Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Marauder |
Level / Exp | 24 / 9% |
Size | big |
Lifes / Deaths | Killed by Bulma's Inner Demon at level 24 on the 46th Haze 122nd year of Ascendancy at 03:02 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 83 (base 54) |
Dexterity | 59 (base 35) |
Constitution | 25 (base 10) |
Magic | 10 (base 10) |
Willpower | 23 (base 10) |
Cunning | 39 (base 25) |
Resources
Life | -223/721 |
Stamina | 104/248 |
Equilibrium | 0 |
Healing Factor | 1.3445178243369 |
Regeneration | 7.0587185777688 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 3 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 107 |
Accuracy | 49 |
Crit Chance | 17% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 57 |
Accuracy | 49 |
Crit Chance | 20% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +10% |
Temporal | +9% |
Physical | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (38.594633868923%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 19 |
Mental Save | 20 |
Defense: Resistances
Acid | + 25%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 23%( 70%) |
All | + 8%( 70%) |
Lightning | + 14%( 70%) |
Light | + 41%( 70%) |
Temporal | + 14%( 70%) |
Physical | + 19%( 70%) |
Fire | + 48%( 70%) |
Darkness | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 52% |
Instadeath Resistance | 100% |
Confusion Resistance | 32% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Zubyledhemina the white jelly. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Malahad the pair of rough leather boots (0 def, 1 armour) Malahad the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +2 ----- def ----- Armour +1 Fatigue -5% Phys.save +14 (+5 eff.) Die.at -60.00 life ---------- misc Max.enc +23 Stam/turn +2.00 A pair of boots made of leather. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Neruriara the Flarewilter (10 def, 1 armour) Neruriara the Flarewilter (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Con ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +1% Resists +6% light +6% fire Die.at -80.00 life Skullcr.mult +2 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 332.0 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | Glywe (0 def, 2 armour) Glywe (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +6 (+2 eff.) Melee+ 22 mind 22 darkness Dmg.mod +9% temporal On Hit (Melee): * 16% chance to reduce all saves and defense by 26 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +6% temporal Mind.save -12 (-12 eff.) HP.reg +2.00 ---------- misc Stam/turn +1.10 Max.stam +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe 'Nerybrenor' (dig speed 28 turns) iron pickaxe 'Nerybrenor' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% ----- def ----- Resists +5% arcane +9% acid Die.at -20.00 life ---------- misc Hate/m.crit +3.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Velitta the copper ring Velitta the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +7 Str +2 Dex dps ---------- Dmg.mod +12% physical ----- def ----- Resists +12% physical ---------- misc Light +2 Infravis +2 Rings make your fingers look great! |
On fingers | copper ring 'Durorab' copper ring 'Durorab'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Acc +8 (+2 eff.) Apr +10 ----- def ----- Armour +8 Defense +7 (+2 eff.) Resists +3% darkness Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Xerussra the Tempestbright (36-50 power, 4 apr) Xerussra the Tempestbright (36-50 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Dmg.mod +6% lightning Res.pen +15% physical Apr +3 ----- def ----- Defense +15 (+4 eff.) Blunt and deadly. |
Around waist | Kindlewitch the hardened leather belt Kindlewitch the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +6 Cun dps ---------- Melee Ret 10 acid ----- def ----- Mind.save +11 (+5 eff.) Max.HP +59.00 ---------- misc Light +2 A belt that goes around your waist. |
In off hand | Glowtooth (24-34 power, 4 apr) Glowtooth (24-34 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con +8 Wil dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Resists +10% acid +7% lightning +7% cold +8% fire +4% all Spell.save +8 (+4 eff.) Max.HP +46.00 ---------- misc Equi/ret +0.12 Light +3 One-handed war axes. |
Cloak | Goruldil (2 def, 6 armour) Goruldil (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Cun dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +9% cold Phys.save +12 (+4 eff.) Die.at -60.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | marauder's hardened leather armour of Eyal (14 def, 6 armour) marauder's hardened leather armour of Eyal (14 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +6 Defense +14 (+4 eff.) Fatigue +8% Phys.save +7 (+2 eff.) Max.HP +30.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
wild infusion of the psychic (res 24%; magical; dur 3; cd 11) wild infusion of the psychic (res 24%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 137; cd 17) shatter afflictions rune of the duelist (absorb 137; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 258; dur 4; cd 16) shielding rune (absorb 258; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 258 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of willpower (+3) copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
Dairutohor the Kilnminister Dairutohor the Kilnminister0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% fire ----- def ----- Defense +4 (+1 eff.) Resists +3% nature +6% fire Rings make your fingers look great! |
Zokor the copper ring Zokor the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +6% mind Acc +4 (+1 eff.) Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.49 cold and 11.74 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
psionicist's steel ring of time (+10%) psionicist's steel ring of time (+10%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +10% temporal Mind.save +4 (+2 eff.) Rings make your fingers look great! |
elm starstaff 'Dayprophet' (10-12 power, 2 apr, physical element) elm starstaff 'Dayprophet' (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +15% lightning +10% physical +3% light ----- def ----- Defense +7 (+2 eff.) Resists +9% fire ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 46.02 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of enduring (12-18 power, 1 apr) iron battleaxe of enduring (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 12.0 - 18.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Con +7 Wil ----- def ----- Max.HP +14.00 Massive two-handed battleaxes. |
Lisovena (20-30 power, 2 apr) Lisovena (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 53% * 20% chance to reduce armor by 10% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +12% lightning +6% darkness Massive two-handed battleaxes. |
truestriking steel greatmaul (29-44 power, 2 apr) truestriking steel greatmaul (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +12 (+4 eff.) Apr +7 Massive two-handed mauls. |
balanced dwarven-steel greatsword of crippling (36-57 power, 2 apr) balanced dwarven-steel greatsword of crippling (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 35.5 - 56.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Acc +9 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +35% Massive two-handed swords. |
hateful dwarven-steel greatsword of erosion (36-57 power, 2 apr) hateful dwarven-steel greatsword of erosion (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature/Psionic Power 35.5 - 56.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 nature +7 darkness Against +12% Living Massive two-handed swords. |
iron longsword 'Urtharelin' (22-30 power, 2 apr) iron longsword 'Urtharelin' (22-30 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% physical Acc +5 (+1 eff.) ----- def ----- Resists +3% temporal Sharp, long, and deadly. |
Betemitha the Loamtitan (12-18 power, 2 apr) Betemitha the Loamtitan (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 darkness Against +6% Living While equipped: Stats +1 Str +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +3% nature Blunt and deadly. |
Silevea the Sootterror (13-18 power, 3 apr) Silevea the Sootterror (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +12 darkness While equipped: Stats +5 Wil +4 Cun +4 Con dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +26% One-handed war axes. |
Tidestone (10-13 power, 5 apr) Tidestone (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +16 cold On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Res.pen +5% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% temporal Spell.save +6 (+3 eff.) Sharp, short and deadly. |
balanced steel dagger (12-16 power, 6 apr) balanced steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +21% Sharp, short and deadly. |
quick steel dagger (12-16 power, 6 apr) quick steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +9 (+3 eff.) Sharp, short and deadly. |
warbringer's steel dagger (12-15 power, 6 apr) warbringer's steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +16% Sharp, short and deadly. |
warbringer's steel dagger of crippling (13-17 power, 6 apr) warbringer's steel dagger of crippling (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
balanced dwarven-steel dagger (18-24 power, 7 apr) balanced dwarven-steel dagger (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
balanced dwarven-steel dagger of shearing (20-25 power, 7 apr) balanced dwarven-steel dagger of shearing (20-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +19 (+6 eff.) Apr +6 ----- def ----- Defense +7 (+2 eff.) Disarm- +27% Sharp, short and deadly. |
dwarven-steel dagger of crippling (16-21 power, 7 apr) dwarven-steel dagger of crippling (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
slime-covered dwarven-steel dagger (18-24 power, 7 apr) slime-covered dwarven-steel dagger (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 53% Sharp, short and deadly. |
Unrodubar (6-6 power, 18 apr, nature damage) Unrodubar (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +8 acid While equipped: Stats +5 Wil +3 Cun +3 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Phys.save +15 (+5 eff.) Spell.save +4 (+2 eff.) Teleport- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duvathel (0 def, 4 armour, 39.5 block) Duvathel (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +4 Fatigue +8% Resists +5% acid +9% temporal +8% fire +3% blight +7% cold +5% arcane +7% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven cashmere robe of life (0 def, 0 armour) mindwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +7% blight +11% all Mind.save +20 (+10 eff.) Max.HP +43.00 HP.reg +1.50 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of Eyal (6 def, 4 armour) cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +20.00 HP.reg +2.00 Heal.mod +10% A suit of armour made of leather. |
cleansing hardened leather armour of Toknor (9 def, 6 armour) cleansing hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +12% nature +12% blight A suit of armour made of leather. |
radiant hardened leather armour of Toknor (9 def, 6 armour) radiant hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +11% blight +13% darkness ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating hardened leather armour (9 def, 6 armour) rejuvenating hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% HP.reg +2.00 ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
Demonquick the iron mail armour (2 def, 4 armour) Demonquick the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +18% acid +12% fire +9% cold ---------- misc Light +2 A suit of armour made of mail. |
dwarven-steel mail armour 'Durendil' (3 def, 11 armour) dwarven-steel mail armour 'Durendil' (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% S.pwr/crit +2 Res.pen +10% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +17% lightning +6% cold +21% fire +8% acid ---------- misc Breathe water A suit of armour made of mail. |
Camokhad the Hailcrack (0 def, 16 armour) Camokhad the Hailcrack (0 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 9 fire Dmg.mod +3% acid Melee Ret 11 acid 9 fire ----- def ----- Armour +16 Fatigue +16% Resists +12% acid +15% fire +21% cold +18% lightning Phys.save +8 (+3 eff.) A suit of armour made of metal plates. |
Bregedur the rough leather belt Bregedur the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +6% lightning +5% temporal +6% darkness HP.reg +2.00 Stun/Frz- +10% A belt that goes around your waist. |
Deepssweeper the rough leather belt Deepssweeper the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +3% light +6% darkness Res.pen +15% light Against +15% Summoned ----- def ----- Resists +6% cold D.Red.from +17% Summoned A belt that goes around your waist. |
rough leather belt of burglary rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
Isann (6 def, 0 armour) Isann (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Melee Ret 2 physical ----- def ----- Defense +6 (+2 eff.) Resists +9% darkness Phys.save +6 (+2 eff.) Die.at -20.00 life ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lorayagrim (31 def, 0 armour) Lorayagrim (31 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Mag dps ---------- Dmg.mod +9% darkness Res.pen +7% darkness ----- def ----- Defense +31 (+8 eff.) Resists +12% darkness Stealth +9 ---------- misc Stam/turn +3.00 Infravis +2 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neribreth the Sepsiskill (2 def, 0 armour) Neribreth the Sepsiskill (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Wil +7 Cun ----- def ----- Defense +2 (+0 eff.) Resists +6% nature Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Cyrenne' (2 def, 4 armour) cashmere cloak 'Cyrenne' (2 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +12% blight +6% mind Phys.save +6 (+2 eff.) Max.HP +30.00 HP.reg +4.00 ---------- misc Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 7 fire Dmg.mod +4% fire ----- def ----- Armour +2 Fatigue +3% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets (0 def, 2 armour) steady dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +5 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of butchering (0 def, 2 armour) steady dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +10 (+3 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% Resists +5% blight Phys.save +7 (+2 eff.) Spell.save +11 (+6 eff.) Mind.save +6 (+3 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing linen wizard hat of frost (+6%) (1 def, 0 armour) cleansing linen wizard hat of frost (+6%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% blight +15% cold +6% nature A pointy cloth hat, very wizardly... |
linen wizard hat of the sentry (1 def, 0 armour) linen wizard hat of the sentry (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) ---------- misc Infravis +4 See.Stealth +5 See.Invis +7 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 5% and attempts to push all creatures other than yourself out of its radius, inflicting 1.21 light damage and 1.10 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of corrosion (+16%) (1 def, 0 armour) stabilizing linen wizard hat of corrosion (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Floenull the hardened leather cap (0 def, 15 armour) Floenull the hardened leather cap (0 def, 15 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +10% cold Melee Ret 4 physical ----- def ----- Armour +15 Fatigue +3% Resists +9% fire +6% cold Die.at -40.00 life ---------- misc Stam/turn +2.00 A cap made of leather. |
miner's dwarven-steel helm of might (0 def, 6 armour) miner's dwarven-steel helm of might (0 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +6 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
299 alchemist agate 299 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
ethereal brass lantern ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Haledil [power 176] (12/15 cooldown) Haledil [power 176] (12/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +6% cold +6% light +5% arcane Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Getarand' [power 188] (12/15 cooldown) ash totem of stinging 'Getarand' [power 188] (12/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% temporal Melee Ret 4 mind Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 42. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Bulma the Krog Marauder level 17
45th Dusk 122nd year of Ascendancy at 01:12 see stats
By Bulma the Krog Marauder level 20
33rd Haze 122nd year of Ascendancy at 23:38 see stats
By Bulma the Krog Marauder level 22
43rd Haze 122nd year of Ascendancy at 06:29 see stats
By Bulma the Krog Marauder level 10
7th Mirth 122nd year of Ascendancy at 18:49 see stats
By Bulma the Krog Marauder level 20
59th Dusk 122nd year of Ascendancy at 23:50 see stats
By Bulma the Krog Marauder level 20
70th Dusk 122nd year of Ascendancy at 02:08 see stats
By Bulma the Krog Marauder level 23
45th Haze 122nd year of Ascendancy at 01:59 see stats
By Bulma the Krog Marauder level 14
13rd Dusk 122nd year of Ascendancy at 09:46 see stats
By Bulma the Krog Marauder level 21
36th Haze 122nd year of Ascendancy at 03:03 see stats
By Bulma the Krog Marauder level 15
20th Dusk 122nd year of Ascendancy at 14:42 see stats
Log
Bulma's Inner Demon manifests!
Bulma seems more focused.
Bulma's Inner Demon uses Twist the Knife.
Bulma's Inner Demon misses Bulma.
Bulma's Inner Demon is not dazed anymore.
Bulma's Waking Nightmare from Belena the treant was extended!
Bulma's Inner Demons from Belena the treant was extended!
Bulma's Feint was stripped!
Bulma is no longer evading attacks.
Bulma's Evasion was stripped!
Melee retaliation hits Bulma's Inner Demon for 8 acid damage.
Waking Nightmare from Belena the treant hits Bulma for 27 darkness damage.
Bulma's Inner Demon hits Bulma for (21 parried), 17 physical, 4 darkness, 1 fire, 2 light, 6 mind (29 total damage).
Bulma's Inner Demon activates Antimagic Shield.
Bulma's Inner Demon's manaburn arcane area effect hits Bulma's Inner Demon for 0 arcane damage.
Bulma's Inner Demon's manaburn arcane area effect hits Bulma's Inner Demon for 0 arcane damage.
Bulma's Inner Demon's manaburn arcane area effect hits Bulma for 0 arcane damage.
Bulma's Inner Demon's manaburn arcane area effect hits Bulma's Inner Demon for 0 arcane damage.
Bulma uses Dual Strike.
Bulma misses Bulma's Inner Demon.
Bulma's Inner Demon activates Total Thuggery.
Talent Drakeblood Strike is ready to use.
Bulma's Inner Demon activates Total Thuggery.
Bulma's Inner Demon uses Drakeblood Strike.
Bulma's Inner Demon performs a melee critical strike against Bulma!
Melee retaliation hits Bulma's Inner Demon for 8 acid, 8 acid (16 total damage).
Waking Nightmare from Belena the treant hits Bulma for 27 darkness damage.
Bulma's Inner Demon hits Bulma for 55 fire, 8 darkness, 3 fire (67 total damage).
Bulma the level 24 krog marauder was scorched to death by a Bulma's Inner Demon on level 3 of Old Forest.