Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 12 / 92% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:30 / 1 |
Primary Stats
Strength | 50 (base 37) |
Dexterity | 13 (base 10) |
Constitution | 12 (base 10) |
Magic | 9 (base 10) |
Willpower | 37 (base 28) |
Cunning | 11 (base 10) |
Resources
Life | -6/320 |
Hate | 82/100 |
Equilibrium | 0 |
Healing Factor | 1.197166349905 |
Regeneration | 3.8907906371912 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | -1.7763568394003E-15 |
Offense: Mainhand
Damage | 67 |
Accuracy | 27 |
Crit Chance | 8% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Nature | +8% |
Physical | +20% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +9% |
Fire | +15% |
Light | +10% |
Defense: Base
Armour (hardiness) | 27.335093952971 (47.857809501309%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 13 |
Physical Save | 29 |
Spell Save | 16 |
Mental Save | 21 |
Defense: Resistances
Nature | + 19%( 70%) |
Lightning | + 16%( 70%) |
Light | + 30%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 3%( 70%) |
Darkness | + 6%( 70%) |
Cold | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 57% |
Confusion Resistance | 57% |
Fear Resistance | 35% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 67 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Beloharagrim (Madness) (0 def, 1 armour) Beloharagrim (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Melee Ret 6 physical ----- def ----- Armour +1 Resists +6% lightning +5% temporal Curse of Madness A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Splendourrigor (Nightmares) (0 def, 1 armour) Splendourrigor (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +5% cold Phys.save +9 (+4 eff.) ---------- misc Stam/turn +3.00 Max.stam +10.00 Breathe water Curse of Nightmares A cap made of leather. |
Tool | elm totem of thorny skin [power 16] (10/20 cooldown) elm totem of thorny skin [power 16] (10/20 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | warrior's steel ring of clarity warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
Around waist | rough leather belt 'Smolderrage' (Corpses) rough leather belt 'Smolderrage' (Corpses)1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% physical Res.pen +15% fire ----- def ----- Armour +6 Curse of Corpses Create a temporary shield that absorbs 197 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In main hand | Branirion (Misfortune) (22-34 power, 2 apr) Branirion (Misfortune) (22-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master Power 22.5 - 33.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +23 nature While equipped: dps ---------- Res.pen +9% physical Acc +10 (+5 eff.) Apr +10 ----- def ----- Resists +3% blight +6% darkness +9% nature Curse of Misfortune Massive two-handed battleaxes. |
On hands | hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour) hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | impenetrable steel mail armour of resilience (Misfortune) (2 def, 11 armour) impenetrable steel mail armour of resilience (Misfortune) (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +12% Max.HP +20.00 Curse of Misfortune A suit of armour made of mail. |
Cloak | linen cloak of the Shaloren (Shrouds) (1 def, 0 armour) linen cloak of the Shaloren (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of strength (+2) grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
Inventory
movement infusion (speed 438%; cd 10) movement infusion (speed 438%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 438% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
rogue's copper ring of corrosion (+22%) rogue's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% acid ----- def ----- Defense +6 (+6 eff.) Resists +22% acid Rings make your fingers look great! |
rogue's steel ring of fire (+24%) rogue's steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% fire ----- def ----- Defense +6 (+6 eff.) Resists +24% fire Rings make your fingers look great! |
cruel elm magestaff of fate (Misfortune) (10-12 power, 2 apr, lightning element) cruel elm magestaff of fate (Misfortune) (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% lightning ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+4 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
iron greatsword of massacre (Madness) (24-39 power, 1 apr) iron greatsword of massacre (Madness) (24-39 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Curse of Madness Massive two-handed swords. |
iron greatsword of phasing (Shrouds) (16-26 power, 11 apr) iron greatsword of phasing (Shrouds) (16-26 power, 11 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +11 Crit +2.5% Atk.spd 100% Phasing +16% Curse of Shrouds Massive two-handed swords. |
Coral Spray (Corpses) (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (Corpses) (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Corpses A chunk of jagged coral, dredged from the ocean. |
Darkbait (Nightmares) Darkbait (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +5.00% Mind.pwr +4 (+2 eff.) Dmg.mod +12% darkness ----- def ----- Resists +3% darkness +3% fire Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 Curse of Nightmares A belt that goes around your waist. |
rough leather belt 'Emelokira' (Madness) rough leather belt 'Emelokira' (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +20 (+10 eff.) ----- def ----- Defense +10 (+10 eff.) Resists +9% acid +1% physical +5% arcane Stealth +5 HP.reg +2.00 Curse of Madness A belt that goes around your waist. |
Flamewrought (Madness) (0 def, 2 armour) Flamewrought (Madness) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
cinder rough leather gloves of dexterity (+3) (Misfortune) (0 def, 1 armour) cinder rough leather gloves of dexterity (+3) (Misfortune) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 fire Dmg.mod +3% fire Acc +11 (+5 eff.) ----- def ----- Armour +1 Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating rough leather cap of dexterity (+3) (Corpses) (0 def, 1 armour) insulating rough leather cap of dexterity (+3) (Corpses) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold Curse of Corpses A cap made of leather. |
rough leather cap 'Chamochik' (Madness) (0 def, 1 armour) rough leather cap 'Chamochik' (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Crit.mult +10.00% Spell.pwr +10 (+10 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Spell.save +3 (+3 eff.) Curse of Madness A cap made of leather. |
Ce'Nana the iron helm (Shrouds) (0 def, 3 armour) Ce'Nana the iron helm (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +5% Resists +3% nature +9% darkness Curse of Shrouds Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 266.3 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Turagas' (Misfortune) (0 def, 3 armour) iron helm 'Turagas' (Misfortune) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Melee Ret 6 physical ----- def ----- Armour +3 Fatigue +5% Mind.save +9 (+4 eff.) ---------- misc Max.stam +10.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
43 alchemist agate 43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Betumira the brass lantern Betumira the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Wil +4 Mag ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.12 Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 61.88 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of mindblast [power 105] (10/15 cooldown) focusing iron torque of mindblast [power 105] (10/15 cooldown)2.0 T1 torque charm [Ego+] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Blueberry Cruffin the Thalore Cursed level 10
7th Mirth 122nd year of Ascendancy at 22:48 see stats
By Blueberry Cruffin the Thalore Cursed level 12
3rd Summertide 122nd year of Ascendancy at 07:45 see stats
Log
Your summoned terror disappears.
Your summoned terror disappears.
Talent Dominate is ready to use.
Talent Slash is ready to use.
Your summoned terror disappears.
Blueberry Cruffin uses Blindside.
Blueberry Cruffin uses Blindside.
Blueberry Cruffin uses Blindside.
Blueberry Cruffin misses Something.
Evasive Shots fires a retaliatory shot at Blueberry Cruffin!
Gunsnake's Evasive Shots performs a ranged critical strike against Blueberry Cruffin!
Gunsnake's Evasive Shots hits Blueberry Cruffin for 105 physical damage.
Gunsnake's Evasive Shots hits Blueberry Cruffin for 76 physical damage.
Blueberry Cruffin resists!
Blueberry Cruffin begins rampaging!
Blueberry Cruffin resists!
Blueberry Cruffin harrows Gunsnake!
Blueberry Cruffin is stunned!
Gunsnake's Double Shots hits Blueberry Cruffin for 39 physical damage.
Gunsnake's Double Shots hits Blueberry Cruffin for (24 rampage shugs off), 14 physical (14 total damage).
Gunsnake's Double Shots hits Blueberry Cruffin for 33 physical damage.
Gunsnake's Double Shots hits Blueberry Cruffin for 34 physical damage.
The air around Blueberry Cruffin grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Blueberry Cruffin has shrugged off 24 damage and is ready for more.
Gunsnake's Shoot hits Blueberry Cruffin for (24 rampage shugs off), 27 physical (27 total damage).
Blueberry Cruffin the level 12 thalore cursed was disembowelled to death by Gunsnake on level 1 of Ruins of Kor'Pul.