










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! More Taints 1.7.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 8 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by white crystal at level 8 on the 2nd Mirth 122nd year of Ascendancy at 03:20 / 1 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 23 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 12 (base 12) |
| Willpower | 20 (base 15) |
| Cunning | 23 (base 19) |
Resources
| Hate | 96/100 |
| Psi | 120/130 |
| Vim | 128/128 |
| Life | -19/260 |
| Stamina | 146/146 |
| Healing Factor | 0.95163004312354 |
| Regeneration | 0.23790751078088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 36 |
| Crit Chance | 11% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Lightning | +6% |
| Mind | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 3 |
| Physical Save | 18 |
| Spell Save | 10 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Mind | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Disarm Resistance | 29% |
| Bleed Resistance | 20% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Knockback Resistance | 18% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Augmented striking | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Psionic focus | [vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]balanced iron greatmaul of massacre (Shrouds) (22-34 power, 1 apr) 5.0 T1 greatmaul 1H weapon Reqs Str 11 [Ego] Master Power 22.5 - 33.8(-2.5 - -3.8) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-4.0%) Atk.spd 100% (-) While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +29% Curse of Shrouds Massive two-handed mauls. Tap to cycle through comparison choices |
| On hands | [vs. psychic's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) (On hands)]psychic's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2(-) Dex dps ---------- Melee+ 5(-) mind Dmg.mod +3%(-) mind Acc +10 (+5 eff.) (-) ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +5%(-) mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Hinarithel the Lightningbane (0 def, 1 armour) (On head)]Hinarithel the Lightningbane (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Dex +1(-) Cun dps ---------- Dmg.mod +3%(-) lightning ----- def ----- Armour +1 (-) Fatigue +1% (-) ---------- misc Psi/ret +0.16 (-) Max.psi +20.00 (-) A cap made of leather. |
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 67.57 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | [vs. mule's copper ring (On fingers)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% (-) ---------- misc Max.enc +21 (-) Rings make your fingers look great! |
| In main hand | [vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master Power 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +4.5% (-) Atk.spd 100% (-) Curse of Misfortune Massive two-handed battleaxes. Tap to cycle through comparison choices |
| On feet | [vs. Veluldamira the pair of iron boots (0 def, 9 armour) (On feet)]Veluldamira the pair of iron boots (0 def, 9 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Dex dps ---------- Acc +5 (+3 eff.) (-) ----- def ----- Armour +9 (-) Fatigue -3% (-) Phys.save +6 (+6 eff.) (-) ---------- misc Max.enc +20 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Urthodraldil the brass lantern (Light source)]Urthodraldil the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) blight ----- def ----- Resists +3%(-) acid Max.HP +42.00 (-) Blind- +20% (-) Cut- +20% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Betalaith the Galesorrow (1 def, 0 armour) (Cloak)]Betalaith the Galesorrow (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3(-) Cun +5(-) Dex dps ---------- Dmg.mod +3%(-) lightning ----- def ----- Defense +1 (+1 eff.) (-) ---------- misc See.Invis +9 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour (Misfortune) (3 def, 2 armour) (Main armor)]rough leather armour (Misfortune) (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing (on body)]healing infusion (heal 42; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]iron greatsword (Misfortune) (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 16.5 - 26.4(-8.5 - -11.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-2.0%) Atk.spd 100% (-) Curse of Misfortune Massive two-handed swords. Tap to cycle through comparison choices |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]balanced iron longsword of erosion (Misfortune) (12-18 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Nature/Master Power 12.5 - 17.5(-12.5 - -20.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (-2.0%) Atk.spd 100% (-) Melee+ +5 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% Curse of Misfortune Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]iron longsword (Shrouds) (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(-13.5 - -21.4) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (-2.0%) Atk.spd 100% (-) Curse of Shrouds Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]flaming iron mace of massacre (Misfortune) (19-27 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 19.0 - 26.6(-6.0 - -10.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (+1) Crit +0.5% (-4.0%) Atk.spd 100% (-) On Hit.r1 +6 fire Curse of Misfortune Blunt and deadly. Tap to cycle through comparison choices |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]flaming iron waraxe of vileness (Corpses) (13-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 13.0 - 18.2(-12.0 - -19.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (+1) Crit +3.5% (-1.0%) Atk.spd 100% (-) Melee+ +6 blight On Hit.r1 +5 fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 7 Curse of Corpses One-handed war axes. Tap to cycle through comparison choices |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]mossy mindstar 'Islavena' (Shrouds) (2-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 2.5 - 2.8(-22.5 - -34.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+11) Crit +2.5% (-2.0%) Atk.spd 100% (-) While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +3% blight Phys.save +3 (+2 eff.) Spell.save +12 (+11 eff.) Mind.save +3 (+3 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]Earthwrack the rough leather sling (Madness) 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-1) Crit +0.0% (-4.5%) Atk.spd 100% (-) Range +6 On Crit.r2 +12 arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% nature Res.pen +5% nature Curse of Madness Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. iron battleaxe of massacre (Misfortune) (25-38 power, 1 apr) (In main hand, 1 of 2)]rough leather sling of fire (Shrouds) 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Apr +0 (-1) Crit +0.0% (-4.5%) Atk.spd 100% (-) Range +6 Ranged+ +7 fire While equipped: dps ---------- Dmg.mod +9% fire Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
Boltbutcher the iron shield (0 def, 2 armour, 18 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str dps ---------- Melee+ 6 fire Dmg.mod +3% lightning Melee Ret 2 fire ----- def ----- Armour +2 Fatigue +8% Resists +12% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. rough leather armour (Misfortune) (3 def, 2 armour) (Main armor)]Layelle the Ashbreaker (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire +6% light +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +7 (+5) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +22% (+16%) Resists +17% cold A suit of armour made of metal plates. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
[vs. Betalaith the Galesorrow (1 def, 0 armour) (Cloak)]linen cloak (Shrouds) (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-3) Cun +0(-5) Dex dps ---------- Dmg.mod +0%(-3%) lightning ----- def ----- Defense +1 (+1 eff.) (-) ---------- misc See.Invis +0 (-9) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Betalaith the Galesorrow (1 def, 0 armour) (Cloak)]resilient linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-2) Cun +1(-4) Dex dps ---------- Dmg.mod +0%(-3%) lightning ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +32.00 ---------- misc See.Invis +0 (-9) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Betalaith the Galesorrow (1 def, 0 armour) (Cloak)]resilient linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-2) Cun +1(-4) Dex dps ---------- Dmg.mod +0%(-3%) lightning ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +30.00 ---------- misc See.Invis +0 (-9) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Veluldamira the pair of iron boots (0 def, 9 armour) (On feet)]grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: Stats +0(-1) Dex dps ---------- Acc +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +1 (-8) Fatigue +0% (+3%) Resists +6% lightning +6% temporal Phys.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Max.enc +0 (-20) Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
[vs. Veluldamira the pair of iron boots (0 def, 9 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-1) Dex dps ---------- Acc +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +1 (-8) Fatigue +0% (+3%) Phys.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Max.enc +0 (-20) Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
[vs. Veluldamira the pair of iron boots (0 def, 9 armour) (On feet)]Blindcutter (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-1) Dex dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) Dmg.mod +6% temporal Acc +0 (+0 eff.) (-5 (-3 eff.)) On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +3 (-6) Fatigue +2% (+5%) Resists +5% fire +5% cold Phys.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Max.enc +0 (-20) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. psychic's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-2) Dex dps ---------- Melee+ 0(-5) mind Dmg.mod +0%(-3%) mind Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Armour +1 (-1) Fatigue +0% (-3%) Resists +0%(-5%) mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. psychic's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) (On hands)]Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +0(-2) Dex +2 Wil +2 Cun dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Melee+ 0(-5) mind Dmg.mod +5% nature +0%(-3%) mind Res.pen +5% nature Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Armour +2 (-) Defense +1 (+1 eff.) Fatigue +0% (-3%) Resists +0%(-5%) mind Spell.save +4 (+4 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. Hinarithel the Lightningbane (0 def, 1 armour) (On head)]insulating rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-3) Dex +0(-1) Cun dps ---------- Dmg.mod +0%(-3%) lightning ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6% fire +6% cold ---------- misc Psi/ret +0.00 (-0.16) Max.psi +0.00 (-20.00) A cap made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Urthodraldil the brass lantern (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-3%) blight ----- def ----- Resists +30% light +0%(-3%) acid Max.HP +0.00 (-42.00) Heal.mod +10% Blind- +0% (-20%) Cut- +0% (-20%) ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Urthodraldil the brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-3%) blight ----- def ----- Resists +0%(-3%) acid Max.HP +0.00 (-42.00) Blind- +0% (-20%) Cut- +0% (-20%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Urthodraldil the brass lantern (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-3%) blight ----- def ----- Resists +0%(-3%) acid Max.HP +40.00 (-2.00) Blind- +0% (-20%) Cut- +0% (-20%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Puretide telekinetically seizes: balanced iron greatmaul of massacre (Shrouds) (22-34 power, 1 apr).
Resting starts...
Rested for 25 turns (stop reason: all resources and life at maximum).
There is no way out of this level here.
Puretide's Beyond the Flesh hits Red crystal for 35 physical, 5 mind (40 total damage).
White crystal casts Ice Bolt.
Red crystal casts Flame Bolt.
Crimson crystal casts Blood Grasp.
Black crystal casts Blight Bolt.
Puretide hits Black crystal for 36 physical, 5 mind (41 total damage).
Puretide is on fire!
Red crystal's Flame Bolt hits Puretide for 51 fire damage.
Black crystal's Blight Bolt hits Puretide for 72 blight damage.
Puretide's Beyond the Flesh hits Black crystal for 39 physical, 5 mind (45 total damage).
Burning from Red crystal hits Puretide for 17 fire damage.
Puretide begins rampaging!
Crimson crystal's Blood Grasp hits Puretide for 66 blight damage.
Crimson crystal receives 12 healing from Crimson crystal's Blood Grasp.
Puretide uses Infusion: Regeneration.
Puretide starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Puretide's Beyond the Flesh hits Red crystal for 32 physical, 5 mind (37 total damage).
Burning from Red crystal hits Puretide for 17 fire damage.
White crystal casts Phase Door.
White crystal's Ice Bolt hits Puretide for 78 cold damage.
Puretide the level 8 cornac adventurer was frozen and shattered into a million little shards to death by a white crystal on level 1 of Ruins of Kor'Pul.










































































