









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Skirmisher |
| Level / Exp | 10 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Polarin the elven guard at level 10 on the 10th Flare 122nd year of Ascendancy at 07:15 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 34 (base 26) |
| Constitution | 14 (base 12) |
| Magic | 11 (base 10) |
| Willpower | 25 (base 12) |
| Cunning | 40 (base 29) |
Resources
| Life | -3/228 |
| Stamina | 166/166 |
| Healing Factor | 1.1626086956521 |
| Regeneration | 1.2207391304348 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 30 |
| Crit Chance | 0% |
| APR | 1 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +6% |
| Temporal | +10% |
| Cold | +10% |
| Nature | +11% |
Offense: Damage Penetration
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 5 (49.309173272933%) |
| Defense | 24 |
| Ranged Defense | 26 |
| Fatigue | 1.7096774193548 |
| Physical Save | 16 |
| Spell Save | 19 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 21%( 70%) |
| Temporal | + 10%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 155 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.10 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Lacerating Strikes |
| talent | Numbing Poison |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 20%. Scoundrel's Strategies |
| beneficial effect | Absorbs 24 damage from the next blockable attack. Blocking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
| Quiver | Nikhad the Eclipsebolt (20/21, 14-16.8 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 14.0 - 16.8 Acid Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Acc +6 Apr +1 Crit +4.0% Capacity 21 On Hit.r1 +8 acid On Crit.r2 +8 darkness On Hit: * 20% chance to corrode armour by 30% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Isyba (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Dex +1 Con dps ---------- Phys.crit +2.0% Mind.crit +2% Phys.pwr +2 (+1 eff.) Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
| Tool | Gewe the Gleamwasp (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% light Res.pen +5% mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +11% nature ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | solipsist's steel ring of frost (+20%)0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings can have magical properties. |
| On fingers | savior's copper ring of time (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +10% temporal Phys.save +6 (+5 eff.) Spell.save +7 (+4 eff.) Mind.save +8 (+4 eff.) Rings can have magical properties. |
| Around waist | rough leather belt 'Festermoon'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Wil +2 Cun dps ---------- Res.pen +5% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- HP.reg +0.80 Heal.mod +13% A belt that goes around your waist. |
| In main hand | rough leather sling 'Unrigund'4.0 T1 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +6 On Crit.r2 +2 acid While equipped: Stats +1 Con +1 Mag dps ---------- Dmg.mod +3% acid ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| In off hand | iron shield (4 def, 2 armour, 8-9.6 power, 24.5 block)7.0 T1 shield armor [Normal] When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Defense +4 (+0 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
| Main armor | rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
| Around neck | copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
Inventory
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
flaming iron battleaxe of daylight (13.5-20.25 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 13.5 - 20.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 light Against +7% Undead On Hit.r1 +9 fire Massive two-handed battleaxes. |
iron dagger (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron greatsword (14.5-23.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.5 - 23.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
mossy mindstar 'Toradan' (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +2 (+1 eff.) Dmg.mod +3% mind +3% darkness Melee Ret 3 mind 2 darkness ----- def ----- Resists +9% mind ---------- misc Equi/ret +0.04 Telepathy Dragon Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
spellwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+3 eff.) ----- def ----- Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiked rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
arcing quiver of elm arrows (15/15, 12-16.8 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 12.0 - 16.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 15 Ranged+ +8 lightning On Hit: * 25% chance for lightning to arc to a second target Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Realmz the Cornac Skirmisher level 10
8th Flare 122nd year of Ascendancy at 11:57 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Realmz the Cornac Skirmisher level 9
1st Summertide 122nd year of Ascendancy at 21:01 see stats
Log
Realmz's Shoot hits White worm mass for 53 acid damage.
Realmz's Shoot killed White worm mass!
--------------------------------
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
--------------------------------
Realmz picks up (a.): copper ring.
You pickup 0.70 gold pieces.
You pickup 1.00 gold pieces.
Polarin the elven guard uses Throwing Knives.
Polarin the elven guard's Throwing Knife performs a melee critical strike against Realmz!
Ran for 2 turns (stop reason: taken damage).
Polarin the elven guard's Throwing Knife hits Realmz for 98 physical damage.
--------------------------------
Realmz shoots!
Polarin the elven guard uses Throwing Knives.
Elven warrior's armor corrodes!
Elven warrior starts to bleed.
Realmz's Shoot hits Elven warrior for 34 acid, 7 acid (41 total damage).
Polarin the elven guard's Throwing Knife hits Realmz for 52 physical damage.
--------------------------------
Realmz uses Block.
Bleeding from Realmz hits Elven warrior for 3 physical damage.
Polarin the elven guard uses Throwing Knives.
Polarin the elven guard's Throwing Knife performs a melee critical strike against Realmz!
Saving game...

































































