Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 26 / 99% |
Size | medium |
Lifes / Deaths | Killed by Yvyba the elven tempest at level 26 on the 70th Dusk 122nd year of Ascendancy at 05:55 / 1 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 52 (base 40) |
Constitution | 27 (base 10) |
Magic | 61 (base 54) |
Willpower | 15 (base 10) |
Cunning | 33 (base 26) |
Resources
Life | -241/546 |
Insanity | 12/100 |
Healing Factor | 1.2886945338482 |
Regeneration | 2.8995627011585 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Offense: Mainhand
Damage | 28 |
Accuracy | 40 |
Crit Chance | 10% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Cold | +6% |
Acid | +4% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
Darkness | 0% |
Temporal | +5% |
Cold | +5% |
Mind | +15% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 41.294834148841 (48.304188961773%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 23 |
Mental Save | 21 |
Defense: Resistances
Acid | + 8%( 73%) |
Lightning | + 6%( 73%) |
Light | + 12%( 73%) |
Temporal | + 18%( 73%) |
Blight | + 6%( 73%) |
Physical | + 18%( 73%) |
Cold | + 12%( 73%) |
All | + 3%( 73%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 28% |
Silence Resistance | 75% |
Confusion Resistance | 26% |
Stun Resistance | 22% |
Pinning Resistance | 36% |
Poison Resistance | 20% |
Knockback Resistance | 65% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 483 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Demented / Rift | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Revelation |
talent | Twofold Curse |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the repented thief from death by Mayulle the giant venus flytrap. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed skeleton mage skull. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +28% Confus- +26% Stun/Frz- +22% ---------- misc Stam/turn +0.70 Max.stam +19.00 A pair of boots made of leather. |
Light source | Brenerasin Brenerasin2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +2 Wil dps ---------- Mind.crit +3% Acc +10 (+4 eff.) ----- def ----- Die.at -60.00 life ---------- misc Hate/m.crit +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Bethuyalrath (0 def, 5 armour) Bethuyalrath (0 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Con dps ---------- Crit.mult +10.00% S.pwr/crit +8 ----- def ----- Armour +5 Fatigue +3% Die.at -40.00 life ---------- misc Vim/s.crit +2.00 A cap made of leather. |
Tool | overpowered yew wand of shielding [power 500] (15/30 cooldown) overpowered yew wand of shielding [power 500] (15/30 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 500 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 30 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Isethra the Hazeviper Isethra the Hazeviper0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +12 (+6 eff.) Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Resists +9% light +9% cold Max.HP +29.00 Silence- +37% Disarm- +28% Pinning- +36% Knockbk- +35% ---------- misc Mana/turn +0.14 Light +1 Rings make your fingers look great! |
On fingers | Nimbusjeer the gold ring Nimbusjeer the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun +6 Dex dps ---------- Res.pen +10% lightning Acc +5 (+2 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +3% lightning +15% temporal Crit.chn- 10.00% Poison- +20% Rings make your fingers look great! |
Around waist | rough leather belt 'Lisumira' rough leather belt 'Lisumira'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +10 (+3 eff.) Mind.save +7 (+4 eff.) Max.HP +40.00 HP.reg +2.00 Heal.mod +15% Silence- +10% Knockbk- +20% A belt that goes around your waist. |
In main hand | Olyntir the ash magestaff (18-22 power, 3 apr, fire element) Olyntir the ash magestaff (18-22 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +10.00% Spell.pwr +40 (+12 eff.) Dmg.mod +18% fire Res.pen +5% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Harilar the rough leather gloves (0 def, 3 armour) Harilar the rough leather gloves (0 def, 3 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +3 Resists +5% acid +3% blight Max.HP +100.00 Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 3.5 Pwr.cost 20 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 78.01 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Cloak | linen cloak 'Urtholarath' (1 def, 0 armour) linen cloak 'Urtholarath' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Dex +2 Mag +1 Wil +3 Con dps ---------- Res.pen +15% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | protective steel amulet protective steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +5 (+1 eff.) Res.Cap +3% all Phys.save +8 (+4 eff.) Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 111; cd 11) healing infusion of the sneak (heal 111; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 583%; cd 13) movement infusion of the wizard (speed 583%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 80; cd 12) shatter afflictions rune of the sneak (absorb 80; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ce'Nytha Ce'Nytha0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Con dps ---------- Res.pen +20% blight Melee Ret 6 blight ----- def ----- Resists +12% fire +10% cold Silence- +10% ---------- misc Light +2 Amulets make your neck look great! |
copper ring 'Rotkill' copper ring 'Rotkill'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% darkness +10% nature Melee Ret 2 nature ----- def ----- Resists +12% darkness +3% fire Mind.save +7 (+4 eff.) Confus- +21% Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
titan's steel ring of corrosion (+22%) titan's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +6 (+3 eff.) Rings make your fingers look great! |
potent elm starstaff of might (13-16 power, 2 apr, physical element) potent elm starstaff of might (13-16 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +5 (+2 eff.) Dmg.mod +13% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bregadig (25-30 power, 5 apr, cold element) Bregadig (25-30 power, 5 apr, cold element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +12% Crit.mult +10.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% cold ---------- misc Mana/turn +0.18 Equi/ret +0.04 Psi/ret +0.08 Max.mana +70.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element) cruel elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +14.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% blight Res.pen +12% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Demonsquall the dwarven-steel battleaxe (34-50 power, 2 apr) Demonsquall the dwarven-steel battleaxe (34-50 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Power 33.5 - 50.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 blight On Crit.r2 +20 darkness On Hit: * 26% chance to reduce strength, dexterity, and constitution by 26 While equipped: Stats +2 Dex +3 Wil dps ---------- Phys.crit +2.0% Res.pen +25% physical ----- def ----- Armour +6 Resists +4% physical Massive two-handed battleaxes. |
hardened leather sling 'Mayalewen' hardened leather sling 'Mayalewen'4.0 T3 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +4 Wil +6 Cun +4 Con dps ---------- Mind.pwr +30 (+15 eff.) Res.pen +10% mind ----- def ----- Resists +12% mind ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 176 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Saletta the cured leather armour (6 def, 6 armour) Saletta the cured leather armour (6 def, 6 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +8% acid +6% physical +9% darkness +3% blight +9% cold +6% temporal +19% fire Phys.save +14 (+7 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Brightfiend (2 def, 0 armour) Brightfiend (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +12% light Res.pen +10% light ----- def ----- Defense +2 (+0 eff.) Resists +13% blight +6% light +15% nature +9% lightning HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Leludefast (15 def, 1 armour) Leludefast (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Melee Ret 4 physical ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of rough leather boots 'Salyvena' (0 def, 1 armour) pair of rough leather boots 'Salyvena' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+4 eff.) Mind.pwr +15 (+8 eff.) ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) Mind.save +3 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
pair of dwarven-steel boots 'Brenyzilarin' (10 def, 4 armour) pair of dwarven-steel boots 'Brenyzilarin' (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Con dps ---------- Crit.mult +10.00% Mov.spd +10% Res.pen +15% physical ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue -3% Max.HP +30.00 ---------- misc Stam/turn +3.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethywen the iron gauntlets (10 def, 1 armour) Bethywen the iron gauntlets (10 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +4 Con dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +1% Resists +3% light Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +5 (+3 eff.) HP.reg +2.00 Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blizzardsting the dwarven-steel gauntlets (0 def, 2 armour) Blizzardsting the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Melee+ 8 lightning Dmg.mod +6% lightning +9% mind Res.pen +15% mind ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning +12% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Gluvea' (15 def, 7 armour) rough leather cap 'Gluvea' (15 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +7 Defense +15 (+5 eff.) Fatigue +1% Resists +6% acid +5% arcane Spell.save +3 (+1 eff.) A cap made of leather. |
Mardufang the Earthquench (2 def, 0 armour) Mardufang the Earthquench (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Wil +4 Mag dps ---------- Mind.crit +3% Mind.pwr +7 (+4 eff.) Dmg.mod +10% acid +12% physical +11% darkness ----- def ----- Defense +2 (+0 eff.) Resists +5% lightning +8% temporal +6% darkness +9% physical +9% nature +15% acid ---------- misc Max.hate +9.00 A pointy cloth hat, very wizardly... |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
126 alchemist agate 126 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Lisidhewen (dig speed 36 turns) Lisidhewen (dig speed 36 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% Crit.mult +10.00% S.pwr/crit +10 Res.pen +5% blight +5% arcane ---------- misc Mana/turn +0.04 Max.mana +41.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 342/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Splendoursting the iron torque of clear mind [power 1] (15/25 cooldown) Splendoursting the iron torque of clear mind [power 1] (15/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid +9% nature ---------- misc Light +1 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Cynicism is boring the Cornac Cultist of Entropy level 23
54th Dusk 122nd year of Ascendancy at 16:58 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 21
42nd Dusk 122nd year of Ascendancy at 03:58 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 08:34 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 20
31st Dusk 122nd year of Ascendancy at 20:07 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 23
55th Dusk 122nd year of Ascendancy at 00:23 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 22
48th Dusk 122nd year of Ascendancy at 19:08 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 10
4th Mirth 122nd year of Ascendancy at 01:53 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 18
23rd Dusk 122nd year of Ascendancy at 06:25 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 22
49th Dusk 122nd year of Ascendancy at 14:04 see stats
By Cynicism is boring the Cornac Cultist of Entropy level 15
10th Dusk 122nd year of Ascendancy at 21:59 see stats
Log
Cynicism is boring is moving at extreme speed!
Cynicism is boring's Reality Fracture hits Something for 11 temporal, 8 darkness (19 total damage).
Cynicism is boring loses 9 health to the entropy.
Cynicism is boring's void star absorbs the damage from Curse of Death from Yvyba the elven tempest, converting it into entropy!
Talent Dark Whispers is ready to use.
Talent Cacophony is ready to use.
Curse of Death from Yvyba the elven tempest hits Cynicism is boring for (40 to entropy), 40 darkness (40 total damage).
Thunderstorm hits Cynicism is boring for 26 lightning damage.
Cynicism is boring's Reality Fracture hits Something for 11 temporal, 8 darkness (19 total damage).
Cynicism is boring is afflicted by a decrepitude disease!
LIFE LOST WARNING!
Something hits Cynicism is boring for 259 blight damage.
Cynicism is boring casts Reverse Entropy.
Cynicism is boring's is no longer wasting away.
Cynicism is boring slows down.
Cynicism is boring uses Infusion: Regeneration.
Cynicism is boring starts regenerating health quickly.
Talent Black Monolith is ready to use.
Decrepitude Disease from Yvyba the elven tempest hits Cynicism is boring for 0 blight damage.
Curse of Death from Yvyba the elven tempest hits Cynicism is boring for 81 darkness damage.
Talent Rune: Shatter Afflictions is ready to use.
Decrepitude Disease from Yvyba the elven tempest hits Cynicism is boring for 59 blight damage.
Curse of Death from Yvyba the elven tempest hits Cynicism is boring for 81 darkness damage.
Cynicism is boring the level 26 cornac cultist of entropy was infected to death by Yvyba the elven tempest on level 1 of Dark crypt.