Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 18 / 5% |
Size | big |
Lifes / Deaths | Killed by Islunn the cave troll at level 6 on the 79th Pyre 122nd year of Ascendancy at 05:53 / 2Killed by Adabreda the sick white wolf at level 18 on the 35th Dusk 122nd year of Ascendancy at 16:45 |
Primary Stats
Strength | 57 (base 46) |
Dexterity | 24 (base 10) |
Constitution | 11 (base 10) |
Magic | 8 (base 10) |
Willpower | 40 (base 32) |
Cunning | 24 (base 15) |
Resources
Life | -49/432 |
Hate | 77/100 |
Psi | 114/130 |
Healing Factor | 0.89728246417077 |
Regeneration | 1.1216030802135 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | -1.7763568394003E-15 |
Offense: Mainhand
Damage | 88 |
Accuracy | 31 |
Crit Chance | 22% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +6% |
Nature | +5% |
Cold | +9% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Lightning | +5% |
Cold | +13% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 28.317011280365 (72.903125182002%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 12 |
Physical Save | 25 |
Spell Save | 28 |
Mental Save | 24 |
Defense: Resistances
Acid | + 5%( 70%) |
Blight | + 8%( 70%) |
Arcane | + 13%( 70%) |
Mind | + 8%( 70%) |
All | + 2%( 70%) |
Lightning | + 13%( 70%) |
Light | + 13%( 70%) |
Temporal | + 8%( 70%) |
Physical | + 11%( 70%) |
Darkness | + 13%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Confusion Resistance | 49% |
Fear Resistance | 28% |
Stun Resistance | 73% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 414% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Flashwinter' (Madness) (5 def, 3 armour) pair of iron boots 'Flashwinter' (Madness) (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% lightning Res.pen +5% lightning ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +2% Curse of Madness Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | nightwalker's brass lantern nightwalker's brass lantern2.0 T1 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | warlord's hardened leather cap (Shrouds) (0 def, 3 armour) warlord's hardened leather cap (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +4 Str +3 Wil dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +9% physical Phys.save +7 (+3 eff.) Curse of Shrouds A cap made of leather. |
Tool | iron torque of mindblast 'Filthwalker' [power 105] (12/15 cooldown) iron torque of mindblast 'Filthwalker' [power 105] (12/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% nature Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | mule's copper ring of clarity mule's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+3 eff.) Confus- +21% ---------- misc Max.enc +20 Rings make your fingers look great! |
On fingers | marksman's copper ring of perseverance marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
Around waist | Glitta the rough leather belt (Madness) Glitta the rough leather belt (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +13 (+3 eff.) ----- def ----- Armour +2 Resists +3% acid Spell.save +6 (+3 eff.) Die.at -40.00 life ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
In main hand | Yarurain (Madness) (29-44 power, 2 apr) Yarurain (Madness) (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 light Against +10% Undead On Hit.r1 +8 arcane On Hit: * Create an explosion dealing 15 cold damage (1/turn) On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+1 eff.) Dmg.mod +9% cold Res.pen +5% arcane +13% cold ----- def ----- Resists +5% arcane +3% blight Curse of Madness Massive two-handed mauls. |
On hands | Spellhunt Remnants (Corpses) (1 def, 2 armour) Spellhunt Remnants (Corpses) (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Corpses Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 16/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Main armor | prismatic steel mail armour of spell shielding (Nightmares) (2 def, 6 armour) prismatic steel mail armour of spell shielding (Nightmares) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +6% arcane +11% light +11% darkness Spell.save +11 (+6 eff.) Curse of Nightmares A suit of armour made of mail. |
Cloak | Betara the linen cloak (Nightmares) (1 def, 4 armour) Betara the linen cloak (Nightmares) (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% mind ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +6% mind +6% temporal Disarm- +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet of dexterity (+3) grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% lightning Stun/Frz- +24% Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 331; 14 cd) regeneration infusion of the psychic (heal 331; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding copper amulet grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
steel amulet 'Duatheldash' steel amulet 'Duatheldash'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Lck +5 Cun dps ---------- Dmg.mod +3% darkness Acc +17 (+9 eff.) ----- def ----- Defense +8 (+5 eff.) Unseen.red 12% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
copper ring of lightning (+24%) copper ring of lightning (+24%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
steel battleaxe 'Morningslice' (Shrouds) (22-33 power, 15 apr) steel battleaxe 'Morningslice' (Shrouds) (22-33 power, 15 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Phasing +14% Melee+ +12 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +12 (+3 eff.) Dmg.mod +3% light Res.pen +5% arcane Melee Ret 4 arcane ----- def ----- Resists +3% light ---------- misc Light +1 Curse of Shrouds Massive two-handed battleaxes. |
iron longsword 'Elenugorn' (Nightmares) (16-22 power, 4 apr) iron longsword 'Elenugorn' (Nightmares) (16-22 power, 4 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% physical ----- def ----- Resists +5% arcane Die.at -20.00 life Curse of Nightmares Sharp, long, and deadly. |
Serpent's Glare (Madness) (7-8 power, 15 apr, nature damage) Serpent's Glare (Madness) (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Madness Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 211.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
iron shield 'Smolderwaker' (Corpses) (0 def, 14 armour, 10-11 power, 20.5 block) iron shield 'Smolderwaker' (Corpses) (0 def, 14 armour, 10-11 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Apr +1 Crit +2.5% Block +20 While equipped: dps ---------- Dmg.mod +6% physical Res.pen +5% fire ----- def ----- Armour +14 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
Flashhue the steel shield (Madness) (0 def, 4 armour, 18-21 power, 38 block) Flashhue the steel shield (Madness) (0 def, 4 armour, 18-21 power, 38 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Psionic When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +11 acid +4 light +12 lightning On Crit.r2 +4 light While equipped: Stats +3 Dex +3 Cun +2 Con dps ---------- Melee Ret 3 lightning On Melee Ret: * 12% chance to reduce armor by 9% ----- def ----- Armour +4 Fatigue +8% Resists +11% acid +11% mind +11% lightning ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Unrythad the cured leather armour (Nightmares) (10 def, 4 armour) Unrythad the cured leather armour (Nightmares) (10 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +5 Dex +3 Wil +4 Cun +1 Con dps ---------- Res.pen +15% physical Apr +2 ----- def ----- Armour +4 Defense +10 (+6 eff.) Fatigue +7% Resists +11% light +12% darkness Phys.save +8 (+4 eff.) Mind.save +15 (+7 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Nightmares A suit of armour made of leather. |
Beruleg the rough leather belt (Nightmares) Beruleg the rough leather belt (Nightmares)1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +3% lightning +9% temporal +5% arcane Crit.chn- 15.00% D.Red.from +19% Summoned Mind.save +3 (+1 eff.) Disarm- +10% Curse of Nightmares A belt that goes around your waist. |
Glitterwilder the rough leather belt (Nightmares) Glitterwilder the rough leather belt (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +5% lightning +6% temporal +6% nature +6% blight Spell.save +6 (+3 eff.) ---------- misc Light +1 Curse of Nightmares A belt that goes around your waist. |
insulating rough leather belt of resilience (Misfortune) insulating rough leather belt of resilience (Misfortune)1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +6% cold Max.HP +33.00 Curse of Misfortune A belt that goes around your waist. |
Adaressra the pair of rough leather boots (Misfortune) (0 def, 7 armour) Adaressra the pair of rough leather boots (Misfortune) (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +9 Str +3 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +7 Curse of Misfortune Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Zeramnir the Glowdare (Nightmares) (0 def, 1 armour) Zeramnir the Glowdare (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) S.pwr/crit +6 Dmg.mod +3% arcane Res.pen +5% blight Apr +4 Melee Ret 6 light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +1 Curse of Nightmares A pair of boots made of leather. |
pair of rough leather boots 'Arolralaith' (Madness) (0 def, 1 armour) pair of rough leather boots 'Arolralaith' (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% acid +6% mind ----- def ----- Armour +1 Fatigue -5% Resists +9% acid Phys.save +6 (+3 eff.) ---------- misc Max.enc +24 Curse of Madness A pair of boots made of leather. |
Grinoneg the pair of iron boots (Corpses) (10 def, 5 armour) Grinoneg the pair of iron boots (Corpses) (10 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Defense +10 (+6 eff.) Fatigue +2% Resists +3% acid +9% light +3% darkness Max.HP +20.00 ---------- misc Infravis +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Gilemas' (Madness) (0 def, 1 armour) rough leather gloves 'Gilemas' (Madness) (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Melee+ 6 fire Dmg.mod +3% fire Res.pen +5% physical ----- def ----- Armour +1 Resists +3% mind +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand iron gauntlets of dexterity (+2) (Shrouds) (0 def, 6 armour) sand iron gauntlets of dexterity (+2) (Shrouds) (0 def, 6 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% physical Acc +10 (+5 eff.) ----- def ----- Armour +6 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Brighttreason (Shrouds) (0 def, 1 armour) Brighttreason (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Cun dps ---------- Mind.crit +2% Dmg.mod +6% acid +3% mind Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +3% fire ---------- misc Hate/m.crit +1.00 Curse of Shrouds A cap made of leather. |
Ichorsun (Madness) (0 def, 1 armour) Ichorsun (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Armour +1 Fatigue +1% Resists +5% nature +6% blight Crit.chn- 15.00% Phys.save +6 (+3 eff.) Die.at -40.00 life Poison- +10% Curse of Madness A cap made of leather. |
Tideblur the iron helm (Madness) (0 def, 3 armour) Tideblur the iron helm (Madness) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +3% cold Res.pen +5% acid +5% cold Apr +5 On Hit (Melee): * 20% chance to reduce armor by 9% ----- def ----- Armour +3 Fatigue +5% Resists +9% nature +3% cold Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
178 alchemist agate 178 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
sapper's iron pickaxe (dig speed 31 turns) sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Breezevortex [power 165] (12/15 cooldown) Breezevortex [power 165] (12/15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +3% nature ---------- misc Wards +3 acid +3 nature +3 darkness +3 arcane Talents +1 Ward Fire a magical bolt dealing 165 fire damage Puts all charms on 15 cooldown 100% to heal for 30. 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Blueberry Cruffin the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 14:00 see stats
By Blueberry Cruffin the Thalore Cursed level 10
5th Mirth 122nd year of Ascendancy at 02:24 see stats
By Blueberry Cruffin the Thalore Cursed level 14
17th Dusk 122nd year of Ascendancy at 08:54 see stats
By Blueberry Cruffin the Thalore Cursed level 16
30th Dusk 122nd year of Ascendancy at 22:05 see stats
By Blueberry Cruffin the Thalore Cursed level 6
79th Pyre 122nd year of Ascendancy at 05:53 see stats
Log
LIFE LOST WARNING!
Blueberry Cruffin fails to use Harass Prey.
Blueberry Cruffin's purging blight area effect hits Adabreda the sick white wolf for 17 blight damage.
Blueberry Cruffin receives 5 healing from Blueberry Cruffin's purging blight area effect.
Blueberry Cruffin is no longer poisoned.
Blueberry Cruffin speeds up.
Talent Beckon is ready to use.
Blueberry Cruffin HEALS from nature damage!
Deadly Poison from Adabreda the sick white wolf hits Blueberry Cruffin for 21 nature, 7 healing (21 total damage) [7 healing].
Bleeding from Adabreda the sick white wolf hits Blueberry Cruffin for 7 physical damage.
Mindrot hits Adabreda the sick white wolf for 6 mind, 5 darkness (10 total damage).
Adabreda the sick white wolf uses Twist the Knife.
Adabreda the sick white wolf performs a melee critical strike against Blueberry Cruffin!
Blueberry Cruffin is poisoned!
Blueberry Cruffin's Bleeding from Adabreda the sick white wolf was extended!
Blueberry Cruffin's Stalking was disrupted!
Adabreda the sick white wolf hits Blueberry Cruffin for 49 physical, 29 physical (78 total damage).
Melee retaliation hits Adabreda the sick white wolf for 2 darkness, 2 darkness (4 total damage).
LIFE LOST WARNING!
Blueberry Cruffin uses Dream Walk.
Blueberry Cruffin's purging blight area effect hits Adabreda the sick white wolf for 17 blight damage.
Blueberry Cruffin receives 5 healing from Blueberry Cruffin's purging blight area effect.
Poison bursts out of Blueberry Cruffin's corpse!
Talent Dominate is ready to use.
Deadly Poison from Adabreda the sick white wolf hits Blueberry Cruffin for 11 nature damage.
Bleeding from Adabreda the sick white wolf hits Blueberry Cruffin for 7 physical damage.
Blueberry Cruffin the level 18 thalore cursed was slimed to death by Adabreda the sick white wolf on level 3 of Heart of the Gloom.
Adabreda the sick white wolf is no longer being stalked by Blueberry Cruffin.