Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Randboss Rando 1.4.2Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Yeek |
Class | Doomed |
Level / Exp | 31 / 16% |
Size | small |
Lifes / Deaths | Killed by Yvissra the copperhead snake at level 12 on the 1st Dusk 122nd year of Ascendancy at 03:21 0 / 7Killed by thief at level 13 on the 5th Dusk 122nd year of Ascendancy at 15:47 Killed by rogue at level 18 on the 48th Dusk 122nd year of Ascendancy at 06:16 Killed by entrenched horror at level 21 on the 72nd Dusk 122nd year of Ascendancy at 08:23 Killed by Grand Necromancer at level 28 on the 31st Haze 122nd year of Ascendancy at 23:35 Killed by Bethonne the fire wyrm at level 29 on the 42nd Haze 122nd year of Ascendancy at 02:14 Killed by Mothok the dúathedlen at level 31 on the 44th Haze 122nd year of Ascendancy at 04:47 |
Antimagic | Follower |
Primary Stats
Strength | 15 (base 14) |
Dexterity | 10 (base 10) |
Constitution | 20 (base 25) |
Magic | 12 (base 10) |
Willpower | 71 (base 57) |
Cunning | 70 (base 46) |
Resources
Life | -46/558 |
Hate | 114/114 |
Equilibrium | 48 |
Healing Factor | 1.1970588855781 |
Regeneration | 12.988088908523 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +112.58159546285% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 53 |
Accuracy | 42 |
Crit Chance | 22% |
APR | 42 |
Speed | 1.00 |
Offense: Offhand
Damage | 53 |
Accuracy | 42 |
Crit Chance | 22% |
APR | 42 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Blight | +9% |
Physical | +10% |
Cold | +18% |
All | 0% |
Darkness | +16% |
Temporal | +3% |
Lightning | +18% |
Mind | +43% |
Fire | +12% |
Nature | +20% |
Offense: Damage Penetration
Darkness | +9% |
Acid | +10% |
Mind | +44% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 6 |
Physical Save | 12 |
Spell Save | 29 |
Mental Save | 42 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Lightning | + 10%( 70%) |
Light | + 3%( 70%) |
Physical | + 4%( 70%) |
Mind | + 9%( 70%) |
Fire | 0%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 49% |
Confusion Resistance | 73% |
Fear Resistance | 18% |
Poison Resistance | 20% |
Silence Resistance | 20% |
Bleed Resistance | 50% |
Disarm Resistance | 20% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cursed / Punishments | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost tinker from death by bee swarm. Escort: lost tinker (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Emydalaith the fox. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 236. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Nimbuspower (0 def, 3 armour) Nimbuspower (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +15% acid Ignore resists +10% lightning +25% mind When Hit 6 mind 6 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Armor +3 Resistance +3% mind other ------- Infravision +2 A pair of boots made of leather. |
Light source | Korogen the alchemist's lamp Korogen the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +1 Str defense ------ Resistance +3% blight +3% physical +3% light Spell save +9 (+4 eff.) Life +40.00 Disease Resist +20% other ------- Light +10 Infravision +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 55.84 to 167.51 lightning damage (111.67 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Tool | elm totem of healing 'Beadas' [power 116] (31/15 cooldown) elm totem of healing 'Beadas' [power 116] (31/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +4 Wil offense ------ Mindpower +10 (+3 eff.) Damage +9% blight Ignore resists +10% acid Ignore Shields +10% defense ------ Mind save +12 (+4 eff.) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's steel ring of misery warrior's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +1 Cun +3 Str offense ------ On-Hit 7 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 35 defense ------ Armor +6 other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | Grinoyon the gold ring Grinoyon the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Mag defense ------ Defense +30 (+13 eff.) Resistance +6% blight +12% cold Life +40.00 Life Regen +5.00 Stun Resist +31% Rings make your fingers look great! |
Around neck | Vorurin the copper amulet Vorurin the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +1% physical +3% mind +3% cold Unlife -40.00 life Life Regen +2.00 Healmod +11% Cut Resist +50% Disarm Resist +20% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 244 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | creative pulsing mindstar of life (107% power, 32 apr, mind damage) creative pulsing mindstar of life (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +4% Critical power +6.00% Mindpower +8 (+2 eff.) defense ------ Life +30.00 Life Regen +0.90 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Breezemire Breezemire1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: offense ------ Mindpower +5 (+1 eff.) Damage +9% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Resistance +6% acid +6% blight other ------- EQ when Hit +0.04 Max hate +2.00 A belt that goes around your waist. |
In off hand | pulsing mindstar 'Flashdredge' (107% power, 32 apr, mind damage) pulsing mindstar 'Flashdredge' (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +20 acid +12 fire On-crit, radius 2 +8 temporal While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +8% lightning +10% physical +16% darkness +3% temporal +13% mind +12% fire +6% nature +8% cold Ignore resists +9% mind +9% darkness defense ------ Defense +11 (+6 eff.) Resistance +4% blight Disease Resist +14% Pinning Resist +26% other ------- Max hate +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Amyrand (1 def, 6 armour) Amyrand (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Ignore resists +10% mind Accuracy +3 (+3 eff.) Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +12% acid +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Isathra (3 def, 2 armour) Isathra (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Mind Crit +1% Mindpower +10 (+3 eff.) Damage +30% mind When Hit 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +3% mind Life Regen +2.70 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
Inventory
stormshield rune of the psychic (threshold 30; blocks 5; dur 4; cd 16) stormshield rune of the psychic (threshold 30; blocks 5; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthwolf Earthwolf0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: offense ------ Damage +12% nature +9% lightning Ignore resists +25% nature defense ------ Resistance +11% blight +11% nature +6% lightning Poison Resist +22% Disease Resist +21% Amulets make your neck look great! |
Sunpulverizer (160% power, 2 apr) Sunpulverizer (160% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Arcane/Master Weapon Damage 160% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 mind On-Hit, radius 1 +7 fire On-crit, radius 2 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun +1 Wil offense ------ Physical Crit +10.0% other ------- Max psi +20.00 Massive two-handed swords. |
horrifying pulsing mindstar of life (109% power, 32 apr, nature damage) horrifying pulsing mindstar of life (109% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 6 mind 7 darkness Damage +3% mind +6% darkness defense ------ Life +12.00 Life Regen +1.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isyremira the Floeviper (121% power, 3 apr) Isyremira the Floeviper (121% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +8 blight While equipped: offense ------ Spellpower/crit +8 Damage +9% arcane Ignore resists +10% blight Ignore Shields +30% defense ------ Resistance +15% cold other ------- Max mana +40.00 One-handed war axes. |
Emblem of Evasion Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+9 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
grounding hardened leather belt grounding hardened leather belt1.0 Encumbrance T3 belt armor [Ego] Nature While equipped: defense ------ Resistance +8% lightning +8% temporal A belt that goes around your waist. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of lightning (+15%) (0 def, 0 armour) linen robe of lightning (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +15% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning +6% temporal A pair of boots made of leather. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Effective talent level: 3.9 Power cost 20 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 35.03 mind and 28.42 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 27% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 26. Terrified: Deals 8.58 mind and 6.96 darkness damage per turn and increases cooldowns by 42%. Haunted: Causes the target to suffer 13.68 mind and 11.10 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+2 eff.) Life +20.00 Unarmed combat: Weapon Damage 107% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 83% On-hit +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 108.95 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+4 eff.) Mindpower +15 (+4 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-4 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
cashmere wizard hat 'Blazeradiance' (2 def, 0 armour) cashmere wizard hat 'Blazeradiance' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Wil offense ------ Damage +15% arcane +12% mind When Hit 10 lightning 2 arcane 4 mind defense ------ Defense +2 (+1 eff.) Resistance +5% arcane +9% mind Physical save +8 (+8 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm of the depths (0 def, 4 armour) dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Ego] Nature While equipped: defense ------ Armor +4 Fatigue +4% Resistance +7% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Barklord the brass lantern Barklord the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +12% nature When Hit 2 physical defense ------ Armor +8 Life +82.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gunytorach the stralite torque of mindblast [power 335] (31/15 cooldown) Gunytorach the stralite torque of mindblast [power 335] (31/15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +5 Cun offense ------ Mindpower +10 (+3 eff.) Damage +18% mind defense ------ Resistance +4% physical other ------- Max psi +50.00 Blast the opponent's mind dealing 479 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 60. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Boreler the Yeek Doomed level 22
77th Dusk 122nd year of Ascendancy at 06:04 see stats
By Boreler the Yeek Doomed level 20
71st Dusk 122nd year of Ascendancy at 05:39 see stats
By Boreler the Yeek Doomed level 26
18th Haze 122nd year of Ascendancy at 05:31 see stats
By Boreler the Yeek Doomed level 22
73rd Dusk 122nd year of Ascendancy at 17:06 see stats
By Boreler the Yeek Doomed level 10
10th Mirth 122nd year of Ascendancy at 23:41 see stats
By Boreler the Yeek Doomed level 20
70th Dusk 122nd year of Ascendancy at 10:04 see stats
By Boreler the Yeek Doomed level 30
42nd Haze 122nd year of Ascendancy at 07:41 see stats
By Boreler the Yeek Doomed level 19
48th Dusk 122nd year of Ascendancy at 19:04 see stats
By Boreler the Yeek Doomed level 28
23rd Haze 122nd year of Ascendancy at 18:32 see stats
By Boreler the Yeek Doomed level 28
22nd Haze 122nd year of Ascendancy at 21:43 see stats
By Boreler the Yeek Doomed level 13
4th Dusk 122nd year of Ascendancy at 14:57 see stats
By Boreler the Yeek Doomed level 14
9th Dusk 122nd year of Ascendancy at 21:46 see stats
By Boreler the Yeek Doomed level 29
32nd Haze 122nd year of Ascendancy at 04:22 see stats
By Boreler the Yeek Doomed level 22
73rd Dusk 122nd year of Ascendancy at 17:06 see stats
Log
Dark Whispers from Cyrokira the ultimate faeros hits Boreler for (36 antimagic), 3 darkness (3 total damage).
Boreler hits Something for 60 mind, 72 physical, 8 mind, 10 physical (151 total damage).
Boreler hits Something for 22 mind, 58 physical, 6 mind, 8 physical (94 total damage).
You have deflected 16 incoming damage!
Boreler starts to bleed.
Something hits Boreler for (17 gestured), (16 deflected), 189 physical, (10 antimagic), 0 darkness, 16 physical (205 total damage).
Boreler hits Something for 8 mind, 10 lightning (19 total damage).
Boreler hits Something for 7 mind, 10 lightning (17 total damage).
Boreler hits Something for 6 mind, 11 lightning (17 total damage).
Something hits Boreler for (36 antimagic), 32 temporal, (36 antimagic), 28 darkness (60 total damage).
Searing Sight hits Boreler for (17 antimagic), 0 light (0 total damage).
Boreler's mind surges with critical power!
Boreler has finished recovering.
Boreler feels pain again.
Boreler receives 26 healing from Unnatural Body.
Nihil from Cyrokira the ultimate faeros hits Boreler for (18 antimagic), 0 temporal (0 total damage).
Dark Whispers from Cyrokira the ultimate faeros hits Boreler for (36 antimagic), 1 darkness (1 total damage).
Boreler hits Something for 71 mind, 72 physical (144 total damage).
Boreler hits Something for 101 mind, (42 to psi shield), 63 physical (164 total damage).
Boreler hits Boreler for 24 mind, 27 physical (51 total damage).
Boreler uses Wayist.
You have deflected 17 incoming damage!
Boreler lashes back at Something!
Boreler's mind surges with critical power!
Something hits Boreler for (17 gestured), (17 deflected), 165 physical, 14 mind, 12 physical, (13 gestured), 92 physical (283 total damage).
Boreler hits Something for 387 mind, 5 mind, (2 to psi shield), 2 physical, 5 mind, (2 to psi shield), 2 physical, 13 mind, (4 to psi shield), 6 acid, 8 mind, 7 fire (435 total damage).
Boreler hits Something for 4 mind, 14 acid, 5 mind, 8 fire (32 total damage).
Boreler the level 31 yeek doomed was squished to death by Mothok the dúathedlen on level 4 of Daikara.
The unseen force around Boreler subsides.