Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 26 / 39% |
Size | medium |
Lifes / Deaths | Killed by bloated horror at level 26 on the 47th Haze 122nd year of Ascendancy at 11:10 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 69 (base 57) |
Dexterity | 26 (base 10) |
Constitution | 29 (base 10) |
Magic | 8 (base 10) |
Willpower | 45 (base 35) |
Cunning | 46 (base 25) |
Resources
Life | -7/781 |
Hate | 100/100 |
Equilibrium | 32 |
Healing Factor | 1.4524687383468 |
Regeneration | 10.530398353014 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.7763568394003E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Invisible | -8.8817841970013E-16 |
Offense: Mainhand
Damage | 100 |
Accuracy | 50 |
Crit Chance | 35% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 4 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +10% |
Arcane | +9% |
Physical | +29% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Arcane | +10% |
Cold | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 78.623158894785 (82.262055219398%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 22 |
Physical Save | 40 |
Spell Save | 22 |
Mental Save | 34 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 27%( 70%) |
All | + 6%( 70%) |
Lightning | + 31%( 70%) |
Light | + 34%( 70%) |
Physical | + 27%( 70%) |
Mind | + 6%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 14%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Confusion Resistance | 38% |
Fear Resistance | 38% |
Stun Resistance | 68% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 811% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Chuzilatir (Madness) (0 def, 4 armour) Chuzilatir (Madness) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +3 Cun +5 Con dps ---------- Phys.crit +4.0% Crit.mult +10.00% Mind.pwr +20 (+6 eff.) Res.pen +10% physical ----- def ----- Armour +4 Fatigue +3% Curse of Madness Disengage: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 134% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Wind Worn Shot (25/25, 39-47 power, 15 apr) Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Quasit's Skull (Nightmares) (0 def, 12 armour) Quasit's Skull (Nightmares) (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Curse of Nightmares Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | Xoreda the rough leather gloves (Madness) (0 def, 1 armour) Xoreda the rough leather gloves (Madness) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +7% Crit.mult +6.00% Res.pen +10% arcane Melee Ret 6 arcane ----- def ----- Armour +1 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | steel torque of mindblast 'Growthnull' [power 180] (15 cooldown) steel torque of mindblast 'Growthnull' [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex ----- def ----- Armour +10 Defense +20 (+7 eff.) Resists +6% nature Phys.save +6 (+2 eff.) Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | rogue's copper ring of the mountain (+11%) rogue's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% physical ----- def ----- Defense +4 (+1 eff.) Resists +11% physical Rings make your fingers look great! |
On fingers | Baleromilach Baleromilach0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +3 Wil +6 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% lightning On Hit (Melee): * 10% chance to slow global speed by 62% ----- def ----- Resists +24% lightning +6% blight Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | steel amulet 'Snowbreaker' steel amulet 'Snowbreaker'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +15% cold +5% physical Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 9% ----- def ----- Defense +10 (+3 eff.) Phys.save +9 (+3 eff.) Max.HP +45.00 HP.reg +3.00 Amulets make your neck look great! |
In main hand | Blood-Letter (Nightmares) (33-46 power, 4.5 apr) Blood-Letter (Nightmares) (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% Curse of Nightmares A hand axe carved out of the most frozen parts of the northern wasteland. |
Around waist | Obsidianspire (Nightmares) Obsidianspire (Nightmares)1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Dex +6 Cun +5 Lck dps ---------- Dmg.mod +9% physical Acc +10 (+3 eff.) ----- def ----- Resists +3% darkness Stealth +6 ---------- misc T.Disarm +6 Infravis +4 Curse of Nightmares A belt that goes around your waist. |
In off hand | steel shield 'Ragynarifang' (Shrouds) (0 def, 10 armour, 20-25 power, 36.5 block) steel shield 'Ragynarifang' (Shrouds) (0 def, 10 armour, 20-25 power, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Disrupt/Master/Psionic When used to Attack: Power 20.5 - 24.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +12 physical On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Phys.pwr +9 (+2 eff.) Dmg.mod +9% physical ----- def ----- Armour +10 Fatigue +8% Resists +11% arcane +11% physical Shield.near.proj +12 Proj.slow +10% ---------- misc Hate/m.crit +2.00 Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Cloak | Lelygas the cashmere cloak (Corpses) (22 def, 4 armour) Lelygas the cashmere cloak (Corpses) (22 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +20 (+6 eff.) Melee Ret 2 acid ----- def ----- Armour +4 Defense +22 (+7 eff.) Fatigue -6% Resists +3% lightning +9% fire Max.HP +55.00 Heal.mod +20% Silence- +10% ---------- misc Max.stam +14.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cyriwen the dwarven-steel mail armour (Madness) (13 def, 8 armour) Cyriwen the dwarven-steel mail armour (Madness) (13 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +8 Defense +13 (+4 eff.) Fatigue +12% Resists +22% cold Mind.save +10 (+5 eff.) Max.HP +24.00 HP.reg +4.00 Curse of Madness A suit of armour made of mail. |
Inventory
healing infusion of the psychic (heal 130; cd 11) healing infusion of the psychic (heal 130; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 582%; cd 8) movement infusion of the sneak (speed 582%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Amayablek the Darkonslaught Amayablek the Darkonslaught0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str ----- def ----- Resists +3% darkness Heal.mod +11% Cut- +40% ---------- misc See.Invis +6 Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 378 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Murkravager the copper ring Murkravager the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +2 Wil +4 Con dps ---------- Dmg.mod +10% mind Res.pen +10% acid ----- def ----- Resists +10% mind +3% darkness Rings make your fingers look great! |
Olodrahell the Blizzardsmash Olodrahell the Blizzardsmash0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% fire +6% darkness +3% cold Spell.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
titan's steel ring of lightning (+20%) titan's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Genocide (Shrouds) (42-67 power, 4 apr) Genocide (Shrouds) (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Curse of Shrouds Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Adybrelle the Phlegmbloom (Nightmares) (47-75 power, 3 apr) Adybrelle the Phlegmbloom (Nightmares) (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Disrupt/Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 40 arcane resource burn While equipped: dps ---------- Dmg.mod +3% nature +3% fire Res.pen +25% nature Acc +12 (+4 eff.) On Hit (Melee): * 10% chance to slow global speed by 62% ----- def ----- Defense +7 (+2 eff.) Disarm- +28% Curse of Nightmares Massive two-handed swords. |
Velubrerissra the Dawnsmasher (Misfortune) (22-31 power, 4 apr) Velubrerissra the Dawnsmasher (Misfortune) (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 62% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +26.00% Apr +7 ----- def ----- Resists +5% arcane +12% light ---------- misc Max.stam +30.00 Curse of Misfortune Sharp, long, and deadly. |
enhanced iron mace of massacre (Nightmares) (18-26 power, 2 apr) enhanced iron mace of massacre (Nightmares) (18-26 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Nature/Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +4 Cun +4 Con Curse of Nightmares Blunt and deadly. |
Dayveil (Madness) (18-25 power, 14 apr) Dayveil (Madness) (18-25 power, 14 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +4.5% Atk.spd 100% Phasing +15% Melee+ +20 light While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal +2% physical HP.reg +4.00 Silence- +10% Curse of Madness One-handed war axes. |
Noonbrawn (Madness) (22-31 power, 4 apr) Noonbrawn (Madness) (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 light Against +8% Unnatural On Hit.r1 +12 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Dmg.mod +6% darkness +6% light Res.pen +15% fire ----- def ----- Resists +9% light Curse of Madness One-handed war axes. |
Torukan the thorny mindstar (Corpses) (8-9 power, 26 apr, nature damage) Torukan the thorny mindstar (Corpses) (8-9 power, 26 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +3.5% Atk.spd 100% Melee+ +12 mind On Hit: * 20% chance to reduce all saves and defense by 34 While equipped: Stats +4 Cun +5 Mag dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +8% darkness Res.pen +6% darkness ----- def ----- Resists +9% darkness Blind- +12% ---------- misc Infravis +2 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of yew arrows 'Brightwish' (18/18, 36-50 power, 10 apr) quiver of yew arrows 'Brightwish' (18/18, 36-50 power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 35.5 - 49.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +12 blight +26 fire +20 arcane On Hit.r1 +20 blight +16 fire On Crit.r2 +20 arcane +12 fire Arrows are used with bows to pierce your foes to death. |
Glotira the Flashmaster (Shrouds) (0 def, 6 armour, 32-38 power, 75.5 block) Glotira the Flashmaster (Shrouds) (0 def, 6 armour, 32-38 power, 75.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 Melee+ +19 physical While equipped: Stats +3 Str +3 Wil +2 Con dps ---------- Crit.mult +5.00% Mind.pwr +25 (+7 eff.) Melee Ret 2 light ----- def ----- Armour +6 Fatigue +8% Resists +14% physical Shield.near.proj +46 Proj.slow +18% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Shadeking the dwarven-steel mail armour (Madness) (10 def, 13 armour) Shadeking the dwarven-steel mail armour (Madness) (10 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Res.pen +5% darkness ----- def ----- Armour +13 Defense +10 (+3 eff.) Fatigue +12% Resists +13% blight +12% nature +6% darkness +18% lightning D.Red.from +7% Unnatural Mind.save +10 (+5 eff.) ---------- misc Equi/ret +0.04 Curse of Madness A suit of armour made of mail. |
steel plate armour 'Brenagogrim' (Misfortune) (0 def, 9 armour) steel plate armour 'Brenagogrim' (Misfortune) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +8% acid +7% physical +7% fire +7% lightning +7% cold Spell.save +6 (+3 eff.) HP.reg +4.00 Poison- +20% Disarm- +21% Stun/Frz- +25% Knockbk- +21% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Cooldown Rush -5 Curse of Misfortune A suit of armour made of metal plates. |
Cuthirig (Corpses) Cuthirig (Corpses)1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +6 Wil dps ---------- Spell.crit +2% Spell.pwr +20 (+8 eff.) Res.pen +10% blight Phasing +10% Against +18% Summoned ----- def ----- D.Red.from +18% Summoned Curse of Corpses A belt that goes around your waist. |
Girdle of the Calm Waters (Nightmares) Girdle of the Calm Waters (Nightmares)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
Infernovagrant the linen cloak (Madness) (1 def, 8 armour) Infernovagrant the linen cloak (Madness) (1 def, 8 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +3% acid +3% fire +5% arcane +1% physical Mind.save +6 (+3 eff.) Disarm- +10% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrildann (Madness) (10 def, 3 armour) Cyrildann (Madness) (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +2% Phys.save +6 (+2 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Silirin' (Corpses) (0 def, 2 armour) hardened leather gloves 'Silirin' (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% arcane +6% blight Acc +6 (+2 eff.) ----- def ----- Armour +2 Resists +21% lightning +6% cold Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +28% ---------- misc Max.mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive drakeskin leather gloves of dexterity (+2) (Nightmares) (0 def, 3 armour) corrosive drakeskin leather gloves of dexterity (+2) (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 acid Dmg.mod +3% acid Acc +10 (+3 eff.) ----- def ----- Armour +3 Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of constitution (+2) (Madness) (0 def, 1 armour) rough leather cap of constitution (+2) (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Curse of Madness A cap made of leather. |
Olilach (Shrouds) (0 def, 3 armour) Olilach (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +9% temporal +3% acid Crit.chn- 15.00% Spell.save +3 (+2 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rhydrazor (Shrouds) (0 def, 9 armour) Rhydrazor (Shrouds) (0 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +9 Fatigue +5% Resists +9% cold Die.at -40.00 life HP.reg +4.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
81 alchemist agate 81 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Runidir the brass lantern Runidir the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Resists +3% fire +6% light +6% cold Die.at -20.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarity survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +42.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Giluyadur the Greenwasp [power 110] (15 cooldown) Giluyadur the Greenwasp [power 110] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% mind Melee Ret 2 mind ----- def ----- Resists +3% mind ---------- misc Light +3 Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Eilinuriada the elm totem of stinging [power 116] (15 cooldown) Eilinuriada the elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +3% physical Res.pen +5% acid Acc +5 (+1 eff.) ----- def ----- Armour +6 ---------- misc Stam/turn +3.00 Max.stam +10.00 Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 20
56th Dusk 122nd year of Ascendancy at 01:01 see stats
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 19
33rd Dusk 122nd year of Ascendancy at 17:33 see stats
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 22
75th Dusk 122nd year of Ascendancy at 23:49 see stats
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 25
78th Dusk 122nd year of Ascendancy at 22:42 see stats
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 12:44 see stats
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 20
42nd Dusk 122nd year of Ascendancy at 23:02 see stats
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 13
3rd Flare 122nd year of Ascendancy at 06:06 see stats
By JANK ASS FUCKASS SUCKASS GAME the Thalore Cursed level 16
2nd Dusk 122nd year of Ascendancy at 00:04 see stats
Log
You pickup 0.80 gold pieces.
You pickup 0.70 gold pieces.
Your summoned terror disappears.
Terror hits Decaying devourer for 26 physical damage.
Bleeding from Decaying devourer hits Terror for 2 physical damage.
Melee retaliation hits Decaying devourer for 3 acid, 6 arcane (9 total damage).
Decaying devourer hits JANK ASS FUCKASS SUCKASS GAME for (5 resonance), 5 physical (5 total damage).
The air around JANK ASS FUCKASS SUCKASS GAME grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Bloated horror uses Mind Sear.
Bloated horror's mind surges with critical power!
Your resonance field crumbles under the damage!
The psychic field around JANK ASS FUCKASS SUCKASS GAME crumbles.
JANK ASS FUCKASS SUCKASS GAME begins rampaging!
JANK ASS FUCKASS SUCKASS GAME is recovering from the damage!
Bloated horror hits JANK ASS FUCKASS SUCKASS GAME for (229 resonance), (45 rampage shugs off), 550 mind (550 total damage).
Bloated horror hits Decaying devourer for 404 mind damage.
Decaying devourer overcomes the gloom.
Decaying devourer slows down.
Terror misses Bloated horror.
Decaying devourer performs a melee critical strike against Terror!
Decaying devourer's blood frenzy intensifies!
Decaying devourer hits Terror for 129 physical damage.
JANK ASS FUCKASS SUCKASS GAME is no longer afraid of the horrors attacking him.
JANK ASS FUCKASS SUCKASS GAME is no longer attuned.
JANK ASS FUCKASS SUCKASS GAME's deep wound closes.
Talent Beckon is ready to use.
Talent Slash is ready to use.
Agony from Bloated horror hits JANK ASS FUCKASS SUCKASS GAME for 193 mind damage.
JANK ASS FUCKASS SUCKASS GAME receives 24 healing from Unnatural Body.
JANK ASS FUCKASS SUCKASS GAME the level 26 thalore cursed was psyched to death by a bloated horror on level 1 of Unknown tunnels.