












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Solipsist |
| Level / Exp | 50 / 2273% |
| Size | medium |
| Lifes / Deaths | Killed by Salarithra the black crystal at level 25 on the 5th Iron 123rd year of Ascendancy at 16:49 0 / 7Killed by ghoulking at level 30 on the 21st Iron 123rd year of Ascendancy at 16:06 Killed by Eliba the awoken tentacle tree at level 31 on the 22nd Iron 123rd year of Ascendancy at 10:55 Killed by Xirekira the corrupted plasmic disruptor at level 31 on the 31st Iron 123rd year of Ascendancy at 10:04 Killed by The Divine Writhing Mass at level 31 on the 2nd Steel 123rd year of Ascendancy at 13:34 Killed by Xonoba the champion of Urh'Rok at level 44 on the 20th Dearth 123rd year of Ascendancy at 15:23 Killed by The One That Writes at level 49 on the 45th Dearth 123rd year of Ascendancy at 06:49 |
Primary Stats
| Strength | 84 (base 33) |
| Dexterity | 57 (base 43) |
| Constitution | 57 (base 40) |
| Magic | 31 (base 14) |
| Willpower | 213.44559989025 (base 66) |
| Cunning | 113.77059305803 (base 60) |
Resources
| Life | 766/766 |
| Equilibrium | 18 |
| Psi | 891/891 |
| Healing Factor | 1.315111817684 |
| Regeneration | 0.32877795442495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +161.54172088315% |
Vision
| Sight | 10 |
| Lite | 12.698648401781 |
| Infravision | 6 |
| See Stealth | 66.052866798672 |
| See Invisible | 66.052866798672 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 235 |
| Accuracy | 101 |
| Crit Chance | 61% |
| APR | 120 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 233 |
| Accuracy | 101 |
| Crit Chance | 61% |
| APR | 120 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Mind
| Mindpower | 128 |
| Crit Chance | 89% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +16% |
| Darkness | +22% |
| Light | +13% |
| Temporal | +13% |
| Blight | +16% |
| Physical | +90% |
| Mind | +34% |
| All | +7% |
Offense: Damage Penetration
| Physical | +80% |
| Arcane | +62% |
| Light | +73% |
| All | +42% |
Defense: Base
| Armour (hardiness) | 87.24467942264 (89.687909656376%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 80 |
| Spell Save | 80 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 34%( 70%) |
| Mind | + 32%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 48%( 70%) |
| Temporal | + 30%( 70%) |
| Physical | + 70%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 10% |
| Confusion Resistance | 59% |
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 68% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 533 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 31% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 6 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1114% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Drem | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Forge Shield |
| talent | Skate |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Dreamforge |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+47% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2865. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Unbreakable Greaves (8 def, 20 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) (-) Armour: +20 (-) Armour Hardiness: +20% (-) Defense: +8 (+2 eff.) (-) Fatigue: +12% (-) Changes stats: +20(-) Str / -6(-) Dex / +10(-) Con Changes resistances: +15%(-) acid / +15%(-) physical Changes damage: +15%(-) physical Knockback immunity: +100% (-) These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | [vs. Meneg (Light source)]Meneg Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +25 (-) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-20) item temporal energize Changes resistances: +3%(-) acid / +2%(-) physical Changes resistances penetration: +22%(-) all Changes damage: +6%(-) temporal Mental save: +11 (+2 eff.) (-) Disarm immunity: +20% (-) Only die when reaching: -40.00 life (-) Maximum life: +60.00 (-) Mindpower: +10 (+2 eff.) (-) Mental crit. chance: +12% (-) Light radius: +8 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Nightwilter the elven-silk wizard hat (33 def, 14 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +3.0% (-) Armour: +14 (-) Defense: +33 (+7 eff.) (-) Effects on melee hit: * 23% chance to reduce all saves and defense by 58 Damage (Melee): 0(-23) item expose Changes stats: +6(-) Str / +7(-) Wil / +7(-) Cun Changes damage: +15%(-) mind / +15%(-) darkness Stamina each turn: +3.49 (-) Mindpower: +6 (+1 eff.) (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Urthizilafast (0 def, 3 armour) (On hands)]Urthizilafast (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +19.0% (-) Armour: +3 (-) Fatigue: +5% (-) Effects on melee hit: * 42% chance to reduce all saves and defense by 58 Damage (Melee): 0(-42) item expose / 64(-) mind / 64(-) darkness Changes stats: +2(-) Cun / +1(-) Con Changes resistances: +3%(-) fire / +9%(-) mind / +6%(-) temporal Critical mult.: +7.00% (-) Mental save: -15 (-3 eff.) (-) Teleport immunity: +10% (-) Spell crit. chance: +19% (-) Mindpower: +16 (+3 eff.) (-) Mental crit. chance: +20% (-) When used to modify unarmed attacks: Power: 148% Range: 1.4x Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-) Crit. chance: +21.0% (-) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 21 arcane resource burn * 21% chance to slow global speed by 89% Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Changes resistances: +21%(-) blight / +15%(-) fire / +5%(-) arcane / +12%(-) lightning It can be used to heal yourself and all friendly characters within 10 spaces for 410 Activation puts all charms on cooldown for 13 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Samuyaldil (On fingers, 1 of 2)]Samuyaldil Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 (-) Changes stats: +10(-) Wil Changes resistances: +18%(-) lightning / +15%(-) blight Mental save: +20 (+4 eff.) (-) Pinning immunity: +20% (-) Mindpower: +25 (+4 eff.) (-) Mental crit. chance: +3% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Samuyaldil (On fingers, 1 of 2)]Dayqueller the voratun ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +0 (-16) Changes stats: +8(-2) Wil Changes resistances: +0%(-18%) lightning / +20% physical / +0%(-15%) blight Changes resistances penetration: +31% light Changes damage: +12% mind / +20% physical Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Pinning immunity: +0% (-20%) Equilibrium when hit: +0.32 Maximum psi: +61.64 Mindpower: +30 (+4 eff.) (+5 (+0 eff.)) Mental crit. chance: +0% (-3%) Light radius: +4 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. stralite amulet 'Wretchspar' (Around neck)]stralite amulet 'Wretchspar' Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 89% Damage (Melee): 0(-20) item nature slow Changes stats: +8(-) Str / +8(-) Dex / +20(-) Wil Changes resistances: +9%(-) nature / +6%(-) acid Changes damage: +9%(-) nature Mental save: +12 (+2 eff.) (-) Confusion immunity: +22% (-) Mindpower: +13 (+2 eff.) (-) Amulets make your neck look great! |
| In main hand | [vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Beleta the living mindstar (115% power, 83 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 139% Wil, 59% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +83 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 11(-) physical Changes stats: +14(-) Cun / +30(-) Wil Changes resistances: +16%(-) physical Changes resistances penetration: +17%(-) physical Changes damage: +9%(-) blight / +20%(-) physical Talents granted: +1.00(-) Attune Mindstar Critical mult.: +25.00% (-) Spell save: +6 (+0 eff.) (-) Mindpower: +20 (+3 eff.) (-) Mental crit. chance: +5% (-) Infravision radius: +3 (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. drakeskin leather belt 'Polubeth' (Around waist)]drakeskin leather belt 'Polubeth' Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 6(-) arcane Changes stats: +4(-) Mag / +6(-) Wil Changes resistances: +6%(-) arcane Changes resistances penetration: +20%(-) arcane Critical mult.: +51.69% (-) Mental save: +15 (+3 eff.) (-) Hate when firing a critical mind attack: +6.00 (-) Maximum life: +102.00 (-) Mindpower: +10 (+2 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Lightveil (114% power, 83 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% (-1%) Range: 1.1x (+0.0x) Uses stats: 139% Wil, 59% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +83 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +12 lightning / +12 light When wielded/worn: Damage (Melee): 18(7) physical Changes stats: +3 Str / +28(-2) Wil / +10(-4) Cun Changes resistances: +23%(+7%) physical Changes resistances penetration: +21%(+4%) physical Changes damage: +0%(-9%) blight / +19%(-1%) physical / +6% light Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-25.00%) Reduces incoming crit damage: 17.43% Spell save: +8 (+0 eff.) (+2 (+0 eff.)) Mindpower: +20 (+3 eff.) (+0 (+0 eff.)) Mental crit. chance: +5% (-) Infravision radius: +0 (-3) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Zerirentir the elven-silk cloak (35 def, 14 armour) (Cloak)]Zerirentir the elven-silk cloak (35 def, 14 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +63 (+18 eff.) (-) Armour penetration: +5 (-) Physical power: +20 (+5 eff.) (-) Armour: +14 (-) Defense: +35 (+8 eff.) (-) Fatigue: -8% (-) Effects on melee hit: * 21% chance to reduce armor by 24% Damage (Melee): 0(-21) item acid corrode Changes damage: +9%(-) physical Maximum life: +81.00 (-) Maximum stamina: +33.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Crimson Robe (12 def, 0 armour) (Main armor)]Crimson Robe (12 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) (-) Damage (Melee): 35(-) mind / 10(-) % chance of gloom effects Damage when hit (Melee): 35(-) mind / 10(-) % chance of gloom effects Changes stats: +10(-) Cun / +10(-) Wil Changes resistances: +15%(-) all Changes resistances penetration: +20%(-) all Talent masteries: +0.20(-) Psionic / Focus +0.10(-) Psionic / Solipsism +0.20(-) Cursed / Slaughter +0.20(-) Cursed / Punishments Psi each turn: +0.20 (-) Hate when firing a critical mind attack: +4.00 (-) Psi when firing a critical mind attack: +4.00 (-) Hate per kill: +2.00 (-) Mindpower: +20 (+3 eff.) (-) Mental crit. chance: +9% (-) Global speed: +15% (-) Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
[vs. Infusion: Healing [healing infusion of the psychic (heal 513; cd 11)] (on body)]healing infusion of the duelist (heal 160; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160(-373) then cleanse 1 wound, poison and disease effect. Its effects scale with your -Willpower, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 513; cd 11)] (on body)]healing infusion of the duelist (heal 187; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 187(-346) then cleanse 1 wound, poison and disease effect. Its effects scale with your -Willpower, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 513; cd 11)] (on body)]healing infusion of the duelist (heal 158; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 10(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158(-375) then cleanse 1 wound, poison and disease effect. Its effects scale with your -Willpower, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 513; cd 11)] (on body)]healing infusion of the psychic (heal 470; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14(+3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 470(-63) then cleanse 1 wound, poison and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 513; cd 11)] (on body)]healing infusion of the psychic (heal 503; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14(+3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 503(-30) then cleanse 1 wound, poison and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 513; cd 11)] (on body)]healing infusion of the psychic (heal 482; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 13(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 482(-51) then cleanse 1 wound, poison and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 513; cd 11)] (on body)]healing infusion of the titan (heal 165; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 10(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165(-368) then cleanse 1 wound, poison and disease effect. Its effects scale with your -Willpower, +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the psychic (speed 1084%; cd 8)] (on body)]movement infusion of the titan (speed 806%; cd 8) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 806%(-308%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Willpower, +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 916; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 916 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 1017; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1017 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 786; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 786 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 884; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 884 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 608; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 608 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, physical; dur 2; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 31%; magical, physical; dur 3; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 63%; magical, physical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 63% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 65%; mental, magical; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 65% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 59%; magical; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 59% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 65%; physical; dur 3; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 65% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 42%; magical, physical; dur 2; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 29%; mental, physical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 30%; physical; dur 2; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 26%; mental, physical; dur 2; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 26%; mental; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the duelist (damage 343; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 342.83 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 204; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 203.73 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 591; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 591.26 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the sneak (absorb 115; cd 12)] (on body)]shatter afflictions rune of the duelist (absorb 153; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15(+3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3(-) turns and blocking 153(+11) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Cunning, +Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the sneak (absorb 115; cd 12)] (on body)]shatter afflictions rune of the sneak (absorb 168; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3(-) turns and blocking 168(+26) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 742; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 742 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 0; blocks 10; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 10 times. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
[vs. stralite amulet 'Wretchspar' (Around neck)]Obsidianpassion the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 23% chance to slow global speed by 89% * 23% chance to reduce armor by 24% Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +0(-20) Wil / +4 Cun Changes resistances: +24%(+18%) acid / +27% cold / +0%(-9%) nature Changes resistances penetration: +29% darkness / +29% acid Changes damage: +24% darkness / +0%(-9%) nature Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Amulets make your neck look great! |
[vs. stralite amulet 'Wretchspar' (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind / 0(-20) item nature slow Damage (Ranged): 5 mind Changes stats: +0(-8) Str / +0(-8) Dex / +0(-20) Wil Changes resistances: +0%(-9%) nature / +0%(-6%) acid Changes damage: +0%(-9%) nature Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Mindpower: +5 (+1 eff.) (-8 (-1 eff.)) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. stralite amulet 'Wretchspar' (Around neck)]Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +5(-15) Wil Changes resistances: +0%(-9%) nature / +0%(-6%) acid Changes damage: +0%(-9%) nature Damage affinity(heal): +15% nature Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Life regen: +2.00 Mindpower: +5 (+1 eff.) (-8 (-1 eff.)) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 30 power out of 35/35) : Effective talent level: 3.5 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 696 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
[vs. stralite amulet 'Wretchspar' (Around neck)]Feathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +0(-20) Wil Changes resistances: +0%(-9%) nature / +0%(-6%) acid Changes damage: +0%(-9%) nature Maximum encumbrance: +20 Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
[vs. stralite amulet 'Wretchspar' (Around neck)]Armuneg the gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +4 Defense: +5 (+1 eff.) Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +0(-20) Wil / +5 Cun / +13 Lck Changes resistances: +0%(-9%) nature / +0%(-6%) acid Changes resistances penetration: +15% physical Changes damage: +0%(-9%) nature Mental save: +12 (+2 eff.) (-) Confusion immunity: +0% (-22%) Only die when reaching: -40.00 life Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
[vs. stralite amulet 'Wretchspar' (Around neck)]Shard of Insanity Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 0(-20) item nature slow / 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes stats: +0(-8) Str / +0(-8) Dex / +0(-20) Wil Changes resistances: +0%(-6%) acid / -10% mind / +0%(-9%) nature Changes resistances penetration: +20% mind Changes damage: +25% mind / +0%(-9%) nature Mental save: +35 (+7 eff.) (+23 (+5 eff.)) Confusion immunity: -100% (-122%) Mindpower: +8 (+1 eff.) (-5 (-1 eff.)) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
[vs. stralite amulet 'Wretchspar' (Around neck)]gold amulet 'Prismsweeper' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Physical power: +30 (+6 eff.) Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +6 Mag / +0(-20) Wil / +5 Con Changes resistances: +0%(-9%) nature / +0%(-6%) acid Changes damage: +12% light / +0%(-9%) nature Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Only die when reaching: -80.00 life Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) See invisible: +6 Amulets make your neck look great! |
[vs. stralite amulet 'Wretchspar' (Around neck)]gold amulet 'Tulenik' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +25 (+5 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +4(-4) Dex / +5(-15) Wil / +2 Con Changes resistances: +6% blight / +0%(-9%) nature / +0%(-6%) acid Changes damage: +0%(-9%) nature Critical mult.: +20.00% Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Life regen: +3.00 Maximum stamina: +10.00 Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Amulets make your neck look great! |
[vs. stralite amulet 'Wretchspar' (Around neck)]Unflinching Eye Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +0(-20) Wil Changes resistances: +0%(-6%) acid / -25% light / +0%(-9%) nature Changes resistances cap: -25% light Changes damage: +0%(-9%) nature Change telepathy range by : +10 Grants telepathy: Horror Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Blindness immunity: +100% Confusion immunity: +50% (+28%) Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 51 power out of 60/60) : Effective talent level: 3.5 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
[vs. stralite amulet 'Wretchspar' (Around neck)]Zemekkys' Broken Hourglass Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +4(-16) Wil Changes resistances: +0%(-6%) acid / +20% temporal / +0%(-9%) nature Changes resistances cap: +5% temporal Changes damage: +0%(-9%) nature / +10% temporal Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Lowers spell cool-downs by: 10% Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Activating this item is instant. It can be used to activate talent Time Stop (costing 43 power out of 80/80) : Effective talent level: 2.5 Power cost: 43 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
[vs. stralite amulet 'Wretchspar' (Around neck)]Abyssspiker the voratun amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +20 (+4 eff.) Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +9(+1) Dex / +0(-20) Wil / +20 Lck Changes resistances: +3% blight / +9% fire / +0%(-9%) nature / +0%(-6%) acid Changes resistances penetration: +5% fire Changes damage: +0%(-9%) nature / +24% fire Physical save: +25 (+0 eff.) Spell save: +25 (+0 eff.) Mental save: +23 (+5 eff.) (+11 (+3 eff.)) Confusion immunity: +0% (-22%) Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
[vs. stralite amulet 'Wretchspar' (Around neck)]Bethutira the voratun amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 6 blight Changes stats: +0(-8) Str / +0(-8) Dex / +0(-20) Wil Changes resistances: +30%(+24%) acid / +20%(+11%) nature Changes resistances cap: +7% all Changes damage: +0%(-9%) nature Reduces incoming crit damage: 15.00% Physical save: +27 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Blindness immunity: +20% Confusion immunity: +0% (-22%) Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Amulets make your neck look great! |
[vs. stralite amulet 'Wretchspar' (Around neck)]voratun amulet 'Flashmire' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 89% Damage (Melee): 0(-20) item nature slow Changes stats: +0(-8) Str / +0(-8) Dex / +5(-15) Wil / +3 Cun / +6 Con Changes resistances: +0%(-6%) acid / +6% arcane / +0%(-9%) nature Changes damage: +12% light / +0%(-9%) nature Reduces incoming crit damage: 5.00% Physical save: +45 (+0 eff.) Spell save: +31 (+0 eff.) Mental save: +22 (+4 eff.) (+10 (+2 eff.)) Cut immunity: +80% Confusion immunity: +0% (-22%) Life regen: +9.00 Maximum life: +80.00 Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Light radius: +1 Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 2.5 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 655 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. stralite amulet 'Wretchspar' (Around neck)]voratun amulet 'Zakan' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 6 acid Changes stats: +0(-8) Str / +0(-8) Dex / +11 Mag / +8(-12) Wil Changes resistances: +0%(-9%) nature / +0%(-6%) acid Changes damage: +15% blight / +0%(-9%) nature Mental save: +0 (+0 eff.) (-12 (-2 eff.)) Confusion immunity: +0% (-22%) Vim when firing critical spell: +2.09 Maximum vim: +52.20 Mindpower: +0 (+0 eff.) (-13 (-2 eff.)) Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. Samuyaldil (On fingers, 1 of 2)]copper ring 'Porinor' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 (-8) Defense: +20 (+4 eff.) Changes stats: +5 Mag / +5(-5) Wil Changes resistances: +0%(-18%) lightning / +6% cold / +0%(-15%) blight Spell save: +6 (+0 eff.) Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Poison immunity: +20% Pinning immunity: +0% (-20%) Only die when reaching: -80.00 life Spellpower: +7 (+4 eff.) Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +0 (-16) Damage (Melee): 22 light Damage (Ranged): 15 light Changes stats: +9 Mag / +14(+4) Wil Changes resistances: +0%(-18%) lightning / +0%(-15%) blight Changes resistances penetration: +15% mind Changes damage: +12% light / +3% mind Critical mult.: +5.00% Mental save: +8 (+2 eff.) (-12 (-2 eff.)) Pinning immunity: +0% (-20%) Hate when firing a critical mind attack: +2.00 Spellpower: +8 (+4 eff.) Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]steel ring 'Thundersorrow' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +4 (-12) Changes stats: +3 Str / +3 Dex / +0(-10) Wil Changes resistances: +12%(-6%) lightning / +4% physical / +0%(-15%) blight Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Pinning immunity: +0% (-20%) Stun/Freeze immunity: +32% Life regen: +3.00 Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Inertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 (-11) Changes stats: +4 Str / +8(-2) Wil Changes resistances: +0%(-18%) lightning / +5% physical / +0%(-15%) blight Changes damage: +5% physical Physical save: +12 (+0 eff.) Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Pinning immunity: +0% (-20%) Knockback immunity: +100% Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Quenchblight Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 (-12) Changes stats: +0(-10) Wil / +5 Con Changes resistances: +9% acid / +0%(-15%) blight / +0%(-18%) lightning Changes resistances penetration: +10% cold Changes damage: +9% cold Physical save: +10 (+0 eff.) Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Pinning immunity: +0% (-20%) Maximum life: +100.00 Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +10% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]gold ring 'Demonstrider' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 (-2) Changes stats: +7 Str / +0(-10) Wil Changes resistances: +9%(-6%) blight / +6% mind / +0%(-18%) lightning Changes resistances penetration: +25% darkness Physical save: +18 (+0 eff.) Mental save: +6 (+1 eff.) (-14 (-3 eff.)) Blindness immunity: +20% Pinning immunity: +0% (-20%) Teleport immunity: +20% Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Light radius: +3 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Cyreldaba the Blindbiter Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Physical power: +11 (+2 eff.) Armour: +0 (-16) Defense: +15 (+3 eff.) Changes stats: +9 Str / +0(-10) Wil / +9 Con Changes resistances: +0%(-18%) lightning / +0%(-15%) blight Changes resistances penetration: +15% light Reduces incoming crit damage: 5.00% Spell save: +9 (+0 eff.) Mental save: +13 (+3 eff.) (-7 (-1 eff.)) Confusion immunity: +44% Pinning immunity: +21% (+1%) Maximum life: +40.00 Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.5 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]stralite ring 'Harudodedil' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +0 (-16) Changes stats: +0(-10) Wil Changes resistances: +0%(-18%) lightning / +7% physical / +0%(-15%) blight Spell save: +15 (+0 eff.) Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Poison immunity: +20% Pinning immunity: +0% (-20%) Stun/Freeze immunity: +64% Life regen: +5.00 Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +20% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Adowen Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +0 (-16) Effects on melee hit: * 20% chance to slow global speed by 89% * 20% chance to reduce armor by 24% Changes stats: +2 Str / +0(-10) Wil / +15 Cun Changes resistances: +15%(-3%) lightning / +40% fire / +0%(-15%) blight Changes damage: +18% acid / +20% fire Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Pinning immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Bregolach Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 (+4) Damage when hit (Melee): 12 blight Changes stats: +10 Str / +4 Dex / +0(-10) Wil Changes resistances: +0%(-18%) lightning / +0%(-15%) blight Changes resistances penetration: +31% acid Changes damage: +24% acid / +27% arcane Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Pinning immunity: +0% (-20%) Spellpower on spell critical (stacks up to 3 times): +8 Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Infravision radius: +4 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Chilldash the voratun ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +0 (-16) Effects on melee hit: * 23% chance to slow global speed by 89% Damage when hit (Melee): 12 acid / 12 cold Changes stats: +2 Cun / +0(-10) Wil Changes resistances: +9%(-9%) lightning / +12% nature / +0%(-15%) blight Spell save: +21 (+0 eff.) Mental save: +34 (+7 eff.) (+14 (+3 eff.)) Confusion immunity: +50% Pinning immunity: +0% (-20%) Maximum hate: +11.62 Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Glory of the Pride Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 (-6) Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes stats: +0(-10) Wil Changes resistances: +0%(-18%) lightning / +0%(-15%) blight Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+0 eff.) Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Confusion immunity: +50% Pinning immunity: +0% (-20%) Maximum mana: -40.00 Maximum stamina: +40.00 Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]Gunildir Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 (+2) Effects on melee hit: * 26% chance to reduce all saves and defense by 58 Damage when hit (Melee): 8 blight Changes stats: +0(-10) Wil Changes resistances: +9%(-6%) blight / +0%(-18%) lightning / +34% darkness / +20% mind Changes damage: +17% darkness / +27% mind Physical save: +9 (+0 eff.) Mental save: +24 (+5 eff.) (+4 (+1 eff.)) Disarm immunity: +26% Pinning immunity: +0% (-20%) Stun/Freeze immunity: +26% Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samuyaldil (On fingers, 1 of 2)]voratun ring 'Tarrogoharasus' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +0 (-16) Defense: +8 (+1 eff.) Changes stats: +2 Str / +11 Mag / +6(-4) Wil / +6 Cun Changes resistances: +0%(-18%) lightning / +0%(-15%) blight Mental save: +0 (+0 eff.) (-20 (-4 eff.)) Blindness immunity: +48% Pinning immunity: +0% (-20%) Spellpower: +10 (+5 eff.) Mindpower: +0 (+0 eff.) (-25 (-4 eff.)) Mental crit. chance: +0% (-3%) Light radius: +2 Infravision radius: +5 See stealth: +19 See invisible: +29 Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 3.5 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand)]Awakened Staff of Absorption (172% power, 60 apr, arcane element) Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% (+57%) Range: 1.2x (+0.1x) Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 (-23) Crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-11) physical Changes stats: +10 Mag / +10(-20) Wil / +0(-14) Cun Changes resistances: +0%(-16%) physical Changes resistances penetration: +30% lightning / +0%(-17%) physical / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +0%(-20%) physical / +0%(-9%) blight / +60% fire / +60% arcane / +60% cold Talents granted: +0(+-1) Attune Mindstar +1 Command Staff Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+21 eff.) Spell crit. chance: +15% Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-5%) Infravision radius: +0 (-3) Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 170 power out of 142/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand)]Naturenight (136% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% (+21%) Range: 1.2x (+0.1x) Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-77) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-11) physical / 35 fire Changes stats: +8 Dex / +1(-29) Wil / +0(-14) Cun Changes resistances: +0%(-16%) physical Changes resistances penetration: +0%(-17%) physical Changes damage: +0%(-20%) physical / +0%(-9%) blight / +30% cold / +6% nature / +9% mind Talents granted: +0(+-1) Attune Mindstar +1 Command Staff Critical mult.: +74.00% (+49.00%) Reduces incoming crit damage: 5.00% Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Equilibrium when hit: +0.04 Maximum psi: +20.00 Spellpower: +25 (+13 eff.) Spell crit. chance: +34% Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-5%) Infravision radius: +0 (-3) See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand)]Nydrasta the Glitterfoe (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% (+21%) Range: 1.2x (+0.1x) Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-77) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Armour: +7 Defense: +8 (+1 eff.) Damage (Melee): 0(-11) physical Changes stats: +0(-14) Cun / +0(-30) Wil Changes resistances: +0%(-16%) physical / +18% temporal Maximum wards: +2 lightning Changes resistances penetration: +32% blight / +0%(-17%) physical Changes damage: +30% lightning / +0%(-20%) physical / +15% arcane / +9%(-) blight Talents granted: +1 Command Staff +0(+-1) Attune Mindstar +5 Ward Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Maximum mana: +130.00 Maximum vim: +40.00 Spellpower: +54 (+23 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-5%) Light radius: +4 Infravision radius: +0 (-3) Staves designed for wielders of magic, by the greats of the art. |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand)]voratun greatsword 'Morbuswasp' (176% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% (+61%) Range: 1.6x (+0.5x) Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-79) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to reduce armor by 24% * 10% chance to slow global speed by 89% + Create an explosion dealing 41 acid damage (1/turn) On weapon crit: + Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 Damage (Melee): +24 light Damage (radius 1) on hit: +12 nature Damage against: +35% Undead When wielded/worn: Effects on melee hit: * 21% chance to reduce damage dealt by 46% Damage (Melee): 0(-11) physical Changes stats: +0(-14) Cun / +0(-30) Wil Changes resistances: +6% acid / +0%(-16%) physical Changes resistances penetration: +23% acid / +0%(-17%) physical Changes damage: +42% acid / +0%(-20%) physical / +12% nature / +0%(-9%) blight Talent granted: +0(+-1) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-5%) Infravision radius: +0 (-3) Massive two-handed swords. |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand)]voratun longsword 'Sunobsidian' (153% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 153% (+38%) Range: 1.4x (+0.3x) Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 (-77) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 58% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to reduce armor by 24% Damage (Melee): +40 blight Damage (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +24 (+6 eff.) Damage (Melee): 0(-11) physical Changes stats: +6 Dex / +0(-14) Cun / +0(-30) Wil Changes resistances: +3% acid / +0%(-16%) physical / +9% light Changes resistances penetration: +5% mind / +0%(-17%) physical Changes damage: +6% acid / +0%(-20%) physical / +0%(-9%) blight Talent granted: +0(+-1) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-5%) Light radius: +2 Infravision radius: +0 (-3) Combat speed: +10% Sharp, long, and deadly. |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand)]Adoleth (167% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 167% (+52%) Range: 1.4x (+0.3x) Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-77) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) On weapon hit: * 25% chance to slow global speed by 89% When wielded/worn: Armour: +10 Damage (Melee): 0(-11) physical Changes stats: +0(-14) Cun / +0(-30) Wil Changes resistances: +18% light / +0%(-16%) physical Changes resistances penetration: +0%(-17%) physical Changes damage: +0%(-9%) blight / +0%(-20%) physical / +24% mind Talent granted: +0(+-1) Attune Mindstar Critical mult.: +0.00% (-25.00%) Physical save: +12 (+0 eff.) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Disarm immunity: +25% Only die when reaching: -98.63 life Maximum life: +123.29 Maximum hate: +8.00 Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-5%) Infravision radius: +0 (-3) One-handed war axes. |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand)]Skygash the voratun waraxe (149% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% (+34%) Range: 1.4x (+0.3x) Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-77) Crit. chance: +7.0% (+2.0%) Attack speed: 100% (-) Damage (Melee): +20 temporal When wielded/worn: Damage (Melee): 0(-11) physical Changes stats: +8 Mag / +0(-30) Wil / +0(-14) Cun Changes resistances: +0%(-16%) physical / +20% temporal Changes resistances penetration: +0%(-17%) physical Changes damage: +24%(+15%) blight / +0%(-20%) physical / +15% lightning Talent granted: +0(+-1) Attune Mindstar Critical mult.: +0.00% (-25.00%) Reduces incoming crit damage: 19.84% Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Maximum mana: +100.00 Maximum vim: +66.14 Mindpower: +40 (+6 eff.) (+20 (+3 eff.)) Mental crit. chance: +0% (-5%) Infravision radius: +0 (-3) One-handed war axes. |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]voratun dagger 'Phoenixbolt' (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% (+33%) Range: 1.3x (+0.2x) Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-74) Crit. chance: +10.0% (+5.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +15 (+3 eff.) Damage (Melee): 0(-11) physical Changes stats: +0(-14) Cun / +0(-30) Wil Changes resistances: +0%(-16%) physical / +9% fire Changes resistances penetration: +31% cold / +0%(-17%) physical / +30% fire Changes damage: +0%(-9%) blight / +0%(-20%) physical Talent granted: +0(+-1) Attune Mindstar Critical mult.: +15.00% (-10.00%) Spell save: +18 (+0 eff.) (+12 (+0 eff.)) Disarm immunity: +46% Mana each turn: +0.20 Spellpower: +25 (+13 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-5%) Infravision radius: +0 (-3) Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Plaguegore the vined mindstar (88% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 89% (-26%) Range: 1.1x (+0.0x) Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-65) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 20% chance to slow global speed by 89% * 20% chance to reduce all saves and defense by 58 Damage (Melee): +8 nature When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 89% * 20% chance to reduce damage dealt by 46% Damage (Melee): 0(-11) physical Changes stats: +0(-14) Cun / +0(-30) Wil Changes resistances: +0%(-16%) physical Changes resistances penetration: +20% darkness / +0%(-17%) physical Changes damage: +0%(-9%) blight / +0%(-20%) physical / +6% nature Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Life regen: +0.90 Maximum life: +22.00 Mindpower: +4 (+1 eff.) (-16 (-2 eff.)) Mental crit. chance: +2% (-3%) Infravision radius: +0 (-3) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Glowsquall the pulsing mindstar (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% (-9%) Range: 1.1x (+0.0x) Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-51) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Damage (radius 1) on hit: +20 light When wielded/worn: Damage (Melee): 0(-11) physical Changes stats: +0(-14) Cun / +12(-18) Wil Changes resistances: +6% acid / +9% temporal / +6% mind / +0%(-16%) physical Changes resistances penetration: +0%(-17%) physical Changes damage: +0%(-9%) blight / +0%(-20%) physical Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Disease immunity: +20% Life regen: +1.70 Maximum life: +42.00 Mindpower: +8 (+1 eff.) (-12 (-2 eff.)) Mental crit. chance: +4% (-1%) Infravision radius: +0 (-3) See invisible: +12 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]pulsing mindstar 'Bethyyassra' (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% (-9%) Range: 1.1x (+0.0x) Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-51) Crit. chance: +7.5% (+2.5%) Attack speed: 100% (-) Damage (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +37 (+10 eff.) Damage (Melee): 0(-11) physical Changes stats: +0(-14) Cun / +0(-30) Wil Changes resistances: +9% acid / +0%(-16%) physical Changes resistances penetration: +0%(-17%) physical Changes damage: +0%(-9%) blight / +0%(-20%) physical Talents granted: +1.00(-) Attune Mindstar Critical mult.: +15.00% (-10.00%) Reduces incoming crit damage: 18.49% Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Cut immunity: +25% Stun/Freeze immunity: +25% Mindpower: +8 (+1 eff.) (-12 (-2 eff.)) Mental crit. chance: +4% (-1%) Infravision radius: +0 (-3) Healing mod.: +48% Heals friendly targets nearby when you use a nature summon: +39 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Armehek the living mindstar (131% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 131% (+16%) Range: 1.1x (+0.0x) Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-43) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 21% chance to gain 10% of a turn (3/turn limit) When wielded/worn: Accuracy: +30 (+8 eff.) Physical crit. chance: +6.0% Armour: +14 Damage (Melee): 0(-11) physical / 13 mind / 11 darkness Changes stats: +3 Str / +0(-30) Wil / +0(-14) Cun / +6 Con Changes resistances: +0%(-16%) physical Changes resistances penetration: +0%(-17%) physical Changes damage: +0%(-9%) blight / +0%(-20%) physical / +8% mind / +9% darkness Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Mindpower: +10 (+1 eff.) (-10 (-2 eff.)) Mental crit. chance: +5% (-) Infravision radius: +0 (-3) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Core of the Forge (127% power, 40 apr, dreamforge damage) Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% (+12%) Range: 1.1x (+0.0x) Uses stats: 100% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-43) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge / 0(-11) physical Changes stats: +4(-10) Cun / +6(-24) Wil Changes resistances: +5%(-11%) physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10%(-7%) physical Changes damage: +0%(-9%) blight / +10%(-10%) physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Talent granted: +0(+-1) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Mindpower: +16 (+2 eff.) (-4 (-1 eff.)) Mental crit. chance: +8% (+3%) Infravision radius: +0 (-3) It can be used to activate talent Forge Bellows (costing 21 power out of 30/30) : Effective talent level: 5.9 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 109.78 mind damage, 87.66 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 10.22 mind and 8.16 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Duatheltyphoon (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% (-2%) Range: 1.1x (+0.0x) Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-43) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 21 arcane resource burn Damage (Melee): +8 darkness When wielded/worn: Armour: +16 Damage (Melee): 20 lightning / 0(-11) physical Damage when hit (Melee): 10 darkness Changes stats: +7 Str / +6 Dex / +7 Mag / +7(-23) Wil / +7(-7) Cun / +6 Con Changes resistances: +20% lightning / +0%(-16%) physical Changes resistances penetration: +18% lightning / +0%(-17%) physical Changes damage: +20% lightning / +0%(-20%) physical / +0%(-9%) blight Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Poison immunity: +21% Disease immunity: +21% Confusion immunity: +20% Maximum life: +60.00 Mindpower: +10 (+1 eff.) (-10 (-2 eff.)) Mental crit. chance: +5% (-) Infravision radius: +0 (-3) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]Flashfiend the living mindstar (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% (-2%) Range: 1.1x (+0.0x) Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-43) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (radius 2) on crit: +4 fire When wielded/worn: Damage (Melee): 0(-11) physical Changes stats: +4(-10) Cun / +0(-30) Wil Changes resistances: +10% blight / +0%(-16%) physical / +9% mind Changes resistances penetration: +0%(-17%) physical / +13% mind / +13% darkness Changes damage: +0%(-20%) physical / +12% darkness / +0%(-9%) blight / +24% mind / +8% nature Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talents granted: +1.00(-) Attune Mindstar Critical mult.: +0.00% (-25.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Mental save: +12 (+3 eff.) Disease immunity: +25% Hate per kill: +5.00 Psi per kill: +4.00 Maximum hate: +10.00 Mindpower: +15 (+2 eff.) (-5 (-1 eff.)) Mental crit. chance: +5% (-) Infravision radius: +0 (-3) It can be used to inflict 357.78 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 17 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Beleta the living mindstar (115% power, 83 apr, mind damage) (In main hand, 1 of 2)]living mindstar 'Goretrial' (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% (-2%) Range: 1.1x (+0.0x) Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-43) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to reduce all saves and defense by 58 Damage (radius 2) on crit: +4 mind When wielded/worn: Effects on melee hit: * 21% chance to reduce all saves and defense by 58 Damage (Melee): 18(7) physical Changes stats: +9(-5) Cun / +3(-27) Wil Changes resistances: +26%(+10%) physical Changes resistances penetration: +10% mind / +27%(+10%) physical Changes damage: +0%(-9%) blight / +30%(+10%) physical / +3% nature / +9% mind Talents granted: +1.00(-) Attune Mindstar Critical mult.: +21.00% (-4.00%) Spell save: +0 (+0 eff.) (-6 (+0 eff.)) Mindpower: +10 (+1 eff.) (-10 (-2 eff.)) Mental crit. chance: +5% (-) Infravision radius: +0 (-3) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Crimson Robe (12 def, 0 armour) (Main armor)]Tidezeal the drakeskin leather armour (20 def, 27 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +10 Physical power: +40 (+8 eff.) Armour: +27 Defense: +20 (+4 eff.) (+8 (+1 eff.)) Fatigue: +8% Damage (Melee): 0(-35) mind / 0(-10) % chance of gloom effects Damage when hit (Melee): 12 lightning / 0(-35) mind / 0(-10) % chance of gloom effects Changes stats: +8 Dex / +0(-10) Cun / +0(-10) Wil Changes resistances: +15% acid / +36% cold / +0%(-15%) all Changes resistances penetration: +0%(-20%) all Changes damage: +18% physical / +9% cold Talent masteries: +0.00(-0.20) Psionic / Focus +0.00(-0.10) Psionic / Solipsism +0.00(-0.20) Cursed / Slaughter +0.00(-0.20) Cursed / Punishments Allows you to breathe in: water Stamina each turn: +4.06 Psi each turn: +0.00 (-0.20) Hate when firing a critical mind attack: +0.00 (-4.00) Psi when firing a critical mind attack: +0.00 (-4.00) Hate per kill: +0.00 (+-2.00) Only die when reaching: -108.22 life Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-9%) Global speed: +0% (-15%) A suit of armour made of leather. |
[vs. Crimson Robe (12 def, 0 armour) (Main armor)]drakeskin leather armour 'Glaciercutter' (40 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +40 (+8 eff.) (+28 (+5 eff.)) Fatigue: +8% Damage (Melee): 0(-35) mind / 0(-10) % chance of gloom effects Damage when hit (Melee): 0(-35) mind / 0(-10) % chance of gloom effects Changes stats: +3 Dex / +0(-10) Cun / +0(-10) Wil Changes resistances: +12% temporal / +9% light / +12% blight / +25% fire / +12% darkness / +0%(-15%) all Changes resistances penetration: +0%(-20%) all / +26% physical Changes damage: +6% cold / +9% physical Talent masteries: +0.00(-0.20) Psionic / Focus +0.00(-0.10) Psionic / Solipsism +0.00(-0.20) Cursed / Slaughter +0.00(-0.20) Cursed / Punishments Psi each turn: +0.00 (-0.20) Hate when firing a critical mind attack: +0.00 (-4.00) Psi when firing a critical mind attack: +0.00 (-4.00) Hate per kill: +0.00 (+-2.00) Mindpower: +0 (+0 eff.) (-20 (-3 eff.)) Mental crit. chance: +0% (-9%) Global speed: +0% (-15%) A suit of armour made of leather. |
[vs. drakeskin leather belt 'Polubeth' (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Damage when hit (Melee): 0(-6) arcane Changes stats: +0(-4) Mag / +0(-6) Wil Changes resistances: +0%(-6%) arcane Changes resistances penetration: +0%(-20%) arcane Critical mult.: +0.00% (-51.69%) Maximum encumbrance: +70 Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Knockback immunity: +40% Hate when firing a critical mind attack: +0.00 (-6.00) Maximum life: +40.00 (-62.00) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. drakeskin leather belt 'Polubeth' (Around waist)]rough leather belt 'Scorchbender' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 6 lightning / 0(-6) arcane Changes stats: +0(-4) Mag / +0(-6) Wil Changes resistances: +30% acid / +12% fire / +0%(-6%) arcane / +24% cold Changes resistances penetration: +0%(-20%) arcane / +29% fire Changes damage: +30% fire Critical mult.: +0.00% (-51.69%) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Hate when firing a critical mind attack: +0.00 (-6.00) Maximum life: +38.00 (-64.00) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +4 A belt that goes around your waist. |
[vs. drakeskin leather belt 'Polubeth' (Around waist)]Beehad Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 24% Damage when hit (Melee): 8(2) arcane Changes stats: +11 Str / +6(+2) Mag / +0(-6) Wil Changes resistances: +10% fire / +5%(-1%) arcane / +8% cold Changes resistances penetration: +0%(-20%) arcane Critical mult.: +0.00% (-51.69%) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Hate when firing a critical mind attack: +0.00 (-6.00) Maximum life: +0.00 (-102.00) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) See invisible: +6 A belt that goes around your waist. |
[vs. drakeskin leather belt 'Polubeth' (Around waist)]Aralebeth the Dawnburst Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 0(-6) arcane Changes stats: +17(+13) Mag / +14(+8) Wil / +7 Cun / +11 Con Changes resistances: +0%(-6%) arcane Changes resistances penetration: +0%(-20%) arcane Damage against: +29% Summoned Reduced damage from: +28% Summoned Critical mult.: +0.00% (-51.69%) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Hate when firing a critical mind attack: +0.00 (-6.00) Maximum life: +0.00 (-102.00) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +3 See invisible: +21 A belt that goes around your waist. |
[vs. drakeskin leather belt 'Polubeth' (Around waist)]drakeskin leather belt 'Daydream' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 0(-6) arcane Changes stats: +7 Str / +0(-4) Mag / +0(-6) Wil Changes resistances: +0%(-6%) arcane Changes resistances penetration: +34% mind / +0%(-20%) arcane Changes damage: +41% light Critical mult.: +0.00% (-51.69%) Reduces incoming crit damage: 20.40% Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Hate when firing a critical mind attack: +6.80 (+0.80) Maximum life: +70.00 (-32.00) Maximum hate: +13.60 Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Mental crit. chance: +11% Light radius: +4 A belt that goes around your waist. |
[vs. drakeskin leather belt 'Polubeth' (Around waist)]drakeskin leather belt 'Treebait' Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Effects on melee hit: * 25% chance to slow global speed by 89% Damage when hit (Melee): 0(-6) arcane / 6 cold Changes stats: +5 Dex / +0(-4) Mag / +5(-1) Wil / +3 Con Changes resistances: +0%(-6%) arcane Changes resistances penetration: +0%(-20%) arcane Critical mult.: +0.00% (-51.69%) Mental save: +14 (+3 eff.) (-1 (+0 eff.)) Hate when firing a critical mind attack: +0.00 (-6.00) Maximum life: +175.00 (+73.00) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) It can be used to create a temporary shield that absorbs 299 damage Activation puts all charms on cooldown for 26 turns. A belt that goes around your waist. |
[vs. Zerirentir the elven-silk cloak (35 def, 14 armour) (Cloak)]Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-63 (-18 eff.)) Armour penetration: +0 (-5) Physical crit. chance: +10.0% Physical power: +0 (+0 eff.) (-20 (-5 eff.)) Armour: +0 (-14) Defense: +14 (+4 eff.) (-21 (-4 eff.)) Fatigue: +0% (+8%) Damage (Melee): 0(-21) item acid corrode / 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +0%(-9%) physical / +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Maximum life: +0.00 (-81.00) Maximum stamina: +0.00 (-33.00) Mindpower: +20 (+3 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
[vs. Zerirentir the elven-silk cloak (35 def, 14 armour) (Cloak)]Olodor the Aircast (17 def, 10 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-63 (-18 eff.)) Armour penetration: +0 (-5) Physical power: +0 (+0 eff.) (-20 (-5 eff.)) Armour: +10 (-4) Defense: +17 (+4 eff.) (-18 (-4 eff.)) Fatigue: +0% (+8%) Damage (Melee): 0(-21) item acid corrode Changes stats: +12 Mag / +8 Wil Changes resistances: +12% blight Changes resistances penetration: +26% lightning / +10% blight Changes damage: +15% blight / +0%(-9%) physical Physical save: +20 (+0 eff.) Spell save: +18 (+0 eff.) Mental save: +25 (+5 eff.) Maximum life: +0.00 (-81.00) Maximum stamina: +0.00 (-33.00) Spell crit. chance: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Zerirentir the elven-silk cloak (35 def, 14 armour) (Cloak)]Poreda the Voidpain (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-63 (-18 eff.)) Armour penetration: +0 (-5) Physical power: +0 (+0 eff.) (-20 (-5 eff.)) Armour: +0 (-14) Defense: +3 (+1 eff.) (-32 (-7 eff.)) Fatigue: +0% (+8%) Effects on melee hit: * 27% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-21) item acid corrode Changes stats: +7 Cun Changes resistances penetration: +25% darkness / +30% arcane Changes damage: +9% blight / +0%(-9%) physical Critical mult.: +27.20% Physical save: +13 (+0 eff.) Mental save: +15 (+3 eff.) Psi when hit: +0.28 Spellpower on spell critical (stacks up to 3 times): +8 Only die when reaching: -50.00 life Maximum life: +0.00 (-81.00) Maximum stamina: +0.00 (-33.00) Spellpower: +20 (+10 eff.) Mental crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Aetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-2 eff.)) Armour: +0 (-20) Armour Hardiness: +0% (-20%) Defense: +6 (+1 eff.) (-2 (-1 eff.)) Fatigue: +1% (-11%) Changes stats: +0(-20) Str / +0(+6) Dex / +8 Mag / +8 Cun / +0(-10) Con Changes resistances: +0%(-15%) acid / +0%(-15%) physical / +25% arcane Changes damage: +25% arcane / +0%(-15%) physical Knockback immunity: +0% (-100%) Spellpower: +15 (+8 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 120 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 21 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]pair of drakeskin leather boots 'Chaluvon' (0 def, 14 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-2 eff.)) Armour: +14 (-6) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Fatigue: +0% (-12%) Changes stats: +0(-20) Str / +0(+6) Dex / +4 Mag / +6(-4) Con Changes resistances: +18% blight / +0%(-15%) physical / +0%(-15%) acid Changes damage: +9% acid / +0%(-15%) physical Physical save: +19 (+0 eff.) Stun/Freeze immunity: +20% Knockback immunity: +0% (-100%) Only die when reaching: -60.00 life Infravision radius: +6 Healing mod.: +21% A pair of boots made of leather. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]pair of drakeskin leather boots 'Voroba' (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-2 eff.)) Armour: +5 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Fatigue: +0% (-12%) Changes stats: +4(-16) Str / +0(+6) Dex / +3(-7) Con Changes resistances: +0%(-15%) acid / +0%(-15%) physical / +6% arcane / +15% mind Changes resistances penetration: +30% physical Changes damage: +0%(-15%) physical Reduces incoming crit damage: 19.38% Mental save: +23 (+5 eff.) Knockback immunity: +0% (-100%) Healing mod.: +26% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.5 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Cloudspitter the pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-2 eff.)) Armour: +5 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Fatigue: -6% (-18%) Changes stats: +0(-20) Str / +0(+6) Dex / +9 Wil / +5 Cun / +0(-10) Con Changes resistances: +12% lightning / +0%(-15%) physical / +0%(-15%) acid Changes damage: +30% lightning / +0%(-15%) physical Mental save: +12 (+3 eff.) Knockback immunity: +0% (-100%) Stamina each turn: +0.70 Equilibrium when hit: +0.24 Psi when hit: +0.16 Maximum life: +60.00 Mindpower: +35 (+5 eff.) Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Islugarin the Airpall (0 def, 17 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +0 (+0 eff.) (-10 (-2 eff.)) Armour: +17 (-3) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-8 (-2 eff.)) Fatigue: +4% (-8%) Damage when hit (Melee): 10 nature / 8 lightning Changes stats: +0(-20) Str / +0(+6) Dex / +24 Cun / +4(-6) Con Changes resistances: +0%(-15%) acid / +0%(-15%) physical Changes resistances penetration: +20% physical Changes damage: +0%(-15%) physical Physical save: +43 (+0 eff.) Mental save: +21 (+5 eff.) Knockback immunity: +0% (-100%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Physical crit. chance: +0.0% (-19.0%) Armour: +2 (-1) Fatigue: +0% (-5%) Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Changes stats: +4 Str / +0(-2) Cun / +0(-1) Con Changes resistances: +10% lightning / +0%(-6%) temporal / +10% cold / +0%(-9%) mind / +0%(-3%) fire Critical mult.: +0.00% (-7.00%) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Knockback immunity: +50% Teleport immunity: +0% (-10%) Maximum life: +60.00 Spell crit. chance: +0% (-19%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +0% (-20%) When used to modify unarmed attacks: Power: 115% (-33%) Range: 1.1x (-0.3x) Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-14) Crit. chance: +4.0% (-17.0%) Attack speed: 100% (+17%) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Call Lightning (25% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 387.04 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Flashpierce (0 def, 2 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-19.0%) Armour: +2 (-1) Fatigue: +3% (-2%) Effects on melee hit: * 23% chance to reduce armor by 24% Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Changes stats: +0(-2) Cun / +0(-1) Con Changes resistances: +9% acid / +0%(-6%) temporal / +18% light / +0%(-3%) fire / +0%(-9%) mind / +18% lightning Changes resistances penetration: +15% fire Changes damage: +27% lightning / +12% fire / +15% light Critical mult.: +0.00% (-7.00%) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Teleport immunity: +0% (-10%) Life regen: +7.00 Stamina each turn: +1.30 Maximum stamina: +25.00 Spell crit. chance: +0% (-19%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +0% (-20%) When used to modify unarmed attacks: Power: 124% (-24%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (-6) Crit. chance: +8.0% (-13.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Nightmare (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Xida (0 def, 2 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +0.0% (-19.0%) Armour: +2 (-1) Fatigue: +3% (-2%) Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Damage when hit (Melee): 6 mind / 10 acid Changes stats: +10(+8) Cun / +0(-1) Con Changes resistances: +0%(-3%) fire / +0%(-9%) mind / +0%(-6%) temporal Critical mult.: +0.00% (-7.00%) Physical save: +7 (+0 eff.) Mental save: +14 (+3 eff.) (+29 (+6 eff.)) Disarm immunity: +36% Teleport immunity: +0% (-10%) Maximum hate: +4.00 Spell crit. chance: +0% (-19%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +3% (-17%) When used to modify unarmed attacks: Power: 126% (-22%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +9 (-6) Crit. chance: +8.0% (-13.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Perfect Control (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Fulorab the voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +0.0% (-19.0%) Armour: +3 (-) Fatigue: +5% (-) Effects on melee hit: * 22% chance to reduce all saves and defense by 58 Damage (Melee): 0(-42) item expose / 33(-31) mind / 21(-43) darkness Effects when hit in melee: * 27 arcane resource burn Changes stats: +5 Dex / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-6%) temporal / +0%(-3%) fire / +5% arcane / +0%(-9%) mind Critical mult.: +0.00% (-7.00%) Spell save: +23 (+0 eff.) Mental save: -5 (-1 eff.) (+10 (+2 eff.)) Teleport immunity: +0% (-10%) Life regen: +5.00 Stamina each turn: +1.10 Psi each turn: +0.39 Maximum life: +60.00 Spell crit. chance: +0% (-19%) Mindpower: +8 (+2 eff.) (-8 (-1 eff.)) Mental crit. chance: +0% (-20%) When used to modify unarmed attacks: Power: 136% (-12%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-) Crit. chance: +10.0% (-11.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 35 arcane resource burn It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Morbusgasher the voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +0.0% (-19.0%) Armour: +3 (-) Fatigue: +5% (-) Effects on melee hit: * 21% chance to reduce armor by 24% Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Changes stats: +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-6%) temporal / +18% light / +0%(-3%) fire / +0%(-9%) mind / +21% nature Changes resistances penetration: +15% light Changes damage: +30% acid / +15% nature Critical mult.: +0.00% (-7.00%) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Teleport immunity: +0% (-10%) Life regen: +4.50 Stamina each turn: +1.30 Psi each turn: +0.39 Spell crit. chance: +0% (-19%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +0% (-20%) When used to modify unarmed attacks: Power: 136% (-12%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-) Crit. chance: +10.0% (-11.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Ruthless Grip (0 def, 5 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +0.0% (-19.0%) Armour: +5 (+2) Fatigue: +0% (-5%) Damage (Melee): 0(-64) mind / 15 cold / 15(-49) darkness / 0(-42) item expose Changes stats: +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) fire / +0%(-9%) mind / +0%(-6%) temporal Changes damage: +20% darkness / +20% cold Critical mult.: +0.00% (-7.00%) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Teleport immunity: +0% (-10%) Only die when reaching: -100.00 life Maximum hate: +20.00 Spell crit. chance: +0% (-19%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +0% (-20%) Healing mod.: -10% When used to modify unarmed attacks: Power: 131% (-17%) Range: 1.4x (+0.0x) Uses stats: 80% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-) Crit. chance: +10.0% (-11.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Dominate (10% chance level 3). When this weapon hits: Slash (5% chance level 3). When this weapon crits: Cripple (20% chance level 5). It can be used to activate talent Instill Fear (costing 17 power out of 30/30) : Effective talent level: 4.5 Power cost: 17 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 71.69 mind and 65.27 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 55. Terrified: Deals 18.09 mind and 16.47 darkness damage per turn and increases cooldowns by 83%. Haunted: Causes the target to suffer 27.76 mind and 25.27 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]voratun gauntlets 'Noonfiend' (30 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +3 Physical crit. chance: +0.0% (-19.0%) Physical power: +15 (+3 eff.) Armour: +3 (-) Defense: +30 (+6 eff.) Fatigue: +5% (-) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Changes stats: +6 Str / +11 Dex / +6 Mag / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) fire / +0%(-9%) mind / +0%(-6%) temporal Changes damage: +10% arcane Critical mult.: +0.00% (-7.00%) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Teleport immunity: +0% (-10%) Spell crit. chance: +0% (-19%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +0% (-20%) Light radius: +3 When used to modify unarmed attacks: Power: 136% (-12%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-) Crit. chance: +10.0% (-11.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +17 arcane Damage (radius 2) on crit: +13 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Dakhtun's Gauntlets (0 def, 6 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% (-9.0%) Armour: +6 (+3) Fatigue: +0% (-5%) Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Changes stats: +6 Str / +6 Mag / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) fire / +0%(-9%) mind / +0%(-6%) temporal Changes damage: +10% physical Critical mult.: +50.00% (+43.00%) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Teleport immunity: +0% (-10%) Spell crit. chance: +10% (-9%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +0% (-20%) When used to modify unarmed attacks: Power: 145% (-3%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 (-5) Crit. chance: +10.0% (-11.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Spellhunt Remnants (6 def, 8 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-19.0%) Armour: +8 (+5) Defense: +6 (+1 eff.) Fatigue: +0% (-5%) Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Changes stats: +10 Wil / +10(+8) Cun / +0(-1) Con Changes resistances: +0%(-3%) fire / +0%(-9%) mind / +0%(-6%) temporal Changes resistances penetration: +25% nature Changes damage: +25% nature Critical mult.: +0.00% (-7.00%) Spell save: +15 (+0 eff.) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Teleport immunity: +0% (-10%) Maximum life: +100.00 Spell crit. chance: +0% (-19%) Mindpower: +12 (+2 eff.) (-4 (-1 eff.)) Mental crit. chance: +15% (-5%) Light radius: +1 When used to modify unarmed attacks: Power: 142% (-6%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 (+3) Crit. chance: +12.0% (-9.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Antimagic Zone (15% chance level 3). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 243.96 arcane damage and stunned) Activation costs 85 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
[vs. Urthizilafast (0 def, 3 armour) (On hands)]Will of Ul'Gruth (0 def, 15 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-19.0%) Armour: +15 (+12) Fatigue: +0% (-5%) Damage (Melee): 0(-42) item expose / 0(-64) mind / 0(-64) darkness Changes stats: +5 Str / +5 Mag / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-3%) fire / +0%(-9%) mind / +0%(-6%) temporal Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Critical mult.: +0.00% (-7.00%) Mental save: +0 (+0 eff.) (+15 (+3 eff.)) Teleport immunity: +0% (-10%) Spell crit. chance: +0% (-19%) Mindpower: +0 (+0 eff.) (-16 (-3 eff.)) Mental crit. chance: +0% (-20%) When used to modify unarmed attacks: Power: 147% (-1%) Range: 1.4x (+0.0x) Uses stats: 10% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 (-5) Crit. chance: +7.0% (-14.0%) Attack speed: 83% (-) When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Obliterating Smash (20% chance level 3). When this weapon crits: Cripple (20% chance level 5). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 22 power out of 25/25) : Effective talent level: 4.5 Power cost: 22 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Undeathwilder the cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +0 (-14) Defense: +2 (+0 eff.) (-31 (-7 eff.)) Damage (Melee): 0(-23) item expose Changes stats: +0(-6) Str / +7 Dex / +14(+7) Wil / +6(-1) Cun / +12 Con Changes resistances penetration: +29% acid Changes damage: +0%(-15%) darkness / +21% nature / +0%(-15%) mind Stamina each turn: +0.00 (-3.49) Mindpower: +5 (+1 eff.) (-1 (+0 eff.)) See invisible: +15 A pointy cloth hat, very wizardly... |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Malslek the Accursed's Hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +0 (-14) Defense: +2 (+0 eff.) (-31 (-7 eff.)) Damage (Melee): 30 % chance of gloom effects / 0(-23) item expose Changes stats: +0(-6) Str / +0(-7) Wil / +0(-7) Cun Changes resistances: +20% fire Changes damage: +10% physical / +10%(-5%) darkness / +0%(-15%) mind Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-2 eff.) Stamina each turn: +0.00 (-3.49) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+5 eff.) Mindpower: +15 (+2 eff.) (+9 (+1 eff.)) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Frostream the elven-silk wizard hat (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +0 (-14) Defense: +3 (+0 eff.) (-30 (-7 eff.)) Damage (Melee): 0(-23) item expose Changes stats: +0(-6) Str / +16(+9) Wil / +11(+4) Cun Changes resistances: +16% mind / +12% cold Changes resistances penetration: +25% mind Changes damage: +0%(-15%) mind / +0%(-15%) darkness Physical save: +15 (+0 eff.) Stamina each turn: +0.00 (-3.49) Maximum psi: +30.00 Mindpower: +20 (+3 eff.) (+14 (+2 eff.)) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]hardened leather cap 'Emoba' (0 def, 17 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +17 (+3) Defense: +0 (+0 eff.) (-33 (-7 eff.)) Fatigue: +3% Damage (Melee): 0(-23) item expose Changes stats: +0(-6) Str / +7(-) Wil / +0(-7) Cun Changes resistances: +10% blight / +9% temporal / +9% fire Changes resistances penetration: +10% blight Changes damage: +0%(-15%) mind / +0%(-15%) darkness Mental save: +7 (+2 eff.) Poison immunity: +20% Knockback immunity: +20% Stamina each turn: +0.00 (-3.49) Maximum life: +60.00 Mindpower: +0 (+0 eff.) (-6 (-1 eff.)) A cap made of leather. |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Blazewind (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +11 (-3) Defense: +0 (+0 eff.) (-33 (-7 eff.)) Fatigue: +5% Damage (Melee): 0(-23) item expose Changes stats: +0(-6) Str / +0(-7) Wil / +2(-5) Cun Changes resistances: +18% blight / +12% cold / +6% light / +6% darkness Changes resistances penetration: +10% lightning Changes damage: +0%(-15%) mind / +0%(-15%) darkness Blindness immunity: +21% Stamina each turn: +0.00 (-3.49) Mindpower: +30 (+4 eff.) (+24 (+3 eff.)) Infravision radius: +4 A cap made of leather. |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Ivovena the Corruptionpython (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +5 (-9) Defense: +0 (+0 eff.) (-33 (-7 eff.)) Fatigue: +5% Damage (Melee): 0(-23) item expose Changes stats: +0(-6) Str / +3 Dex / +0(-7) Wil / +0(-7) Cun / +3 Con Changes resistances: +12% acid / +5% physical / +15% cold / +15% temporal / +15% fire Changes damage: +0%(-15%) darkness / +15% nature / +0%(-15%) mind Reduces incoming crit damage: 15.66% Life regen: +4.18 Stamina each turn: +0.00 (-3.49) Maximum life: +104.40 Mindpower: +0 (+0 eff.) (-6 (-1 eff.)) A cap made of leather. |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Omniscience (7 def, 0 armour) Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +0 (-14) Defense: +7 (+1 eff.) (-26 (-6 eff.)) Damage (Melee): 0(-23) item expose Changes stats: +0(-6) Str / +0(-7) Wil / +0(-7) Cun Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Changes damage: +0%(-15%) mind / +0%(-15%) darkness Mental save: +25 (+5 eff.) Confusion immunity: +40% Stamina each turn: +0.00 (-3.49) Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) (+14 (+2 eff.)) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 26 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Veleda the Flashmarrow (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +0 (-14) Defense: +3 (+0 eff.) (-30 (-7 eff.)) Effects on melee hit: * 20% chance to reduce armor by 24% Damage (Melee): 0(-23) item expose Changes stats: +0(-6) Str / +10(+3) Wil / +17(+10) Cun Changes resistances: +9% light / +6% fire Changes resistances penetration: +25% light Changes damage: +0%(-15%) mind / +0%(-15%) darkness Reduces incoming crit damage: 15.00% Mental save: +15 (+3 eff.) Stamina each turn: +0.00 (-3.49) Mindpower: +0 (+0 eff.) (-6 (-1 eff.)) A pointy cloth hat, very wizardly... |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]Lisawyn the Magmaarc (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +36 (+9 eff.) Physical crit. chance: +0.0% (-3.0%) Armour: +5 (-9) Defense: +0 (+0 eff.) (-33 (-7 eff.)) Fatigue: +5% Damage (Melee): 0(-23) item expose Damage when hit (Melee): 12 fire Changes stats: +20(+14) Str / +0(-7) Wil / +0(-7) Cun Changes damage: +30%(+15%) mind / +0%(-15%) darkness Critical mult.: +23.83% Stamina each turn: +0.00 (-3.49) Psi when hit: +0.12 Only die when reaching: -60.00 life Mindpower: +20 (+3 eff.) (+14 (+2 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
[vs. Nightwilter the elven-silk wizard hat (33 def, 14 armour) (On head)]voratun helm 'Infernoenvy' (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-3.0%) Armour: +5 (-9) Defense: +0 (+0 eff.) (-33 (-7 eff.)) Fatigue: +5% Damage (Melee): 0(-23) item expose Damage when hit (Melee): 10 fire Changes stats: +8(+2) Str / +8 Dex / +8(+1) Wil / +0(-7) Cun Changes resistances: +20% light / +24% fire / +19% darkness / +7% arcane Changes damage: +0%(-15%) darkness / +30% fire / +15% arcane / +0%(-15%) mind Stamina each turn: +0.00 (-3.49) Mindpower: +0 (+0 eff.) (-6 (-1 eff.)) Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
1371 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
47 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
[vs. Meneg (Light source)]Cyrath the Sepsisbender Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +0 (-25) Effects on melee hit: * 21% chance to slow global speed by 89% Damage (Melee): 0(-20) item temporal energize Changes stats: +6 Wil / +8 Mag Changes resistances: +13% blight / +0%(-2%) physical / +13% darkness / +0%(-3%) acid Changes resistances penetration: +26% temporal / +25% nature / +0%(-22%) all Changes damage: +15% mind / +0%(-6%) temporal Mental save: +0 (+0 eff.) (-11 (-2 eff.)) Disarm immunity: +0% (-20%) Only die when reaching: +0.00 life (+40.00 life) Maximum life: +0.00 (-60.00) Spellpower: +23 (+12 eff.) Spell crit. chance: +6% Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Mental crit. chance: +0% (-12%) Light radius: +7 (-1) Infravision radius: +6 See invisible: +13 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 3.5 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 38 blight damage or heals 50 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Meneg (Light source)]dwarven lantern 'Ce'Neyalaith' Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 (-10) Damage (Melee): 0(-20) item temporal energize Changes stats: +4 Dex / +1 Wil / +2 Cun Changes resistances: +0%(-3%) acid / +9% temporal / +0%(-2%) physical Changes resistances penetration: +15%(-7%) all Changes damage: +0%(-6%) temporal Mental save: +10 (+2 eff.) (-1 (+0 eff.)) Disarm immunity: +0% (-20%) Only die when reaching: +0.00 life (+40.00 life) Maximum life: +80.00 (+20.00) Mindpower: +10 (+2 eff.) (-) Mental crit. chance: +10% (-2%) Light radius: +7 (-1) See invisible: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]Airedge the voratun pickaxe (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +8 (+2 eff.) Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Damage when hit (Melee): 10 mind Changes stats: +9 Cun / +3 Str Changes resistances: +0%(-21%) blight / +0%(-15%) fire / +0%(-5%) arcane / +0%(-12%) lightning Changes resistances penetration: +20% lightning Critical mult.: +20.00% Maximum hate: +8.00 Mindpower: +30 (+4 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]Issadin the Bleakmaster [power 335] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +6 Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Damage when hit (Melee): 10 darkness Changes stats: +2 Con Changes resistances: +15%(-6%) blight / +15%(-) fire / +0%(-5%) arcane / +12%(-) lightning Changes damage: +15% cold It can be used to blast the opponent's mind dealing 449 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]voratun torque of gale force 'Bregentir' [power 475] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Damage when hit (Melee): 6 temporal Changes stats: +9 Str / +3 Dex Changes resistances: +18%(-3%) blight / +0%(-15%) fire / +0%(-5%) arcane / +0%(-12%) lightning Changes damage: +18% blight See invisible: +12 It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 903 physical damage Activation puts all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]Honeywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Changes stats: +5 Str Changes resistances: +0%(-12%) lightning / +0%(-21%) blight / +0%(-15%) fire / +10% nature / +0%(-5%) arcane Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+0 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]elven-wood totem of healing 'Shivercrack' [power 434] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Damage when hit (Melee): 6 mind / 6 cold Changes stats: +11 Str / +3 Dex / +8 Mag / +5 Con Changes resistances: +0%(-21%) blight / +0%(-15%) fire / +0%(-5%) arcane / +0%(-12%) lightning It can be used to heal yourself and all friendly characters within 10 spaces for 434 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]elven-wood totem of stinging 'Dairohell' [power 434] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Changes resistances: +0%(-21%) blight / +0%(-15%) fire / +0%(-5%) arcane / +0%(-12%) lightning Changes resistances penetration: +20% arcane Changes damage: +15% physical Physical save: +15 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +6% It can be used to sting an enemy dealing 503 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]Siluma the Galesquall [power 560] (13 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Changes resistances: +12%(-) lightning / +0%(-15%) fire / +0%(-5%) arcane / +0%(-21%) blight Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to sting an enemy dealing 650 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 3 beneficial effects by 2. * Increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]Gloomquake the elven-wood wand of shielding [power 380] (17 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +25 (+5 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 58 Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Changes stats: +2 Con Changes resistances: +15%(+3%) lightning / +2% physical / +0%(-21%) blight / +0%(-15%) fire / +0%(-5%) arcane Changes damage: +12% darkness It can be used to create a shield absorbing up to 380 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. elven-wood totem of healing 'Glisewyn' [power 410] (13 cooldown) (Tool)]Gleamhash the dragonbone wand of conjuration [power 440] (13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +25 (+7 eff.) Physical power: +15 (+3 eff.) Damage (Melee): 0(-21) item manaburn arcane / 0(-21) item nature slow Changes stats: +2 Cun Changes resistances: +0%(-21%) blight / +0%(-15%) fire / +0%(-5%) arcane / +0%(-12%) lightning Maximum wards: +6 mind / +6 fire / +4 arcane / +6 darkness Changes resistances penetration: +20% light / +10% physical Changes damage: +6% light Talent granted: +1 Ward Critical mult.: +35.88% Maximum psi: +50.00 It can be used to fire a magical bolt dealing 471 fire damage Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Norberta the Drem Solipsist level 36
1st Gold 123rd year of Ascendancy at 23:43 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Norberta the Drem Solipsist level 50
45th Dearth 123rd year of Ascendancy at 19:30 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Norberta the Drem Solipsist level 36
45th Steel 123rd year of Ascendancy at 09:48 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Norberta the Drem Solipsist level 40
18th Gold 123rd year of Ascendancy at 21:13 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Norberta the Drem Solipsist level 47
38th Dearth 123rd year of Ascendancy at 01:35 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Norberta the Drem Solipsist level 50
45th Dearth 123rd year of Ascendancy at 08:12 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Norberta the Drem Solipsist level 40
13rd Gold 123rd year of Ascendancy at 07:20 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Norberta the Drem Solipsist level 38
9th Gold 123rd year of Ascendancy at 20:39 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Norberta the Drem Solipsist level 34
40th Steel 123rd year of Ascendancy at 21:44 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Norberta the Drem Solipsist level 28
14th Iron 123rd year of Ascendancy at 16:25 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Norberta the Drem Solipsist level 50
29th Steel 124th year of Ascendancy at 03:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Norberta the Drem Solipsist level 24
3rd Iron 123rd year of Ascendancy at 09:09 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Norberta the Drem Solipsist level 46
37th Dearth 123rd year of Ascendancy at 23:48 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Norberta the Drem Solipsist level 50
27th Steel 124th year of Ascendancy at 05:31 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Norberta the Drem Solipsist level 37
6th Gold 123rd year of Ascendancy at 20:13 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Norberta the Drem Solipsist level 26
9th Iron 123rd year of Ascendancy at 04:17 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Norberta the Drem Solipsist level 42
19th Gold 123rd year of Ascendancy at 09:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Norberta the Drem Solipsist level 10
37th Profit 122nd year of Ascendancy at 09:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Norberta the Drem Solipsist level 20
25th Loss 122nd year of Ascendancy at 06:32 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Norberta the Drem Solipsist level 30
16th Iron 123rd year of Ascendancy at 21:53 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Norberta the Drem Solipsist level 40
11st Gold 123rd year of Ascendancy at 03:15 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Norberta the Drem Solipsist level 50
45th Dearth 123rd year of Ascendancy at 07:54 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Norberta the Drem Solipsist level 50
30th Iron 124th year of Ascendancy at 09:23 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Norberta the Drem Solipsist level 50
9th Shortage 123rd year of Ascendancy at 06:57 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Norberta the Drem Solipsist level 43
11st Wealth 123rd year of Ascendancy at 13:32 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Norberta the Drem Solipsist level 50
13rd Shortage 123rd year of Ascendancy at 18:58 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Norberta the Drem Solipsist level 28
14th Iron 123rd year of Ascendancy at 04:20 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Norberta the Drem Solipsist level 42
29th Gold 123rd year of Ascendancy at 14:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Norberta the Drem Solipsist level 35
43rd Steel 123rd year of Ascendancy at 03:16 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Norberta the Drem Solipsist level 39
9th Gold 123rd year of Ascendancy at 21:34 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Norberta the Drem Solipsist level 50
29th Steel 124th year of Ascendancy at 03:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Norberta the Drem Solipsist level 6
28th Voratun 122nd year of Ascendancy at 19:08 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Norberta the Drem Solipsist level 50
30th Iron 124th year of Ascendancy at 09:09 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Norberta the Drem Solipsist level 50
29th Steel 124th year of Ascendancy at 03:28 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Norberta the Drem Solipsist level 50
8th Loss 123rd year of Ascendancy at 13:45 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Norberta the Drem Solipsist level 17
4th Dearth 122nd year of Ascendancy at 21:11 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Norberta the Drem Solipsist level 43
9th Stralite 123rd year of Ascendancy at 11:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Norberta the Drem Solipsist level 23
1st Iron 123rd year of Ascendancy at 15:14 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Norberta the Drem Solipsist level 18
21st Loss 122nd year of Ascendancy at 13:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Norberta the Drem Solipsist level 35
43rd Steel 123rd year of Ascendancy at 22:19 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Norberta the Drem Solipsist level 48
44th Dearth 123rd year of Ascendancy at 13:33 see stats
Log
Today is the 31st Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:20.
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Today is the 32nd Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:26.
Today is the 33rd Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:46.
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Today is the 34th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 35th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:00.
Saving done.
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Today is the 36th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:20.
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There is a Way to a strange portal here (press '' or right click to use).
Today is the 37th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
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There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
There is an item here: Amethyst of Sanctuary (111% power, 26 apr, mind damage)
There is an item here: Charged Focus (100% power, 24 apr, lightning damage)
Ran for 5 turns (stop reason: object seen).
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Saving done.









































































































































































