












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 38 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by Xanisethra the thief at level 17 on the 25th Dusk 122nd year of Ascendancy at 03:21 0 / 8Killed by Urkis, the High Tempest at level 23 on the 4th Decay 122nd year of Ascendancy at 21:14 Killed by Lord of Skulls (warrior) at level 29 on the 47th Regrowth 123rd year of Ascendancy at 07:55 Killed by corrupted elven warrior at level 30 on the 49th Regrowth 123rd year of Ascendancy at 04:25 Killed by elder vampire at level 31 on the 11st Dusk 123rd year of Ascendancy at 13:11 Killed by fire wyrm at level 36 on the 41st Regrowth 124th year of Ascendancy at 09:44 Killed by Layuminne the spire dragon at level 38 on the 44th Regrowth 124th year of Ascendancy at 13:53 Killed by Layuminne the spire dragon at level 38 on the 44th Regrowth 124th year of Ascendancy at 14:38 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 54 (base 28) |
| Constitution | 32 (base 22) |
| Magic | 77 (base 60) |
| Willpower | 20 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | -112/1403 |
| Insanity | 87/100 |
| Healing Factor | 1.3924420161894 |
| Regeneration | 14.968751674036 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 26.402973447325 |
| See Invisible | 26.402973447325 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 78 |
| Crit Chance | 18% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +22% |
| Cold | +7% |
| Blight | +25% |
| Fire | +16% |
| Mind | +13% |
| All | +4% |
Offense: Damage Penetration
| Temporal | +25% |
| Physical | +14% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 92 (88.568973732692%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 11 |
| Physical Save | 47 |
| Spell Save | 49 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 29%( 70%) |
| Temporal | + 17%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 28%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 20% |
| Teleport Resistance | 20% |
| Blind Resistance | 58% |
| Silence Resistance | 23% |
| Disarm Resistance | 24% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -457 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 914 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Lisiyalle the hummerhorn. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of evasion (3 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Silence- +23% Confus- +20% Stun/Frz- +20% Evasion: (Instant) Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Snowbright1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +15 (+5 eff.) Resists +6% cold Phys.save +20 (+7 eff.) Spell.save +13 (+4 eff.) Mind.save +16 (+8 eff.) ---------- misc Equi/ret +0.08 Max.psi +40.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Defense +2 (+0 eff.) Shield.pwr +8% HP.reg +2.50 A pointy cloth hat, very wizardly... |
| Tool | stralite torque of psionic shield 'Cameldil' [power 123] (18/21 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +16 Resists +6% darkness Die.at -40.00 life Max.HP +100.00 Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 21 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Flamestinger'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire Res.pen +10% fire ----- def ----- Resists +12% blight +18% cold +9% darkness Max.HP +27.00 Disarm- +24% Pinning- +25% Knockbk- +24% Rings make your fingers look great! |
| On fingers | marksman's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Max.HP +59.00 HP.reg +8.00 Heal.mod +12% Rings make your fingers look great! |
| Around waist | Brodonarilar1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +5 (+1 eff.) Dmg.mod +3% blight Melee Ret 4 blight ----- def ----- Armour +9 Resists +12% temporal Stealth +8 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +11 Infravis +4 Create a temporary shield that absorbs 268 damage Puts all charms on 25 cooldown A belt that goes around your waist. |
| In main hand | truestriking stralite mace of massacre (43-60 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +13 (+2 eff.) Apr +13 Blunt and deadly. |
| On hands | Frozenoath the hardened leather gloves (25 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% cold Acc +8 (+1 eff.) ----- def ----- Armour +2 Defense +25 (+8 eff.) Resists +7% darkness Max.HP +80.00 Heal.mod +10% Disease- +20% Teleport- +20% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Issuldir the Fogglamour (0 def, 44 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +25% temporal Melee Ret 8 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +44 Fatigue +17% Resists +3% darkness Phys.save +12 (+4 eff.) Max.HP +53.00 A suit of armour made of metal plates. |
| Cloak | enveloping cashmere cloak of the hunter (8 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fatigue -6% Phys.save +7 (+2 eff.) Max.HP +57.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Glara'0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Crit.mult +41.00% Phys.pwr +5 (+1 eff.) Dmg.mod +9% mind Res.pen +5% physical Acc +21 (+4 eff.) Apr +29 ---------- misc Max.hate +2.00 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 210; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 521%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 521% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 410; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 322; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 6; phase 20; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 524 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the warrior (damage 225; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 224.85 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 49; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 449; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 449 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 544; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (153). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
stralite amulet 'Emeluyabeth'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +4 Cun +3 Con ----- def ----- Armour +16 Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life Amulets make your neck look great! |
insulating voratun amulet of cunning (+5)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +22% fire +22% cold Amulets make your neck look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
conjurer's stralite ring of fire (+24%)0.1 T4 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings make your fingers look great! |
gladiator's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +19 (+3 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
voratun ring 'Gleamvagrant'0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +18% light Res.pen +25% light ----- def ----- Mind.save +14 (+7 eff.) Confus- +42% ---------- misc Light +3 Infravis +3 See.Invis +6 Rings make your fingers look great! |
Cyraritta the Blindworth (32-38 power, 5 apr, fire element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 32.0 - 38.4 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +9 (+1 eff.) Spell.pwr +31 (+9 eff.) Dmg.mod +21% mind +32% fire Res.pen +10% mind +5% light Acc +9 (+2 eff.) ---------- misc Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+5 eff.) Dmg.mod +25% cold Phasing +16% ----- def ----- Defense +19 (+6 eff.) Shield.pwr +11% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +20 (+6 eff.) Melee+ 21 fire Dmg.mod +25% fire ---------- misc Max.mana +27.00 See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +12 (+4 eff.) Dmg.mod +25% fire ---------- misc Mana/turn +0.30 Max.mana +59.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of power (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+6 eff.) Dmg.mod +25% fire ---------- misc Mana/turn +0.14 Max.mana +45.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +26 (+8 eff.) Melee+ 24 fire Dmg.mod +30% acid ---------- misc Max.mana +10.00 See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe of rage (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 32.5 - 48.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +10% physical Acc +12 (+2 eff.) Massive two-handed battleaxes. |
arcing stralite battleaxe of vileness (40-60 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane Power 40.0 - 60.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +10 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 26 * 25% chance for lightning to strike from the target to a second target dealing 90 damage Massive two-handed battleaxes. |
thought-forged stralite battleaxe of massacre (56-83 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master/Psionic Power 55.5 - 83.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 mind On Hit: * 23% chance to reduce all saves and defense by 18 While equipped: Stats +5 Cun +5 Wil Massive two-handed battleaxes. |
flaming voratun battleaxe (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane Power 57.0 - 85.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +20 fire Massive two-handed battleaxes. |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Acc +20 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 21 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Eilinumira the voratun longsword (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 43.5 - 60.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 arcane On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +2 Wil dps ---------- Phys.crit +8.0% Phys.pwr +12 (+2 eff.) Dmg.mod +15% arcane Res.pen +10% arcane Acc +5 (+1 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +44% ---------- misc Infravis +1 Sharp, long, and deadly. |
voratun longsword of crippling (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, long, and deadly. |
Galihir the Cobravagrant (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 27.0 - 37.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Res.pen +5% nature Acc +6 (+1 eff.) Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +7 (+2 eff.) Crit.chn- 15.00% Disarm- +33% ---------- misc See.Invis +6 Blunt and deadly. |
truestriking dwarven-steel mace of erosion (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature/Master Power 28.5 - 39.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Res.pen +7% physical Acc +12 (+2 eff.) Apr +5 Blunt and deadly. |
Ce'Nesenne (34-47 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 33.5 - 46.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +13 lightning +14 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Mov.spd +36% Res.pen +15% lightning +13% cold Acc +13 (+2 eff.) Melee Ret 4 acid 6 mind On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Defense +12 (+4 eff.) Resists +6% acid +6% mind Disarm- +23% Blunt and deadly. |
caustic stralite waraxe of crippling (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 30.0 - 42.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +19 acid +29 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +14% acid +14% nature Apr +9 One-handed war axes. |
chilling stralite waraxe of rage (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 32.5 - 45.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 cold While equipped: Stats +7 Str dps ---------- Dmg.mod +9% physical Acc +16 (+3 eff.) One-handed war axes. |
elemental stralite waraxe of crippling (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 30.5 - 42.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 90 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +13% lightning Res.pen +10% lightning One-handed war axes. |
plaguebringer's stralite waraxe of shearing (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 32.5 - 45.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 26 While equipped: dps ---------- Res.pen +9% all Acc +12 (+2 eff.) Apr +13 ----- def ----- Disease- +14% One-handed war axes. |
balanced dwarven-steel dagger of erosion (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +34% Sharp, short and deadly. |
stralite dagger 'Lisinor' (39-51 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Disrupt/Master Power 39.0 - 50.7 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +16 mind On Hit: * 12% chance to slow global speed by 44% While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +12% acid +13% cold +9% lightning +14% fire +15% mind +6% all Spell.save +13 (+4 eff.) Sharp, short and deadly. |
stralite dagger of disruption (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Disrupt Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, short and deadly. |
warbringer's stralite dagger (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +9% physical ----- def ----- Disarm- +14% Sharp, short and deadly. |
Sparkrebel (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 37.0 - 48.1 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +16 lightning On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Dmg.mod +15% lightning +9% fire Res.pen +20% lightning Melee Ret 4 fire ----- def ----- Resists +6% light Sharp, short and deadly. |
creative pulsing mindstar (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of frost (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature Power 14.0 - 15.4 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 8 cold Dmg.mod +2% nature +6% cold Res.pen +8% nature +9% cold ----- def ----- Armour +9 Resists +8% nature +11% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful pulsing mindstar of clarity (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +13% mind +8% darkness Res.pen +9% mind +9% darkness ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.hate +5.00 Max.psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty elven-wood longbow of lightning4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +15 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +14 (+2 eff.) Dmg.mod +24% lightning Longbows are used to shoot arrows at your foes. |
warden's reinforced leather sling of recursion4.0 T4 sling 1H weapon Reqs Shoot [Ego++] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: Stats +4 Mag dps ---------- Dmg.mod +9% temporal +9% physical Res.pen +7% temporal +9% physical ---------- misc Reload +2 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +16.0% Acc +21 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
hateful quiver of elven-wood arrows (22/22, 44-62 power, 14 apr)3.0 T4 arrow ammo [Ego+] Psionic Power 44.0 - 61.6 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 22 Ranged+ +24 darkness Against +12% Living Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of disruption (15/20, 72-101 power, 18 apr)3.0 T5 arrow ammo [Ego++] Disrupt/Master Power 72.0 - 100.8 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +12.0% Capacity 20 Against +23% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed pouch of dwarven-steel shots of wind (13/22, 40-48 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 40.0 - 48.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 22 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 223 physical damage On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of amnesia (18/18, 54-65 power, 5 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 54.5 - 65.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +13.5% Capacity 18 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
manaburning pouch of voratun shots of persecution (22/22, 54-65 power, 6 apr)3.0 T5 shot ammo [Ego] Disrupt Power 54.0 - 64.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Against +16% Unnatural +9% Unliving On Hit: * 17 arcane resource burn Shots are used with slings to pummel your foes to death. |
shocking stralite shield of mind resistance (+12%) (0 def, 8 armour, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 lightning Melee Ret 10 lightning ----- def ----- Armour +8 Fatigue +8% Resists +12% mind ---------- misc Talents +1 Block Handheld deflection devices. |
timebroken Rags of the Sanctuary of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +7% acid +5% temporal +7% fire +6% cold +7% arcane +7% physical ----- def ----- Resists +11% acid +11% physical +11% fire +11% cold +7% all ---------- misc Max.mana +17.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.9 Pwr.cost 13 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +15% blight +13% all Max.HP +77.00 HP.reg +3.70 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of lightning (+25%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +17% lightning On Melee Ret: * 7% chance to slow global speed by 44% * 6 arcane resource burn ----- def ----- Resists +25% lightning +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening hardened leather armour of delving (9 def, 6 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +6 Str +5 Wil +5 Cun ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +13% darkness +7% physical Mind.save +15 (+7 eff.) ---------- misc Light +1 Track: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
nimble hardened leather armour of clarity (16 def, 6 armour)9.0 T3 light armor [Ego+] Master/Psionic While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +16 (+5 eff.) Fatigue +8% Resists +7% mind Mind.save +12 (+6 eff.) A suit of armour made of leather. |
prismatic reinforced leather armour of command (23 def, 14 armour)9.0 T4 light armor [Ego+] Arcane/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +14 Defense +23 (+7 eff.) Fatigue +8% Resists +14% light +15% darkness Mind.save +13 (+6 eff.) A suit of armour made of leather. |
fortifying dwarven-steel mail armour of command (10 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +4 Con ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +12% Mind.save +14 (+7 eff.) Max.HP +43.00 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of the deep (3 def, 22 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +22 Defense +3 (+1 eff.) Fatigue +12% Resists +9% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
Churestir the Rainhack (4 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% lightning +12% cold Res.pen +10% cold Melee Ret 2 cold ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +12% Resists +10% acid +9% physical +22% cold +9% mind +3% lightning Phys.save +18 (+6 eff.) Mind.save +10 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
enlightening stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +3 Wil ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +8% acid +9% cold Mind.save +12 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +7% physical Phys.save +14 (+5 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.10 A suit of armour made of mail. |
radiant voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +12% Resists +9% acid +11% cold +26% darkness +17% blight ---------- misc Light +2 Breathe water A suit of armour made of mail. |
fortifying dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +11 Fatigue +22% Max.HP +98.00 HP.reg +4.00 Heal.mod +12% A suit of armour made of metal plates. |
rejuvenating stralite plate armour of Eyal (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +13 Fatigue +22% Max.HP +44.00 HP.reg +7.40 Heal.mod +10% ---------- misc Stam/turn +1.20 A suit of armour made of metal plates. |
stralite plate armour of Eyal (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +13 Fatigue +22% Max.HP +36.00 HP.reg +6.00 Heal.mod +14% A suit of armour made of metal plates. |
cleansing drakeskin leather belt of resilience1.0 T5 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +9% acid +9% blight Max.HP +54.00 A belt that goes around your waist. |
Malidas the Brightwing (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +30 (+15 eff.) Res.pen +25% light Acc +22 (+4 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -4% Max.HP +82.00 ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stormpython (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+1 eff.) Res.pen +10% lightning +9% physical Apr +7 Melee Ret 4 lightning ----- def ----- Armour +3 Resists +15% lightning +8% temporal +9% mind A pair of boots made of leather. |
Ulesin (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +30 (+9 eff.) ----- def ----- Armour +5 Fatigue +4% Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.28 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +4 Cun +4 Con ----- def ----- Armour +3 Phys.save +28 (+9 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +20% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloratira (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +14 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Armour +2 Fatigue +3% Resists +3% fire Spell.save +6 (+2 eff.) Mind.save +9 (+4 eff.) Blind- +20% Poison- +20% Silence- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Emidariabeth the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% arcane +9% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue +1% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 241.3 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dwarven-steel helm of sanctity (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +7% darkness Spell.save +6 (+2 eff.) Mind.save +9 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +5% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Fograge2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 15% * 10% chance to reduce all saves and defense by 18 ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +10% ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Singecut1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% cold +9% fire Res.pen +10% fire Melee Ret 18 fire ----- def ----- Resists +9% lightning +13% fire +9% cold ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Faloblek'1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Spell.crit +4% Mind.crit +1% Spell.pwr +4 (+1 eff.) Dmg.mod +6% mind Melee Ret 2 arcane ----- def ----- Resists +7% blight +7% darkness +5% arcane Mind.save +8 (+4 eff.) ---------- misc Light +7 Infravis +4 See.Stealth +8 See.Invis +17 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 29 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +7% Spell.pwr +4 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Resists +8% blight +9% darkness Mind.save +6 (+3 eff.) ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 29 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of the moons1.0 T3 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +6 (+3 eff.) Dmg.mod +8% darkness ----- def ----- Resists +5% light Affinity +5% darkness Mind.save +6 (+3 eff.) ---------- misc Light +4 Infravis +3 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 180.96 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +7% fire Mind.save +9 (+4 eff.) ---------- misc Light +4 See.Stealth +13 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 82 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Haroresin the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Cun dps ---------- S.pwr/crit +10 Dmg.mod +18% arcane Acc +7 (+1 eff.) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hettyzor (dig speed 26 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% Melee Ret 2 mind ----- def ----- Armour +14 Poison- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Duskhunter' (dig speed 29 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Wil +2 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Resists +15% lightning +11% nature +9% darkness ---------- misc Infravis +1 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Zanadas' (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +9% blight +6% fire +7% darkness Phys.save +3 (+1 eff.) Mind.save +9 (+4 eff.) Heal.mod +10% Poison- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 170.24 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield 'Beezor' [power 25] (18/21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Str +1 Con dps ---------- Dmg.mod +6% acid On Hit (Melee): * 10% chance to reduce armor by 36% ---------- misc Light +1 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
Brightjustice the dwarven-steel torque of mindblast [power 250] (18/13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Str +5 Mag +2 Wil +4 Con dps ---------- Dmg.mod +6% fire ----- def ----- Resists +15% acid +6% fire Blast the opponent's mind dealing 282 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Loruromidin [power 175] (18/21 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +4% Dmg.mod +15% mind ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Equi/ret +0.08 Max.hate +4.00 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 446 Base Damage: 185 Armor: 6 All Resist: 0 Puts all charms on 21 cooldown 100% to heal for 37. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+4 eff.) On Melee Ret: * 18% chance to slow global speed by 44% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 41 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
ash wand of shielding [power 200] (18/17 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 216 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing elven-wood wand of conjuration [power 285] (18/13 cooldown)2.0 T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 331 fire damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elven-wood wand of lightning storm [power 320] (18/13 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 66 lightning damage and will be dazed for 1 turn (332 total damage) Puts all charms on 13 cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Higher Writhing One the Higher Writhing One level 33
38th Haze 123rd year of Ascendancy at 14:49 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Higher Writhing One the Higher Writhing One level 24
6th Regrowth 123rd year of Ascendancy at 09:41 see stats
Against all odds
Killed Ukruk in the ambush.By Higher Writhing One the Higher Writhing One level 33
16th Haze 123rd year of Ascendancy at 08:18 see stats
Brave new world
Went to the Far East and took part in the war.By Higher Writhing One the Higher Writhing One level 36
64th Haze 123rd year of Ascendancy at 03:10 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Higher Writhing One the Higher Writhing One level 21
4th Haze 122nd year of Ascendancy at 02:24 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Higher Writhing One the Higher Writhing One level 17
33rd Dusk 122nd year of Ascendancy at 07:05 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Higher Writhing One the Higher Writhing One level 35
44th Haze 123rd year of Ascendancy at 08:19 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Higher Writhing One the Higher Writhing One level 31
18th Pyre 123rd year of Ascendancy at 02:23 see stats
Earth Master
Killed Harkor'Zun.By Higher Writhing One the Higher Writhing One level 25
30th Regrowth 123rd year of Ascendancy at 03:45 see stats
Exterminator
Killed 1000 creatures.By Higher Writhing One the Higher Writhing One level 19
58th Dusk 122nd year of Ascendancy at 16:21 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Higher Writhing One the Higher Writhing One level 24
9th Allure 123rd year of Ascendancy at 07:16 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Higher Writhing One the Higher Writhing One level 24
14th Regrowth 123rd year of Ascendancy at 18:15 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Higher Writhing One the Higher Writhing One level 31
58th Regrowth 123rd year of Ascendancy at 15:32 see stats
Level 10
Got a character to level 10.By Higher Writhing One the Higher Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 20:33 see stats
Level 20
Got a character to level 20.By Higher Writhing One the Higher Writhing One level 20
59th Dusk 122nd year of Ascendancy at 15:09 see stats
Level 30
Got a character to level 30.By Higher Writhing One the Higher Writhing One level 30
48th Regrowth 123rd year of Ascendancy at 07:30 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Higher Writhing One the Higher Writhing One level 30
51st Regrowth 123rd year of Ascendancy at 04:19 see stats
Size is everything
Did over 1500 damage in one attack.By Higher Writhing One the Higher Writhing One level 27
41st Regrowth 123rd year of Ascendancy at 14:39 see stats
Size matters
Did over 600 damage in one attack.By Higher Writhing One the Higher Writhing One level 20
59th Dusk 122nd year of Ascendancy at 16:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Higher Writhing One the Higher Writhing One level 35
52nd Haze 123rd year of Ascendancy at 04:12 see stats
That was close
Killed your target while having only 1 life left.By Higher Writhing One the Higher Writhing One level 21
4th Haze 122nd year of Ascendancy at 02:39 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Higher Writhing One the Higher Writhing One level 24
6th Regrowth 123rd year of Ascendancy at 09:41 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Higher Writhing One the Higher Writhing One level 25
31st Regrowth 123rd year of Ascendancy at 10:24 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Higher Writhing One the Higher Writhing One level 21
11st Haze 122nd year of Ascendancy at 21:42 see stats
The secret city
Discovered the truth about mages.By Higher Writhing One the Higher Writhing One level 17
25th Dusk 122nd year of Ascendancy at 15:34 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Higher Writhing One the Higher Writhing One level 21
11st Haze 122nd year of Ascendancy at 13:55 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Higher Writhing One the Higher Writhing One level 26
40th Regrowth 123rd year of Ascendancy at 18:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Higher Writhing One the Higher Writhing One level 19
59th Dusk 122nd year of Ascendancy at 04:02 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Higher Writhing One the Higher Writhing One level 32
15th Haze 123rd year of Ascendancy at 20:35 see stats
Log
Chaos Orbs has been disrupted by anti-magic forces!
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Higher Writhing One casts Rune: Shatter Afflictions.
Higher Writhing One speeds up.
A shield forms around Higher Writhing One.
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Higher Writhing One casts Tendrils Eruption.
Higher Writhing One performs a melee critical strike against Venom drake!
Layuminne the spire dragon is caught by a slimy tendril.
Melee retaliation hits Higher Writhing One for (13 absorbed), 0 acid (0 total damage).
Higher Writhing One hits Venom drake for 1869 darkness damage.
Higher Writhing One hits Layuminne the spire dragon for (89 to psi shield), 220 darkness (220 total damage).
Higher Writhing One killed Venom drake!
Layuminne the spire dragon uses Thermal Leech.
Layuminne the spire dragon's mind surges with critical power!
Higher Writhing One resists the freezing!
Higher Writhing One's is no longer disrupted.
Talent Overgrowth is ready to use.
Talent Born into Magic is ready to use.
Talent Pustulent Fulmination is ready to use.
Talent Infusion: Heroism is ready to use.
Layuminne the spire dragon hits Higher Writhing One for (74 absorbed), 0 cold (0 total damage).
Layuminne the spire dragon deactivates Kinetic Aura.
Your shield crumbles under the damage!
The shield around Higher Writhing One crumbles.
Higher Writhing One resists the punch!
Layuminne the spire dragon hits Higher Writhing One for (19 absorbed), 161 physical (161 total damage).
Higher Writhing One the level 38 higher writhing one was struck to death by Layuminne the spire dragon on level 2 of Gorbat Pride.





































































































































