Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Sun Paladin |
Level / Exp | 21 / 90% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 6 on the 7th Mirth 122nd year of Ascendancy at 22:03 0 / 6Killed by Velolle the orc soldier at level 10 on the 3rd Flare 122nd year of Ascendancy at 13:58 Killed by Velolle the orc soldier at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:39 Killed by Glorath the large brown snake at level 17 on the 20th Dusk 122nd year of Ascendancy at 19:36 Killed by Polaseba the drem at level 21 on the 39th Dusk 122nd year of Ascendancy at 01:34 Killed by Isibrerin the bandit at level 21 on the 39th Dusk 122nd year of Ascendancy at 18:04 |
Primary Stats
Strength | 37 (base 27) |
Dexterity | 12 (base 10) |
Constitution | 39 (base 25) |
Magic | 54 (base 50) |
Willpower | 14 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | -428/739 |
Mana | 240/240 |
Stamina | 180/180 |
Positive | 22/110 |
Healing Factor | 1.5462543368031 |
Regeneration | 6.7262063650934 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | -2.2204460492503E-14% |
Global | +80% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 6 |
See Invisible | 13 |
Offense: Mainhand
Damage | 47 |
Accuracy | 26 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40 |
Crit Chance | 8% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Fire | +6% |
Light | +25% |
Temporal | +6% |
Cold | +5% |
Physical | +3% |
Mind | +7% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Arcane | +5% |
Light | +20% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 28 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 8 |
Physical Save | 29 |
Spell Save | 27 |
Mental Save | 32 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 26%( 70%) |
Cold | + 31%( 70%) |
All | + 18%( 70%) |
Lightning | + 33%( 70%) |
Light | + 49%( 70%) |
Temporal | + 28%( 70%) |
Darkness | + 36%( 70%) |
Fire | + 18%( 70%) |
Mind | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 94% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 38% |
Disarm Resistance | 23% |
Bleed Resistance | 100% |
Pinning Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 62% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Torilatharig the Dawnwrest (0 def, 3 armour) Torilatharig the Dawnwrest (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +1 Wil +3 Cun +2 Con dps ---------- Res.pen +20% light ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Ivuyanor (0 def, 8 armour) Ivuyanor (0 def, 8 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +8 Fatigue +5% Blind- +20% Confus- +20% Pinning- +10% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Gilelathadas (0 def, 2 armour) Gilelathadas (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Str +2 Mag +3 Cun +2 Con dps ---------- Melee+ 7 mind 5 cold Dmg.mod +7% mind +5% cold ----- def ----- Armour +2 Fatigue +3% Resists +7% mind +6% cold +5% light +6% darkness ---------- misc Stam/turn +2.00 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 52.90 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Emoriba the iron pickaxe (dig speed 31 turns) Emoriba the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag +1 Cun +2 Con dps ---------- Res.pen +5% arcane Melee Ret 10 acid ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Poroma the Bogtaint Poroma the Bogtaint0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Res.pen +5% physical On Hit (Melee): * 20% chance to slow global speed by 36% ----- def ----- Resists +6% darkness Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
On fingers | Kilnvagrant the copper ring Kilnvagrant the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal +6% fire Res.pen +10% temporal Melee Ret 8 fire ----- def ----- Resists +3% light +9% temporal HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Around neck | gold amulet 'Salaratira' gold amulet 'Salaratira'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +10% temporal Melee Ret 4 temporal ----- def ----- Resists +18% lightning +3% temporal Heal.mod +13% Blind- +18% Cut- +60% Stun/Frz- +24% ---------- misc Infravis +3 Sight +2 See.Invis +7 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 138 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | short ash starstaff of warding (15-18 power, 3 apr, light element) short ash starstaff of warding (15-18 power, 3 apr, light element)5.0 T2 staff 1H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light ----- def ----- Armour +4 Defense +5 (+5 eff.) ---------- misc Wards +2 light Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Aeromina the steel shield (0 def, 7 armour, 12-14 power, 95 block) Aeromina the steel shield (0 def, 7 armour, 12-14 power, 95 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +95 Melee+ +12 cold On Crit.r2 +12 mind On Hit: * 10% chance to reduce all saves and defense by 11 While equipped: Stats +1 Cun +4 Wil dps ---------- Melee+ 7 lightning On shield block: * Deals 37 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 4 lightning ----- def ----- Armour +7 Fatigue +8% Resists +10% cold Mind.save +12 (+6 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Elerawe' (1 def, 0 armour) linen cloak 'Elerawe' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +1 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% physical On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Defense +1 (+1 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dreamer's cashmere robe of life (0 def, 0 armour) dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +10% blight +10% darkness +11% mind +11% all Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +23 (+10 eff.) Max.HP +45.00 HP.reg +2.10 Heal.mod +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the titan (heal 137; cd 12) healing infusion of the titan (heal 137; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 478%; cd 9) movement infusion (speed 478%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 574%; cd 16) movement infusion of the duelist (speed 574%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 574% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, temporal, blight) Prismatic Rune (6 turns; lightning, physical, temporal, blight)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 5 temporal, 4 blight Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 10; cd 12) blink rune (range 4; phase 10; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 92; dur 3; cd 16) shielding rune of the psychic (absorb 92; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 92 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 111; dur 3; cd 18) shielding rune of the psychic (absorb 111; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 111 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 335; dur 4; cd 16) shielding rune of the wizard (absorb 335; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 335 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 26; cd 11) teleportation rune (range 26; cd 11)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 26 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Amagolach the Dazzlerune Amagolach the Dazzlerune0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +11% fire +3% light +11% cold ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
Earyharadublek the Ebonytouch Earyharadublek the Ebonytouch0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +9% physical Res.pen +5% darkness ----- def ----- Resists +3% cold Die.at -40.00 life Max.HP +40.00 Silence- +20% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+4 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Glittertrencher Glittertrencher0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% fire ----- def ----- Resists +6% acid +12% blight Max.HP +85.00 Disarm- +24% Pinning- +26% Knockbk- +28% ---------- misc Light +2 Rings make your fingers look great! |
Ividhelle the copper ring Ividhelle the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +2 Wil +3 Cun ----- def ----- Blind- +22% ---------- misc Max.hate +8.00 Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.99 cold and 8.82 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Yviriana the steel ring Yviriana the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Apr +4 ----- def ----- Resists +3% lightning +3% temporal +5% arcane Max.HP +26.00 Disarm- +26% Pinning- +47% Knockbk- +20% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
rogue's steel ring of clarity rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+6 eff.) Mind.save +5 (+3 eff.) Confus- +23% Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
truestriking steel greatmaul of daylight (30-45 power, 2 apr) truestriking steel greatmaul of daylight (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Arcane/Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 light Against +7% Undead While equipped: dps ---------- Res.pen +7% physical Acc +10 (+5 eff.) Apr +7 Massive two-handed mauls. |
iron greatsword (18-29 power, 1 apr) iron greatsword (18-29 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 18.0 - 28.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
arcing iron longsword of paradox (12-16 power, 2 apr) arcing iron longsword of paradox (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: ----- def ----- Resists +5% temporal Sharp, long, and deadly. |
iron mace (14-19 power, 2 apr) iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
lifebinding ash starstaff (15-18 power, 3 apr, temporal element) lifebinding ash starstaff (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) Dmg.mod +15% temporal ----- def ----- HP.reg +0.80 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's ash magestaff of protection (15-18 power, 3 apr, cold element) magelord's ash magestaff of protection (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +2% Spell.pwr +12 (+4 eff.) Melee+ 17 arcane Dmg.mod +15% cold ----- def ----- Resists +8% cold ---------- misc Max.mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elm starstaff of might (10-12 power, 2 apr, light element) short elm starstaff of might (10-12 power, 2 apr, light element)5.0 T1 staff 1H weapon [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming steel waraxe (12-16 power, 3 apr) flaming steel waraxe (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire One-handed war axes. |
iron waraxe 'Pitchbraze' (11-15 power, 2 apr) iron waraxe 'Pitchbraze' (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 light Against +8% Undead While equipped: dps ---------- Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Armour +4 Crit.dmg- 10.00% Phys.save +9 (+4 eff.) Confus- +10% One-handed war axes. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Manuthad (1 def, 6 armour) Manuthad (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Mag +3 Wil +3 Cun dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 11 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe 'Brightonslaught' (0 def, 0 armour) linen robe 'Brightonslaught' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +12% cold Res.pen +20% light ----- def ----- Resists +18% cold +7% all Crit.dmg- 5.00% ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Elalle' (0 def, 2 armour) linen robe 'Elalle' (0 def, 2 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +10% lightning Acc +10 (+5 eff.) ----- def ----- Armour +2 Resists +15% lightning +4% physical +7% all Phys.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of light (+16%) (0 def, 0 armour) spellwoven linen robe of light (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +11% light ----- def ----- Resists +16% light +7% all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Berylen' (0 def, 0 armour) woollen robe 'Berylen' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +11% temporal +7% all Res.pen +20% mind ----- def ----- Resists +11% temporal +11% darkness +5% arcane +11% mind +9% all Phys.save +12 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +22 (+10 eff.) ---------- misc Max.hate +4.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of rough leather boots of speed (0 def, 1 armour) undeterred pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Silence- +21% Confus- +22% Stun/Frz- +20% A pair of boots made of leather. |
Silyna the hardened leather gloves (0 def, 2 armour) Silyna the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Disrupt While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Phys.pwr +6 (+2 eff.) Acc +8 (+4 eff.) Apr +7 ----- def ----- Armour +2 Resists +8% blight Phys.save +9 (+4 eff.) Spell.save +14 (+7 eff.) ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+4 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Unlightoozer the iron gauntlets (0 def, 1 armour) Unlightoozer the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% darkness +3% light Acc +11 (+5 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 10% ----- def ----- Armour +1 Fatigue +1% Resists +3% cold +9% light +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Amydig' (10 def, 2 armour) dwarven-steel gauntlets 'Amydig' (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +5% cold Melee Ret 6 arcane ----- def ----- Armour +2 Defense +10 (+10 eff.) Fatigue +3% Resists +3% fire +8% cold Blind- +10% Silence- +20% Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belaletha the Shadowstake (0 def, 1 armour) Belaletha the Shadowstake (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 10% ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% darkness +6% cold ---------- misc Infravis +1 See.Invis +6 A cap made of leather. |
Unrazilamnir the Lightningthorn (0 def, 1 armour) Unrazilamnir the Lightningthorn (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Res.pen +10% lightning ----- def ----- Armour +1 Fatigue +1% Resists +7% cold Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.16 Breathe water A cap made of leather. |
insulating iron helm of absorption (0 def, 3 armour) insulating iron helm of absorption (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold ---------- misc Stam/ret +0.90 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm (0 def, 4 armour) miner's iron helm (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chargewreck (2 def, 10 armour) Chargewreck (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +6% lightning +6% fire Melee Ret 4 fire ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +6% Resists +38% lightning +21% acid Phys.save +7 (+3 eff.) A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+13 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
steel plate armour 'Oakdeath' (0 def, 9 armour) steel plate armour 'Oakdeath' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +6 Mag dps ---------- Spell.pwr +20 (+6 eff.) ----- def ----- Armour +9 Fatigue +22% Resists +9% nature +5% arcane Max.HP +26.00 A suit of armour made of metal plates. |
steel plate armour of implacability (0 def, 14 armour) steel plate armour of implacability (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +14 Fatigue +17% Phys.save +5 (+2 eff.) A suit of armour made of metal plates. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Zuboth Zuboth2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Die.at -40.00 life Heal.mod +10% Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glimmerstrike' brass lantern 'Glimmerstrike'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 6 light ----- def ----- Resists +3% light Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +6 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+4 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nyblek [power 1] (25 cooldown) Nyblek [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex +3 Con dps ---------- Res.pen +5% mind ----- def ----- Resists +6% blight Crit.dmg- 5.00% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Obsidiancrack the steel torque of mindblast [power 165] (15 cooldown) Obsidiancrack the steel torque of mindblast [power 165] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +5% arcane Blast the opponent's mind dealing 177 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
soothing elm totem of stinging [power 116] (15 cooldown) soothing elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 34. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By MintGhoullPally1 the Ghoul Sun Paladin level 21
39th Dusk 122nd year of Ascendancy at 04:34 see stats
By MintGhoullPally1 the Ghoul Sun Paladin level 10
3rd Summertide 122nd year of Ascendancy at 14:30 see stats
By MintGhoullPally1 the Ghoul Sun Paladin level 20
34th Dusk 122nd year of Ascendancy at 13:22 see stats
By MintGhoullPally1 the Ghoul Sun Paladin level 20
37th Dusk 122nd year of Ascendancy at 05:35 see stats
By MintGhoullPally1 the Ghoul Sun Paladin level 5
5th Mirth 122nd year of Ascendancy at 06:48 see stats
By MintGhoullPally1 the Ghoul Sun Paladin level 12
5th Flare 122nd year of Ascendancy at 19:42 see stats
By MintGhoullPally1 the Ghoul Sun Paladin level 15
5th Dusk 122nd year of Ascendancy at 01:28 see stats
Log
MintGhoullPally1 is recovering from the damage!
Saw horror uses Razor Saw.
Mayawe the void horror hits MintGhoullPally1 for 225 arcane damage.
Saw horror hits MintGhoullPally1 for 191 physical damage.
Isibrerin the bandit uses Implant: Steam Generator.
MintGhoullPally1's sun path area effect hits Mayawe the void horror for (8 dissipated), 18 light (18 total damage).
MintGhoullPally1 is free from the entropy.
Burning from Mayawe the void horror hits MintGhoullPally1 for 30 fire damage.
Imploding (slow) from Saw horror hits MintGhoullPally1 for 65 physical damage.
--------------------------------
MintGhoullPally1 casts Brandish.
Mayawe the void horror slows down.
Mayawe the void horror is a martyr.
MintGhoullPally1 performs a melee critical strike against Mayawe the void horror!
Mayawe the void horror damages himself through Martyrdom!
MintGhoullPally1 hits Mayawe the void horror for (27 dissipated), 72 physical, (2 dissipated), 4 lightning, (5 dissipated), 12 light, (6 dissipated), 14 light, (2 dissipated), 4 cold, (1 dissipated), 2 mind, (21 dissipated), 48 physical (156 total damage).
MintGhoullPally1 hits Isibrerin the bandit for 259 light damage.
Weapon of Wrath hits Mayawe the void horror for (27 dissipated), 187 fire (187 total damage).
Melee retaliation hits MintGhoullPally1 for 5 temporal, 5 darkness, 5 temporal, 5 darkness (20 total damage).
Weapon of Wrath killed Mayawe the void horror!
Saw horror deactivates Kinetic Aura.
MintGhoullPally1 is knocked back!
Saw horror hits MintGhoullPally1 for 125 physical damage.
Isibrerin the bandit uses Emergency Steam Purge.
Saw horror warms up.
Burning from Mayawe the void horror hits MintGhoullPally1 for 30 fire damage.
Imploding (slow) from Saw horror hits MintGhoullPally1 for 65 physical damage.
Isibrerin the bandit hits MintGhoullPally1 for (121 resilience), 370 fire (370 total damage).
MintGhoullPally1 the level 21 ghoul sun paladin was burnt to death by Isibrerin the bandit on level 4 of The Maze.