Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 34 / 79% |
Size | medium |
Lifes / Deaths | Killed by Lisywen the awoken tentacle tree at level 33 on the 33rd Regrowth 123rd year of Ascendancy at 08:26 / 2Killed by Aeryta the awoken tentacle tree at level 34 on the 35th Regrowth 123rd year of Ascendancy at 03:32 |
Antimagic | Follower |
Primary Stats
Strength | 78 (base 60) |
Dexterity | 19 (base 10) |
Constitution | 39 (base 10) |
Magic | 1 (base 10) |
Willpower | 68 (base 43) |
Cunning | 61 (base 41) |
Resources
Life | -751/957 |
Hate | 100/100 |
Equilibrium | 32 |
Healing Factor | 1.566254336803 |
Regeneration | 27.017887309852 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.9999999999998% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 14 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 143 |
Accuracy | 38 |
Crit Chance | 46% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 0.25 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Lightning | +6% |
Nature | +8% |
Cold | +14% |
Physical | +13% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 70.139431127222 (93.292586063405%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 17 |
Physical Save | 51 |
Spell Save | 29 |
Mental Save | 48 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 65%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 56%( 70%) |
All | + 25%( 70%) |
Darkness | + 59%( 70%) |
Light | + 35%( 70%) |
Temporal | + 29%( 70%) |
Lightning | + 35%( 70%) |
Fire | + 32%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Stun Resistance | 75% |
Confusion Resistance | 65% |
Fear Resistance | 35% |
Poison Resistance | 20% |
Blind Resistance | 20% |
Silence Resistance | 10% |
Bleed Resistance | 10% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Emogalaith the saw horror. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Velubreda the Nimbussmash (Corpses) (15 def, 5 armour) Velubreda the Nimbussmash (Corpses) (15 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Res.pen +10% lightning Apr +6 ----- def ----- Armour +5 Defense +15 (+7 eff.) Fatigue -6% Resists +3% temporal Phys.save +13 (+4 eff.) Die.at -60.00 life HP.reg +10.00 Heal.mod +15% ---------- misc Max.enc +39 Curse of Corpses A pair of boots made of leather. |
Light source | Balolatharoddadir Balolatharoddadir1.0 T3 lite [Rare] Disrupt While equipped: Stats +3 Cun +3 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% cold +3% all Spell.save +8 (+4 eff.) ---------- misc Light +6 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Betowyn the hardened leather cap (Corpses) (6 def, 10 armour) Betowyn the hardened leather cap (Corpses) (6 def, 10 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +6 Wil +2 Cun +4 Con ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +3% Resists +8% acid +8% lightning +6% blight +10% fire +8% cold +4% all Phys.save +20 (+6 eff.) Mind.save +9 (+3 eff.) Curse of Corpses Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Sootpower of the Blightspawn (dig speed 14 turns) Sootpower of the Blightspawn (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Dex -18 Mag +18 Con dps ---------- Mind.crit +2% Crit.mult +10.00% Phys.pwr +7 (+1 eff.) Mov.spd +10% Dmg.mod +9% mind ----- def ----- Fatigue -5% Resists +13% darkness Affinity +15% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +20.00 Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of Growth (Nightmares) Ring of Growth (Nightmares)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | steel ring 'Chalygar' (Nightmares) steel ring 'Chalygar' (Nightmares)0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Mind.pwr +12 (+3 eff.) Dmg.mod +11% cold ----- def ----- Resists +6% lightning +3% temporal +3% darkness +22% cold +3% light Curse of Nightmares Rings make your fingers look great! |
Around waist | Dryruindil (Nightmares) Dryruindil (Nightmares)1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +3% acid Spell.save +6 (+3 eff.) Mind.save +8 (+3 eff.) Max.HP +40.00 Pinning- +20% Stun/Frz- +20% Curse of Nightmares A belt that goes around your waist. |
In main hand | Torystir the Lightningglamour (Madness) (47-75 power, 3 apr) Torystir the Lightningglamour (Madness) (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Disrupt/Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 23 arcane resource burn * 16% chance to slow global speed by 65% On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Dmg.mod +6% lightning Res.pen +5% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +6% blight Curse of Madness Massive two-handed swords. |
On hands | Tuloromihek the dwarven-steel gauntlets (Shrouds) (0 def, 8 armour) Tuloromihek the dwarven-steel gauntlets (Shrouds) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Con dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Crit.mult +5.00% Melee+ 6 cold 5 physical Dmg.mod +5% physical +3% cold ----- def ----- Armour +8 Fatigue +3% Resists +6% cold ---------- misc Infravis +3 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | stralite plate armour 'Ivoressra' (Shrouds) (15 def, 25 armour) stralite plate armour 'Ivoressra' (Shrouds) (15 def, 25 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +25 Defense +15 (+7 eff.) Fatigue +22% Resists +21% blight +17% darkness +23% acid Phys.save +3 (+1 eff.) Mind.save +9 (+3 eff.) Stun/Frz- +20% ---------- misc Light +2 Curse of Shrouds A suit of armour made of metal plates. |
Cloak | Elanne (Corpses) (1 def, 0 armour) Elanne (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% acid Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane Max.HP +40.00 Cut- +10% Confus- +20% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Ulfodar the steel amulet Ulfodar the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +1 Wil +2 Con ----- def ----- Resists +14% blight +11% light +13% darkness +21% nature Phys.save +9 (+3 eff.) Max.HP +36.00 HP.reg +4.00 Blind- +20% Poison- +20% Disease- +24% Silence- +10% Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 202; cd 10) healing infusion of the warrior (heal 202; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 766%; cd 8) movement infusion of the sneak (speed 766%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 303; 12 cd) regeneration infusion of the psychic (heal 303; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 31%; magical; dur 2; cd 10) wild infusion of the psychic (res 31%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (422.00 temporal damage, removed from time 4 turns) Rune of the Rift (422.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 422.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit steel amulet of constitution (+2) starlit steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% light +11% darkness Blind- +23% Amulets make your neck look great! |
copper ring 'Blindrend' copper ring 'Blindrend'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +6% light +3% mind Res.pen +10% mind ----- def ----- Resists +15% lightning +12% light Rings make your fingers look great! |
titan's copper ring of the mind (+11%) (Corpses) titan's copper ring of the mind (+11%) (Corpses)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Phys.save +6 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
mule's steel ring of clarity mule's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+2 eff.) Confus- +21% ---------- misc Max.enc +20 Rings make your fingers look great! |
Quenchtorrent (Corpses) (64-96 power, 3 apr) Quenchtorrent (Corpses) (64-96 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 64.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +8 cold On Crit.r2 +4 arcane +79 fire While equipped: dps ---------- Phys.crit +14.0% Crit.mult +30.00% All.spd +7% Dmg.mod +12% cold Res.pen +5% arcane +19% fire Apr +13 Melee Ret 2 arcane ----- def ----- Resists +5% arcane Curse of Corpses Massive two-handed battleaxes. |
Tihir the Gleamtaint (Nightmares) (56-85 power, 4 apr) Tihir the Gleamtaint (Nightmares) (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 darkness Against +14% Living While equipped: Stats +16 Str +16 Dex +19 Mag +13 Wil +15 Cun +28 Con dps ---------- Phys.pwr +16 (+4 eff.) Res.pen +15% light +13% physical ----- def ----- Crit.chn- 10.00% Disarm- +41% ---------- misc Light +1 Curse of Nightmares Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Airwild' (Shrouds) (42-64 power, 2 apr) dwarven-steel greatmaul 'Airwild' (Shrouds) (42-64 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 lightning +20 cold On Hit.r1 +20 fire While equipped: dps ---------- Dmg.mod +9% lightning +18% cold ----- def ----- Resists +15% mind Curse of Shrouds Massive two-handed mauls. |
truestriking voratun greatsword of evisceration (Nightmares) (59-94 power, 4 apr) truestriking voratun greatsword of evisceration (Nightmares) (59-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 59.0 - 94.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+3 eff.) Res.pen +14% physical Acc +19 (+6 eff.) Apr +12 Curse of Nightmares Massive two-handed swords. |
Corpathus (Corpses) (40-56 power, 12 apr) Corpathus (Corpses) (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +16.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Curse of Corpses Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Willowlash (Nightmares) (53-74 power, 6 apr) Willowlash (Nightmares) (53-74 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 53.0 - 74.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +12 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +12 (+3 eff.) ----- def ----- Resists +3% lightning +6% light +6% nature Die.at -20.00 life Curse of Nightmares One-handed war axes. |
Poxtaint the steel dagger (Misfortune) (18-23 power, 6 apr) Poxtaint the steel dagger (Misfortune) (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +16 nature On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str dps ---------- Phys.crit +8.0% Phys.pwr +5 (+1 eff.) Dmg.mod +7% physical Res.pen +5% nature Acc +7 (+2 eff.) ----- def ----- Resists +3% nature Spell.save +3 (+1 eff.) Curse of Misfortune Sharp, short and deadly. |
Glitternigh (Nightmares) (2-2 power, 12 apr, mind damage) Glitternigh (Nightmares) (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +8 light While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) Melee Ret 6 light ---------- misc See.Invis +12 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Natureserpent (Shrouds) (13-14 power, 32 apr, mind damage) Natureserpent (Shrouds) (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 blight While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to reduce armor by 5% ----- def ----- Resists +12% acid +9% nature Max.HP +42.00 HP.reg +1.60 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Mohell' (Corpses) (13-14 power, 32 apr, nature damage) pulsing mindstar 'Mohell' (Corpses) (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +20 blight On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +14% Mind.pwr +14 (+4 eff.) Melee+ 9 mind 11 darkness Dmg.mod +6% mind +7% darkness Res.pen +10% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Hate/m.crit +4.00 Psi/m.crit +5.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
windwalling iron shield (Corpses) (0 def, 2 armour, 10-11 power, 19 block) windwalling iron shield (Corpses) (0 def, 2 armour, 10-11 power, 19 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 Melee+ +11 physical While equipped: Stats +1 Wil ----- def ----- Armour +2 Fatigue +8% Resists +12% physical Shield.near.proj +18 Proj.slow +12% ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
Xuthra (Corpses) (25 def, 10 armour, 12-14 power, 42.5 block) Xuthra (Corpses) (25 def, 10 armour, 12-14 power, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Disrupt When used to Attack: Power 12.0 - 14.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +42 Phasing +30% While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% physical ----- def ----- Armour +10 Defense +25 (+10 eff.) Fatigue +8% Resists +11% arcane ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
reinforced stralite shield of earthen fury (Nightmares) (0 def, 16 armour, 54-65 power, 200.5 block) reinforced stralite shield of earthen fury (Nightmares) (0 def, 16 armour, 54-65 power, 200.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 54.5 - 65.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 On Hit: * Deal physical damage equal to your armor (70) While equipped: ----- def ----- Armour +16 Fatigue +8% ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Emutira the Sparknail (Shrouds) (0 def, 33 armour, 67-80 power, 358.5 block) Emutira the Sparknail (Shrouds) (0 def, 33 armour, 67-80 power, 358.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 67.0 - 80.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +358 While equipped: Stats +7 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 244 physical damage over 5 turns (1/turn) ----- def ----- Armour +33 Fatigue +8% Resists +20% blight +15% fire +19% nature +12% lightning Phys.save +15 (+5 eff.) Disease- +15% ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. It was changed by the digestive sack. |
Bokamnir the Glimmerblur (Shrouds) (0 def, 0 armour) Bokamnir the Glimmerblur (Shrouds) (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +29% mind +18% light Res.pen +14% mind +20% light ----- def ----- Resists +6% light +11% all ---------- misc Psi/turn +0.47 Max.psi +16.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing iron mail armour (Corpses) (2 def, 4 armour) cleansing iron mail armour (Corpses) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% nature +11% blight Curse of Corpses A suit of armour made of mail. |
steel plate armour 'Prismjustice' (Shrouds) (0 def, 9 armour) steel plate armour 'Prismjustice' (Shrouds) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +9 Fatigue +22% Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +13 (+5 eff.) Max.HP +33.00 HP.reg +3.70 Heal.mod +11% Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.90 Curse of Shrouds A suit of armour made of metal plates. |
Harogadin the rough leather belt (Misfortune) Harogadin the rough leather belt (Misfortune)1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Str +1 Wil dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% physical ----- def ----- Mind.save +6 (+2 eff.) Max.HP +41.00 ---------- misc Light +3 Infravis +2 Curse of Misfortune A belt that goes around your waist. |
grounding rough leather belt of life (Madness) grounding rough leather belt of life (Madness)1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal HP.reg +0.60 Heal.mod +11% Curse of Madness A belt that goes around your waist. |
Ivissra the Tideoblivion (Corpses) Ivissra the Tideoblivion (Corpses)1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Mag +4 Cun dps ---------- Phys.crit +8.0% Mind.crit +8% Res.pen +25% cold ----- def ----- Resists +27% cold Curse of Corpses A belt that goes around your waist. |
Sunfiend (Corpses) (1 def, 0 armour) Sunfiend (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +9% darkness +3% nature Res.pen +10% light +5% nature ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 ---------- misc Light +1 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazerot (Madness) (0 def, 1 armour) Blazerot (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +5% lightning +25% fire +5% light Apr +4 ----- def ----- Armour +1 Resists +3% fire ---------- misc Light +1 Curse of Madness A pair of boots made of leather. |
Xerydhevea the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour) Xerydhevea the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +9 Str +6 Cun +10 Con dps ---------- Crit.mult +20.00% Dmg.mod +10% physical ----- def ----- Armour +5 Resists +10% physical +6% mind +6% fire ---------- misc Size +1 Curse of Nightmares A pair of boots made of leather. |
Xotira the Quenchhunter (Corpses) (0 def, 5 armour) Xotira the Quenchhunter (Corpses) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +5 Fatigue +2% Resists +12% cold ---------- misc Light +1 Infravis +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Jetglamour of the Blightspawn (Madness) (0 def, 8 armour) Jetglamour of the Blightspawn (Madness) (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Con dps ---------- Res.pen +15% light On Hit (Melee): * 20% chance to slow global speed by 65% On Melee Ret: * 27% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +8 Fatigue +3% Resists +10% lightning +8% temporal +9% light +3% nature Phys.save +14 (+4 eff.) Mind.save +17 (+6 eff.) ---------- misc Infravis +2 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Bolttrial' (Nightmares) (0 def, 1 armour) iron gauntlets 'Bolttrial' (Nightmares) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Acc +5 (+2 eff.) Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% mind +3% lightning Phys.save +5 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +24% ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Ureroddaregogund the Pyreenvy (Corpses) (0 def, 10 armour) Ureroddaregogund the Pyreenvy (Corpses) (0 def, 10 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Dex +8 Cun dps ---------- Melee+ 10 physical Dmg.mod +8% physical Res.pen +10% fire Acc +11 (+4 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +10 Fatigue +5% Resists +3% lightning +6% temporal +10% darkness +3% nature Phys.save +14 (+4 eff.) ---------- misc Infravis +3 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Salagawyn' (Nightmares) (1 def, 2 armour) linen wizard hat 'Salagawyn' (Nightmares) (1 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Crit.mult +5.00% Apr +3 ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +3% mind Phys.save +6 (+2 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... |
iron helm 'Emeluwen' (Corpses) (0 def, 9 armour) iron helm 'Emeluwen' (Corpses) (0 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil +3 Con dps ---------- Phys.crit +7.0% Mind.crit +1% Res.pen +5% mind ----- def ----- Armour +9 Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 spinel 14 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
622 alchemist agate 622 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's brass lantern nightwalker's brass lantern2.0 T1 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Duskhack of the Blightspawn Duskhack of the Blightspawn0.0 T5 lite [Random Unique] Arcane While equipped: Stats +2 Str +2 Dex +6 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% light Melee Ret 10 darkness 20 fire On Hit (Melee): * 20% chance to reduce damage dealt by 30% On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +15% darkness +7% fire Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 25.15 light damage. At talent level 3 you gain 7% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Shadowglamour of the Blightspawn Shadowglamour of the Blightspawn1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Mind.pwr +30 (+8 eff.) Dmg.mod +9% light Melee Ret 24 fire On Melee Ret: * 35% chance to reduce strength, dexterity, and constitution by 5 * 30% chance to reduce damage dealt by 30% ----- def ----- Resists +6% fire +10% darkness +6% temporal Affinity +5% light ---------- misc Psi/ret +0.04 Light +10 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 25.15 light damage. At talent level 3 you gain 7% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering dwarven-steel pickaxe (dig speed 17 turns) shattering dwarven-steel pickaxe (dig speed 17 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Res.pen +14% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Cyrema [power 23] (25 cooldown) Cyrema [power 23] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% darkness +6% temporal Die.at -20.00 life Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Dawnwilder the iron torque of mindblast [power 105] (15 cooldown) Dawnwilder the iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind ---------- misc Light +3 Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Nimbustorrent the steel torque of gale force [power 150] (15 cooldown) Nimbustorrent the steel torque of gale force [power 150] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +12% lightning +9% darkness Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to reduce fatigue by 21% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Arcenvy [power 15] (20 cooldown) Arcenvy [power 15] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3% blight Spell.save +9 (+4 eff.) Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Delustir [power 30] (20 cooldown) Delustir [power 30] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Wil dps ---------- Spell.crit +2% Crit.mult +15.00% S.pwr/crit +6 Res.pen +5% arcane ----- def ----- Resists +5% arcane Def/telep +10 Res/telep +10% Dur/telep +10% Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to heal for 41. Natural totems are made by powerful wilders to store nature power. |
Xeregadhekira [power 165] (25 cooldown) Xeregadhekira [power 165] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Dmg.mod +18% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.12 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 453 Base Damage: 193 Armor: 7 All Resist: 9 Puts all charms on 25 cooldown 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm [power 122] (15 cooldown) elm wand of lightning storm [power 122] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (129 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Murkvein of the Blightspawn [power 404] (20 cooldown) Murkvein of the Blightspawn [power 404] (20 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 5 * 28% chance to reduce damage dealt by 30% ----- def ----- Armour +2 Resists +3% nature +18% fire Heal.mod +15% Stun/Frz- +20% Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 50. 100% to increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Voyager the Thalore Cursed level 17
38th Dusk 122nd year of Ascendancy at 05:37 see stats
By Voyager the Thalore Cursed level 20
67th Dusk 122nd year of Ascendancy at 09:07 see stats
By Voyager the Thalore Cursed level 34
35th Regrowth 123rd year of Ascendancy at 01:24 see stats
By Voyager the Thalore Cursed level 24
11st Haze 122nd year of Ascendancy at 23:49 see stats
By Voyager the Thalore Cursed level 32
23rd Regrowth 123rd year of Ascendancy at 04:44 see stats
By Voyager the Thalore Cursed level 32
27th Regrowth 123rd year of Ascendancy at 02:17 see stats
By Voyager the Thalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 20:10 see stats
By Voyager the Thalore Cursed level 20
51st Dusk 122nd year of Ascendancy at 03:52 see stats
By Voyager the Thalore Cursed level 30
9th Allure 123rd year of Ascendancy at 04:46 see stats
By Voyager the Thalore Cursed level 21
9th Haze 122nd year of Ascendancy at 21:55 see stats
By Voyager the Thalore Cursed level 25
15th Haze 122nd year of Ascendancy at 23:53 see stats
By Voyager the Thalore Cursed level 11
7th Flare 122nd year of Ascendancy at 06:46 see stats
By Voyager the Thalore Cursed level 29
76th Haze 122nd year of Ascendancy at 00:50 see stats
By Voyager the Thalore Cursed level 11
9th Flare 122nd year of Ascendancy at 11:32 see stats
By Voyager the Thalore Cursed level 27
21st Haze 122nd year of Ascendancy at 20:06 see stats
By Voyager the Thalore Cursed level 17
31st Dusk 122nd year of Ascendancy at 10:14 see stats
By Voyager the Thalore Cursed level 33
33rd Regrowth 123rd year of Ascendancy at 08:27 see stats
Log
Treant hits Aeryta the awoken tentacle tree for (25 flat reduction), 165 physical (165 total damage).
Treant hits Aeryta the awoken tentacle tree for (25 flat reduction), 169 physical (169 total damage).
Voyager hits Aeryta the awoken tentacle tree for (25 flat reduction), 73 physical, (22 flat reduction), 0 arcane, (6 flat reduction), 0 cold, (5 flat reduction), 0 physical, (25 flat reduction), 14 arcane (86 total damage).
Curse of Nightmares hits Aeryta the awoken tentacle tree for (25 flat reduction), 24 mind, (16 flat reduction), 0 darkness (24 total damage).
Aeryta the awoken tentacle tree hits Voyager for 1084 physical, (11 antimagic), 0 fire, (68 antimagic), 28 darkness, 74 healing, (8 antimagic), 0 fire (1112 total damage) [74 healing].
Talent Resonance Field is ready to use.
Mindrot hits Aeryta the awoken tentacle tree for (10 flat reduction), 0 mind, (7 flat reduction), 0 darkness (0 total damage).
Burning from Aeryta the awoken tentacle tree hits Voyager for (6 antimagic), 0 fire (0 total damage).
Voyager's manaburn arcane area effect hits Treant for 0 arcane damage.
Voyager's manaburn arcane area effect hits Voyager for 0 arcane damage.
Voyager's manaburn arcane area effect hits Treant for 0 arcane damage.
Voyager's manaburn arcane area effect hits Aeryta the awoken tentacle tree for (25 flat reduction), 38 arcane (38 total damage).
Voyager's purging blight area effect hits Treant for 9 blight damage.
Voyager receives 71 healing from Voyager's purging blight area effect.
Voyager's purging blight area effect hits Treant for 9 blight damage.
Voyager's purging blight area effect hits Aeryta the awoken tentacle tree for (25 flat reduction), 1 blight (1 total damage).
Aeryta the awoken tentacle tree throws two quick punches.
Voyager begins rampaging!
Aeryta the awoken tentacle tree's spell attains critical power!
Treant is on fire!
Treant is on fire!
Aeryta the awoken tentacle tree performs a melee critical strike against Voyager!
Aeryta the awoken tentacle tree performs a melee critical strike against Voyager!
Aeryta the awoken tentacle tree performs a melee critical strike against Voyager!
Voyager HEALS from darkness damage!
Bleeding from Voyager hits Aeryta the awoken tentacle tree for (24 flat reduction), 0 physical (0 total damage).
Aeryta the awoken tentacle tree hits Treant for 31 fire damage.
Aeryta the awoken tentacle tree hits Voyager for (49 rampage shugs off), 211 physical, (9 antimagic), 0 fire, (60 antimagic), 0 fire, (68 antimagic), 9 darkness, 94 healing, (7 antimagic), 0 fire, 671 physical (891 total damage) [94 healing].
Aeryta the awoken tentacle tree hits Treant for 19 fire damage.
Voyager the level 34 thalore cursed was raked to death by Aeryta the awoken tentacle tree on level 1 of Mark of the Spellblaze.