Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Marauder |
Level / Exp | 23 / 78% |
Size | big |
Lifes / Deaths | Killed by Xerunne the thief at level 23 on the 40th Haze 122nd year of Ascendancy at 13:07 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 66 (base 35) |
Dexterity | 60 (base 51) |
Constitution | 28 (base 10) |
Magic | 14 (base 10) |
Willpower | 26 (base 10) |
Cunning | 33 (base 25) |
Resources
Life | -83/704 |
Stamina | 57/236 |
Equilibrium | 0 |
Healing Factor | 1.1456298990389 |
Regeneration | 0.2864074747597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 41.355337427401 |
See Invisible | 44.355337427401 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 83 |
Accuracy | 56 |
Crit Chance | 27% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 56 |
Crit Chance | 24% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Fire | +11% |
Nature | +15% |
Physical | +7% |
Mind | +24% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Physical | +27% |
Defense: Base
Armour (hardiness) | 44 (68.594633868923%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 22 |
Mental Save | 22 |
Defense: Resistances
Acid | + 28%( 70%) |
Physical | + 17%( 70%) |
Cold | + 24%( 70%) |
All | + 15%( 70%) |
Darkness | + 20%( 70%) |
Light | + 18%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 29%( 70%) |
Lightning | + 49%( 70%) |
Fire | + 52%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 22% |
Silence Resistance | 20% |
Confusion Resistance | 43% |
Stun Resistance | 40% |
Pinning Resistance | 22% |
Poison Resistance | 0% |
Knockback Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Throwing knives | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by cutpurse. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed red crystal shard. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | pair of dwarven-steel boots 'Neretha' (25 def, 8 armour) pair of dwarven-steel boots 'Neretha' (25 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +20 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +25 (+7 eff.) Fatigue -3% Phys.save +8 (+4 eff.) Die.at -40.00 life ---------- misc Max.enc +25 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Emelyma' alchemist's lamp 'Emelyma'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +4% ----- def ----- Defense +15 (+4 eff.) Resists +3% acid Phys.save +3 (+2 eff.) Mind.save +5 (+3 eff.) Max.HP +40.00 Disease- +10% ---------- misc Light +4 See.Stealth +10 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Toruldil the rough leather cap (0 def, 13 armour) Toruldil the rough leather cap (0 def, 13 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% physical Apr +1 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +13 Fatigue +1% Resists +3% lightning ---------- misc Stam/turn +3.00 A cap made of leather. |
On hands | sand hardened leather gloves of strength (+3) (0 def, 8 armour) sand hardened leather gloves of strength (+3) (0 def, 8 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +8 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Gigavena (dig speed 20 turns) Gigavena (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Dex +1 Mag +1 Wil dps ---------- Crit.mult +15.00% ----- def ----- Resists +6% darkness +6% fire Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Gloryseth' copper ring 'Gloryseth'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Dmg.mod +9% mind +11% fire Acc +10 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +22% fire ---------- misc Max.stam +30.00 Rings make your fingers look great! |
On fingers | rogue's copper ring of tenacity rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Around neck | Tuladegund the Starwill Tuladegund the Starwill0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +5% light ----- def ----- Resists +17% mind +2% physical Confus- +23% Amulets make your neck look great! |
In main hand | Xurethra (32-46 power, 4 apr) Xurethra (32-46 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.5% Atk.spd 100% While equipped: Stats +8 Str +8 Dex +5 Mag +8 Wil +5 Cun +5 Con dps ---------- Res.pen +15% physical ----- def ----- Crit.chn- 10.00% One-handed war axes. |
Around waist | Elymina Elymina1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% acid +3% light +7% fire +11% cold +6% lightning Max.HP +36.00 A belt that goes around your waist. |
In off hand | steel waraxe 'Pyrestar' (18-26 power, 3 apr) steel waraxe 'Pyrestar' (18-26 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Res.pen +7% physical Acc +8 (+2 eff.) Apr +5 Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Resists +9% fire One-handed war axes. |
Cloak | Griniromigen the linen cloak (1 def, 0 armour) Griniromigen the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.crit +3.0% Res.pen +5% physical Acc +10 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 Silence- +20% ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion of the duelist (heal 160; cd 13) healing infusion of the duelist (heal 160; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Aradig Aradig0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 arcane ----- def ----- Defense +10 (+3 eff.) Resists +6% physical HP.reg +2.00 ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
clarifying copper amulet of willpower (+3) clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
steel longsword 'Mayyda' (18-24 power, 3 apr) steel longsword 'Mayyda' (18-24 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 nature +5 darkness Against +11% Living While equipped: Stats +1 Dex dps ---------- Res.pen +15% physical ----- def ----- Phys.save +9 (+4 eff.) ---------- misc Stam/turn +1.00 Sharp, long, and deadly. |
Shadowveil the dwarven-steel mace (27-38 power, 4 apr) Shadowveil the dwarven-steel mace (27-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Phys.spd +10% Dmg.mod +6% mind Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Resists +6% darkness ---------- misc Max.hate +8.00 Blunt and deadly. |
Yvyra the iron waraxe (11-15 power, 2 apr) Yvyra the iron waraxe (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con ----- def ----- Armour +8 Resists +12% lightning Spell.save +9 (+4 eff.) Max.HP +20.00 One-handed war axes. |
iron waraxe of massacre (20-28 power, 2 apr) iron waraxe of massacre (20-28 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
steel dagger 'Arirehad' (12-15 power, 6 apr) steel dagger 'Arirehad' (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Disrupt Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +10 lightning +9 cold On Hit: * 6% chance to slow global speed by 46% While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +5 Cun +4 Con dps ---------- Mov.spd +22% Res.pen +8% lightning +7% cold Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +6% light +3% blight Sharp, short and deadly. |
Prismclamor the dwarven-steel dagger (14-18 power, 7 apr) Prismclamor the dwarven-steel dagger (14-18 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 14.0 - 18.2 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 light While equipped: Stats +3 Str +8 Wil +8 Con ----- def ----- Resists +3% temporal Max.HP +24.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Turyblek the Chillmalice (40-51 power, 9 apr) Turyblek the Chillmalice (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 light +4 blight Against +14% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Phys.crit +11.0% Crit.mult +20.00% Dmg.mod +6% cold Apr +15 Melee Ret 6 cold ----- def ----- Resists +12% blight +3% cold Sharp, short and deadly. |
Goreda the steel shield (0 def, 4 armour, 78 block) Goreda the steel shield (0 def, 4 armour, 78 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 6 mind ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning Max.HP +100.00 Teleport- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
volcanic cured leather armour of cold resistance (6 def, 10 armour) volcanic cured leather armour of cold resistance (6 def, 10 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +7% Resists +15% physical +13% fire +17% cold A suit of armour made of leather. |
Deloruihir Deloruihir1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +9% temporal ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Max.stam +10.00 A belt that goes around your waist. |
rough leather belt 'Boltdash' rough leather belt 'Boltdash'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) S.pwr/crit +2 Res.pen +5% arcane Melee Ret 2 arcane ----- def ----- Resists +9% lightning Phys.save +5 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Ce'Noda' rough leather belt 'Ce'Noda'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil +2 Mag ----- def ----- Armour +2 Defense +28 (+7 eff.) Crit.chn- 10.00% Stealth +6 A belt that goes around your waist. |
Umbramalice the hardened leather belt Umbramalice the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +10.00% Phys.pwr +15 (+4 eff.) Res.pen +5% darkness ----- def ----- Phys.save +9 (+4 eff.) Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Arthabar the Dusktitan (2 def, 0 armour) Arthabar the Dusktitan (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Res.pen +25% darkness Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +9% fire Spell.save +6 (+3 eff.) ---------- misc Stam/turn +0.80 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tuloresta the pair of rough leather boots (0 def, 7 armour) Tuloresta the pair of rough leather boots (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +7 Resists +3% temporal Stealth +5 Poison- +10% A pair of boots made of leather. |
Belille (0 def, 3 armour) Belille (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +20 (+5 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal Mind.save +9 (+5 eff.) HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blindkill the pair of dwarven-steel boots (0 def, 4 armour) Blindkill the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil +6 Cun +1 Con dps ---------- Melee Ret 2 darkness 4 cold ----- def ----- Armour +4 Fatigue +3% Phys.save +13 (+6 eff.) Mind.save +13 (+7 eff.) ---------- misc See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Jetshaper (0 def, 1 armour) Jetshaper (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +6% acid HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Eregrim the Hellspride (0 def, 1 armour) Eregrim the Hellspride (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Mag +4 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire Crit.chn- 5.00% ---------- misc Stam/ret +0.80 Equi/ret +0.70 A cap made of leather. |
Aerusadig the Hailtooth (0 def, 3 armour) Aerusadig the Hailtooth (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +6 Cun dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +3% cold Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Betumira (5 def, 3 armour) Betumira (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Acc +15 (+4 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +7% cold ---------- misc Max.stam +30.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tuludunarach the dwarven-steel helm (0 def, 4 armour) Tuludunarach the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +1 Cun +2 Con ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +7% temporal +6% fire +13% mind +5% arcane Phys.save +7 (+4 eff.) Mind.save +17 (+9 eff.) Confus- +21% ---------- misc Equi/ret +0.12 Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Isliba' (15 def, 4 armour) dwarven-steel helm 'Isliba' (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Apr +2 ----- def ----- Armour +4 Defense +15 (+4 eff.) Fatigue +4% Resists +17% mind Spell.save +3 (+1 eff.) Mind.save +22 (+11 eff.) Confus- +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
275 alchemist agate 275 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Breezeclash the brass lantern Breezeclash the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% lightning +15% fire On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +6% nature +6% lightning ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Rimequencher' brass lantern 'Rimequencher'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +3% mind Res.pen +5% mind Melee Ret 4 cold ----- def ----- Resists +12% cold Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Blackclamor the iron torque of gale force [power 115] (13 cooldown) Blackclamor the iron torque of gale force [power 115] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% acid +3% darkness ---------- misc Equi/ret +0.04 Max.hate +2.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 123 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Lisariarida [power 150] (13 cooldown) Lisariarida [power 150] (13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Res.pen +5% blight +5% arcane ----- def ----- Spell.save +9 (+4 eff.) Blast the opponent's mind dealing 186 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to reduce fatigue by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gunotar the Blindterror [power 116] (13 cooldown) Gunotar the Blindterror [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 4 darkness ----- def ----- Resists +9% acid +9% light ---------- misc Light +1 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Hercule the Krog Marauder level 17
4th Haze 122nd year of Ascendancy at 22:30 see stats
By Hercule the Krog Marauder level 17
1st Time of Equilibrium 122nd year of Ascendancy at 08:38 see stats
By Hercule the Krog Marauder level 23
39th Haze 122nd year of Ascendancy at 23:01 see stats
By Hercule the Krog Marauder level 22
38th Haze 122nd year of Ascendancy at 00:37 see stats
By Hercule the Krog Marauder level 10
8th Mirth 122nd year of Ascendancy at 16:41 see stats
By Hercule the Krog Marauder level 20
20th Haze 122nd year of Ascendancy at 18:23 see stats
By Hercule the Krog Marauder level 4
77th Pyre 122nd year of Ascendancy at 10:41 see stats
By Hercule the Krog Marauder level 10
2nd Summertide 122nd year of Ascendancy at 03:33 see stats
By Hercule the Krog Marauder level 22
38th Haze 122nd year of Ascendancy at 15:05 see stats
By Hercule the Krog Marauder level 15
46th Dusk 122nd year of Ascendancy at 00:10 see stats
Log
Xerunne the thief receives 11 healing from Hercule.
Xerunne the thief's healing nature area effect hits Hercule for 9 nature damage.
Xerunne the thief uses Nature's Touch.
Xerunne the thief receives 535 healing.
Cyroragamira the rogue's Netherblast hits Hercule for 60 temporal, 125 darkness (185 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
You notice a trap (poison vine)!
Xerunne the thief is free from the illness.
Xerunne the thief receives 12 healing from Hercule.
Xerunne the thief's healing nature area effect hits Hercule for 9 nature damage.
Hercule stops regenerating health quickly.
Talent Whirlwind is ready to use.
Talent Tumble is ready to use.
Xerunne the thief activates Stealth.
Hercule fails to disarm a trap (poison vine).
A poisonous vine strikes at Hercule!
Hercule is poisoned!
You notice a trap (poison vine)!
Poison vine hits Hercule for 8 nature damage.
Hercule is consumed by entropy!
Entropic Gift from Cyroragamira the rogue hits Hercule for 7 temporal, 5 darkness (13 total damage).
Poison from Poison vine hits Hercule for 8 nature damage.
Xerunne the thief uses Acidbeam.
Hercule reacts to damage from Xerunne the thief, mitigating the blow!.
Xerunne the thief deactivates Stealth.
Xerunne the thief hits Hercule for (34 reacted , -4 stam), 110 acid (110 total damage).
Hercule the level 23 krog marauder was dissolved to death by Xerunne the thief on level 1 of Damp Cave.