Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 13 / 34% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 13 on the 22nd Dusk 122nd year of Ascendancy at 06:22 / 1 |
Primary Stats
Strength | 46 (base 39) |
Dexterity | 14 (base 10) |
Constitution | 13 (base 10) |
Magic | 8 (base 10) |
Willpower | 37 (base 29) |
Cunning | 17 (base 10) |
Resources
Life | -93/505 |
Hate | 87/100 |
Healing Factor | 1.0295934746371 |
Regeneration | 4.3757722672075 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
Offense: Mainhand
Damage | 72 |
Accuracy | 28 |
Crit Chance | 18% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Light | +6% |
All | 0% |
Physical | +17% |
Cold | +15% |
Nature | +5% |
Offense: Damage Penetration
Physical | +5% |
Fire | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 14.522593642275 (62.32946707186%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 20 |
Physical Save | 22 |
Spell Save | 29 |
Mental Save | 26 |
Defense: Resistances
Blight | + 12%( 70%) |
Arcane | + 5%( 70%) |
All | 0%( 70%) |
Lightning | + 6%( 70%) |
Light | + 11%( 70%) |
Temporal | + 9%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 3%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 51% |
Instadeath Resistance | 100% |
Confusion Resistance | 91% |
Fear Resistance | 41% |
Knockback Resistance | 61% |
Poison Resistance | 44% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 115 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You abandoned worried loremaster, to death. Escort: worried loremaster (level 2 of Trollmire) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Brightgrit (Nightmares) (0 def, 1 armour) Brightgrit (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% light +6% physical Res.pen +10% fire Apr +4 ----- def ----- Armour +1 Resists +3% fire ---------- misc Light +1 Curse of Nightmares A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Balerak the linen wizard hat (Nightmares) (1 def, 0 armour) Balerak the linen wizard hat (Nightmares) (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Str dps ---------- Phys.pwr +20 (+7 eff.) Acc +10 (+5 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Mind.save +6 (+3 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (Misfortune) (0 def, 0 armour) Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves are coated with a thick, green liquid. |
Tool | iron pickaxe 'Arthyromisus' (dig speed 30 turns) iron pickaxe 'Arthyromisus' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Mind.pwr +20 (+7 eff.) Melee Ret 2 blight ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +10.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | titan's copper ring of clarity titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! |
On fingers | Festerwoe the copper ring Festerwoe the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold +11% physical Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +11% physical +5% arcane +3% temporal Rings make your fingers look great! |
Around neck | Tygar Tygar0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +12% blight +12% nature +3% darkness Spell.save +3 (+2 eff.) HP.reg +4.00 Poison- +24% Disease- +21% Knockbk- +20% Amulets make your neck look great! |
In main hand | Perseverance (Corpses) (31-43 power, 9 apr) Perseverance (Corpses) (31-43 power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+9 eff.) Confus- +30% Stun/Frz- +10% Curse of Corpses It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Around waist | rough leather belt 'Abyssstreak' (Misfortune) rough leather belt 'Abyssstreak' (Misfortune)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +6% lightning +6% temporal Max.HP +60.00 Blind- +10% Curse of Misfortune A belt that goes around your waist. |
In off hand | reinforced iron shield of resilience (Misfortune) (0 def, 4 armour, 10-11 power, 48.5 block) reinforced iron shield of resilience (Misfortune) (0 def, 4 armour, 10-11 power, 48.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +48 While equipped: ----- def ----- Armour +4 Fatigue +8% Max.HP +49.00 ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Cloak | linen cloak 'Emylessra' (Misfortune) (1 def, 0 armour) linen cloak 'Emylessra' (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.crit +2% ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Max.HP +30.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glorurata the iron mail armour (Corpses) (2 def, 4 armour) Glorurata the iron mail armour (Corpses) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Res.pen +5% physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +11% light +10% darkness Spell.save +3 (+2 eff.) Heal.mod +15% Curse of Corpses A suit of armour made of mail. |
Inventory
regeneration infusion of the titan (heal 104; 12 cd) regeneration infusion of the titan (heal 104; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ce'Nolrath Ce'Nolrath0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +3% temporal +6% physical ---------- misc Stam/turn +0.30 Light +1 Amulets make your neck look great! |
copper amulet 'Radhuruidan' copper amulet 'Radhuruidan'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +9% mind Spell.save +3 (+2 eff.) Teleport- +20% Amulets make your neck look great! |
Xerassra (Madness) (20-31 power, 1 apr) Xerassra (Madness) (20-31 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 20.5 - 30.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Acc +9 (+5 eff.) ----- def ----- Defense +9 (+9 eff.) Spell.save +6 (+3 eff.) Disarm- +31% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.vim +20.00 Curse of Madness Massive two-handed mauls. |
Dimoozer the steel waraxe (Madness) (12-16 power, 3 apr) Dimoozer the steel waraxe (Madness) (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +6% darkness Res.pen +15% temporal Curse of Madness One-handed war axes. |
impenetrable iron mail armour of fire resistance (Madness) (2 def, 10 armour) impenetrable iron mail armour of fire resistance (Madness) (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire Curse of Madness A suit of armour made of mail. |
iron mail armour (Misfortune) (2 def, 4 armour) iron mail armour (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Misfortune A suit of armour made of mail. |
grounding rough leather belt (Shrouds) grounding rough leather belt (Shrouds)1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +6% temporal Curse of Shrouds A belt that goes around your waist. |
linen cloak of Iron Throne (Shrouds) (1 def, 0 armour) linen cloak of Iron Throne (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots of tirelessness (Corpses) (0 def, 3 armour) pair of iron boots of tirelessness (Corpses) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +11.00 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xerirerin (Corpses) (0 def, 1 armour) Xerirerin (Corpses) (0 def, 1 armour)1.0 T1 hands armor [Rare] Disrupt While equipped: Stats +2 Str +2 Mag +1 Wil dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+3 eff.) Apr +7 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +6% blight Spell.save +8 (+4 eff.) ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Abysssmash' (Shrouds) (6 def, 0 armour) linen wizard hat 'Abysssmash' (Shrouds) (6 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Spell.crit +2% Phys.pwr +5 (+2 eff.) Spell.pwr +3 (+1 eff.) Res.pen +5% physical ----- def ----- Defense +6 (+6 eff.) Resists +9% fire ---------- misc Mana/turn +0.10 Curse of Shrouds A pointy cloth hat, very wizardly... |
linen wizard hat of lightning (+15%) (Corpses) (1 def, 0 armour) linen wizard hat of lightning (+15%) (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning Curse of Corpses A pointy cloth hat, very wizardly... |
Anyrig the rough leather cap (Madness) (15 def, 1 armour) Anyrig the rough leather cap (Madness) (15 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: ----- def ----- Armour +1 Defense +15 (+14 eff.) Fatigue +1% Resists +10% mind Mind.save +11 (+5 eff.) Poison- +10% Confus- +21% Stun/Frz- +10% Curse of Madness A cap made of leather. |
rough leather cap 'Elywyn' (Corpses) (0 def, 1 armour) rough leather cap 'Elywyn' (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Cun ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Corpses A cap made of leather. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
403 alchemist agate 403 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Barodrayon the brass lantern Barodrayon the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil +4 Con dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Max.HP +42.00 ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Samokath the brass lantern Samokath the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Dmg.mod +6% mind +9% blight ---------- misc Light +5 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Mayyraba' (dig speed 29 turns) iron pickaxe 'Mayyraba' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag dps ---------- Phasing +10% ----- def ----- Armour +2 Crit.chn- 5.00% Phys.save +3 (+1 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (25 cooldown) iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Ender the Thalore Cursed level 10
1st Summertide 122nd year of Ascendancy at 18:43 see stats
By Ender the Thalore Cursed level 11
13rd Dusk 122nd year of Ascendancy at 13:19 see stats
Log
Ender has shrugged off 24 damage and is ready for more.
Ender is no longer pinned.
The Withering Thing is stunned with fear!
Talent Block is ready to use.
Ender receives 13 healing from Unnatural Body.
Numbing Poison from Mayerenor the deformed poison ivy hits Ender for 16 nature damage.
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Shadow hits Ender for (24 rampage shugs off), 57 physical (57 total damage).
Melee retaliation hits Shadow for 0 blight damage.
Ender uses Reckless Charge.
Ender uses Reckless Charge.
Ender knocks back Shadow!
Ender misses Shadow.
Ender performs a melee critical strike against The Withering Thing!
Your rampage is invigorated by your fierce attack! (+1 duration)
You feel your rampage slowing down. (-1 duration)
Ender hits The Withering Thing for (22 deflected), 102 physical, 0 arcane (102 total damage).
Ender has shrugged off 24 damage and is ready for more.
Talent Slash is ready to use.
Talent Harass Prey is ready to use.
Ender receives 7 healing from Unnatural Body.
Numbing Poison from Mayerenor the deformed poison ivy hits Ender for (16 rampage shugs off), 0 nature (0 total damage).
Shadow casts Shadow Flames.
Shadow casts Shadow Flames.
Shadow hits Ender for 104 fire damage.
Shadow hits Ender for (8 rampage shugs off), 96 fire (96 total damage).
Ender the level 13 thalore cursed was scorched to death by a shadow on level 3 of Heart of the Gloom.