Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 28 / 55% |
Size | medium |
Lifes / Deaths | Killed by minotaur at level 28 on the 47th Haze 122nd year of Ascendancy at 05:42 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 70 (base 60) |
Dexterity | 13 (base 10) |
Constitution | 19 (base 10) |
Magic | 8 (base 10) |
Willpower | 68 (base 47) |
Cunning | 19 (base 19) |
Resources
Life | -182/732 |
Hate | 100/100 |
Stamina | 326/326 |
Equilibrium | 30 |
Healing Factor | 1.1791723257555 |
Regeneration | 2.65313773295 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +2.6645352591004E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Stealth | 37 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 133 |
Accuracy | 43 |
Crit Chance | 21% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 4 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Cold | +9% |
Blight | +5% |
Physical | +10% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Mind | +15% |
Cold | +35% |
Defense: Base
Armour (hardiness) | 50.139431127222 (93.292586063405%) |
Defense | 39 |
Ranged Defense | 42 |
Fatigue | 36 |
Physical Save | 38 |
Spell Save | 40 |
Mental Save | 41 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 56%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 37%( 70%) |
All | + 16%( 70%) |
Darkness | + 37%( 70%) |
Light | + 49%( 70%) |
Temporal | + 25%( 70%) |
Physical | + 19%( 70%) |
Mind | + 30%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Pinning Resistance | 57% |
Confusion Resistance | 73% |
Fear Resistance | 28% |
Poison Resistance | 20% |
Disarm Resistance | 63% |
Bleed Resistance | 0% |
Teleport Resistance | 20% |
Stun Resistance | 70% |
Instadeath Resistance | 100% |
Knockback Resistance | 79% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Polydhemira the cave bear. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the repented thief from death by 3-headed hydra. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | Bilezephyr, the pair of hardened leather boots (Shrouds) (0 def, 3 armour) Bilezephyr, the pair of hardened leather boots (Shrouds) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +15% mind Apr +5 Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 59% * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +3 Curse of Shrouds A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(124 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Steel Helm of Garkul (Shrouds) (0 def, 6 armour) Steel Helm of Garkul (Shrouds) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Shrouds A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | hardened leather gloves 'Betobeth' (Nightmares) (0 def, 2 armour) hardened leather gloves 'Betobeth' (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Disrupt/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +15% mind Acc +13 (+4 eff.) Apr +14 On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +2 Resists +14% blight +6% acid Spell.save +19 (+6 eff.) Disarm- +25% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Poriyamira [power 175] (15 cooldown) Poriyamira [power 175] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +5% arcane Spell.save +3 (+1 eff.) Max.HP +40.00 Poison- +20% Confus- +20% Teleport- +20% Blast the opponent's mind dealing 201 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Yarithad' (Madness) copper ring 'Yarithad' (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +3% nature +3% acid Mind.save +6 (+2 eff.) HP.reg +2.00 Cut- +20% Disarm- +10% Stun/Frz- +22% Curse of Madness Rings make your fingers look great! |
On fingers | Icepride (Shrouds) Icepride (Shrouds)0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +25% cold ----- def ----- Armour +2 Resists +6% nature +12% cold Max.HP +28.00 Disarm- +28% Pinning- +32% Knockbk- +28% Curse of Shrouds Rings make your fingers look great! |
Around neck | Xarakira the steel amulet Xarakira the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Lck dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +11 (+4 eff.) Resists +10% mind +10% temporal Crit.chn- 10.00% Phys.save +3 (+1 eff.) Unseen.red 12% Confus- +25% Pinning- +25% Stun/Frz- +20% Knockbk- +23% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
In main hand | Corpathus (Shrouds) (40-56 power, 12 apr) Corpathus (Shrouds) (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +8.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +4.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Curse of Shrouds Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | rough leather belt 'Chillripper' (Misfortune) rough leather belt 'Chillripper' (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% cold Res.pen +10% lightning +10% cold Melee Ret 4 cold ----- def ----- Resists +9% light +12% cold Curse of Misfortune A belt that goes around your waist. |
In off hand | Black Mesh (Nightmares) (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (Nightmares) (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Nightmares Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Cloak | Quenchpython (Nightmares) (30 def, 0 armour) Quenchpython (Nightmares) (30 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +3% cold Melee Ret 4 acid ----- def ----- Defense +30 (+10 eff.) Resists +3% physical Phys.save +9 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable dwarven-steel plate armour of clarity (Misfortune) (0 def, 19 armour) impenetrable dwarven-steel plate armour of clarity (Misfortune) (0 def, 19 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Master/Psionic While equipped: ----- def ----- Armour +19 Fatigue +22% Resists +6% mind Mind.save +16 (+6 eff.) Curse of Misfortune A suit of armour made of metal plates. |
Inventory
movement infusion of the titan (speed 649%; cd 11) movement infusion of the titan (speed 649%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 349; 12 cd) regeneration infusion of the psychic (heal 349; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 29%; magical; dur 2; cd 12) wild infusion of the psychic (res 29%; magical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 126; cd 14) shatter afflictions rune of the psychic (absorb 126; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Branorain Branorain0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +9% acid Phys.save +12 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Unseen.red 10% HP.reg +4.00 Heal.mod +15% Cut- +50% Disarm- +10% Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 308 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's stralite amulet mindweaver's stralite amulet0.1 T4 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +16% Amulets make your neck look great! |
Elenolandil (Misfortune) Elenolandil (Misfortune)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Melee Ret 8 mind ----- def ----- Defense +6 (+2 eff.) Resists +3% darkness +9% lightning Max.HP +40.00 Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Misfortune Rings make your fingers look great! |
Layirin the copper ring (Misfortune) Layirin the copper ring (Misfortune)0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Fatigue -5% Resists +3% mind Spell.save +9 (+3 eff.) Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +21 Curse of Misfortune Rings make your fingers look great! |
rogue's steel ring of lightning (+22%) (Corpses) rogue's steel ring of lightning (+22%) (Corpses)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +8 (+3 eff.) Resists +22% lightning Curse of Corpses Rings make your fingers look great! |
stralite battleaxe of rage (Nightmares) (44-67 power, 3 apr) stralite battleaxe of rage (Nightmares) (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +12% physical Acc +24 (+8 eff.) Curse of Nightmares Massive two-handed battleaxes. |
Willowlash (Misfortune) (37-59 power, 2 apr) Willowlash (Misfortune) (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Psionic Power 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 darkness +16 blight Against +20% Living While equipped: Stats +5 Wil dps ---------- Spell.crit +3% Dmg.mod +6% nature Res.pen +10% arcane Phasing +30% ---------- misc Max.vim +40.00 Curse of Misfortune Massive two-handed swords. |
stralite greatsword 'Shimmerdeath' (Madness) (48-77 power, 3 apr) stralite greatsword 'Shimmerdeath' (Madness) (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +8 lightning On Hit: * 20% chance to reduce damage dealt by 26% * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +18% lightning ----- def ----- Defense +10 (+3 eff.) Resists +12% lightning +12% blight Blind- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Madness Massive two-handed swords. |
Neyagorn the Kindleseam (Nightmares) (12-17 power, 2 apr) Neyagorn the Kindleseam (Nightmares) (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 light Against +7% Undead While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +6% blight +3% fire Curse of Nightmares One-handed war axes. |
blazebringer's stralite waraxe of erosion (Madness) (32-44 power, 5 apr) blazebringer's stralite waraxe of erosion (Madness) (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +7 nature On Crit.r2 +33 fire While equipped: dps ---------- All.spd +5% Res.pen +14% fire Curse of Madness One-handed war axes. |
Thunderstreak the steel dagger (Shrouds) (12-16 power, 6 apr) Thunderstreak the steel dagger (Shrouds) (12-16 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Nature/Master Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +12 darkness While equipped: Stats +7 Con +5 Wil dps ---------- Res.pen +6% physical Acc +15 (+5 eff.) Apr +9 ----- def ----- Defense +5 (+2 eff.) Resists +12% lightning Max.HP +14.00 Disarm- +25% Curse of Shrouds Sharp, short and deadly. |
Shantiz the Stormblade (Corpses) (15-20 power, 20 apr) Shantiz the Stormblade (Corpses) (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Corpses This surreal dagger crackles with the intensity of a vicious storm. |
quick stralite dagger of massacre (Nightmares) (36-47 power, 9 apr) quick stralite dagger of massacre (Nightmares) (36-47 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 36.0 - 46.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +6 (+2 eff.) Curse of Nightmares Sharp, short and deadly. |
NOTE: 4C Spark's kiss the vined mindstar (Nightmares) (5-6 power, 18 apr, nature damage)Spark's kiss the vined mindstar (Nightmares) (5-6 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex +6 Mag +6 Wil +4 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) Res.pen +20% lightning ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Great Caller (Madness) (10-11 power, 18 apr, nature damage) Great Caller (Madness) (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. Curse of Madness This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
thorny mindstar 'Smoldertrial' (Corpses) (8-9 power, 24 apr, mind damage) thorny mindstar 'Smoldertrial' (Corpses) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +16 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +8.00% Mind.pwr +6 (+2 eff.) Melee+ 5 cold 8 mind 6 darkness Dmg.mod +12% cold +4% mind +7% darkness Res.pen +7% cold ----- def ----- Armour +11 Resists +8% cold ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Relgelathachik the Chargewreck (Corpses) (13-14 power, 32 apr, mind damage) Relgelathachik the Chargewreck (Corpses) (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 lightning +8 arcane +8 blight On Hit.r1 +16 blight While equipped: dps ---------- Mind.crit +4% Mind.pwr +18 (+6 eff.) Dmg.mod +18% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% blight ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Chillwaker' (Corpses) hardened leather sling 'Chillwaker' (Corpses)4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +12 arcane +8 temporal On Crit.r2 +8 arcane While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +24% cold +15% temporal Acc +10 (+3 eff.) ----- def ----- Resists +5% arcane +15% cold Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
ranger's reinforced leather sling of lightning (Misfortune) ranger's reinforced leather sling of lightning (Misfortune)4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +16 lightning While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% lightning Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Coral Spray (Madness) (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (Madness) (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Madness A chunk of jagged coral, dredged from the ocean. |
NOTE: 5C steel shield 'Velassra' (Madness) (0 def, 4 armour, 16-19 power, 36 block)steel shield 'Velassra' (Madness) (0 def, 4 armour, 16-19 power, 36 block) 7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 While equipped: Stats +5 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +15 (+5 eff.) Res.pen +20% mind ----- def ----- Armour +4 Fatigue +8% Resists +6% mind +15% cold ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
iron mail armour 'Aeroragorn' (Misfortune) (2 def, 4 armour) iron mail armour 'Aeroragorn' (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +10 (+2 eff.) Dmg.mod +12% physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind +3% fire Mind.save +11 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
NOTE: 4C enlightening steel mail armour (Nightmares) (2 def, 6 armour)enlightening steel mail armour (Nightmares) (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Mind.save +12 (+4 eff.) Curse of Nightmares A suit of armour made of mail. |
Amekalthodig the rough leather belt (Shrouds) Amekalthodig the rough leather belt (Shrouds)1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +3 Mag dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Spell.save +6 (+2 eff.) Silence- +10% ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
Glylevena (Nightmares) Glylevena (Nightmares)1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +6% acid ----- def ----- Resists +6% acid +5% blight Crit.chn- 5.00% ---------- misc Infravis +1 Curse of Nightmares A belt that goes around your waist. |
monstrous hardened leather belt of the vagrant (Shrouds) monstrous hardened leather belt of the vagrant (Shrouds)1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
Voralaith the linen cloak (Madness) (1 def, 0 armour) Voralaith the linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +4% physical Crit.chn- 10.00% Max.HP +31.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urthusta (Misfortune) (12 def, 16 armour) Urthusta (Misfortune) (12 def, 16 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Cun +6 Con dps ---------- Dmg.mod +15% mind ----- def ----- Armour +16 Defense +12 (+4 eff.) Phys.save +11 (+4 eff.) ---------- misc Max.stam +30.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gunarig the pair of rough leather boots (Madness) (0 def, 1 armour) Gunarig the pair of rough leather boots (Madness) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str +1 Mag +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +12% physical Apr +2 ----- def ----- Armour +1 Resists +6% lightning +6% temporal Curse of Madness A pair of boots made of leather. |
NOTE: 3C Eden's Guile (Madness) (2 def, 1 armour)Eden's Guile (Madness) (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Madness Boost speed by 30% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Shadewhisper (Shrouds) (0 def, 3 armour) Shadewhisper (Shrouds) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +12% darkness Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Squalorwar the pair of iron boots (Madness) (0 def, 5 armour) Squalorwar the pair of iron boots (Madness) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +5 Fatigue +2% Resists +5% lightning +6% temporal +3% mind Max.HP +40.00 HP.reg +4.00 Heal.mod +15% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Shadowtreason' (Shrouds) (0 def, 1 armour) rough leather gloves 'Shadowtreason' (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% darkness Res.pen +5% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: 4C drakeskin leather gloves of archery (Misfortune) (0 def, 3 armour)drakeskin leather gloves of archery (Misfortune) (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elenn the Deepsspitter (Nightmares) (0 def, 1 armour) Elenn the Deepsspitter (Nightmares) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% darkness +6% fire Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Hanasus (Misfortune) (0 def, 2 armour) Hanasus (Misfortune) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +1% physical +6% mind +9% cold Crit.chn- 5.00% Phys.save +9 (+3 eff.) Poison- +20% Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Poxwill' (Misfortune) (1 def, 0 armour) linen wizard hat 'Poxwill' (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning +3% temporal +3% nature +3% light HP.reg +2.00 ---------- misc See.Invis +3 Curse of Misfortune A pointy cloth hat, very wizardly... |
Airspike the hardened leather cap (Corpses) (0 def, 3 armour) Airspike the hardened leather cap (Corpses) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +18% lightning +9% cold Phys.save +6 (+2 eff.) Disease- +10% Confus- +10% Stun/Frz- +10% Knockbk- +10% ---------- misc Breathe water Curse of Corpses A cap made of leather. |
Boreharadig the Sewersteel (Madness) (0 def, 3 armour) Boreharadig the Sewersteel (Madness) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +12% acid +8% physical +9% blight +12% cold +3% nature Phys.save +8 (+3 eff.) Curse of Madness A cap made of leather. |
NOTE: 3C Dawnusher (Shrouds) (0 def, 3 armour)Dawnusher (Shrouds) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.pwr +20 (+4 eff.) Apr +5 Melee Ret 2 light 6 physical ----- def ----- Armour +3 Fatigue +5% Die.at -80.00 life Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
502 alchemist agate 502 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Duathelquencher' brass lantern 'Duathelquencher'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +4 Wil +3 Cun +6 Con dps ---------- Dmg.mod +6% mind Res.pen +5% arcane ----- def ----- Resists +3% darkness ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xubeth the iron torque of mindblast [power 105] (15 cooldown) Xubeth the iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% blight +3% cold Stun/Frz- +20% Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Xanunn the steel torque of psionic shield [power 55] (25 cooldown) Xanunn the steel torque of psionic shield [power 55] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid Res.pen +20% acid ----- def ----- Resists +3% blight +3% fire +6% temporal +12% lightning Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Kingo Hamada the Thalore Cursed level 20
9th Haze 122nd year of Ascendancy at 08:24 see stats
By Kingo Hamada the Thalore Cursed level 19
48th Dusk 122nd year of Ascendancy at 12:21 see stats
By Kingo Hamada the Thalore Cursed level 23
26th Haze 122nd year of Ascendancy at 11:42 see stats
By Kingo Hamada the Thalore Cursed level 10
8th Mirth 122nd year of Ascendancy at 13:03 see stats
By Kingo Hamada the Thalore Cursed level 20
61st Dusk 122nd year of Ascendancy at 22:12 see stats
By Kingo Hamada the Thalore Cursed level 24
28th Haze 122nd year of Ascendancy at 05:22 see stats
By Kingo Hamada the Thalore Cursed level 12
8th Flare 122nd year of Ascendancy at 12:52 see stats
By Kingo Hamada the Thalore Cursed level 28
46th Haze 122nd year of Ascendancy at 00:09 see stats
By Kingo Hamada the Thalore Cursed level 10
2nd Summertide 122nd year of Ascendancy at 12:09 see stats
By Kingo Hamada the Thalore Cursed level 24
28th Haze 122nd year of Ascendancy at 22:45 see stats
By Kingo Hamada the Thalore Cursed level 16
32nd Dusk 122nd year of Ascendancy at 07:01 see stats
Log
Melee retaliation hits Minotaur for 4 acid, 4 cold, 10 nature (18 total damage).
Minotaur hits Kingo Hamada for (43 rampage shugs off), 151 physical (151 total damage).
Melee retaliation hits Kingo Hamada for (5 antimagic), 0 acid, 3 healing, (6 antimagic), 0 fire (0 total damage) [3 healing].
Stone golem is no longer weakened.
Kingo Hamada killed Betugasetta the elven warrior!
Stone golem hits Kingo Hamada for 265 physical damage.
Melee retaliation hits Stone golem for 4 acid, 4 cold, 10 nature (18 total damage).
The air around Kingo Hamada grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Kingo Hamada has shrugged off 43 damage and is ready for more.
War hound is weakened by the gloom.
Minotaur is weakened by the gloom.
Elven warrior briefly catches sight of you!
Kingo Hamada receives 29 healing from Unnatural Body.
Mindrot hits Stone golem for 10 mind, 9 darkness (20 total damage).
Mindrot hits Minotaur for 10 mind, 7 darkness (17 total damage).
Mindrot hits Elven warrior for 7 mind, 5 darkness (13 total damage).
Mindrot hits War hound for 10 mind, 9 darkness (20 total damage).
Melee retaliation hits Elven warrior for 3 acid, 3 cold, 7 nature (13 total damage).
Melee retaliation hits War hound for 4 acid, 4 cold, 10 nature (19 total damage).
Elven warrior hits Kingo Hamada for (21 rampage shugs off), 0 physical (0 total damage).
War hound hits Kingo Hamada for (22 rampage shugs off), 114 physical (114 total damage).
Elven cultist conjures a lightning storm from his wand!
Kingo Hamada hits Elven warrior for 8 darkness, 12 mind (20 total damage).
Vilespawn misses Minotaur.
Minotaur uses Sunder Arms.
Kingo Hamada's fighting ability is impaired!
Kingo Hamada hits Minotaur for 11 darkness, 17 mind (27 total damage).
Melee retaliation hits Minotaur for 4 acid, 4 cold, 10 nature (19 total damage).
Minotaur hits Kingo Hamada for 247 physical damage.
Kingo Hamada the level 28 thalore cursed was ground to death by a minotaur on level 1 of Dark crypt.