










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 27 / 39% |
| Size | big |
| Lifes / Deaths | Killed by Silira the lesser vampire at level 19 on the 41st Dusk 122nd year of Ascendancy at 09:28 1 / 5Killed by Aeritira the sand-drake at level 20 on the 67th Dusk 122nd year of Ascendancy at 02:28 Killed by Silivena the snow giant thunderer at level 24 on the 8th Decay 122nd year of Ascendancy at 08:50 Killed by Ce'Nytha the snow giant chieftain at level 26 on the 1st Wintertide 123rd year of Ascendancy at 18:27 Killed by Cyritira the venom drake hatchling at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 15:56 |
Primary Stats
| Strength | 77 (base 58) |
| Dexterity | 72 (base 54) |
| Constitution | 45 (base 10) |
| Magic | 22 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 28 (base 11) |
Resources
| Life | 866/866 |
| Mana | 336/336 |
| Stamina | 243/243 |
| Healing Factor | 1.2511689881046 |
| Regeneration | 5.3174681994445 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 60 |
| Crit Chance | 24% |
| APR | 21 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 60 |
| Crit Chance | 18% |
| APR | 16 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +6% |
| Lightning | +17% |
| Physical | +27% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (38.594633868923%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 41 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 23%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 18%( 70%) |
| Mind | + 14%( 70%) |
| Lightning | + 15%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 32% |
| Confusion Resistance | 54% |
| Knockback Resistance | 38% |
| Stun Resistance | 77% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 404 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 258 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Thuggery | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases defense by 14. Mobile Defense |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Velumira the multi-hued crystal. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by 3-headed hydra. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You failed to protect the lone alchemist from death by bee swarm. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Fulyrefang (10 def, 3 armour) =stun=2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +4 Wil +2 Cun +9 Lck ----- def ----- Armour +3 Defense +10 (+2 eff.) Stealth +7 Blind- +10% Confus- +20% Stun/Frz- +20% ---------- misc Hate/m.crit +4.00 A pair of boots made of leather. |
| Light source | Beilach the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical Acc +10 (+2 eff.) ----- def ----- Armour +4 Resists +2% physical Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Bregydunarain (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +4 Cun +5 Con ----- def ----- Armour +1 Crit.dmg- 5.00% HP.reg +2.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.60 Vim/s.crit +2.00 Max.stam +13.00 Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Boribers the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- Phys.crit +5.0% Dmg.mod +6% physical Acc +5 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Xanylema the Glowwell0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +1 Wil +1 Cun +3 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid +3% light Spell.save +12 (+4 eff.) HP.reg +2.00 Stun/Frz- +23% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
| On fingers | gold ring 'Glimmerradiance'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Dex +10 Mag +5 Wil +6 Con dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +11 (+4 eff.) Dmg.mod +6% light ----- def ----- Max.HP +27.00 Disarm- +32% Pinning- +20% Knockbk- +38% Rings make your fingers look great! |
| Around neck | Nurin the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +11 Con ----- def ----- Defense +10 (+2 eff.) Resists +6% mind +9% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | Colaryem (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 160% Range: 1.6x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 125% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| Around waist | Goruroddaneg the Glacierclamor1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Resists +3% nature +15% cold +7% light +9% darkness Spell.save +3 (+1 eff.) Max.HP +60.00 Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In off hand | Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 21.45 to 64.35 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
| Cloak | Belusalin the Glimmerravager (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Con dps ---------- Res.pen +10% physical Apr +1 Melee Ret 4 light 2 temporal ----- def ----- Defense +22 (+5 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 33.53 to 41.91 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
movement infusion of the sneak (speed 541%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 676%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 480; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 480 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 448; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 448 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 80; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 59; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 138; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
warrior's copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warrior's steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
warrior's steel amulet of perfection (0.18 Technique / Bloodthirst,0.18 Technique / Combat training)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Masteries +0.18 Technique/Bloodthirst +0.18 Technique/Combat training Amulets make your neck look great! |
Erelirin0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +2 Mag +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 14 light Ranged+ 16 light Dmg.mod +10% light Res.pen +20% arcane ----- def ----- Silence- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.14 See.Invis +3 Rings make your fingers look great! |
Tulegorn the gold ring =7cun=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Res.pen +10% mind ----- def ----- Resists +3% mind Max.HP +45.00 HP.reg +5.00 Heal.mod +13% ---------- misc Light +3 Infravis +3 Rings make your fingers look great! |
ash magestaff 'Ivewen' (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Spell.crit +9% Crit.mult +5.00% Spell.pwr +11 (+4 eff.) S.pwr/crit +6 Dmg.mod +15% lightning +12% arcane Res.pen +15% arcane Melee Ret 6 arcane ---------- misc Vim/s.crit +4.00 Max.mana +40.00 Max.vim +17.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blazewinter (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 125% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Hit.r1 +9 fire On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +10 (+3 eff.) Dmg.mod +9% lightning +9% blight Acc +9 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +28% Massive two-handed battleaxes. |
Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Rimemarrow (150% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 150% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 light On Hit.r1 +20 cold On Crit.r2 +8 light On Hit: * 20% chance to reduce armor by 23% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +15% cold ----- def ----- Resists +15% acid Massive two-handed mauls. |
Bearain the Iceorder (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 blight +10 cold On Hit.r1 +12 fire On Hit: 20% Epidemic 3 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 14 While equipped: Stats +2 Dex +6 Mag ----- def ----- Resists +6% cold Disease- +18% ---------- misc Infravis +1 Massive two-handed swords. |
River's Fury (125% power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 126% Range: 1.4x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+2 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.67 cold damage and 8.47 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Xanoseba the steel longsword (127% power, 3 apr) =stats=3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +5 Dex +3 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +7.0% ----- def ----- Resists +3% nature +9% fire Spell.save +9 (+3 eff.) Sharp, long, and deadly. |
Demonhacker (111% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 darkness Against +8% Living While equipped: ----- def ----- Armour +2 Resists +24% lightning +9% darkness +3% blight +5% arcane +3% mind Blunt and deadly. |
Darkwilder the dwarven-steel mace (133% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical Acc +10 (+2 eff.) Apr +2 On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Resists +3% mind Phys.save +18 (+6 eff.) Cut- +20% Disarm- +19% ---------- misc Stam/turn +1.00 Blunt and deadly. |
Daimolen the steel waraxe (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 mind +7 nature On Hit: * 14% chance to reduce all saves and defense by 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun +3 Wil dps ---------- Phys.crit +7.0% Phasing +10% ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.12 One-handed war axes. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Dex, 15% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 67.17 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Voidblood the dwarven-steel dagger (109% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master/Psionic Power 109% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +24 darkness Against +7% Living While equipped: dps ---------- Res.pen +5% temporal +16% all Acc +12 (+3 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce damage dealt by 14% Sharp, short and deadly. |
Yvyta (117% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master/Psionic Power 117% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 mind On Hit: * 12% chance to reduce all saves and defense by 17 On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +14.0% Crit.mult +21.00% Phys.pwr +8 (+2 eff.) Res.pen +5% arcane Apr +7 Melee Ret 8 blight ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. |
mighty yew longbow of cold4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +17 cold While equipped: Stats +2 Str dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +21% cold Longbows are used to shoot arrows at your foes. |
hardened leather armour of delving (9 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +13% darkness +7% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Grinoradan (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +20% mind +15% blight ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +19% acid Die.at -80.00 life ---------- misc Max.stam +30.00 A suit of armour made of mail. |
Daimorion the Rimewind =3con=1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Wil +3 Con dps ---------- Mind.crit +2% Phys.pwr +10 (+3 eff.) Dmg.mod +6% cold Res.pen +25% lightning ----- def ----- Resists +12% cold Phys.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
linen cloak 'Duroruilen' (7 def, 0 armour) =stun=2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+1 eff.) Crit.dmg- 5.00% Phys.save +6 (+2 eff.) Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Elida' (1 def, 0 armour) =2cun=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +10.00% ----- def ----- Defense +1 (+0 eff.) Resists +1% physical Spell.save +6 (+2 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daimirin (0 def, 1 armour) =5cun=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +5 Cun dps ---------- Phys.crit +3.0% Res.pen +5% physical Melee Ret 2 physical ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc See.Invis +9 A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Earuromidas the Vilesorrow (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +7 Lck dps ---------- Mind.crit +3% Res.pen +5% mind On Hit (Melee): * 20% chance to slow global speed by 42% * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 Resists +6% mind Stealth +9 ---------- misc Psi/ret +0.04 A pair of boots made of leather. |
Galorin the Filthpeal (0 def, 6 armour) =crit+stun=2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +20% nature Apr +8 ----- def ----- Armour +6 Resists +9% nature Silence- +30% Confus- +33% Stun/Frz- +26% ---------- misc Infravis +2 A pair of boots made of leather. |
wanderer's pair of iron boots of tirelessness (0 def, 3 armour) =2con=3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+4 eff.) Mind.save +11 (+5 eff.) ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Guranor' (0 def, 8 armour) =crit=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +15% blight Acc +5 (+1 eff.) ----- def ----- Armour +8 Fatigue +3% Die.at -40.00 life ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand dwarven-steel gauntlets of strength (+2) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 5 physical Dmg.mod +6% physical ----- def ----- Armour +7 Fatigue +3% Unarmed combat: Power 126% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit.r1 +5 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Sunrain the cashmere wizard hat (2 def, 0 armour) =7cun=2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Str +2 Mag +7 Cun dps ---------- Dmg.mod +24% light ----- def ----- Defense +2 (+0 eff.) Mind.save +9 (+4 eff.) ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Hailedge' (3 def, 0 armour) =shiny=2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +3% cold +3% fire +20% mind +14% light Res.pen +5% fire +20% cold ----- def ----- Defense +3 (+0 eff.) Resists +6% lightning +6% temporal +27% light +15% fire +6% nature +7% acid +8% blight +9% cold +20% mind +5% darkness A pointy cloth hat, very wizardly... |
Xanasevea (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +11% physical Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Defense +1 (+0 eff.) Resists +11% physical Confus- +10% Teleport- +20% ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
Xidhena the iron helm (0 def, 5 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +3% mind +5% cold Crit.dmg- 15.00% Heal.mod +15% Confus- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvura the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +6 Con dps ---------- Phys.crit +3.0% Phys.pwr +8 (+2 eff.) Res.pen +10% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Velavea' (0 def, 3 armour) =stun=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Disarm- +20% Confus- +20% Stun/Frz- +10% Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
195 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven-steel pickaxe of quickening (dig speed 25 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing yew totem of healing [power 308] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ogre Naloren the Ogre Marauder level 22
37th Haze 122nd year of Ascendancy at 01:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ogre Naloren the Ogre Marauder level 22
77th Dusk 122nd year of Ascendancy at 21:31 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ogre Naloren the Ogre Marauder level 26
2nd Wintertide 123rd year of Ascendancy at 02:00 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ogre Naloren the Ogre Marauder level 10
4th Flare 122nd year of Ascendancy at 08:14 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ogre Naloren the Ogre Marauder level 20
65th Dusk 122nd year of Ascendancy at 20:41 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Ogre Naloren the Ogre Marauder level 19
57th Dusk 122nd year of Ascendancy at 01:58 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Ogre Naloren the Ogre Marauder level 25
9th Decay 122nd year of Ascendancy at 10:21 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ogre Naloren the Ogre Marauder level 25
8th Decay 122nd year of Ascendancy at 11:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ogre Naloren the Ogre Marauder level 8
9th Mirth 122nd year of Ascendancy at 13:39 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ogre Naloren the Ogre Marauder level 23
50th Haze 122nd year of Ascendancy at 20:06 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ogre Naloren the Ogre Marauder level 13
5th Dusk 122nd year of Ascendancy at 11:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ogre Naloren the Ogre Marauder level 21
76th Dusk 122nd year of Ascendancy at 05:50 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ogre Naloren the Ogre Marauder level 16
17th Dusk 122nd year of Ascendancy at 12:01 see stats
Log
--------------------------------
Ogre Naloren is confused and fails to use Attack.
Ogre Naloren has regained its confidence.
Shadow casts Shadow Lightning.
Shadow casts Blindside.
Shadow misses Ogre Naloren.
Shadow casts Fade.
Shadow fades!
Shadow casts Shadow Flames.
Ogre Naloren reacts to damage from Shadow, mitigating the blow!.
Shadow casts Shadow Lightning.
Ogre Naloren reacts to damage from Shadow, mitigating the blow!.
Bleeding from Ogre Naloren hits Shadow for 0 physical damage.
Bleeding from Ogre Naloren hits Shadow for 0 physical damage.
Shadow hits Ogre Naloren for 166 lightning damage.
Shadow hits Ogre Naloren for (50 reacted , -4 stam), 154 fire (154 total damage).
Shadow hits Ogre Naloren for (57 reacted , -4 stam), 174 lightning (174 total damage).
Burning from Aerudhekira the Guardian hits Ogre Naloren for 24 fire damage.
Ogre Naloren moves reluctantly!
Venom drake hatchling misses Ogre Naloren.
Cyritira the venom drake hatchling's creeping dark hits Ogre Naloren for 38 darkness damage.
Ogre Naloren reacts to damage from Something, mitigating the blow!.
Something strikes Ogre Naloren in the darkness (+48% damage).
Something hits Ogre Naloren for (61 reacted , -4 stam), 186 physical (186 total damage).
Ogre Naloren the level 27 ogre marauder was squished to death by Cyritira the venom drake hatchling on level 1 of Ruined Dungeon.
--------------------------------
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Ogre Naloren!























































































































