









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Interact with the Mech 1.7.0Adds new talent Interact with the Mech, allowing Annihilators from the Embers of Rage DLC using the Steamtech/Mecharachnid talent tree to manipulate their mecharachnid's equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Adventurer |
| Level / Exp | 14 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Layileda the large white snake at level 14 on the 33rd Dusk 122nd year of Ascendancy at 14:51 / 1 |
Primary Stats
| Strength | 21 (base 12) |
| Dexterity | 18 (base 12) |
| Constitution | 27 (base 12) |
| Magic | 41 (base 40) |
| Willpower | 32 (base 26) |
| Cunning | 10 (base 12) |
Resources
| Mana | 0/288 |
| Psi | 169/233 |
| Vim | 72/152 |
| Life | -51/359 |
| Positive | 1/89 |
| Stamina | 191/194 |
| Healing Factor | 1.4486945338482 |
| Regeneration | 11.806860450863 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 45 |
| Crit Chance | 10% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Nature | +13% |
| Light | +36% |
| Fire | +4% |
| Cold | +6% |
| Arcane | +10% |
| Mind | +8% |
| All | 0% |
Offense: Damage Penetration
| Cold | +11% |
| Acid | +11% |
| Mind | +19% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 25 (33%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 2 |
| Physical Save | 26.2 |
| Spell Save | 26.2 |
| Mental Save | 27 |
Defense: Resistances
| Blight | + 24%( 70%) |
| Arcane | + 14%( 70%) |
| Mind | + 14%( 70%) |
| All | + 9%( 70%) |
| Light | + 51%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 20%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 173 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Demonic pact | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | earthen ash starstaff of fate (15-18 power, 3 apr, light element) 5.0 Encumbrance T2 staff 1H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +15% light defense ------ Armor +4 Hardiness +3% Physical save +8 (+3 eff.) Spell save +7 (+2 eff.) Mind save +5 (+2 eff.) other ------- Talents +1 Flame Bolts +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | iron gauntlets 'Haralin' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Mindpower +10 (+5 eff.) On-Hit 6 fire Damage +4% fire defense ------ Armor +1 Fatigue +1% Resistance +6% fire other ------- EQ when Hit +0.04 Max hate +8.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Isassra the rough leather hat (0 def, 11 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +3% physical Accuracy +25 (+8 eff.) Ignore Armor +1 When Hit 4 physical defense ------ Armor +11 Fatigue +1% other ------- Infravision +2 A hat made of leather. Very stylish. |
| On feet | restorative pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Nature While equipped: defense ------ Armor +1 Life Regen +3.00 Healmod +11% A pair of boots made of leather. |
| Tool | elm wand of shielding 'Arutira' [power 110] (8/20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Critical power +5.00% Ignore resists +5% mind Accuracy +5 (+1 eff.) defense ------ Unlife -40.00 life Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's copper ring of perseverance 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life Regen +2.00 Stun Resist +21% other ------- Vim when Hit +3.00 Rings make your fingers look great! |
| On fingers | Lisudawyn the Wintervenom0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +6% cold Ignore resists +5% cold Accuracy +4 (+1 eff.) defense ------ Resistance +6% mind +3% cold Rings make your fingers look great! |
| Around neck | restful steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str defense ------ Fatigue -6% Life Regen +2.00 Amulets make your neck look great! |
| In main hand | Fulublek (14-19 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Master/Psionic Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex +1 Mag +2 Con offense ------ Physical Crit +7.0% Ignore resists +6% all Accuracy +6 (+2 eff.) Ignore Armor +5 defense ------ Resistance +5% arcane other ------- Talents +2 Corrosive Slashes Sharp, long, and deadly. |
| Around waist | rough leather belt 'Cyryba'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Accuracy +5 (+1 eff.) When Hit 2 physical defense ------ Resistance +3% fire Mind save +15 (+7 eff.) Life Regen +0.90 Healmod +10% Disarm Resist +10% A belt that goes around your waist. |
| In off hand | Crystalline Iron shield (0 def, 2 armour, 10-12 power, 30 block) 7.0 Encumbrance T1 shield armor [Unique] Arcane A part of set. When used to Attack: Weapon Damage 10.0 - 12.0 Arcane Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +30 While equipped: Stats +3 Wil +3 Con offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+4 eff.) Damage +10% arcane defense ------ Armor +2 Fatigue +8% Resistance +16% blight +16% fire +16% physical Damage Reduction +6 blight +6 fire +6 physical other ------- Talents +1 Block Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Handheld deflection devices. Transformed with the power of the Spellblaze. |
| Cloak | Cystradiance the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Wil offense ------ Mind Crit +3% Critical power +5.00% Ignore resists +5% acid defense ------ Defense +7 (+4 eff.) Resistance +6% nature Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe 'Tundraspawn' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Spell Crit +1% Mind Crit +2% Mindpower +6 (+3 eff.) Damage +11% light +8% mind +13% nature Ignore resists +8% mind defense ------ Resistance +19% nature +9% cold +16% light +9% all other ------- Mana/turn +0.04 Psi/turn +0.30 Mana-on-crit +2.00 Max psi +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
rogue's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun defense ------ Defense +4 (+3 eff.) Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
Relgabers (30-46 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 68 acid damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Mindpower +5 (+2 eff.) Damage +7% acid Ignore resists +10% acid defense ------ Mind save +9 (+4 eff.) other ------- Hate-on-crit +2.00 Massive two-handed battleaxes. |
Lustreoath the iron longsword (13-18 power, 2 apr) =1 cun 1 wil=3.0 Encumbrance T1 longsword 1H weapon [Rare] Psionic Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +5 mind On-Hit, radius 1 +4 acid On Hit: * 11% chance to reduce all saves and defense by 21 While equipped: Stats +1 Cun +1 Wil defense ------ Resistance +6% acid other ------- Light +3 Sharp, long, and deadly. |
rough leather sling 'Forestrupture' =1 wil=4.0 Encumbrance T1 sling 1H weapon [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats +1 Wil +1 Con offense ------ Mindpower +10 (+5 eff.) On-Hit (Ranged): * 10% chance to slow global speed by 47% other ------- Psi when Hit +0.04 Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
iron shield 'Eremigas' (0 def, 2 armour, 8-10 power, 22.5 block) =2 cun=7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 While equipped: Stats +2 Dex +2 Mag +2 Cun offense ------ On-Hit 6 cold When Hit 2 ice defense ------ Armor +2 Fatigue +8% Resistance +0% blight +0% fire +0% physical Damage Reduction +0 blight +0 fire +0 physical other ------- Max stamina +10.00 Talents +1 Block Handheld deflection devices. |
Glintsear the linen robe (0 def, 0 armour) =3 cun=2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats +3 Wil +3 Cun +2 Con offense ------ Damage +11% darkness +3% light defense ------ Resistance +16% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Hailsage'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Damage +6% lightning +3% acid On-Hit (Melee): * 20% chance to reduce armor by 31% defense ------ Resistance +3% cold +6% light +6% darkness A belt that goes around your waist. |
linen cloak 'Dourschism' (1 def, 0 armour) =5 str=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Con offense ------ Physical Crit +1.0% defense ------ Defense +1 (+1 eff.) Resistance +3% darkness Physical save +3 (+2 eff.) other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +3 (+1 eff.) defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +10.00 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 acid Damage +4% acid defense ------ Armor +1 Fatigue +1% Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather hat 'Gagas' (0 def, 1 armour) =5 str=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Str +2 Con offense ------ Mindpower +5 (+2 eff.) Ignore resists +5% mind defense ------ Armor +1 Fatigue +1% Resistance +6% mind A hat made of leather. Very stylish. |
Aeraba (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +6% Damage +11% acid +9% mind defense ------ Defense +1 (+1 eff.) Resistance +16% acid A pointy cloth hat, very wizardly... |
Breezewing (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Ignore resists +15% nature defense ------ Armor +3 Fatigue +1% Resistance +6% blight +3% temporal +7% nature Physical save +6 (+2 eff.) Mind save +3 (+1 eff.) Unlife -40.00 life A cap made of leather. |
insulating rough leather cap of knowledge (0 def, 1 armour) =2 cun=2.0 Encumbrance T1 head armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% fire +5% cold A cap made of leather. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [fire imp] (8, finger)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (7, finger)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (12, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Frost Grab Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [onilug] (15, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (19, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +17% acid +17% physical +17% blight Ignore resists +10% acid +10% physical +10% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (17, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +16% blight +16% fire +16% darkness Ignore resists +9% blight +9% fire +9% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% acid +18% darkness +18% blight Damage Reduction +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Andy the Ghoul Adventurer level 13
23rd Dusk 122nd year of Ascendancy at 10:08 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Andy the Ghoul Adventurer level 10
8th Flare 122nd year of Ascendancy at 09:16 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Andy the Ghoul Adventurer level 9
4th Flare 122nd year of Ascendancy at 08:07 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Andy the Ghoul Adventurer level 13
1st Dusk 122nd year of Ascendancy at 04:59 see stats
Log
Crimson crystal receives 103 healing from Liseleta the war bear.
Polar bear receives 131 healing from Liseleta the war bear.
Gloryldama the black mamba receives 126 healing from Liseleta the war bear.
Something receives 103 healing from Liseleta the war bear.
Something receives 136 healing from Liseleta the war bear.
Something receives 118 healing from Liseleta the war bear.
Silima the war bear uses Warding Weapon.
Silima the war bear uses Fan of Knives.
Silima the war bear's Fan of Knives performs a melee critical strike against Andy!
Andy deactivates Second Life.
Andy has been healed by a blast of positive energy!
Silima the war bear damages himself through Martyrdom!
Andy converts some damage to Psi!
Shield of Light hits Andy for 6 healing (1 psi heal), 6 healing (1 psi heal), 6 healing (1 psi heal), 6 healing (1 psi heal) (0 total damage) [31 healing].
Melee retaliation hits Silima the war bear for (2 to psi shield), 3 physical, (2 to psi shield), 3 physical, (2 to psi shield), 3 physical, (2 to psi shield), 3 physical, (2 to psi shield), 3 physical, (2 to psi shield), 3 physical (20 total damage).
Andy receives 72 healing (14 psi heal).
Andy hits Silima the war bear for (1 to psi shield), 1 physical, (0 to psi shield), 0 physical, (1 to psi shield), 2 physical, (0 to psi shield), 0 physical, (0 to psi shield), 0 physical, (1 to psi shield), 1 physical, (0 to psi shield), 0 physical, (1 to psi shield), 1 physical, (0 to psi shield), 0 physical, (1 to psi shield), 1 physical, (0 to psi shield), 0 physical (7 total damage).
Silima the war bear's Fan of Knives hits Andy for (6 flat reduction), 4 to psi, 0 physical, (6 flat reduction), 1 to psi, 7 physical (12 total damage).
Silima the war bear's Beyond the Flesh hits Andy for (6 flat reduction), 3 to psi, 21 physical, (6 flat reduction), 1 to psi, 7 physical (33 total damage).
Silima the war bear's Fan of Knives hits Andy for (6 flat reduction), 4 to psi, 27 physical, (6 flat reduction), 1 to psi, 7 physical (39 total damage).
Silima the war bear's Fan of Knives hits Andy for (6 flat reduction), 6 to psi, 36 physical, (6 flat reduction), 1 to psi, 7 physical (50 total damage).
Silima the war bear's Fan of Knives hits Andy for (6 flat reduction), 3 to psi, 18 physical, (6 flat reduction), 1 to psi, 7 physical (29 total damage).
Silima the war bear's Fan of Knives hits Andy for (6 flat reduction), 3 to psi, 17 physical, (6 flat reduction), 1 to psi, 7 physical (28 total damage).
Layileda the large white snake uses Clinch.
Andy is grappled!
Layileda the large white snake is engaged in a grapple!
Andy converts some damage to Psi!
Melee retaliation hits Layileda the large white snake for (6 flat reduction), 0 physical (0 total damage).
Layileda the large white snake hits Andy for (6 flat reduction), 5 to psi, 33 physical (39 total damage).
Andy the level 14 ghoul adventurer was shattered to death by Layileda the large white snake on level 3 of Scintillating Caves.






















































































