Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Doombringer |
Level / Exp | 21 / 80% |
Size | small |
Lifes / Deaths | Killed by Ianora the onilug at level 21 on the 63rd Dusk 122nd year of Ascendancy at 16:19 / 1 |
Primary Stats
Strength | 53 (base 50) |
Dexterity | 30 (base 24) |
Constitution | 24 (base 12) |
Magic | 33 (base 25) |
Willpower | 10 (base 10) |
Cunning | 18 (base 11) |
Resources
Life | -535/785 |
Stamina | 121/180 |
Vim | 40/260 |
Healing Factor | 1.3472674059366 |
Regeneration | 16.504025722724 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Invisible | 3 |
Offense: Mainhand
Damage | 77 |
Accuracy | 32 |
Crit Chance | 21% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Cold | +12% |
Blight | +15% |
Mind | +3% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +16% |
Fire | +11% |
All | +6% |
Defense: Base
Armour (hardiness) | 35 (38.594633868923%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 22 |
Mental Save | 22 |
Defense: Resistances
Acid | + 10%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 35%( 70%) |
All | + 4%( 70%) |
Darkness | + 7%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 6%( 70%) |
Mind | + 29%( 70%) |
Fire | + 4%( 70%) |
Lightning | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 58% |
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Pinning Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Corruption / Torture | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Arukira the bandit. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Aerorelin' (0 def, 5 armour) pair of iron boots 'Aerorelin' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +5 Fatigue +2% Resists +6% lightning +6% temporal +6% mind Die.at -20.00 life Max.HP +40.00 Poison- +20% Stun/Frz- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Aerura the brass lantern Aerura the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +6% all Apr +6 ----- def ----- Armour +10 Resists +6% lightning +5% arcane +6% acid Stun/Frz- +20% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Pyreroar' (0 def, 1 armour) rough leather cap 'Pyreroar' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +9% fire Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal Die.at -20.00 life A cap made of leather. |
Tool | elm totem of thorny skin 'Vorygawe' [power 16] (20 cooldown) elm totem of thorny skin 'Vorygawe' [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +4 Mag dps ---------- Mind.pwr +20 (+10 eff.) ----- def ----- Resists +3% mind Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Yvorialle' steel ring 'Yvorialle'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Apr +5 ----- def ----- Defense +25 (+8 eff.) Die.at -40.00 life HP.reg +4.00 Stun/Frz- +28% ---------- misc Light +2 Rings make your fingers look great! |
On fingers | gold ring 'Giligorim' gold ring 'Giligorim'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +15% blight +3% mind ----- def ----- Resists +15% blight +2% physical +6% mind Die.at -80.00 life ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Around waist | Zerehor the rough leather belt Zerehor the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +7 Con +1 Mag dps ---------- Res.pen +10% physical ----- def ----- Phys.save +6 (+3 eff.) Max.HP +32.00 A belt that goes around your waist. |
In main hand | Stormfront (30-45 power, 15 apr) Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
On hands | heroic hardened leather gloves of strength (+2) (0 def, 6 armour) heroic hardened leather gloves of strength (+2) (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Armour +6 Mind.save +5 (+2 eff.) Max.HP +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Urthydir the hardened leather armour (9 def, 6 armour) Urthydir the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +17% cold Mind.save +9 (+4 eff.) Max.HP +75.00 HP.reg +8.00 Heal.mod +23% ---------- misc Light +2 A suit of armour made of leather. |
Cloak | Aerurin (2 def, 7 armour) Aerurin (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Mag ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +5% arcane +15% cold Spell.save +9 (+4 eff.) ---------- misc Mana/turn +0.28 Max.vim +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Obsidianslice' copper amulet 'Obsidianslice'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +4 Cun +4 Con ----- def ----- Resists +11% mind +3% darkness Confus- +22% ---------- misc See.Invis +3 Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 473%; cd 8) movement infusion of the titan (speed 473%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 473% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 596%; cd 13) movement infusion of the titan (speed 596%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
stabilizing copper amulet of strength (+3) stabilizing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
copper ring 'Chalyhell' copper ring 'Chalyhell'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +6 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Infravis +2 Rings make your fingers look great! |
titan's copper ring of pilfering titan's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Acc +8 (+4 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Phys.save +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring of tenacity warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
Bethomiwe the Mucksteel Bethomiwe the Mucksteel0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +3% physical ----- def ----- Resists +6% blight +3% cold +9% darkness +6% nature Mind.save +7 (+3 eff.) Confus- +25% Rings make your fingers look great! |
Yvyssra the Torchmonster (18-27 power, 1 apr) Yvyssra the Torchmonster (18-27 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +9 fire While equipped: dps ---------- Res.pen +5% acid Melee Ret 4 arcane ----- def ----- Resists +12% fire Massive two-handed mauls. |
steel greatsword 'Cuthirabers' (24-39 power, 2 apr) steel greatsword 'Cuthirabers' (24-39 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 light +10 nature Against +10% Undead While equipped: dps ---------- Res.pen +9% physical Acc +10 (+5 eff.) Apr +10 ----- def ----- Resists +9% lightning Crit.chn- 15.00% Cut- +10% Massive two-handed swords. |
Amiroddathel (40-55 power, 6 apr) Amiroddathel (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +3 Mag dps ---------- Spell.pwr +20 (+7 eff.) S.pwr/crit +2 Phasing +10% Acc +6 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +27% ---------- misc Mana/turn +0.04 One-handed war axes. |
woollen robe 'Sulfurswift' (0 def, 0 armour) woollen robe 'Sulfurswift' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +10% acid Res.pen +10% blight +25% nature ----- def ----- Resists +15% acid +13% darkness +9% blight +10% mind +9% all Phys.save +12 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +20 (+10 eff.) Max.HP +53.00 HP.reg +2.10 Heal.mod +11% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Goreobsidian (3 def, 2 armour) Goreobsidian (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) Dmg.mod +3% lightning Res.pen +5% nature Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 44% * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Arthikalthogund Arthikalthogund1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex +1 Wil dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Max.psi +10.00 See.Invis +9 A belt that goes around your waist. |
rough leather belt 'Belivea' rough leather belt 'Belivea'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Dex +1 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% physical Apr +1 ----- def ----- Phys.save +7 (+4 eff.) A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
linen cloak 'Duskobsidian' (1 def, 6 armour) linen cloak 'Duskobsidian' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex +2 Mag +1 Cun dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% fire +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Yaromakan' (1 def, 0 armour) linen cloak 'Yaromakan' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun +2 Str dps ---------- Acc +16 (+7 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Mind.save +3 (+1 eff.) Max.HP +40.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belovea the pair of rough leather boots (0 def, 3 armour) Belovea the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +9% acid +9% physical ----- def ----- Armour +3 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
pair of rough leather boots 'Flashwinter' (0 def, 1 armour) pair of rough leather boots 'Flashwinter' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +3% lightning +15% arcane Res.pen +5% mind Melee Ret 2 lightning ----- def ----- Armour +1 Resists +6% lightning Stealth +6 A pair of boots made of leather. |
steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyryna the iron gauntlets (5 def, 1 armour) Cyryna the iron gauntlets (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee+ 7 mind Dmg.mod +3% mind ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +3% acid +1% physical +5% mind +3% nature Spell.save +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 7 blight Dmg.mod +6% arcane +5% blight ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding linen wizard hat of fire (+5%) (1 def, 0 armour) grounding linen wizard hat of fire (+5%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +5% lightning +5% temporal +15% fire A pointy cloth hat, very wizardly... |
rough leather cap 'Xanarith' (0 def, 1 armour) rough leather cap 'Xanarith' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +8 Con dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
hardened leather cap 'Tundrastriker' (20 def, 3 armour) hardened leather cap 'Tundrastriker' (20 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% cold Acc +10 (+5 eff.) Apr +4 ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue +3% Resists +9% lightning +8% temporal Die.at -80.00 life A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
223 alchemist agate 223 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Malufast Malufast2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +6% all Apr +6 ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +3% lightning +3% physical ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Dawnslicer' brass lantern 'Dawnslicer'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +12% nature ----- def ----- Max.HP +44.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Islutha the Kindlesaw (dig speed 39 turns) Islutha the Kindlesaw (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Fatigue -5% Resists +3% light ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged steel torque of psionic shield [power 59] (31 cooldown) supercharged steel torque of psionic shield [power 59] (31 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Poatan the Halfling Doombringer level 20
33rd Dusk 122nd year of Ascendancy at 14:25 see stats
By Poatan the Halfling Doombringer level 6
78th Pyre 122nd year of Ascendancy at 02:18 see stats
By Poatan the Halfling Doombringer level 10
5th Mirth 122nd year of Ascendancy at 14:11 see stats
By Poatan the Halfling Doombringer level 20
15th Dusk 122nd year of Ascendancy at 21:47 see stats
By Poatan the Halfling Doombringer level 11
7th Mirth 122nd year of Ascendancy at 07:50 see stats
By Poatan the Halfling Doombringer level 11
9th Mirth 122nd year of Ascendancy at 01:54 see stats
By Poatan the Halfling Doombringer level 17
6th Dusk 122nd year of Ascendancy at 16:37 see stats
Log
Poatan loses 110 health to the soulburn.
Poatan slows down.
Poatan's awareness returns to normal.
Ianora the onilug casts Blood Spray.
Ianora the onilug's spell attains critical power!
Poatan is afflicted by a rotting disease!
Your shield crumbles under the damage!
The shield around Poatan crumbles.
Ianora the onilug is on fire!
Poatan is afflicted by a weakness disease!
Ianora the onilug hits Poatan for (15 abyssal shield), (125 absorbed), 45 blight (45 total damage).
Fiery Aegis from Poatan hits Ianora the onilug for 59 fire damage.
Burning from Poatan hits Ianora the onilug for 20 fire damage.
Poatan casts Rune: Blink.
Poatan casts Fearscape Shift.
Ianora the onilug receives 29 healing from Poatan's demonfire area effect.
Poatan receives 31 healing from Poatan's demonfire area effect.
Ianora the onilug receives 118 healing from Poatan.
Poatan loses 55 health to the soulburn.
Poatan speeds up.
Talent Draining Assault is ready to use.
Talent Incinerating Blows is ready to use.
Rotting Disease from Ianora the onilug hits Poatan for (8 abyssal shield), 62 blight (62 total damage).
Weakness Disease from Ianora the onilug hits Poatan for (8 abyssal shield), 46 blight (46 total damage).
Poatan hits Ianora the onilug for 50 fire damage.
Ianora the onilug casts Soul Rot.
Ianora the onilug's spell attains critical power!
Ianora the onilug's Soul Rot hits Poatan for (8 abyssal shield), 788 blight (788 total damage).
Poatan the level 21 halfling doombringer was plagued to death by Ianora the onilug on level 1 of Anteroom of Agony.