











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Wanderer |
| Level / Exp | 6 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:21 / 1 |
Primary Stats
| Strength | 20 (base 17) |
| Dexterity | 15 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 23 (base 25) |
| Willpower | 13 (base 12) |
| Cunning | 12 (base 12) |
Resources
| Hate | 100/100 |
| Vim | 120/120 |
| Life | -200/190 |
| Positive | 45/65 |
| Stamina | 122/122 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 2.3137566775459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 28 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 10 |
| Physical Save | 11 |
| Spell Save | 12 |
| Mental Save | 8 |
Defense: Resistances
| Temporal | + 3%( 70%) |
| Blight | + 9%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Shadows | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | [vs. scholar's pair of iron boots of speed (0 def, 3 armour) (On feet)]scholar's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) (-) Mov.spd +25% (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. pouch of iron shots of vileness (12/12, 15-18 power, 1 apr) (Quiver)]pouch of iron shots of vileness (12/12, 15-18 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 12 (-) Ranged+ +5(-) blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 14 Shots are used with slings to pummel your foes to death. |
| On hands | [vs. blighted iron gauntlets (0 def, 1 armour) (On hands)]blighted iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 5(-) blight Dmg.mod +4%(-) blight ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Runasin the iron helm (0 def, 3 armour) (On head)]Runasin the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Apr +2 (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) cold +5%(-) fire +3%(-) temporal Cut- +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. miner's iron pickaxe (dig speed 30 turns) (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1(-) Str ---------- misc Infravis +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. mule's copper ring (On fingers, 1 of 2)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% (-) ---------- misc Max.enc +20 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's copper ring (On fingers, 1 of 2)]Xykira 0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +5 (+5 eff.) Fatigue +0% (+4%) Resists +3% blight HP.reg +2.00 Stun/Frz- +30% ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
| In main hand | [vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]iron greatsword of daylight (18-29 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane Power 18.0 - 28.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +9(-) light Against +9% (-)Undead Massive two-handed swords. |
| Cloak | [vs. linen cloak (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]elm vilestaff (10-12 power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-8.0 - -16.8) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-9) light Against +0% (-9% )Undead While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]iron greatsword (18-28 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 17.5 - 28.0(-0.5 - -0.8) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-9) light Against +0% (-9% )Undead Massive two-handed swords. |
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) 12.0 T3 greatsword 2H weapon Reqs Wil 18 Cun 18 Str 18 [Unique] Psionic Power 49.0 - 78.4(+31.0 - +49.6) Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 (+8) Crit +9.0% (+6.5%) Atk.spd 100% (-) Melee+ +49(+40) light +49 darkness Against +0% (-9% )Undead On Hit: + 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]iron longsword (12-17 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 12.0 - 16.8(-6.0 - -12.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +0(-9) light Against +0% (-9% )Undead Sharp, long, and deadly. |
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]Gloomtrail the iron waraxe (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Arcane Power 11.5 - 16.1(-6.5 - -12.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (+1) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-9) light Against +0% (-9% )Undead On Hit: + 25% chance for lightning to strike from the target to a second target dealing 36 damage While equipped: Stats +4 Dex ---------- misc Infravis +1 One-handed war axes. |
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]Stormstreak (12-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 12.5 - 17.5(-5.5 - -11.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (+1) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +0(-9) light Against +0% (-9% )Undead On Hit.r1 +4 lightning On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +5.0% One-handed war axes. |
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.0 - 13.0(-8.0 - -15.8) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (+4) Crit +4.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-9) light Against +0% (-9% )Undead Sharp, short and deadly. |
[vs. iron greatsword of daylight (18-29 power, 1 apr) (In main hand)]horrifying living mindstar of clarity (16-18 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 16.0 - 17.6(-2.0 - -11.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+39) Crit +5.0% (+2.5%) Atk.spd 100% (-) Melee+ +0(-9) light Against +0% (-9% )Undead While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+8 eff.) Melee+ 4 mind 5 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Mind.save +2 (+2 eff.) ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. pouch of iron shots of vileness (12/12, 15-18 power, 1 apr) (Quiver)]quiver of elm arrows (10/10, 14-20 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 14.0 - 19.6(-1.0 - +1.6) Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (+4) Crit +1.0% (-3.0%) Capacity 10 (-2) Ranged+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 14 Arrows are used with bows to pierce your foes to death. |
[vs. pouch of iron shots of vileness (12/12, 15-18 power, 1 apr) (Quiver)]quiver of elm arrows 'Frigidwire' (14/14, 15-21 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Rare] Nature Power 15.0 - 21.0(+0.0 - +3.0) Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 (+4) Crit +1.0% (-3.0%) Capacity 14 (2) Ranged+ +0(-5) blight +12 fire +4 cold On Hit.r1 +8 acid On Crit.r2 +8 fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 14 * 20% chance to reduce armor by 23% Arrows are used with bows to pierce your foes to death. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 (-) Defense +5 (+5 eff.) (+2 (+2 eff.)) Fatigue +2% (-4%) Resists -25% fire Decaying mummy wrappings. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 (-) Defense +5 (+5 eff.) (+2 (+2 eff.)) Fatigue +2% (-4%) Resists -25% fire Decaying mummy wrappings. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +0 (-2) Defense +16 (+13 eff.) (+13 (+10 eff.)) Fatigue +2% (-4%) Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 25.37 to 76.11 lightning damage (50.74 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Ivyth1.0 T1 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 8 ----- def ----- Defense +5 (+5 eff.) Resists +6% cold +6% fire +1% physical Die.at -20.00 life A belt that goes around your waist. |
[vs. scholar's pair of iron boots of speed (0 def, 3 armour) (On feet)]stealthy pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: Stats +5 Lck +3 Dex dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-2 eff.)) Mov.spd +25% (-) ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Stealth +5 A pair of boots made of leather. |
[vs. scholar's pair of iron boots of speed (0 def, 3 armour) (On feet)]grounding pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-2 eff.)) Mov.spd +0% (-25%) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. blighted iron gauntlets (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-5) blight Dmg.mod +0%(-4%) blight ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-6%) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. blighted iron gauntlets (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Melee+ 0(-5) blight Dmg.mod +0%(-4%) blight ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-6%) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Runasin the iron helm (0 def, 3 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: dps ---------- Apr +0 (-2) ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +0%(-6%) cold +0%(-5%) fire +0%(-3%) temporal Cut- +0% (-10%) A pointy cloth hat, very wizardly... |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. miner's iron pickaxe (dig speed 30 turns) (Tool)]iron pickaxe (dig speed 40 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1(-) Str ---------- misc Infravis +0 (-1) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. miner's iron pickaxe (dig speed 30 turns) (Tool)]woodsman's iron pickaxe (dig speed 40 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature ---------- misc Infravis +0 (-1) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bodanion the Thalore Wanderer level 2
76th Pyre 122nd year of Ascendancy at 02:15 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 11 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).
Ghoulish rat speeds up.
Something hits Bodanion for 41 lightning damage.
Something hits Orc soldier for 41 lightning damage.
Something hits Orc soldier for 129 arcane damage.
Something hits Bodanion for 129 arcane damage.
Bodanion uses Infusion: Healing.
Bodanion receives 51 healing from Infusion: Healing.
Bodanion uses Infusion: Wild.
Bodanion lessens the pain.
Bodanion uses Infusion: Regeneration.
Bodanion starts regenerating health quickly.
Ghoulish rat hits Bodanion for 23 physical damage.
Icy orc wyrmic uses Infusion: Wild.
Icy orc wyrmic lessens the pain.
Something hits Bodanion for 201 lightning damage.
Something hits Orc soldier for 91 mind damage.
Something hits Bodanion for 78 mind damage.
Bodanion the level 6 thalore wanderer was zapped to death by an elven tempest on level 4 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 4): Near Sighted' is done! (Press 'j' to see the quest log)
Bodanion has received: +1 Class Point.
Quest 'Infinite Dungeon Challenge (Level 4): Near Sighted' completed! (Press 'j' to see the quest log)






































































