Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Anorithil |
Level / Exp | 20 / 41% |
Size | small |
Lifes / Deaths | Killed by Silowe the blue ooze at level 20 on the 53rd Dusk 122nd year of Ascendancy at 10:54 / 1 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 49 (base 38) |
Constitution | 11 (base 10) |
Magic | 57 (base 48) |
Willpower | 16 (base 10) |
Cunning | 25 (base 13) |
Resources
Life | -142/600 |
Positive | 77/107 |
Negative | 52/107 |
Healing Factor | 1.0597162075846 |
Regeneration | 4.5037938822346 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
Offense: Mainhand
Damage | 24 |
Accuracy | 33 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +47% |
Darkness | +62% |
Blight | +20% |
Acid | +20% |
Fire | +20% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Physical | +10% |
Arcane | +5% |
Fire | +25% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 16 (35.65183292883%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 39 |
Mental Save | 30 |
Defense: Resistances
Acid | + 10%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 18%( 70%) |
All | + 7%( 70%) |
Physical | + 8%( 70%) |
Darkness | + 57%( 70%) |
Light | + 32%( 70%) |
Temporal | + 10%( 70%) |
Mind | + 18%( 70%) |
Lightning | + 18%( 70%) |
Fire | + 15%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Confusion Resistance | 75% |
Disarm Resistance | 30% |
Stun Resistance | 0% |
Poison Resistance | 20% |
Knockback Resistance | 22% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 5 times. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 351/351 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Hailwilter the pair of hardened leather boots (0 def, 3 armour) Hailwilter the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +8 Dex dps ---------- Crit.mult +15.00% Phys.pwr +5 (+5 eff.) Res.pen +10% physical ----- def ----- Armour +3 Resists +5% arcane +9% cold Phys.save +3 (+2 eff.) Stealth +8 A pair of boots made of leather. |
Light source | brass lantern 'Amysin' brass lantern 'Amysin'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +2 Crit.chn- 15.00% Max.HP +45.00 Poison- +20% Confus- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Scabmaim the dwarven-steel helm (30 def, 4 armour) Scabmaim the dwarven-steel helm (30 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Defense +30 (+10 eff.) Fatigue +4% Resists +6% nature Max.HP +80.00 HP.reg +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Boltkiss (dig speed 23 turns) Boltkiss (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% lightning Res.pen +10% fire ----- def ----- Armour +6 Resists +3% lightning Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +19 (+10 eff.) Max.HP +59.00 Heal.mod +5% Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Kindlesever the steel ring Kindlesever the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +21% darkness Melee Ret 2 temporal ----- def ----- Resists +42% darkness +3% temporal Max.HP +24.00 Disarm- +20% Pinning- +26% Knockbk- +22% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 Rings make your fingers look great! |
On fingers | Mayunn the Skyonslaught Mayunn the Skyonslaught0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% lightning +15% fire Melee Ret 6 acid 4 fire ----- def ----- Resists +9% lightning Mind.save +6 (+3 eff.) Confus- +24% Rings make your fingers look great! |
Around waist | rough leather belt 'Unlightmonster' rough leather belt 'Unlightmonster'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Cun +1 Wil dps ---------- Dmg.mod +12% light ----- def ----- Resists +3% darkness Max.HP +35.00 ---------- misc Max.hate +2.00 A belt that goes around your waist. |
In main hand | greater yew vilestaff of might (20-24 power, 4 apr, fire element) greater yew vilestaff of might (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +14 (+5 eff.) Dmg.mod +20% blight +20% fire +20% darkness +20% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Sunfoe the rough leather gloves (0 def, 1 armour) Sunfoe the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +9% light Res.pen +5% arcane ----- def ----- Armour +1 Resists +3% acid +1% physical +5% light +6% darkness Disarm- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.3 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 101.57 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spellwoven linen robe of light (+16%) (0 def, 0 armour) spellwoven linen robe of light (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +11% light ----- def ----- Resists +16% light +7% all Spell.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Emelivea the Dimfear (2 def, 0 armour) Emelivea the Dimfear (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Dmg.mod +9% light +21% darkness Res.pen +5% darkness Melee Ret 6 light ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Glintwrest' copper amulet 'Glintwrest'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +3% darkness +9% fire +3% cold +12% mind +6% light Spell.save +9 (+3 eff.) Confus- +21% Amulets make your neck look great! |
Inventory
wild infusion (res 15%; mental; dur 2; cd 11) wild infusion (res 15%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 21%; magical; dur 2; cd 11) wild infusion of the sneak (res 21%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 29; cd 12) shatter afflictions rune of the warrior (absorb 29; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 29 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 125; dur 3; cd 17) shielding rune of the sneak (absorb 125; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 247; dur 4; cd 15) shielding rune of the wizard (absorb 247; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 247 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
vitalizing steel amulet of magic (+2) vitalizing steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag +2 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +30.00 HP.reg +1.00 Amulets make your neck look great! |
psionicist's copper ring of blight (+11%) psionicist's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Zubema the Blastfury Zubema the Blastfury0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +3% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% lightning +6% temporal +5% arcane Silence- +31% ---------- misc Mana/turn +0.18 Rings make your fingers look great! |
marksman's steel ring of corrosion (+22%) marksman's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% acid Acc +6 (+3 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! |
Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 128.12 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (256). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Gloryta (15-18 power, 3 apr, blight element) Gloryta (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +13% Crit.mult +5.00% Spell.pwr +9 (+3 eff.) Dmg.mod +15% blight +12% acid Res.pen +8% blight On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Vim/s.crit +3.00 Max.vim +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff (24-29 power, 4 apr, lightning element) potent yew magestaff (24-29 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +11 (+4 eff.) Dmg.mod +24% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ashpanic the rough leather belt Ashpanic the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Defense +9 (+3 eff.) Stealth +6 ---------- misc Max.hate +2.00 Max.psi +30.00 A belt that goes around your waist. |
Starnail the rough leather belt Starnail the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +3% fire Res.pen +15% light ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
Gleamoath the linen cloak (1 def, 0 armour) Gleamoath the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 light ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane +3% fire Spell.save +3 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Arona' (1 def, 0 armour) linen cloak 'Arona' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Mind.pwr +25 (+13 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Hate/m.crit +1.00 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Freezewind the pair of rough leather boots (0 def, 5 armour) Freezewind the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +5 Resists +5% arcane +3% fire Phys.save +6 (+3 eff.) Spell.save +9 (+3 eff.) Max.HP +20.00 ---------- misc Infravis +1 A pair of boots made of leather. |
Lightblack the pair of rough leather boots (0 def, 1 armour) Lightblack the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +5% light Melee Ret 2 cold ----- def ----- Armour +1 Resists +6% lightning +6% temporal +12% light A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Elelaith (2 def, 3 armour) Elelaith (2 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +2 Mag +1 Con ----- def ----- Armour +3 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Light +2 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.36 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
linen wizard hat 'Yveritira' (1 def, 0 armour) linen wizard hat 'Yveritira' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +16% fire +3% darkness +12% cold Die.at -20.00 life Pinning- +10% A pointy cloth hat, very wizardly... |
Adothra the Oozestoker (20 def, 5 armour) Adothra the Oozestoker (20 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +5 Defense +20 (+6 eff.) Fatigue +3% Resists +3% nature HP.reg +2.00 Cut- +20% Silence- +20% ---------- misc Light +3 A cap made of leather. |
Torchstun the hardened leather cap (25 def, 3 armour) Torchstun the hardened leather cap (25 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +3% fire ----- def ----- Armour +3 Defense +25 (+8 eff.) Fatigue +3% Resists +3% nature +9% fire Disease- +20% A cap made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
217 alchemist agate 217 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blizzardspawn (dig speed 31 turns) Blizzardspawn (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Con dps ---------- Crit.mult +5.00% Res.pen +5% cold Acc +15 (+7 eff.) Melee Ret 2 cold ----- def ----- Resists +3% cold ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mayithra the elm totem of thorny skin [power 15] (20 cooldown) Mayithra the elm totem of thorny skin [power 15] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% darkness +3% temporal Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
yew wand of shielding 'Crackleking' [power 296] (20 cooldown) yew wand of shielding 'Crackleking' [power 296] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +20% lightning +15% cold Melee Ret 6 lightning 6 cold ----- def ----- Resists +3% lightning +12% nature ---------- misc Wards +3 mind +3 temporal +4 darkness +3 cold Talents +1 Ward Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Invoker the Halfling Anorithil level 10
4th Mirth 122nd year of Ascendancy at 18:44 see stats
By Invoker the Halfling Anorithil level 20
53rd Dusk 122nd year of Ascendancy at 02:31 see stats
By Invoker the Halfling Anorithil level 17
30th Dusk 122nd year of Ascendancy at 08:27 see stats
By Invoker the Halfling Anorithil level 10
9th Mirth 122nd year of Ascendancy at 11:37 see stats
By Invoker the Halfling Anorithil level 10
1st Summertide 122nd year of Ascendancy at 16:37 see stats
By Invoker the Halfling Anorithil level 16
22nd Dusk 122nd year of Ascendancy at 03:55 see stats
Log
Something hits Invoker for 134 cold damage.
LIFE LOST WARNING!
Invoker feels pain again.
Talent Searing Light is ready to use.
Invoker is stunned by the burning flame!
Invoker is recovering from the damage!
Burning Shock from Silowe the blue ooze hits Invoker for 51 fire damage.
Silowe the blue ooze uses Mindlash.
Invoker shrugs off the effect 'Off-balance'!
Silowe the blue ooze hits Invoker for 150 physical damage.
Talent Shadow Blast is ready to use.
Talent Searing Light is ready to use.
Talent Moonlight Ray is ready to use.
Talent Sun Flare is ready to use.
Burning Shock from Silowe the blue ooze hits Invoker for 43 fire damage.
Invoker evades Gigantic sandworm tunneler.
LIFE LOST WARNING!
Burning Shock from Silowe the blue ooze hits Invoker for 43 fire damage.
Invoker is no longer evading attacks.
Burning Shock from Silowe the blue ooze hits Invoker for 43 fire damage.
Gigantic sandworm tunneler misses Invoker.
Burning Shock from Silowe the blue ooze hits Invoker for 43 fire damage.
Invoker tries to evade attacks.
Something hits Invoker for 150 physical damage.
Invoker the level 20 halfling anorithil was minced to death by Silowe the blue ooze on level 4 of Sandworm lair.
A shield forms around Invoker.