











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 42 / 57% |
| Size | big |
| Lifes / Deaths | Killed by Emelith the worm that walks at level 41 on the 36th Regrowth 125th year of Ascendancy at 08:25 / 2Killed by Silagatira the orc summoner at level 42 on the 7th Pyre 125th year of Ascendancy at 23:15 |
Primary Stats
| Strength | 90 (base 64) |
| Dexterity | 6 (base 7) |
| Constitution | 68 (base 53) |
| Magic | 88 (base 62) |
| Willpower | 27 (base 16) |
| Cunning | 26 (base 11) |
Resources
| Life | -27/2013 |
| Insanity | 34/100 |
| Healing Factor | 1.5181295749341 |
| Regeneration | 0.37953239373353 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 38.264408783316 |
| See Invisible | 45.264408783316 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 47 |
| Crit Chance | 15% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Temporal | +9% |
| Blight | +18% |
| Darkness | +36% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 67 (88.568973732692%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 33 |
| Physical Save | 41 |
| Spell Save | 51 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 54%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 35%( 70%) |
| Temporal | + 47%( 70%) |
| Physical | + 27%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 36% |
| Knockback Resistance | 62% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 45% |
Inscriptions (6/6)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 672 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 446 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc master assassin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by Ce'Nirita the ghoul. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 274. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 27 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +7 (+1 eff.) ----- def ----- Max.HP +49.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | leafwalker's hardened leather cap of precognition (7 def, 3 armour)2.0 T3 head armor [Ego++] Nature While equipped: Stats +5 Cun dps ---------- Acc +4 (+1 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+7 eff.) Fatigue +3% Resists +7% nature Spell.save +6 (+2 eff.) Max.HP +76.00 Heal.mod +10% A cap made of leather. |
| Tool | powerful elven-wood wand of shielding [power 374] (13/17 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +14% acid +21% fire +14% lightning +15% cold Spell.save +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | stralite ring 'Adasewe'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% darkness ----- def ----- Armour +8 Resists +15% temporal +36% darkness +6% cold Crit.dmg- 15.00% Max.HP +60.00 Disease- +20% Rings make your fingers look great! |
| Around waist | Radhykath the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% temporal ----- def ----- Resists +6% physical +5% arcane +6% cold Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Anom.red +16 Max.HP +82.00 Blind- +20% ---------- misc Max.mana +46.00 Max.stam +42.00 Max.hate +12.00 Max.psi +26.00 Max.vim +25.00 Max.P.En +26.00 Max.N.En +28.00 A belt that goes around your waist. |
| In main hand | truestriking stralite waraxe of enduring (33-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +9 Con +9 Wil dps ---------- Res.pen +9% physical Acc +5 (+2 eff.) Apr +9 ----- def ----- Max.HP +59.00 One-handed war axes. |
| On hands | Islomina (0 def, 8 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +25 (+9 eff.) Dmg.mod +15% mind ----- def ----- Armour +8 Resists +6% blight Mind.save +13 (+7 eff.) Max.HP +69.00 ---------- misc Psi/ret +0.16 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | fortifying stralite plate armour of the dragon (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +13 Fatigue +22% Resists +11% acid +11% physical +6% cold +9% lightning +9% fire Max.HP +54.00 Disarm- +26% Stun/Frz- +23% Knockbk- +28% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Hettintir the Skywing (2 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +5 Defense +2 (+2 eff.) Resists +3% lightning +15% cold +5% arcane +6% darkness Max.HP +60.00 Heal.mod +5% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +25% temporal Blind- +25% Pinning- +36% Knockbk- +34% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
Inventory
regeneration infusion of the warrior (heal 486; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savage's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +2 Con dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+9 eff.) Spell.save +11 (+4 eff.) ---------- misc Max.stam +13.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring of fire (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +10 (+10 eff.) Resists +22% fire Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+7 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+12 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Yaroldir the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% mind +3% temporal Res.pen +10% temporal Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +3% acid +7% cold +13% temporal Mind.save +8 (+4 eff.) Def/telep +12 Res/telep +15% Dur/telep +16% ---------- misc Light +4 See.Stealth +8 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Resists +8% blight Max.HP +48.00 HP.reg +8.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 21 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 115.51 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 115.51 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Arudir the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil dps ---------- Mind.crit +4% ----- def ----- Mind.save +15 (+7 eff.) Max.HP +28.00 ---------- misc Max.stam +15.00 Max.hate +4.00 Max.psi +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 138% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 552.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ogr'eth the Ogre Writhing One level 24
65th Pyre 123rd year of Ascendancy at 15:16 see stats
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Ogr'eth the Ogre Writhing One level 32
1st Wintertide 124th year of Ascendancy at 03:29 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ogr'eth the Ogre Writhing One level 29
77th Haze 123rd year of Ascendancy at 21:09 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Ogr'eth the Ogre Writhing One level 32
9th Decay 123rd year of Ascendancy at 06:58 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ogr'eth the Ogre Writhing One level 27
48th Dusk 123rd year of Ascendancy at 03:48 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Ogr'eth the Ogre Writhing One level 37
29th Dusk 124th year of Ascendancy at 17:33 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ogr'eth the Ogre Writhing One level 36
47th Pyre 124th year of Ascendancy at 08:09 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Ogr'eth the Ogre Writhing One level 42
41st Regrowth 125th year of Ascendancy at 10:32 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Ogr'eth the Ogre Writhing One level 35
1st Pyre 124th year of Ascendancy at 06:05 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Ogr'eth the Ogre Writhing One level 23
52nd Pyre 123rd year of Ascendancy at 05:20 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Ogr'eth the Ogre Writhing One level 14
37th Dusk 122nd year of Ascendancy at 08:20 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Ogr'eth the Ogre Writhing One level 33
13rd Regrowth 124th year of Ascendancy at 07:54 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Ogr'eth the Ogre Writhing One level 41
1st Wintertide 125th year of Ascendancy at 21:59 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ogr'eth the Ogre Writhing One level 17
28th Haze 122nd year of Ascendancy at 20:53 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ogr'eth the Ogre Writhing One level 21
35th Regrowth 123rd year of Ascendancy at 06:25 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Ogr'eth the Ogre Writhing One level 39
50th Haze 124th year of Ascendancy at 11:46 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ogr'eth the Ogre Writhing One level 29
77th Haze 123rd year of Ascendancy at 23:57 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ogr'eth the Ogre Writhing One level 10
4th Mirth 122nd year of Ascendancy at 09:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ogr'eth the Ogre Writhing One level 20
75th Haze 122nd year of Ascendancy at 17:13 see stats
Level 30 (Roguelike)
Got a character to level 30.By Ogr'eth the Ogre Writhing One level 30
5th Decay 123rd year of Ascendancy at 03:46 see stats
Level 40 (Roguelike)
Got a character to level 40.By Ogr'eth the Ogre Writhing One level 40
66th Haze 124th year of Ascendancy at 14:16 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Ogr'eth the Ogre Writhing One level 27
13rd Dusk 123rd year of Ascendancy at 05:52 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ogr'eth the Ogre Writhing One level 20
31st Regrowth 123rd year of Ascendancy at 03:48 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Ogr'eth the Ogre Writhing One level 35
78th Regrowth 124th year of Ascendancy at 20:23 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Ogr'eth the Ogre Writhing One level 29
77th Haze 123rd year of Ascendancy at 21:09 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ogr'eth the Ogre Writhing One level 11
3rd Summertide 122nd year of Ascendancy at 20:11 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Ogr'eth the Ogre Writhing One level 38
2nd Haze 124th year of Ascendancy at 14:24 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Ogr'eth the Ogre Writhing One level 20
77th Haze 122nd year of Ascendancy at 01:57 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Ogr'eth the Ogre Writhing One level 27
13rd Dusk 123rd year of Ascendancy at 20:07 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ogr'eth the Ogre Writhing One level 16
3rd Haze 122nd year of Ascendancy at 22:59 see stats
Unstoppable (Roguelike)
Returned from the dead.By Ogr'eth the Ogre Writhing One level 41
36th Regrowth 125th year of Ascendancy at 08:25 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Ogr'eth the Ogre Writhing One level 31
8th Decay 123rd year of Ascendancy at 14:21 see stats
Log
Ogr'eth seems more focused.
Silagatira the orc summoner's Shoot hits Ogr'eth for 71 physical, 21 nature (93 total damage).
Deep Wound from Silagatira the orc summoner hits Ogr'eth for 37 physical damage.
Deadly Poison from Cyreramina the orc master assassin hits Ogr'eth for 9 nature damage.
Orc grand summoner uses Pride of the Orcs.
Cyreramina the orc master assassin casts Drain.
Ogr'eth shrugs off Cyreramina the orc master assassin's 'Weakness Disease'!
Orc grand master assassin performs a melee critical strike against Ogr'eth!
Giant spider seems more focused.
Orc grand summoner receives 328 healing from Pride of the Orcs.
Cyreramina the orc master assassin hits Ogr'eth for 101 blight, 68 blight, 61 blight, 4 nature (233 total damage).
Orc grand master assassin hits Ogr'eth for 48 physical, 32 physical (80 total damage).
Carrion worm mass's wormblight area effect hits Orc summoner for 32 blight damage.
Carrion worm mass's wormblight area effect hits Orc grand master assassin for 32 blight damage.
Carrion worm mass's wormblight area effect hits Orc grand summoner for 16 blight damage.
Carrion worm mass's wormblight area effect hits Orc mage-hunter for (23 antimagic), 0 blight (0 total damage).
Cyreramina the orc master assassin receives 11 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Orc mage-hunter for (23 antimagic), 0 blight (0 total damage).
Orc mage-hunter calms down.
Ritch flamespitter spits flames!
Ritch flamespitter hits Ogr'eth for 72 fire damage.
Silagatira the orc summoner uses Steady Shot.
Orc summoner uses Infusion: Regeneration.
Orc summoner starts regenerating health quickly.
Orc mage-hunter hits Ogr'eth for 44 physical damage.
Silagatira the orc summoner roars triumphantly.
Ogr'eth is not silenced anymore.
Deep Wound from Silagatira the orc summoner hits Ogr'eth for 47 physical damage.
Silagatira the orc summoner's Steady Shot hits Ogr'eth for 199 physical, 27 nature (226 total damage).
Ogr'eth the level 42 ogre writhing one was stabbed to death by Silagatira the orc summoner on level 1 of Gorbat Pride.























































































