Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Doombringer |
Level / Exp | 20 / 38% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 57 (base 48) |
Dexterity | 39 (base 27) |
Constitution | 15 (base 12) |
Magic | 23 (base 21) |
Willpower | 14 (base 10) |
Cunning | 22 (base 11) |
Resources
Life | 620/620 |
Stamina | 167/167 |
Vim | 117/123 |
Healing Factor | 1.0460311219418 |
Regeneration | 6.4330913999418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
Offense: Mainhand
Damage | 97 |
Accuracy | 51 |
Crit Chance | 21% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Arcane | +6% |
Mind | +9% |
All | 0% |
Defense: Base
Armour (hardiness) | 66.058167184928 (52.857809501309%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 13 |
Physical Save | 43 |
Spell Save | 21 |
Mental Save | 24 |
Defense: Resistances
Blight | + 24%( 70%) |
Physical | + 8%( 70%) |
Cold | + 13%( 70%) |
All | + 4%( 70%) |
Lightning | + 17%( 70%) |
Light | + 10%( 70%) |
Temporal | + 7%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 7%( 70%) |
Nature | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 41% |
Bleed Resistance | 10% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Stun Resistance | 77% |
Poison Resistance | 20% |
Knockback Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 614% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
talent | Horrifying Blows |
talent | Share the Pain |
talent | Abyssal Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Hanychak (0 def, 11 armour) Hanychak (0 def, 11 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +8 Lck ----- def ----- Armour +11 Resists +3% physical Crit.chn- 5.00% Stealth +8 Confus- +20% Knockbk- +10% ---------- misc Max.psi +20.00 A pair of boots made of leather. |
Light source | Brenamadan the brass lantern Brenamadan the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Acc +15 (+5 eff.) Apr +1 Melee Ret 4 physical ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | elm wand of shielding 'Gorerand' [power 116] (20 cooldown) elm wand of shielding 'Gorerand' [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% cold +3% temporal +6% light +3% fire HP.reg +2.00 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Eluwe the copper ring Eluwe the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% physical On Hit (Melee): * 10% chance to slow global speed by 37% ----- def ----- Armour +6 Resists +6% blight +1% physical Die.at -20.00 life Rings make your fingers look great! |
On fingers | psionicist's steel ring of perseverance psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) HP.reg +1.00 Stun/Frz- +27% Rings make your fingers look great! |
Around waist | rough leather belt 'Polemira' rough leather belt 'Polemira'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Resists +3% cold Phys.save +12 (+4 eff.) Stealth +6 Die.at -20.00 life Max.HP +20.00 Cut- +10% Knockbk- +20% ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
In main hand | dwarven-steel greatsword 'Snowvault' (145% power, 2 apr) dwarven-steel greatsword 'Snowvault' (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 light Against +17% Undead On Hit.r1 +4 cold While equipped: dps ---------- Melee Ret 8 cold ----- def ----- Resists +3% nature Spell.save +3 (+2 eff.) Poison- +20% Disarm- +20% Massive two-handed swords. |
On hands | rough leather gloves 'Isserahor' (0 def, 1 armour) rough leather gloves 'Isserahor' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 12 ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | dwarven-steel mail armour 'Bisus' (3 def, 13 armour) dwarven-steel mail armour 'Bisus' (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% arcane ----- def ----- Armour +13 Defense +3 (+2 eff.) Fatigue +8% Resists +15% blight +13% darkness Phys.save +7 (+2 eff.) HP.reg +2.90 ---------- misc Stam/turn +0.80 Mana/s.crit +1.00 Light +2 A suit of armour made of mail. |
Cloak | Amantir (1 def, 0 armour) Amantir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun dps ---------- Phys.crit +2.0% Dmg.mod +9% mind ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of strength (+2) grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +14% lightning Stun/Frz- +20% Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 597%; cd 11) movement infusion of the warrior (speed 597%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 597% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 286; 14 cd) regeneration infusion of the duelist (heal 286; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 24%; physical; dur 4; cd 11) wild infusion of the duelist (res 24%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 21%; mental; dur 2; cd 10) wild infusion of the titan (res 21%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 86; cd 14) shatter afflictions rune of the warrior (absorb 86; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 185; dur 4; cd 15) shielding rune of the duelist (absorb 185; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glorurema the Ravenward Glorurema the Ravenward0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% darkness Melee Ret 4 cold On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Resists +3% darkness +9% temporal Amulets make your neck look great! |
Korogachak the steel amulet Korogachak the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Mag +1 Wil ----- def ----- Phys.save +20 (+7 eff.) Spell.save +26 (+13 eff.) Mind.save +23 (+11 eff.) ---------- misc Light +1 Amulets make your neck look great! |
starlit steel amulet of dexterity (+3) starlit steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% light +12% darkness Blind- +20% Amulets make your neck look great! |
copper ring 'Ce'Namina' copper ring 'Ce'Namina'0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Fatigue -5% Resists +5% arcane +3% light Phys.save +6 (+2 eff.) Spell.save +3 (+2 eff.) ---------- misc Max.enc +21 Rings make your fingers look great! |
copper ring of frost (+20%) copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
wizard's copper ring of perseverance wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
steel ring 'Noonoracle' steel ring 'Noonoracle'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +6 Mag +6 Wil dps ---------- Spell.pwr +7 (+4 eff.) Dmg.mod +9% mind Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 12 ----- def ----- Mind.save +7 (+3 eff.) Confus- +25% ---------- misc Light +3 Rings make your fingers look great! |
Bill's Tree Trunk (136% power, 7 apr) Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
iron greatmaul 'Yarehir' (132% power, 1 apr) iron greatmaul 'Yarehir' (132% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 133% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 10 arcane resource burn * 10% chance to reduce armor by 25% While equipped: ----- def ----- Resists +5% arcane Spell.save +12 (+6 eff.) Massive two-handed mauls. |
Xanevena (0 def, 6 armour, 81 block) Xanevena (0 def, 6 armour, 81 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex +6 Mag +2 Wil +3 Cun dps ---------- S.pwr/crit +10 Dmg.mod +10% light +13% darkness Melee Ret 16 lightning ----- def ----- Armour +6 Fatigue +8% Resists +13% lightning +10% physical +14% light +15% darkness Shield.near.proj +53 Spell.save +3 (+2 eff.) Proj.slow +17% ---------- misc Max.mana +20.00 Talents +1 Block Handheld deflection devices. |
Ce'Nariaseba (8 def, 4 armour) Ce'Nariaseba (8 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +8 Dex +4 Mag +4 Wil +4 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +8 (+4 eff.) Fatigue +7% Resists +17% lightning +5% arcane +9% blight Max.HP +32.00 A suit of armour made of leather. |
Dourripper the iron mail armour (2 def, 4 armour) Dourripper the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +3% darkness +16% temporal ---------- misc Max.vim +30.00 A suit of armour made of mail. |
rough leather belt of the vagrant rough leather belt of the vagrant1.0 T1 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+3 eff.) ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
spiritwalker's rough leather belt spiritwalker's rough leather belt1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag ---------- misc Mana/turn +0.12 Max.mana +23.00 A belt that goes around your waist. |
linen cloak 'Falyromilin' (1 def, 0 armour) linen cloak 'Falyromilin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Mag +6 Con dps ---------- Res.pen +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +3% acid ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Kindlepiety' (1 def, 0 armour) linen cloak 'Kindlepiety' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Mag +3 Wil +1 Cun dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) Dmg.mod +6% light ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +3% light +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Camynarintir the Blizzardseam (0 def, 5 armour) Camynarintir the Blizzardseam (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +3% cold ----- def ----- Armour +5 Resists +6% fire +12% cold ---------- misc Stam/turn +1.00 Light +3 A pair of boots made of leather. |
Hedas the pair of rough leather boots (15 def, 1 armour) Hedas the pair of rough leather boots (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +15 (+8 eff.) Fatigue -4% Resists +3% blight +6% darkness Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
Betikira (0 def, 3 armour) Betikira (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Mag dps ---------- On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce armor by 25% ----- def ----- Armour +3 Fatigue +2% Resists +3% light +5% fire +3% nature +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Smolderobeisance (0 def, 3 armour) Smolderobeisance (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Mag dps ---------- Dmg.mod +9% fire ----- def ----- Armour +3 Fatigue +2% Resists +6% acid +9% fire ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Uligogrim (1 def, 0 armour) Uligogrim (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning Phys.save +6 (+2 eff.) Die.at -60.00 life A pointy cloth hat, very wizardly... |
Mirespike (0 def, 3 armour) Mirespike (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% nature ----- def ----- Armour +3 Fatigue +3% Resists +12% acid +3% blight +9% nature +5% arcane +3% lightning A cap made of leather. |
Kugas the dwarven-steel helm (0 def, 4 armour) Kugas the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +4 Wil +8 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% physical Phys.save +7 (+2 eff.) ---------- misc Light +3 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
180 alchemist agate 180 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Alatir the Skybender Alatir the Skybender2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% nature On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Resists +3% lightning Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Voretha Voretha2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 4 arcane ----- def ----- Resists +3% acid Spell.save +3 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.08 Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 79.87 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 79.87 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Splendourwinnow (dig speed 38 turns) Splendourwinnow (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +12% light ----- def ----- Resists +11% nature +6% light +3% darkness ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending steel torque of mindblast [power 165] (15 cooldown) extending steel torque of mindblast [power 165] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Crackleprophet [power 182] (15 cooldown) Crackleprophet [power 182] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 12 ----- def ----- Resists +3% lightning +6% mind Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to reduce fatigue by 30% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding 'Wildwill' [power 122] (20 cooldown) elm wand of shielding 'Wildwill' [power 122] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Resists +3% light +12% cold Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By The Watcher the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 15:16 see stats
By The Watcher the Ogre Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 18:51 see stats
By The Watcher the Ogre Doombringer level 20
5th Haze 122nd year of Ascendancy at 10:50 see stats
By The Watcher the Ogre Doombringer level 10
9th Dusk 122nd year of Ascendancy at 22:39 see stats
By The Watcher the Ogre Doombringer level 10
6th Flare 122nd year of Ascendancy at 23:43 see stats
By The Watcher the Ogre Doombringer level 10
5th Flare 122nd year of Ascendancy at 01:42 see stats
By The Watcher the Ogre Doombringer level 16
29th Dusk 122nd year of Ascendancy at 11:55 see stats
Log
Saving done.
Bought: movement infusion of the warrior (speed 614%; cd 8) for 58.74 gold.
You have no more inscription slots.
You are now inscribed with Infusion: Movement.
Resting starts...
Talent Infusion: Movement is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a portal back here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 28th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Saving done.
Today is the 29th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
There is a A mysterious hole in the beach here (press '' or right click to use).
Today is the 30th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
There is a ladder to worldmap here (press '' or right click to use).