












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Semi-Roguelike (mild) |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 22 / 28% |
| Size | big |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 22 on the 28th Regrowth 123rd year of Ascendancy at 20:31 0 / 2Killed by Anor the halfling at level 22 on the 50th Pyre 123rd year of Ascendancy at 03:16 |
Primary Stats
| Strength | 71 (base 51) |
| Dexterity | 12 (base 10) |
| Constitution | 16 (base 13) |
| Magic | 61 (base 44) |
| Willpower | 8 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -109/799 |
| Insanity | 35/100 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 18.532340182512 |
| See Invisible | 27.532340182512 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 46 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Cold | +10% |
| Darkness | +6% |
| Blight | +6% |
| Physical | +15% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 25.5 (80%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 30 |
| Mental Save | 7 |
Defense: Resistances
| Lightning | + 50%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 14%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 23% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of iron boots 'Blackbiter' (0 def, 3 armour) (On feet)]pair of iron boots 'Blackbiter' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Dmg.mod +6%(-) mind Res.pen +5%(-) mind On Hit (Melee): * 10% chance to reduce damage dealt by 6% ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) lightning +5%(-) temporal +6%(-) darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Elara the alchemist's lamp (Light source)]Elara the alchemist's lamp 1.0 T3 lite [Rare] Nature While equipped: Stats +3(-) Dex +3(-) Mag dps ---------- Dmg.mod +15%(-) physical ----- def ----- Die.at -80.00 life (-) Max.HP +49.00 (-) ---------- misc Light +4 (-) See.Invis +9 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 20.64 to 61.93 lightning damage (41.29 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. cleansing ash totem of thorny skin [power 27] (20 cooldown) (Tool)]cleansing ash totem of thorny skin [power 27] (20 cooldown) 2.0 T2 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. mule's copper ring of lightning (+22%) (On fingers, 1 of 2)]mule's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11%(-) lightning ----- def ----- Fatigue -4% (-) Resists +22%(-) lightning ---------- misc Max.enc +20 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's copper ring of lightning (+22%) (On fingers, 1 of 2)]wizard's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Fatigue +0% (+4%) Resists +0%(-22%) lightning Spell.save +4 (+2 eff.) Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +21% ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. flaming dwarven-steel mace of massacre (32-45 power, 4 apr) (In main hand, 1 of 3)]flaming dwarven-steel mace of massacre (32-45 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (-) Crit +1.5% (-) Atk.spd 100% (-) On Hit.r1 +5(-) fire Blunt and deadly. Tap to cycle through comparison choices |
| On hands | [vs. Berahell (0 def, 2 armour) (On hands)]Berahell (0 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% (-) S.pwr/crit +10 (-) Melee+ 9(-) darkness Dmg.mod +6%(-) darkness ----- def ----- Armour +2 (-) Resists +8%(-) darkness Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) ---------- misc Mana/s.crit +1.00 (-) Hate/m.crit +2.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. fortifying steel mail armour (2 def, 6 armour) (Main armor, 1 of 2)]fortifying steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: Stats +2(-) Str +3(-) Con ----- def ----- Armour +6 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Max.HP +39.00 (-) A suit of armour made of mail. Tap to cycle through comparison choices |
| Cloak | [vs. Gyraneg (1 def, 0 armour) (Cloak)]Gyraneg (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-20) item blight disease Dmg.mod +6%(-) blight Res.pen +5%(-) blight Acc +18 (+6 eff.) (-) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Defense +1 (+1 eff.) (-) Fatigue -4% (-) Max.HP +45.00 (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Equi/ret +0.16 (-) Max.stam +10.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Tarryran the copper amulet (Around neck)]Tarryran the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item nature slow On Hit (Melee): * 10% chance to slow global speed by 30% ----- def ----- Resists +12%(-) lightning +3%(-) light +5%(-) arcane Crit.dmg- 5.00% (-) Stun/Frz- +23% (-) Amulets make your neck look great! |
Inventory
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the warrior (absorb 114; cd 15)] (on body)]shatter afflictions rune of the warrior (absorb 130; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. mule's copper ring of lightning (+22%) (On fingers, 1 of 2)]titan's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Fatigue +0% (+4%) Resists +0%(-22%) lightning Phys.save +6 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +20% ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. mule's copper ring of lightning (+22%) (On fingers, 1 of 2)]Gunorim the steel ring 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Dmg.mod +0%(-11%) lightning Acc +10 (+3 eff.) Apr +4 ----- def ----- Defense +8 (+8 eff.) Fatigue +0% (+4%) Resists +3% mind +0%(-22%) lightning Blind- +20% ---------- misc Max.enc +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. mule's copper ring of lightning (+22%) (On fingers, 1 of 2)]Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness +0%(-11%) lightning ----- def ----- Defense +6 (+6 eff.) Fatigue -7% (-3%) Resists +0%(-22%) lightning Mind.save +13 (+13 eff.) ---------- misc Max.enc +0 (-20) Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
[vs. flaming dwarven-steel mace of massacre (32-45 power, 4 apr) (In main hand, 1 of 2)]flaming dwarven-steel battleaxe of crippling (30-45 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane/Master Power 30.0 - 45.0(-2.0 - +0.2) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-2) Crit +6.5% (+5.0%) Atk.spd 100% (-) On Hit.r1 +10(+5) fire On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. flaming dwarven-steel mace of massacre (32-45 power, 4 apr) (In main hand, 1 of 3)]acidic steel waraxe of evisceration (14-19 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane/Master Power 13.5 - 18.9(-18.5 - -25.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-1) Crit +4.0% (+2.5%) Atk.spd 100% (-) On Hit.r1 +0(-5) fire On Crit: + Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% + Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+3 eff.) One-handed war axes. Tap to cycle through comparison choices |
[vs. fortifying steel mail armour (2 def, 6 armour) (Main armor, 1 of 2)]Shadewar the woollen robe (2 def, 2 armour) 2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +2(-) Str +0(-3) Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +13% physical +10% nature +6% darkness Melee Ret 6 darkness ----- def ----- Armour +2 (-4) Defense +2 (+2 eff.) (-) Fatigue +0% (-12%) Resists +3% darkness +13% physical +15% nature +9% all Phys.save +16 (+8 eff.) Max.HP +0.00 (-39.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. fortifying steel mail armour (2 def, 6 armour) (Main armor, 1 of 2)]Rhoyon (22 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Master While equipped: Stats +0(-2) Str +2(-1) Con dps ---------- Phys.pwr +30 (+9 eff.) Res.pen +10% blight +15% acid ----- def ----- Armour +6 (-) Defense +22 (+20 eff.) (+20 (+18 eff.)) Fatigue +12% (-) Resists +17% lightning Phys.save +6 (+3 eff.) Max.HP +0.00 (-39.00) A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. fortifying steel mail armour (2 def, 6 armour) (Main armor, 1 of 2)]steel mail armour of the deep (2 def, 7 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: Stats +0(-2) Str +0(-3) Con ----- def ----- Armour +7 (+1) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +7% acid +5% cold Max.HP +0.00 (-39.00) ---------- misc Breathe water A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. fortifying steel mail armour (2 def, 6 armour) (Main armor, 1 of 2)]cleansing dwarven-steel mail armour of Eyal (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature/Disrupt While equipped: Stats +0(-2) Str +0(-3) Con ----- def ----- Armour +8 (+2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +12% (-) Resists +12% nature +15% blight Max.HP +34.00 (-5.00) HP.reg +3.00 Heal.mod +15% A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. Gyraneg (1 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Melee+ 0(-20) item blight disease Dmg.mod +0%(-6%) blight Res.pen +0%(-5%) blight Acc +0 (+0 eff.) (-18 (-6 eff.)) ----- def ----- Defense +6 (+6 eff.) (+5 (+5 eff.)) Fatigue +0% (+4%) Phys.save +5 (+2 eff.) Max.HP +0.00 (-45.00) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Equi/ret +0.00 (-0.16) Max.stam +0.00 (-10.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Berahell (0 def, 2 armour) (On hands)]radiant dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Spell.crit +0% (-4%) Phys.pwr +7 (+3 eff.) S.pwr/crit +0 (-10) Melee+ 8 light 0(-9) darkness Dmg.mod +3% light +0%(-6%) darkness ----- def ----- Armour +2 (-) Fatigue +3% Resists +5% light +0%(-8%) darkness Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Mana/s.crit +0.00 (-1.00) Hate/m.crit +0.00 (-2.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Elara the alchemist's lamp (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: Stats +0(-3) Dex +0(-3) Mag dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-15%) physical ----- def ----- Resists +30% light Die.at +0.00 life (+80.00 life) Max.HP +0.00 (-49.00) Heal.mod +10% ---------- misc Light +5 (+1) See.Invis +0 (-9) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Elara the alchemist's lamp (Light source)]brass lantern 'Flashtickler' 2.0 T1 lite [Rare] Nature While equipped: Stats +0(-3) Dex +0(-3) Mag +2 Wil dps ---------- Dmg.mod +9% lightning +0%(-15%) physical +12% mind Res.pen +10% acid ----- def ----- Die.at +0.00 life (+80.00 life) Max.HP +45.00 (-4.00) ---------- misc Psi/ret +0.16 Light +3 (-1) See.Invis +0 (-9) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. cleansing ash totem of thorny skin [power 27] (20 cooldown) (Tool)]iron pickaxe of wreckage (dig speed 30 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Apr +5 ----- def ----- Resists +10% blight While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. It was hardened by the digestive sack. |
[vs. cleansing ash totem of thorny skin [power 27] (20 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Mind.save +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 3 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. cleansing ash totem of thorny skin [power 27] (20 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. cleansing ash totem of thorny skin [power 27] (20 cooldown) (Tool)]soothing ash totem of summon tentacle [power 150] (25 cooldown) 2.0 T2 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 317 Base Damage: 158 Armor: 1 All Resist: 0 Puts all charms on 25 cooldown 100% to heal for 34. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ogr'eth The Mild the Ogre Writhing One level 14
17th Dusk 122nd year of Ascendancy at 07:05 see stats
Exterminator
Killed 1000 creatures.By Ogr'eth The Mild the Ogre Writhing One level 17
40th Dusk 122nd year of Ascendancy at 21:58 see stats
Level 10
Got a character to level 10.By Ogr'eth The Mild the Ogre Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 12:05 see stats
Level 20
Got a character to level 20.By Ogr'eth The Mild the Ogre Writhing One level 20
60th Dusk 122nd year of Ascendancy at 06:35 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ogr'eth The Mild the Ogre Writhing One level 20
18th Haze 122nd year of Ascendancy at 08:58 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ogr'eth The Mild the Ogre Writhing One level 21
13rd Regrowth 123rd year of Ascendancy at 00:01 see stats
The secret city
Discovered the truth about mages.By Ogr'eth The Mild the Ogre Writhing One level 18
43rd Dusk 122nd year of Ascendancy at 16:35 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ogr'eth The Mild the Ogre Writhing One level 21
12nd Regrowth 123rd year of Ascendancy at 11:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ogr'eth The Mild the Ogre Writhing One level 17
36th Dusk 122nd year of Ascendancy at 18:22 see stats
Log
Ogr'eth The Mild misses Anor the halfling.
Ogr'eth The Mild misses Anor the halfling.
Ogr'eth The Mild has temporarily forgotten Shed Skin for 3 turns!
Anor the halfling hits Ogr'eth The Mild for (46 absorbed), 0 physical, (4 absorbed), 0 darkness, (42 absorbed), 0 physical (0 total damage).
Your shield crumbles under the damage!
The shield around Ogr'eth The Mild crumbles.
Talent Decayed Bloated Horror is ready to use.
Talent Horrific Display is ready to use.
Talent Dig is ready to use.
Bleeding from Anor the halfling hits Ogr'eth The Mild for (11 absorbed), 44 physical (44 total damage).
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Ogr'eth The Mild fumbles and fails to use Infusion: Regeneration, injuring himself!
Fumble from Anor the halfling hits Ogr'eth The Mild for 283 physical damage.
Ogr'eth The Mild has temporarily forgotten Foul Convergence for 3 turns!
Ogr'eth The Mild's Rune: Shatter Afflictions is disrupted by his wounds!
Anor the halfling hits Ogr'eth The Mild for 53 physical, 4 darkness, 33 physical (90 total damage).
Bleeding from Anor the halfling hits Ogr'eth The Mild for 62 physical damage.
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Anor the halfling hits Ogr'eth The Mild for 47 physical, 4 darkness, 41 physical (92 total damage).
Bleeding from Anor the halfling hits Ogr'eth The Mild for 57 physical damage.
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Ogr'eth The Mild fumbles and fails to use Rune: Blink, injuring himself!
Fumble from Anor the halfling hits Ogr'eth The Mild for 158 physical damage.
Ogr'eth The Mild has temporarily forgotten Dissolved Face for 3 turns!
Anor the halfling hits Ogr'eth The Mild for 40 physical, 4 darkness, 29 physical (72 total damage).
Bleeding from Anor the halfling hits Ogr'eth The Mild for 52 physical damage.
Ogr'eth The Mild the level 22 ogre writhing one was battered to death by Anor the halfling on level 1 of Ambush!.











































































