Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Miscellaneous QOL Pack 1.6.0 Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 30 / 4% |
Size | medium |
Lifes / Deaths | Killed by radiant horror at level 30 on the 7th Dearth 124th year of Ascendancy at 14:33 / 1 |
Primary Stats
Strength | 75 (base 60) |
Dexterity | 17 (base 10) |
Constitution | 29 (base 11) |
Magic | 9 (base 10) |
Willpower | 18 (base 10) |
Cunning | 79 (base 58) |
Resources
Life | -559/1184 |
Psi | 110/128 |
Steam | 73/80 |
Healing Factor | 1.143216080402 |
Regeneration | 6.0018844221105 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 129 |
Accuracy | 44 |
Crit Chance | 26% |
APR | 51 |
Speed | 1.00 |
Offense: Offhand
Damage | 61 |
Accuracy | 44 |
Crit Chance | 25% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +4% |
Cold | +4% |
All | -11% |
Offense: Damage Penetration
Darkness | +13% |
Lightning | +18% |
Nature | +33% |
Physical | +30% |
Fire | +33% |
All | +8% |
Defense: Base
Armour (hardiness) | 63.483785018144 (100%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 43 |
Physical Save | 30 |
Spell Save | 21 |
Mental Save | 40 |
Defense: Resistances
Blight | -2%( 70%) |
Arcane | 0%( 70%) |
Cold | + 28%( 70%) |
All | -5%( 70%) |
Lightning | + 17%( 70%) |
Temporal | + 11%( 70%) |
Physical | + 19%( 70%) |
Mind | + 1%( 70%) |
Darkness | + 1%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 90% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Poison Resistance | 20% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.1 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 56%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Battlefield management | 1.60 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.60 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Automated butchery | 1.60 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Battle machinery | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.50 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Steamtech / Blacksmith | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Tempest of Metal |
talent | Chant of Fortitude |
talent | Overheat Saws |
talent | Grinding Shield |
talent | Mow Down |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is cursed, reducing all damage done by 16%. Curse of Impotence |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | The target is struggling against immense gravity, all damage it does is reduced by 30%. Weight of the Sun |
beneficial effect | Increases steamsaw damage multiplier by 23%. Continuous Butchery |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour) 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Talents +2 Rocket Boots Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 6/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | Duremaneg the Hellsjeer Duremaneg the Hellsjeer1.0 T3 lite [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.pwr +30 (+8 eff.) Res.pen +25% fire Apr +3 Melee Ret 4 physical ----- def ----- Max.HP +52.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather hat 'Sulfursweep' (0 def, 3 armour) hardened leather hat 'Sulfursweep' (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Cun dps ---------- Res.pen +25% nature Acc +0 (+0 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +6% temporal Mind.save +9 (+3 eff.) Die.at -80.00 life HP.reg +4.00 Blind- +10% ---------- misc Light +0 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 218.2 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
On hands | Assassin's Surprise (0 def, 4 armour) Assassin's Surprise (0 def, 4 armour) 1.5 T2 hands armor [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% ---------- misc Talents +2 Itching Powder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire a poisonous bolt out to range 6 that deals 12 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 36 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 14/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Tool | Blizzardgasher [power 216] (17/20 cooldown) Blizzardgasher [power 216] (17/20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% cold +6% mind +9% temporal Max.HP +60.00 Stun/Frz- +20% Create a shield absorbing up to 216 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 27% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | painweaver's steel ring painweaver's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +9 (+5 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +5% all Rings can have magical properties. |
On fingers | Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 6.91 cold and 5.91 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around neck | wanderer's gold amulet wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
In main hand | Fognull the voratun steamsaw (52-78 power, 25 apr) Fognull the voratun steamsaw (52-78 power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 52.0 - 78.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +102 On Hit.r1 +17 fire On Hit: * chills your foe dealing 18 damage and slowing them by one tenth of a turn Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +10% lightning +12% physical +5% darkness Acc +14 (+5 eff.) Apr +8 ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +6% darkness ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | windwalling stralite steamsaw of physical resistance (+20%) (33.5-50.25 power, 19 apr) windwalling stralite steamsaw of physical resistance (+20%) (33.5-50.25 power, 19 apr) 3.0 T4 steamsaw 1H weapon [Ego+] Master/Psionic/Steamtech Power 33.5 - 50.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +19 Crit +4.0% Atk.spd 100% Block +69 On Hit: * applies a stacking poison dealing 30 damage per turn Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +20% physical Shield.near.proj +46 Proj.slow +18% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Malelar (2 def, 4 armour) Malelar (2 def, 4 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +3 Con dps ---------- Res.pen +10% physical On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +18% lightning +3% physical Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Harimas the steel plate armour (0 def, 12 armour) Harimas the steel plate armour (0 def, 12 armour) 17.0 T2 massive armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +12 Hardiness +20% Fatigue +25% Resists +3% lightning +9% nature +3% blight Spell.save +3 (+1 eff.) Max.HP +47.00 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 5; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 5; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
blink rune (range 5; phase 13; cd 15) blink rune (range 5; phase 13; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 74; dur 4; cd 17) acid wave rune of the psychic (damage 74; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 74.02 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sunstone Sunstone0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+3 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Aerirenne the Sewerwild Aerirenne the Sewerwild0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +5 Str dps ---------- Res.pen +10% nature +10% cold On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Crit.dmg- 10.00% Phys.save +12 (+6 eff.) Spell.save +11 (+5 eff.) Mind.save +8 (+3 eff.) ---------- misc Light +2 Rings can have magical properties. |
earthen yew starstaff of channeling (20-24 power, 4 apr, temporal element) earthen yew starstaff of channeling (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +19 (+10 eff.) Dmg.mod +20% temporal ----- def ----- Armour +4 Hardiness +4% Phys.save +2 (+1 eff.) ---------- misc Mana/turn +0.19 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal yew starstaff of might (20-24 power, 4 apr, physical element) infernal yew starstaff of might (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +17.00% Spell.pwr +14 (+8 eff.) Melee+ 19 fire Dmg.mod +20% physical ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of warding (20-24 power, 4 apr, fire element) yew magestaff of warding (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% fire ----- def ----- Armour +6 Defense +6 (+3 eff.) ---------- misc Wards +2 fire Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of protection (20-24 power, 4 apr, physical element) yew starstaff of protection (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% physical ----- def ----- Resists +10% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's dwarven-steel battleaxe (30-45 power, 2 apr) plaguebringer's dwarven-steel battleaxe (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 11 While equipped: ----- def ----- Disease- +25% Massive two-handed battleaxes. |
thought-forged dwarven-steel battleaxe (31-46.5 power, 2 apr) thought-forged dwarven-steel battleaxe (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Psionic Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 mind On Hit: * 19% chance to reduce all saves and defense by 26 While equipped: Stats +5 Cun +6 Wil Massive two-handed battleaxes. |
dwarven-steel greatsword of disruption (35-56 power, 2 apr) dwarven-steel greatsword of disruption (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Disrupt Power 35.0 - 56.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Massive two-handed swords. |
truestriking dwarven-steel dagger (21.5-27.95 power, 7 apr) truestriking dwarven-steel dagger (21.5-27.95 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 21.5 - 27.9 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +7 (+3 eff.) Apr +5 Sharp, short and deadly. |
absorbing thorny mindstar of balance (8-8.8 power, 24 apr, nature damage) absorbing thorny mindstar of balance (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +13% lightning +8% fire +11% cold Phys.save +4 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.00 Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of resolve (8.5-9.35 power, 24 apr, nature damage) nature's thorny mindstar of resolve (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +2% nature ----- def ----- Resists +4% blight Spell.save +2 (+1 eff.) Disease- +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (9-9.9 power, 24 apr, nature damage) thorny mindstar of flames (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +4% Melee+ 7 fire Dmg.mod +5% fire Res.pen +8% fire ----- def ----- Resists +6% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady hardened leather sling steady hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Phys.crit +4.0% Acc +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
acidic pouch of dwarven-steel shots of accuracy (17/17, 32-38.4 power, 3 apr) acidic pouch of dwarven-steel shots of accuracy (17/17, 32-38.4 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane/Master Power 32.0 - 38.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +11 Apr +3 Crit +5.0% Capacity 17 On Crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Shots are used with slings to pummel your foes to death. |
Cloudvile the dwarven-steel shield (0 def, 6 armour, 83.5 block) Cloudvile the dwarven-steel shield (0 def, 6 armour, 83.5 block)7.0 T3 shield armor [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 23 lightning Dmg.mod +18% nature Melee Ret 12 lightning ----- def ----- Armour +6 Fatigue +8% Resists +12% lightning +6% nature ---------- misc Talents +1 Block Handheld deflection devices. |
Sootwinter the dwarven-steel shield (0 def, 6 armour, 80.5 block) Sootwinter the dwarven-steel shield (0 def, 6 armour, 80.5 block)7.0 T3 shield armor [Rare] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% darkness +12% fire Melee Ret 6 light ----- def ----- Armour +6 Fatigue +8% Resists +14% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of cold resistance (+17%) (0 def, 6 armour, 83.5 block) dwarven-steel shield of cold resistance (+17%) (0 def, 6 armour, 83.5 block)7.0 T3 shield armor [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
rejuvenating cured leather armour (6 def, 4 armour) rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.40 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
prismatic reinforced leather armour of Toknor (12 def, 7 armour) prismatic reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +13% light +13% darkness A suit of armour made of leather. |
enlightening steel mail armour of lightning resistance (2 def, 6 armour) enlightening steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning Mind.save +11 (+4 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of resilience (3 def, 17 armour) impenetrable dwarven-steel mail armour of resilience (3 def, 17 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +17 Defense +3 (+1 eff.) Fatigue +12% Max.HP +20.00 A suit of armour made of mail. |
Earidig the Flameire (0 def, 3 armour) Earidig the Flameire (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% mind Res.pen +20% physical Acc +25 (+9 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +3 Resists +8% cold +22% fire Die.at -80.00 life A pair of boots made of leather. |
scholar's pair of dwarven-steel boots of speed (0 def, 4 armour) scholar's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +6 (+4 eff.) Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T3 hands armor [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Xerelratta' (2 def, 8 armour) cashmere wizard hat 'Xerelratta' (2 def, 8 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Str +5 Mag +5 Wil dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +5 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +8 Defense +2 (+1 eff.) ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
grounding cashmere wizard hat (2 def, 0 armour) grounding cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +7% lightning +7% temporal A pointy cloth hat, very wizardly... |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +0 Cun +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-4 eff.) ----- def ----- Defense -10 (-7 eff.) Resists +10% cold +10% darkness +10% arcane Mind.save +0 (+0 eff.) Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil +0 Cun dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Mind.save +0 (+0 eff.) Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
26 quartz 26 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Splendourtyphoon' alchemist's lamp 'Splendourtyphoon'1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str dps ---------- Mind.crit +7% Crit.mult +15.00% Mind.pwr +8 (+3 eff.) Dmg.mod +3% temporal Acc +5 (+2 eff.) Melee Ret 6 light ----- def ----- Mind.save +7 (+2 eff.) Die.at -80.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made head lamp well-made head lamp0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +9 (+3 eff.) ---------- misc Light +5 Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 134] simple healing salve [power 134]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 134 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent fiery salve [power 13] potent fiery salve [power 13]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 magical effects and grants a fiery aura (13% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent water salve [power 13] potent water salve [power 13]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 mental effects and grants a water aura (13% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful fiery salve [power 16] powerful fiery salve [power 16]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 magical effects and grants a fiery aura (16% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 16] powerful frost salve [power 16]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 218] powerful healing salve [power 218]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 218 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 189] powerful pain suppressor salve [power 189]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -189 life and reduces all damage by 18% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
powerful water salve [power 16] powerful water salve [power 16]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (16% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
dwarven-steel pickaxe of endurance (dig speed 32 turns) dwarven-steel pickaxe of endurance (dig speed 32 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Flex the Orc Sawbutcher level 10
19th Retaking 124th year of Ascendancy at 14:12 see stats
By Flex the Orc Sawbutcher level 13
25th Retaking 124th year of Ascendancy at 21:01 see stats
By Flex the Orc Sawbutcher level 10
19th Retaking 124th year of Ascendancy at 02:49 see stats
By Flex the Orc Sawbutcher level 20
13rd Revenge 124th year of Ascendancy at 06:17 see stats
By Flex the Orc Sawbutcher level 30
7th Dearth 124th year of Ascendancy at 13:07 see stats
By Flex the Orc Sawbutcher level 23
14th Revenge 124th year of Ascendancy at 13:23 see stats
By Flex the Orc Sawbutcher level 16
35th Retaking 124th year of Ascendancy at 04:57 see stats
Log
Wasting from Dredge captain hits Flex for 0 temporal damage.
Something hits Flex for (200 absorbed), 0 light (0 total damage).
Your shield crumbles under the damage!
The shield around Flex crumbles.
Something hits Flex for (9 absorbed), 79 fire (79 total damage).
Something hits Flex for 53 light damage.
Flex deflects the projectile from Something to the west!
Something hits Flex for 37 fire, 0 light, 23 physical (60 total damage).
Something hits Flex for 152 light, 3 blight, 3 blight (157 total damage).
Flex stops wasting away.
Flex speeds up.
Talent Saw Wheels is ready to use.
Flex uses Continuous Butchery.
Flex activates Saw Wheels.
Flex misses Something.
Flex misses Something.
Flex deactivates Saw Wheels.
Something hits Flex for 42 fire damage.
Something hits Flex for 57 fire damage.
Something hits Flex for 1 physical damage.
Something hits Flex for 53 light damage.
Something hits Flex for 37 fire, 27 light, 0 physical (64 total damage).
Flex is cursed.
Something hits Flex for 4 blight, 1 blight (5 total damage).
Something performs a melee critical strike against Flex!
Flex misses Something.
Flex misses Something.
Saving game...