Scuba Steve the level 11 Ogre Possessor by Zare

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceOgre
ClassPossessor
Level / Exp11 / 59%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity15 (base 12)
Constitution10 (base 10)
Magic14 (base 10)
Willpower36 (base 36)
Cunning19 (base 12)

Resources

Life297/297
Psi172/172
Healing Factor1.0000003099961
Regeneration2.4500007594904

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage42
Accuracy33
Crit Chance15%
APR11
Speed1.00

Offense: Offhand

Damage16
Accuracy42
Crit Chance10%
APR22
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower35
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight+8%
Physical+3%
Nature+10%

Offense: Damage Penetration

Physical+15%
Lightning+20%

Defense: Base

Armour (hardiness)16 (30%)
Defense7
Ranged Defense7
Fatigue7
Physical Save25
Spell Save21
Mental Save23

Defense: Resistances

Acid+ 18%( 70%)
Nature+ 10%( 70%)
Fire+ 8%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%
Poison Resistance50%
Knockback Resistance10%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Psionic / Possession1.30
4/5
2/5
1/5
0/5
Psionic / Psionic menace1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
2/5
2/5
1/5
0/5
Psionic / Body snatcher1.30
2/5
1/5
1/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
1/5
0/5
Psionic / Ravenous mind1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
2/5
0/5
Psionic / Mentalism1.30
1/5
2/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Scuba Steve the Ogre Possessor level 10
52nd Dusk 122nd year of Ascendancy at 17:32
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Scuba Steve the Ogre Possessor level 7
2nd Summertide 122nd year of Ascendancy at 07:06
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Scuba Steve the Ogre Possessor level 11
67th Dusk 122nd year of Ascendancy at 04:51
see stats

Log

Scuba Steve converts some damage to Psi!
Deep Wound from Arima the mean looking elven guard hits
Scuba Steve for (2 absorbed), 0 to psi, 0 physical (0 total damage).

Psionic Disruption from Scuba Steve hits Arima the mean looking elven guard for
28 mind damage.
Poison from Scuba Steve hits Arima the mean looking elven guard for
6 nature damage.
Scuba Steve steals life from Arima the mean looking elven guard!
Scuba Steve hits Arima the mean looking elven guard for 13 blight, 42 physical, 5 physical, 1 nature, 10 nature (72 total damage).
Scuba Steve killed Arima the mean looking elven guard!
Deep Wound from Arima the mean looking elven guard hits
Scuba Steve for (5 absorbed), 0 physical (0 total damage).

Scuba Steve triggers a trap (Arima the mean looking elven guard's disarming trap)!

Scuba Steve is disarmed!

Lore found:
Spellhunter's Guide part 2: How to Battle a Magic-User
You can read all your collected lore in the game menu, by pressing Escape.

Scuba Steve picks up (g.):
Unrendur the Duskclamor.
Arima the mean looking elven guard's disarming trap hits
Scuba Steve for (57 absorbed), 0 acid (0 total damage).
Deep Wound from Arima the mean looking elven guard hits
Scuba Steve for (5 absorbed), 0 physical (0 total damage).

Resting starts...

The shield around Scuba Steve crumbles.

Deep Wound from Arima the mean looking elven guard hits
Scuba Steve for (5 absorbed), 0 physical (0 total damage).
Scuba Steve's deep wound closes.

Scuba Steve rearms.

Talent Rune: Shielding is ready to use.
Talent Shockstar is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).