Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Streamlined Early Game 1.5.1Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Guaranteed Sludgenest and Dogroth Caldera 1.5.0Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 35 / 54% |
Size | small |
Lifes / Deaths | Killed by Polidhetira the copperhead snake at level 24 on the 20th Haze 122nd year of Ascendancy at 08:01 6 / 1 |
Primary Stats
Strength | 29 (base 16) |
Dexterity | 75 (base 60) |
Constitution | 50 (base 38) |
Magic | 10 (base 10) |
Willpower | 18 (base 10) |
Cunning | 50 (base 40) |
Resources
Life | 982/982 |
Stamina | 235/235 |
Equilibrium | 0 |
Healing Factor | 1.3927272727273 |
Regeneration | 8.4260000000002 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -8 |
Infravision | 5 |
Offense: Mainhand
Damage | 89 |
Accuracy | 52 |
Crit Chance | 44% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 52 |
Crit Chance | 38% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24 (79.692942254812%) |
Defense | 59 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 10 |
Mental Save | 40 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 4 Net Damage: 76 - 107 Accuracy: 67 (knife) APR: 9 Crit Chance: +41% Crit mult: 196% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 40% chance to deflect up to 16 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 15% of the way to your next Rank. You have killed: 14 Uniques 4 Bosses 1 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed bear paw. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Amygarand the pair of rough leather boots (12 def, 1 armour) Amygarand the pair of rough leather boots (12 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+3 eff.) Fatigue: +1% Damage when hit (Melee): 8 arcane / 12 mind Changes stats: +3 Str / +2 Cun / +5 Con Changes resistances: +5% arcane Changes resistances penetration: +20% arcane / +10% mind Changes damage: +9% mind / +3% arcane Physical save: +13 (+7 eff.) Mental save: +12 (+4 eff.) Stamina each turn: +0.50 Maximum stamina: +13.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | brass lantern 'Cyremina' brass lantern 'Cyremina'Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 16 acid Changes stats: +4 Cun Changes resistances: +6% acid Changes resistances penetration: +25% mind Changes damage: +6% acid Physical save: +6 (+3 eff.) Light radius: -8 Infravision radius: +5 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Lisathra' (1 def, 0 armour) linen wizard hat 'Lisathra' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +6 (+2 eff.) Defense: +1 (+0 eff.) Changes stats: +2 Str Changes resistances: +10% cold / +22% nature / +6% fire Changes damage: +11% nature Maximum life: +10.00 A pointy cloth hat, very wizardly... |
Tool | Oluchik the ash totem of thorny skin [power 28] (20 cooldown) Oluchik the ash totem of thorny skin [power 28] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 12 physical Changes stats: +5 Str Maximum wards: +2 acid / +3 nature / +2 light Changes resistances penetration: +5% physical Talent cooldown: Rushing Claws (-1 turn) Talents granted: +3 Rushing Claws +1 Ward Only die when reaching: -40.00 life Maximum life: +30.00 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On hands | Nimbusqueen (0 def, 5 armour) Nimbusqueen (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +7.0% Armour: +5 Damage when hit (Melee): 8 lightning / 4 fire Changes stats: +3 Dex Changes resistances: +15% lightning Changes resistances penetration: +25% fire Changes damage: +9% lightning Critical mult.: +7.00% Mental save: +7 (+3 eff.) Maximum life: +45.00 Spell crit. chance: +7% Mental crit. chance: +7% When used to modify unarmed attacks: Base power: 14.5 - 16.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +1 Crit. chance: +11.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 1). When this weapon crits: Cripple (20% chance level 1). Burst (radius 2) on crit: +4 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Polathra the hardened leather belt Polathra the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Damage when hit (Melee): 8 acid / 8 mind Changes stats: +2 Wil / +6 Con Changes resistances penetration: +10% acid Changes damage: +12% acid / +6% mind Reduced damage from: +26% Summoned Stealth bonus: +10 Mental save: +19 (+7 eff.) Mindpower: +13 (+4 eff.) A belt that goes around your waist. |
In main hand | hateful voratun dagger (37-48.1 power, 9 apr) hateful voratun dagger (37-48.1 power, 9 apr)Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +8% Living Sharp, short and deadly. |
Main armor | Pyreknave the drakeskin leather armour (16 def, 8 armour) Pyreknave the drakeskin leather armour (16 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +16 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 fire Changes stats: +1 Cun / +5 Dex Changes resistances: +24% lightning / +30% cold Changes resistances penetration: +15% light Critical mult.: +10.00% Life regen: +5.80 Stamina each turn: +1.70 Mindpower: +16 (+5 eff.) Mental crit. chance: +2% Movement speed: +20% A suit of armour made of leather. |
In off hand | Phlegmkiss the iron dagger (10-13 power, 5 apr) Phlegmkiss the iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target Damage (Melee): +10 insidious poison When wielded/worn: Physical crit. chance: +5.0% Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% nature / +3% temporal Changes resistances penetration: +5% nature Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, short and deadly. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+5 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 49.42 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | Tiyazor the steel amulet Tiyazor the steel amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +6 Str / +4 Dex / +6 Wil Changes resistances: +9% blight / +6% fire / +12% nature / +5% arcane Talent mastery: +0.20 Technique / Combat techniques Amulets can have magical properties. |
Inventory
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Stabby Halaster the Halfling Rogue level 35
24th Haze 122nd year of Ascendancy at 21:33 see stats
By Stabby Halaster the Halfling Rogue level 26
21st Haze 122nd year of Ascendancy at 09:16 see stats
By Stabby Halaster the Halfling Rogue level 35
24th Haze 122nd year of Ascendancy at 20:44 see stats
By Stabby Halaster the Halfling Rogue level 12
77th Pyre 122nd year of Ascendancy at 21:24 see stats
By Stabby Halaster the Halfling Rogue level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Stabby Halaster the Halfling Rogue level 20
18th Haze 122nd year of Ascendancy at 17:55 see stats
By Stabby Halaster the Halfling Rogue level 30
23rd Haze 122nd year of Ascendancy at 07:47 see stats
By Stabby Halaster the Halfling Rogue level 24
20th Haze 122nd year of Ascendancy at 08:01 see stats
By Stabby Halaster the Halfling Rogue level 35
24th Haze 122nd year of Ascendancy at 21:33 see stats
By Stabby Halaster the Halfling Rogue level 13
1st Mirth 122nd year of Ascendancy at 10:31 see stats
Log
There is an item here: Lisildabeth the ash wand of firewall [power 125] (6 cooldown)
Ran for 6 turns (stop reason: object seen).
You don't see how to get there...
There is an item here: Spellhunt Remnants (1 def, 2 armour)
Ran for 2 turns (stop reason: object seen).
Ran for 19 turns (stop reason: interesting terrain).
There is an item here: Planar Beacon
Ran for 5 turns (stop reason: object seen).
Ran for 13 turns (stop reason: interesting terrain).
There is an item here: Glorabrelaith (8 def, 2 armour, 73.5 block)
Ran for 6 turns (stop reason: object seen).
There is an item here: woollen robe 'Betinor' (0 def, 0 armour)
There is an item here: Vestments of the Conclave (0 def, 0 armour)
Ran for 2 turns (stop reason: object seen).
There is an item here: Filthbraze the dwarven-steel dagger (20-26 power, 7 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Cyremissra the Thunderborn (19-28.5 power, 2 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Hellsun (40.5-60.75 power, 2 apr)
Ran for 2 turns (stop reason: object seen).