











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Possessor |
| Level / Exp | 11 / 59% |
| Size | big |
| Lifes / Deaths | Killed by Glorithra the large white snake at level 11 on the 56th Dusk 122nd year of Ascendancy at 21:42 3 / 1 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 15 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 36 (base 36) |
| Cunning | 19 (base 12) |
Resources
| Life | 297/297 |
| Psi | 172/172 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 2.4500007594904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 33 |
| Crit Chance | 15% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 42 |
| Crit Chance | 10% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
| Physical | +3% |
| Nature | +10% |
Offense: Damage Penetration
| Physical | +15% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 7 |
| Physical Save | 25 |
| Spell Save | 21 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Nature | + 10%( 70%) |
| Fire | + 8%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 50% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 502 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 744% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. insulating pair of rough leather boots of speed (0 def, 1 armour) (On feet)]insulating pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +1 (-) Resists +5%(-) fire +6%(-) cold A pair of boots made of leather. |
| Light source | [vs. Torchpiercer (Light source)]Torchpiercer 2.0 T1 lite [Rare] Nature While equipped: Stats +1(-) Str +1(-) Dex dps ---------- Res.pen +15%(-) physical Apr +2 (-) ----- def ----- Resists +3%(-) fire Phys.save +6 (+3 eff.) (-) Max.HP +44.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Emeralle (0 def, 5 armour) (On head)]Emeralle (0 def, 5 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Cun +2(-) Dex dps ---------- Apr +5 (-) ----- def ----- Armour +5 (-) Fatigue +1% (-) Resists +3%(-) cold Crit.chn- 15.00% (-) Max.HP +40.00 (-) A cap made of leather. |
| Tool | [vs. Mayerin the iron pickaxe (dig speed 30 turns) (Tool)]Mayerin the iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str ----- def ----- Phys.save +12 (+6 eff.) (-) Die.at -20.00 life (-) Knockbk- +10% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Infravis +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring of arcana (+0.10/turn) (On fingers, 1 of 2)]copper ring of arcana (+0.10/turn) 0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% (-) ---------- misc Mana/turn +0.10 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of arcana (+0.10/turn) (On fingers, 1 of 2)]psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Silence- +0% (-20%) ---------- misc Mana/turn +0.00 (-0.10) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Lightningpanic (Around waist)]Lightningpanic 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1(-) Str +2(-) Mag dps ---------- Res.pen +20%(-) lightning ----- def ----- Armour +2 (-) Resists +3%(-) acid Mind.save +3 (+2 eff.) (-) Max.HP +30.00 (-) A belt that goes around your waist. |
| In main hand | [vs. Skullcleaver (120% power, 4 apr) (In main hand)]Skullcleaver (120% power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +12.0% (-) Atk.spd 100% (-) HP.leech +10% (-) Dmg.conv 25%(-) blight While equipped: dps ---------- Dmg.mod +8%(-) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| On hands | [vs. sand rough leather gloves (0 def, 6 armour) (On hands)]sand rough leather gloves (0 def, 6 armour) 1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5(-) physical Dmg.mod +3%(-) physical ----- def ----- Armour +6 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | [vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 3)]Serpent's Glare (91% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 92% (-29%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+11) Crit +7.0% (-5.0%) Atk.spd 100% (-) HP.leech +0% (-10%) Dmg.conv 0%(-25%) blight 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature +0%(-8%) blight ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 153.87 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Cloak | [vs. resilient linen cloak of Eldoral (1 def, 0 armour) (Cloak)]resilient linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2(-) Cun +1(-) Dex ----- def ----- Defense +1 (+1 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rejuvenating rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]rejuvenating rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Resists +15%(-) acid HP.reg +2.20 (-) ---------- misc Stam/turn +0.60 (-) A suit of armour made of leather. |
Inventory
blink rune of the warrior (range 4; phase 17; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper ring of arcana (+0.10/turn) (On fingers, 1 of 2)]Breezebolt the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Acc +5 (+2 eff.) Apr +1 ----- def ----- Armour +6 Mind.save +6 (+3 eff.) Silence- +0% (-20%) Confus- +20% ---------- misc Mana/turn +0.00 (-0.10) Max.stam +10.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand)]Bill's Tree Trunk (136% power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 137% (+16%) Range: 1.7x (+0.3x) Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+3) Crit +1.5% (-10.5%) Atk.spd 100% (-) HP.leech +0% (-10%) Dmg.conv 0%(-25%) blight While equipped: dps ---------- Dmg.mod +0%(-8%) blight Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 3)]Porylaith (75% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 75% (-46%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+8) Crit +2.5% (-9.5%) Atk.spd 100% (-) HP.leech +0% (-10%) Dmg.conv 0%(-25%) blight On Hit: * 10% chance to reduce armor by 18% While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-8%) blight ----- def ----- Resists +3% lightning +6% temporal ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Lightningpanic (Around waist)]Blindcrypt 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +0(-1) Str +0(-2) Mag +2 Con dps ---------- Phys.pwr +10 (+4 eff.) Mind.pwr +2 (+1 eff.) Res.pen +0%(-20%) lightning Apr +1 ----- def ----- Armour +0 (-2) Resists +0%(-3%) acid +4% physical +3% light Phys.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Max.HP +0.00 (-30.00) A belt that goes around your waist. |
[vs. Lightningpanic (Around waist)]Stormquencher 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-1) Str +1 Dex +0(-2) Mag dps ---------- Dmg.mod +3% lightning Res.pen +0%(-20%) lightning +15% cold ----- def ----- Armour +0 (-2) Defense +8 (+8 eff.) Resists +0%(-3%) acid Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Stealth +6 Max.HP +0.00 (-30.00) ---------- misc Light +2 A belt that goes around your waist. |
[vs. Lightningpanic (Around waist)]Unrendur the Duskclamor 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-1) Str +0(-2) Mag dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +0%(-20%) lightning Phasing +10% ----- def ----- Armour +0 (-2) Resists +0%(-3%) acid +3% temporal Crit.chn- 15.00% Phys.save +12 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Die.at -20.00 life Max.HP +0.00 (-30.00) ---------- misc Size +1 A belt that goes around your waist. |
[vs. Lightningpanic (Around waist)]rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane While equipped: Stats +0(-1) Str +0(-2) Mag dps ---------- Res.pen +0%(-20%) lightning ----- def ----- Armour +0 (-2) Fatigue -4% Resists +0%(-3%) acid Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Max.HP +0.00 (-30.00) ---------- misc Max.enc +22 A belt that goes around your waist. |
[vs. resilient linen cloak of Eldoral (1 def, 0 armour) (Cloak)]linen cloak 'Gloomslicer' (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-1) Dex +1 Wil +2(-) Cun dps ---------- Res.pen +5% darkness ----- def ----- Defense +7 (+7 eff.) (+6 (+6 eff.)) Phys.save +6 (+3 eff.) Max.HP +0.00 (-30.00) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. insulating pair of rough leather boots of speed (0 def, 1 armour) (On feet)]pair of rough leather boots 'Duremas' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Mov.spd +0% (-25%) Melee Ret 2 mind ----- def ----- Armour +1 (-) Fatigue -5% Resists +0%(-5%) fire +0%(-6%) cold +5% arcane +6% nature Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Psi/ret +0.12 Max.psi +10.00 A pair of boots made of leather. |
[vs. insulating pair of rough leather boots of speed (0 def, 1 armour) (On feet)]Belyramina (5 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Mov.spd +0% (-25%) ----- def ----- Armour +3 (+2) Defense +5 (+5 eff.) Fatigue -3% Resists +0%(-5%) fire +0%(-6%) cold Crit.chn- 15.00% Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. insulating pair of rough leather boots of speed (0 def, 1 armour) (On feet)]Nimbusseam the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mov.spd +0% (-25%) Dmg.mod +15% lightning Res.pen +15% mind +5% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 (+2) Fatigue -3% Resists +0%(-5%) fire +0%(-6%) cold Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. insulating pair of rough leather boots of speed (0 def, 1 armour) (On feet)]pair of iron boots 'Yvelrassra' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun +4 Mag dps ---------- Mov.spd +0% (-25%) Melee Ret 2 mind ----- def ----- Armour +3 (+2) Fatigue +2% Resists +6% lightning +6% temporal +0%(-5%) fire +0%(-6%) cold Crit.chn- 10.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. sand rough leather gloves (0 def, 6 armour) (On hands)]blighted iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 blight 0(-5) physical Dmg.mod +3% blight +0%(-3%) physical ----- def ----- Armour +1 (-5) Fatigue +1% Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Emeralle (0 def, 5 armour) (On head)]Boltstrider (1 def, 6 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-2) Dex +0(-3) Cun +1 Con dps ---------- Dmg.mod +3% lightning Apr +0 (-5) ----- def ----- Armour +6 (+1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +6% blight +0%(-3%) cold Crit.chn- 0.00% (-15.00%) Die.at -60.00 life Max.HP +0.00 (-40.00) ---------- misc Equi/ret +0.70 Psi/ret +0.80 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
[vs. Emeralle (0 def, 5 armour) (On head)]rough leather cap of strength (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str +0(-2) Dex +0(-3) Cun dps ---------- Apr +0 (-5) ----- def ----- Armour +1 (-4) Fatigue +1% (-) Resists +0%(-3%) cold Crit.chn- 0.00% (-15.00%) Max.HP +0.00 (-40.00) A cap made of leather. |
[vs. Emeralle (0 def, 5 armour) (On head)]stabilizing iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-2) Dex +0(-3) Cun +3 Con dps ---------- Apr +0 (-5) ----- def ----- Armour +3 (-2) Fatigue +5% (+4%) Resists +0%(-3%) cold Crit.chn- 0.00% (-15.00%) Phys.save +11 (+6 eff.) Max.HP +0.00 (-40.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Torchpiercer (Light source)]brass lantern 'Archack' 2.0 T1 lite [Rare] Nature While equipped: Stats +0(-1) Str +0(-1) Dex dps ---------- Res.pen +5% lightning +0%(-15%) physical Apr +0 (-2) ----- def ----- Resists +9% lightning +3%(-) fire +3% light Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +40.00 (-4.00) ---------- misc Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Torchpiercer (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: Stats +0(-1) Str +0(-1) Dex dps ---------- Res.pen +0%(-15%) physical Apr +0 (-2) ----- def ----- Resists +0%(-3%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +40.00 (-4.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Scuba Steve the Ogre Possessor level 10
52nd Dusk 122nd year of Ascendancy at 17:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Scuba Steve the Ogre Possessor level 7
2nd Summertide 122nd year of Ascendancy at 07:06 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Scuba Steve the Ogre Possessor level 11
67th Dusk 122nd year of Ascendancy at 04:51 see stats
Log
Scuba Steve converts some damage to Psi!
Deep Wound from Arima the mean looking elven guard hits Scuba Steve for (2 absorbed), 0 to psi, 0 physical (0 total damage).
Psionic Disruption from Scuba Steve hits Arima the mean looking elven guard for 28 mind damage.
Poison from Scuba Steve hits Arima the mean looking elven guard for 6 nature damage.
Scuba Steve steals life from Arima the mean looking elven guard!
Scuba Steve hits Arima the mean looking elven guard for 13 blight, 42 physical, 5 physical, 1 nature, 10 nature (72 total damage).
Scuba Steve killed Arima the mean looking elven guard!
Deep Wound from Arima the mean looking elven guard hits Scuba Steve for (5 absorbed), 0 physical (0 total damage).
Scuba Steve triggers a trap (Arima the mean looking elven guard's disarming trap)!
Scuba Steve is disarmed!
Lore found: Spellhunter's Guide part 2: How to Battle a Magic-User
You can read all your collected lore in the game menu, by pressing Escape.
Scuba Steve picks up (g.): Unrendur the Duskclamor.
Arima the mean looking elven guard's disarming trap hits Scuba Steve for (57 absorbed), 0 acid (0 total damage).
Deep Wound from Arima the mean looking elven guard hits Scuba Steve for (5 absorbed), 0 physical (0 total damage).
Resting starts...
The shield around Scuba Steve crumbles.
Deep Wound from Arima the mean looking elven guard hits Scuba Steve for (5 absorbed), 0 physical (0 total damage).
Scuba Steve's deep wound closes.
Scuba Steve rearms.
Talent Rune: Shielding is ready to use.
Talent Shockstar is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
















































