-) Fatigue: +1% (-2%) Changes stats: +3 Dex / +0(-4) Mag / +0(-1) Cun / +0(-2) Con Changes resistances: +0%(-6%) light / +0%(-7%) darkness Mental save: +6 (+3 eff.) (-) Cut immunity: +0% (-10%) Life regen: +0.00 (-5.00) Stamina each turn: +0.00 (-1.00) Maximum life: +40.00 (-7.00) Maximum stamina: +0.00 (-14.00) Light radius: +0 (-3) Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 111% (-20%) Range: 1.4x (+0.0x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 (+3) Armour Penetration: +3 (-6) Crit. chance: +6.0% (-2.0%) Attack speed: 83% (-) When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). Damage (radius 2) on crit: +0(-18) light / +0(-26) darkness Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. dwarven-steel gauntlets 'Botar' (0 def, 5 armour) (On hands)]Thunderblack (0 def, 12 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +12 (+7) Armour Hardiness: +9% Fatigue: +3% (-) Damage when hit (Melee): 8 lightning Changes stats: +0(-4) Mag / +0(-1) Cun / +8(+6) Con Changes resistances: +6% lightning / +6% physical / +0%(-6%) light / +0%(-7%) darkness Changes damage: +12% cold Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Cut immunity: +0% (-10%) Life regen: +0.00 (-5.00) Stamina each turn: +0.00 (-1.00) Equilibrium when hit: +0.16 Maximum life: +0.00 (-47.00) Maximum stamina: +0.00 (-14.00) Maximum hate: +6.00 Light radius: +0 (-3) Infravision radius: +0 (-2) When used to modify unarmed attacks: Power: 118% (-13%) Range: 1.4x (+0.0x) Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +1 (-5) Armour Penetration: +9 (-) Crit. chance: +8.0% (-) Attack speed: 83% (-) When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). Damage (radius 2) on crit: +0(-18) light / +0(-26) darkness Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hardened leather cap 'Lightguile' (20 def, 3 armour) (On head)]linen wizard hat 'Xeratha' (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 (+1 eff.) (-19 (-11 eff.)) Fatigue: +0% (-3%) Changes stats: +1 Wil Changes resistances: +16%(+10%) darkness / +0%(-17%) nature Changes resistances penetration: +5% mind / +0%(-5%) light Changes damage: +6% blight / +0%(-6%) cold / +11% darkness Spell save: +0 (+0 eff.) (-17 (-8 eff.)) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-63.00) Maximum vim: +30.00 Spellpower: +20 (+8 eff.) Spell crit. chance: +3% Healing mod.: +0% (-11%) A pointy cloth hat, very wizardly... |
[vs. hardened leather cap 'Lightguile' (20 def, 3 armour) (On head)]cashmere wizard hat 'Lustrewither' (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-3) Defense: +2 (+2 eff.) (-18 (-10 eff.)) Fatigue: +0% (-3%) Damage when hit (Melee): 2 arcane Changes stats: +2 Str / +6 Con Changes resistances: +0%(-17%) nature / +19%(+13%) darkness / +9% light Changes resistances penetration: +5% arcane / +0%(-5%) light Changes damage: +13% darkness / +0%(-6%) cold Spell save: +0 (+0 eff.) (-17 (-8 eff.)) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-63.00) Infravision radius: +2 Healing mod.: +0% (-11%) A pointy cloth hat, very wizardly... |
[vs. hardened leather cap 'Lightguile' (20 def, 3 armour) (On head)]eldritch cashmere wizard hat of madness (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-3) Defense: +2 (+2 eff.) (-18 (-10 eff.)) Fatigue: +0% (-3%) Changes stats: +3 Cun / +2 Wil Changes resistances: +0%(-17%) nature / +0%(-6%) darkness Changes resistances penetration: +0%(-5%) light Changes damage: +0%(-6%) cold Spell save: +0 (+0 eff.) (-17 (-8 eff.)) Mental save: +10 (+5 eff.) Life regen: +0.00 (-4.00) Mana each turn: +1.10 Mana when hit: +1.10 Maximum life: +0.00 (-63.00) Maximum mana: +40.00 Spellpower: +7 (+3 eff.) Mental crit. chance: +5% Healing mod.: +0% (-11%) It can be used to activate talent Hateful Whisper, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 98 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Duathelpanic' (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item darkness numbing / 15 Lite Light Burst (radius 1) Changes resistances: +30% light / +0%(-5%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +10% light Mindpower: +0 (+0 eff.) (-20 (-9 eff.)) Light radius: +5 (-1) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 0(-20) item darkness numbing Changes resistances: +0%(-5%) arcane Changes resistances penetration: +0%(-10%) arcane Mindpower: +0 (+0 eff.) (-20 (-9 eff.)) Light radius: +3 (-3) It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 86.83 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 86.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Isidata [power 122] (13 cooldown) (Tool)]iron pickaxe of endurance (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: -5% Changes stats: +3 Str Changes resistances: +0%(-5%) arcane / +0%(-3%) fire Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-60.00) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Isidata [power 122] (13 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes stats: +5 Wil Changes resistances: +0%(-5%) arcane / +0%(-3%) fire Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Mental save: +10 (+5 eff.) Maximum life: +0.00 (-60.00) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Isidata [power 122] (13 cooldown) (Tool)]Arugavor the Blizzardbreeze [power 105] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 2 cold Changes resistances: +3% acid / +3% light / +3% blight / +0%(-3%) fire / +0%(-5%) arcane Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-60.00) It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
[vs. Isidata [power 122] (13 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. Lightninggrinder [power 49] (22 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Damage when hit (Melee): 10 mind Changes resistances: +9% lightning / +0%(-3%) fire / +6% mind / +0%(-5%) arcane Changes resistances penetration: +10% nature Changes damage: +12% lightning Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-60.00) It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. Isidata [power 122] (13 cooldown) (Tool)]dwarven-steel torque of psionic shield [power 69] (22 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes resistances: +0%(-5%) arcane / +0%(-3%) fire Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-60.00) It can be used to setup a psionic shield, reducing all damage taken by 69 for 5 turns Activation puts all charms on cooldown for 22 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Isidata [power 122] (13 cooldown) (Tool)]supercharged ash totem of stinging [power 248] (17 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Changes resistances: +0%(-5%) arcane / +0%(-3%) fire Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-60.00) It can be used to sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Isidata [power 122] (13 cooldown) (Tool)]yew totem of healing 'Glimmervagrant' [power 242] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 4 light Changes resistances: +6%(+3%) fire / +6% light / +0%(-5%) arcane Changes resistances penetration: +20% light Changes damage: +15% light / +12% fire Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-60.00) It can be used to heal yourself and all friendly characters within 10 spaces for 242 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By The Burgerer the Drem Stone Warden level 10
28th Voratun 122nd year of Ascendancy at 09:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By The Burgerer the Drem Stone Warden level 20
26th Profit 122nd year of Ascendancy at 06:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By The Burgerer the Drem Stone Warden level 10
31st Voratun 122nd year of Ascendancy at 05:25 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By The Burgerer the Drem Stone Warden level 19
22nd Profit 122nd year of Ascendancy at 22:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By The Burgerer the Drem Stone Warden level 22
22nd Wealth 122nd year of Ascendancy at 15:40 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By The Burgerer the Drem Stone Warden level 15
10th Profit 122nd year of Ascendancy at 10:24 see stats
Log
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Zubulelaith, the worried loremaster says: 'Help! Giant black ant to the south!'
Stone Vine from The Burgerer hits Giant black ant for 27 nature, 18 arcane (45 total damage).
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Talent Eldritch Stone is ready to use.
Zubulelaith, the worried loremaster says: 'I am making a run for the portal!'
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The Burgerer picks up (r.): radiant steel plate armour (0 def, 9 armour).
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Zubulelaith, the worried loremaster says: 'The portal is very close, to the southeast.'
Ran for 3 turns (stop reason: interesting terrain).
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Resting starts...
Talent Nature's Touch is ready to use.
Talent Frenzy is ready to use.
Talent Elemental Split is ready to use.
Zubulelaith, the worried loremaster says: 'I am grateful for your aid.'
Zubulelaith, the worried loremaster says: 'I am at full strength.'
Zubulelaith, the worried loremaster says: 'The portal is very close, to the southeast.'
Zubulelaith, the worried loremaster says: 'I am at full strength.'
Zubulelaith, the worried loremaster says: 'I am grateful for your aid.'
Zubulelaith, the worried loremaster says: 'I am ready to fight!'
Zubulelaith, the worried loremaster says: 'Let's go!'
Rested for 37 turns (stop reason: all resources and life at maximum).































































































