The White Walker the level 14 Vampire Deathknight by Duskheart

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceVampire
ClassDeathknight
Level / Exp14 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength45 (base 38)
Dexterity19 (base 10)
Constitution17 (base 10)
Magic45 (base 32)
Willpower24 (base 11)
Cunning28 (base 10)

Resources

Life320/320
Mana91/91
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1
See Stealth3
See Invisible3

Offense: Mainhand

Damage47
Accuracy13
Crit Chance30%
APR6
Speed1.00

Offense: Spell

Spellpower38.9
Crit Chance28%
Speed1

Offense: Mind

Mindpower30
Crit Chance7%
Speed1

Offense: Damage Bonus

All+2%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)12.62 (59.10447761194%)
Defense8.15
Ranged Defense8.15
Fatigue16
Physical Save27.1
Spell Save25.325
Mental Save22.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Necrosis1.00
0/5
0/5
0/5
0/5
Spell / Soul1.30
1/5
1/5
0/5
0/5
Spell / Dread1.30
1/5
1/5
1/5
0/5
Spell / Desecration1.30
1/5
1/5
1/5
0/5
Spell / Necrotic might1.30
2/5
1/5
0/5
0/5
Spell / Dusk1.30
4/5
1/5
0/5
0/5
Spell / Undeath1.30
2/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
1/5
1/5
1/5
0/5
Undead / Vampire1.00
Spell / Reaping1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
detrimental effect
beneficial effect
detrimental effect

Quests

done
active
active
active
done
done

Equipment

On feet
On hands
On head
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) (Uniques) Got a character to level 10.
By The White Walker the Vampire Deathknight level 10
3rd Summertide 122nd year of Ascendancy at 10:31
see stats
That was close (Nightmare (Adventure) difficulty) (Uniques) Killed your target while having only 1 life left.
By The White Walker the Vampire Deathknight level 12
1st Flare 122nd year of Ascendancy at 14:03
see stats
The Arena (Nightmare (Adventure) difficulty) (Uniques) Unlocked Arena mode.
By The White Walker the Vampire Deathknight level 9
9th Mirth 122nd year of Ascendancy at 07:30
see stats
The secret city (Nightmare (Adventure) difficulty) (Uniques) Discovered the truth about mages.
By The White Walker the Vampire Deathknight level 9
1st Summertide 122nd year of Ascendancy at 22:24
see stats

Log

The White Walker picks up (m.): rough leather belt of the giants.
The White Walker picks up (c.):
elm magestaff of illumination (10-12 power, 2 apr, arcane element).
The White Walker picks up (j.):
shimmering linen robe (0 def, 0 armour).
The White Walker picks up (h.):
corrosive iron shield (4 def, 2 armour, 10.5-12.6 power, 20.5 block).
The White Walker picks up (f.):
flaming iron longsword (12-16.8 power, 2 apr).
The White Walker picks up (r.):
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You pickup 0.50 gold pieces.

You pickup 0.55 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the east (green jelly)).

Green jelly is weakened by the necrotic aura.


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (green jelly)).


Green jelly misses The White Walker.
The White Walker casts Rune: Shielding.

A shield forms around The White Walker.


A
Wraith rises from the corpse of Green jelly!
The White Walker hits Wraith for 9 darkness damage.
The White Walker hits Green jelly for 102 light damage.
The White Walker killed Green jelly!

The White Walker deactivates Necrotic Aura.

The White Walker deactivates Corpse Explosion.

The White Walker deactivates Vampiric Embrace.

The White Walker deactivates Spirit Feed.

The White Walker deactivates Soulforge.

The White Walker deactivates Enshroud.

The shield around The White Walker crumbles.