Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Doombringer |
Level / Exp | 23 / 94% |
Size | small |
Lifes / Deaths | Killed by Aderiara the cave bear at level 23 on the 76th Haze 122nd year of Ascendancy at 00:26 / 1 |
Primary Stats
Strength | 53 (base 53) |
Dexterity | 40 (base 26) |
Constitution | 19 (base 12) |
Magic | 39 (base 26) |
Willpower | 19 (base 10) |
Cunning | 16 (base 11) |
Resources
Life | -67/717 |
Mana | 83/277 |
Stamina | 156/188 |
Vim | 39/228 |
Healing Factor | 1.2291723257555 |
Regeneration | 2.76563773295 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Offense: Mainhand
Damage | 90 |
Accuracy | 51 |
Crit Chance | 20% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Cold | +6% |
Lightning | +5% |
Light | +10% |
Nature | +8% |
Darkness | +26% |
Physical | +10% |
Mind | +16% |
All | 0% |
Offense: Damage Penetration
Darkness | +12% |
Physical | +33% |
All | 0% |
Defense: Base
Armour (hardiness) | 39 (38.594633868923%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 20 |
Mental Save | 19 |
Defense: Resistances
Lightning | + 21%( 77%) |
Acid | + 34%( 77%) |
Light | + 19%( 77%) |
Darkness | + 28%( 77%) |
Mind | + 38%( 77%) |
Physical | + 19%( 77%) |
Fire | + 42%( 77%) |
All | + 17%( 77%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 69% |
Knockback Resistance | 22% |
Confusion Resistance | 30% |
Stun Resistance | 22% |
Pinning Resistance | 21% |
Poison Resistance | 31% |
Blind Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 78.23 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Brodevor' (0 def, 9 armour) pair of hardened leather boots 'Brodevor' (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Res.pen +11% physical Apr +3 ----- def ----- Armour +9 Crit.chn- 15.00% ---------- misc Stam/turn +2.00 A pair of boots made of leather. |
Light source | brass lantern 'Zeryregoblek' brass lantern 'Zeryregoblek'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Mag dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +4 Max.HP +42.00 ---------- misc Stam/turn +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | Aerita [power 425] (9/25 cooldown) Aerita [power 425] (9/25 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Defense +5 (+2 eff.) Resists +3% fire Heal.mod +15% Disarm- +20% Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 995 Base Damage: 472 Armor: 5 All Resist: 36 Puts all charms on 25 cooldown 100% to increase all damage by 23% for 2 turns. 100% to increase all damage penetration by 26% for 2 turns. 100% to gain a 26% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Xeragavena' copper ring 'Xeragavena'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1 Wil ----- def ----- Resists +12% mind Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
On fingers | Vorybeth Vorybeth0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag dps ---------- Mind.crit +2% Phys.pwr +5 (+2 eff.) Apr +2 ----- def ----- Resists +2% physical Crit.chn- 10.00% HP.reg +2.00 Stun/Frz- +22% ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
Around waist | hardened leather belt 'Freezerain' hardened leather belt 'Freezerain'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex +2 Wil dps ---------- Phys.crit +4.0% Crit.mult +28.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% cold A belt that goes around your waist. |
In main hand | truestriking dwarven-steel greatsword of massacre (44-71 power, 2 apr) truestriking dwarven-steel greatsword of massacre (44-71 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 44.5 - 71.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+4 eff.) Apr +10 Massive two-handed swords. |
On hands | Polirita the Duskspitter (0 def, 8 armour) Polirita the Duskspitter (0 def, 8 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 8 lightning 7 physical Dmg.mod +5% lightning +5% physical +9% darkness Acc +5 (+2 eff.) Melee Ret 4 temporal ----- def ----- Armour +8 Resists +5% lightning Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Daywill the silk robe (0 def, 0 armour) Daywill the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Con dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) Dmg.mod +8% nature +5% physical +13% mind +17% darkness Res.pen +12% darkness +12% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +12% acid +3% darkness +3% light +9% fire +13% mind +13% all Poison- +31% Disease- +41% ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Isamira (1 def, 6 armour) Isamira (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Apr +1 ----- def ----- Armour +6 Defense +1 (+0 eff.) Die.at -40.00 life Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Firecut the voratun amulet Firecut the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Str +6 Dex ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +9% acid +18% fire Res.Cap +7% all Phys.save +21 (+8 eff.) ---------- misc Light +3 Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 480%; cd 8) movement infusion of the psychic (speed 480%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 480% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 28%; magical, mental; dur 2; cd 16) wild infusion of the duelist (res 28%; magical, mental; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 23%; physical; dur 3; cd 11) wild infusion of the duelist (res 23%; physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 19%; physical; dur 3; cd 13) wild infusion of the psychic (res 19%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 5; phase 18; cd 10) blink rune of the duelist (range 5; phase 18; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 22; cd 10) blink rune of the warrior (range 6; phase 22; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 99; dur 4; cd 16) biting gale rune of the titan (damage 99; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 99.43 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 72; cd 12) shatter afflictions rune of the psychic (absorb 72; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Grinumavor Grinumavor0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +3 Dex dps ---------- Dmg.mod +6% physical ----- def ----- Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 166 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing copper amulet of strength (+3) stabilizing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
Chargequell Chargequell0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +3 Cun +3 Con dps ---------- Res.pen +10% lightning ----- def ----- Crit.chn- 15.00% Spell.save +6 (+3 eff.) ---------- misc Light +1 See.Invis +3 Rings make your fingers look great! |
Chilloracle Chilloracle0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +6% cold Res.pen +15% cold ----- def ----- Resists +22% nature +15% fire Rings make your fingers look great! |
warrior's copper ring of fire (+24%) warrior's copper ring of fire (+24%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% fire ----- def ----- Armour +6 Resists +24% fire Rings make your fingers look great! |
titan's steel ring titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
conjurer's gold ring of warding conjurer's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +13% acid +14% fire +12% lightning +13% cold Rings make your fingers look great! |
slime-covered dwarven-steel battleaxe of shearing (32-49 power, 2 apr) slime-covered dwarven-steel battleaxe of shearing (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Disrupt/Master Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 12% chance to slow global speed by 41% While equipped: dps ---------- Res.pen +10% all Acc +9 (+3 eff.) Apr +10 Massive two-handed battleaxes. |
Tirakai's Maul (32-42 power, 6 apr) Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Light Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +12 blinding light While equipped: Stats +2 Dex +2 Mag +2 Cun dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +4% light +2% all Ametrine: Light Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Adyraba (35-56 power, 2 apr) Adyraba (35-56 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +8 mind While equipped: Stats +3 Str +3 Wil +1 Cun +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+3 eff.) Dmg.mod +9% physical Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Disarm- +18% Massive two-handed swords. |
Arcshear the dwarven-steel greatsword (52-82 power, 2 apr) Arcshear the dwarven-steel greatsword (52-82 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 51.5 - 82.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 lightning While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +25% lightning ----- def ----- Resists +9% nature +6% lightning HP.reg +4.00 Massive two-handed swords. |
Veluma the voratun greatsword (73-117 power, 7 apr) Veluma the voratun greatsword (73-117 power, 7 apr)3.0 T5 greatsword 2H weapon [Rare] Disrupt Power 73.0 - 116.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% On Hit: * 17 arcane resource burn While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% ----- def ----- Resists +2% physical ---------- misc Infravis +3 Massive two-handed swords. |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
balanced dwarven-steel dagger of massacre (25-32 power, 7 apr) balanced dwarven-steel dagger of massacre (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 25.0 - 32.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +25% Sharp, short and deadly. |
yew longbow of piercing yew longbow of piercing4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +11% all Acc +15 (+5 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
Polabeth the Shadowwrither Polabeth the Shadowwrither4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit.r1 +8 light On Hit: * 20% chance to reduce damage dealt by 14% While equipped: Stats +2 Cun dps ---------- Dmg.mod +15% darkness Res.pen +25% lightning +7% physical ---------- misc Light +3 Slings are used to hurl stones or metal shots at your foes. |
quiver of yew arrows of persecution (23/23, 34-48 power, 10 apr) quiver of yew arrows of persecution (23/23, 34-48 power, 10 apr)3.0 T3 arrow ammo [Ego] Disrupt Power 34.0 - 47.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 23 Against +18% Unnatural +11% Unliving Arrows are used with bows to pierce your foes to death. |
tundral quiver of yew arrows of wind (21/21, 32-46 power, 10 apr) tundral quiver of yew arrows of wind (21/21, 32-46 power, 10 apr)3.0 T3 arrow ammo [Ego] Nature Power 32.5 - 45.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Proj.spd +200% Ranged+ +20 cold On Crit.r2 +11 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 148 physical damage Arrows are used with bows to pierce your foes to death. |
Toroblek (20/51, 40-56 power, 14 apr) Toroblek (20/51, 40-56 power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 40.0 - 56.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +7.5% Capacity 51 Proj.spd +200% Phasing +20% Ranged+ +4 physical While equipped: ---------- misc Reload +7 Arrows are used with bows to pierce your foes to death. |
Barehir the linen robe (0 def, 0 armour) Barehir the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical Res.pen +15% mind ----- def ----- Resists +12% physical +7% all Crit.chn- 5.00% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
marauder's hardened leather armour of command (18 def, 12 armour) marauder's hardened leather armour of command (18 def, 12 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Dex +1 Cun ----- def ----- Armour +12 Defense +18 (+6 eff.) Fatigue +8% Phys.save +9 (+4 eff.) Mind.save +13 (+7 eff.) A suit of armour made of leather. |
rejuvenating iron mail armour of cold resistance (2 def, 4 armour) rejuvenating iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% cold HP.reg +2.10 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
dwarven-steel mail armour of clarity (3 def, 8 armour) dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +7% mind Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Rainoracle (0 def, 7 armour) Rainoracle (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Melee Ret 8 cold ----- def ----- Armour +7 Fatigue +22% Resists +3% cold +5% physical +3% nature +5% arcane Phys.save +11 (+4 eff.) A suit of armour made of metal plates. |
Arthagrim Arthagrim1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +8 Resists +6% lightning +5% temporal +1% physical ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Eilinuwyn the Stormsquall Eilinuwyn the Stormsquall1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +3% lightning Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +6% acid Phys.save +9 (+4 eff.) Spell.save +12 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Zanoroddamas the hardened leather belt Zanoroddamas the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +3 Cun +3 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Crit.chn- 15.00% Spell.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Sunwire the pair of rough leather boots (0 def, 1 armour) Sunwire the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +1% Res.pen +5% light +15% fire ----- def ----- Armour +1 Resists +5% fire +5% cold ---------- misc Hate/m.crit +2.00 A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +1 Silence- +20% Confus- +22% Stun/Frz- +20% A pair of boots made of leather. |
scholar's pair of hardened leather boots of phasing (0 def, 3 armour) scholar's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
Dagihek the pair of iron boots (15 def, 3 armour) Dagihek the pair of iron boots (15 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Acc +5 (+2 eff.) Apr +3 ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +2% Resists +6% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Zerestir' (0 def, 5 armour) pair of voratun boots 'Zerestir' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Dex +5 Wil +5 Cun +4 Con dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +17% physical ----- def ----- Armour +5 Fatigue +4% Resists +5% arcane Heal.mod +20% Poison- +20% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 31.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of the starseeker (0 def, 3 armour) restful voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +2 Mag ----- def ----- Armour +3 Fatigue +5% Resists +5% light +5% darkness HP.reg +4.00 ---------- misc Stam/turn +1.00 Max.stam +15.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 67.67 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Fogresolve the cashmere wizard hat (2 def, 0 armour) Fogresolve the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +6% fire ----- def ----- Defense +2 (+1 eff.) Resists +22% lightning +20% darkness ---------- misc Light +3 A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat (2 def, 0 armour) aegis cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Shield.pwr +7% HP.reg +2.30 A pointy cloth hat, very wizardly... |
rough leather cap 'Saliwen' (0 def, 1 armour) rough leather cap 'Saliwen' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Mag +2 Wil +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +7% temporal A cap made of leather. |
Hathadil the Flashstalker (10 def, 3 armour) Hathadil the Flashstalker (10 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 10 lightning ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +3% Resists +11% lightning +5% temporal +6% nature Pinning- +10% ---------- misc Mana/turn +0.08 A cap made of leather. |
Isathra the Eclipsewolf (2 def, 0 armour) Isathra the Eclipsewolf (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+4 eff.) Dmg.mod +11% darkness +8% physical Melee Ret 4 darkness ----- def ----- Defense +2 (+1 eff.) Resists +12% physical +11% darkness +6% cold Crit.chn- 15.00% Disarm- +20% Teleport- +20% ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging iron helm (0 def, 3 armour) mindcaging iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +11% mind Mind.save +13 (+7 eff.) Confus- +22% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Elirathra the Kindlebender (0 def, 4 armour) Elirathra the Kindlebender (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +10% light ----- def ----- Armour +4 Fatigue +4% Resists +14% acid +9% light +16% fire +13% cold +8% lightning ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Rainrot' (0 def, 4 armour) dwarven-steel helm 'Rainrot' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Dex dps ---------- Res.pen +20% physical +5% cold ----- def ----- Armour +4 Fatigue +4% Resists +3% light ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
98 alchemist agate 98 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emenn the Festerkiss Emenn the Festerkiss2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% nature Melee Ret 2 physical ----- def ----- Armour +4 Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gossra the brass lantern Gossra the brass lantern2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +4 Resists +9% lightning +6% blight Mind.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Haroddarim the brass lantern Haroddarim the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Dex +1 Con dps ---------- Dmg.mod +9% physical Melee Ret 12 fire ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +6% fire ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +23% Confus- +10% ---------- misc Light +8 See.Stealth +6 See.Invis +11 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Khelykalthoharalen the dwarven lantern Khelykalthoharalen the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +15% temporal +6% darkness Phys.save +3 (+1 eff.) Max.HP +63.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elenorak the dwarven-steel pickaxe (dig speed 16 turns) Elenorak the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Phys.crit +4.0% Crit.mult +10.00% Dmg.mod +6% physical ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +7% physical Phys.save +18 (+7 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful dwarven-steel torque of psionic shield [power 69] (9/25 cooldown) powerful dwarven-steel torque of psionic shield [power 69] (9/25 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of thorny skin [power 30] (9/20 cooldown) ash totem of thorny skin [power 30] (9/20 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
cleansing elm wand of lightning storm [power 110] (9/15 cooldown) cleansing elm wand of lightning storm [power 110] (9/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (115 total damage) Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elm wand of shielding [power 110] (9/20 cooldown) piercing elm wand of shielding [power 110] (9/20 cooldown)2.0 T1 wand charm [Ego+] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Arthofast' [power 170] (9/20 cooldown) ash wand of shielding 'Arthofast' [power 170] (9/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% mind Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 40. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Smelly balls boy II the Halfling Doombringer level 22
25th Haze 122nd year of Ascendancy at 16:57 see stats
By Smelly balls boy II the Halfling Doombringer level 6
77th Pyre 122nd year of Ascendancy at 12:47 see stats
By Smelly balls boy II the Halfling Doombringer level 10
6th Mirth 122nd year of Ascendancy at 18:22 see stats
By Smelly balls boy II the Halfling Doombringer level 20
56th Dusk 122nd year of Ascendancy at 18:54 see stats
By Smelly balls boy II the Halfling Doombringer level 22
9th Haze 122nd year of Ascendancy at 22:15 see stats
By Smelly balls boy II the Halfling Doombringer level 15
12nd Dusk 122nd year of Ascendancy at 23:46 see stats
By Smelly balls boy II the Halfling Doombringer level 6
78th Pyre 122nd year of Ascendancy at 17:04 see stats
By Smelly balls boy II the Halfling Doombringer level 12
8th Mirth 122nd year of Ascendancy at 15:11 see stats
By Smelly balls boy II the Halfling Doombringer level 16
18th Dusk 122nd year of Ascendancy at 08:38 see stats
By Smelly balls boy II the Halfling Doombringer level 22
25th Haze 122nd year of Ascendancy at 16:57 see stats
By Smelly balls boy II the Halfling Doombringer level 16
14th Dusk 122nd year of Ascendancy at 03:46 see stats
Log
Burning from Smelly balls boy II hits Aderiara the cave bear for (7 blocked), 0 fire (0 total damage).
Aderiara the cave bear hits Smelly balls boy II for (14 abyssal shield), (21 absorbed), (17 absorbed), 0 cold (0 total damage).
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
Smelly balls boy II casts Rune: Biting Gale.
Aderiara the cave bear is encased in ice!
Smelly balls boy II hits Aderiara the cave bear for (30 blocked), 0 cold (0 total damage).
Talent Draining Assault is ready to use.
Talent Incinerating Blows is ready to use.
Bleeding from Aderiara the cave bear hits Iceblock for 31 physical damage.
Aderiara the cave bear is free from the ice.
Aderiara the cave bear has recovered!
Burning from Smelly balls boy II hits Aderiara the cave bear for (6 blocked), 0 fire (0 total damage).
Aderiara the cave bear uses Shield Pummel.
Aderiara the cave bear performs a melee critical strike against Smelly balls boy II!
Smelly balls boy II tries to evade attacks.
Your shield crumbles under the damage!
The shield around Smelly balls boy II crumbles.
Smelly balls boy II is on fire!
Tempest of Metal performs a melee critical strike against Smelly balls boy II!
Aderiara the cave bear performs a melee critical strike against Smelly balls boy II!
Smelly balls boy II is stunned!
Melee retaliation hits Aderiara the cave bear for 13 blight, 10 fire, 0 temporal, 13 blight, 10 fire, 0 temporal, 13 blight, 0 fire, 3 temporal, 13 blight, 10 fire, 3 temporal (89 total damage).
Fiery Aegis from Smelly balls boy II hits Aderiara the cave bear for 35 fire damage.
Tempest of Metal hits Smelly balls boy II for (9 abyssal shield), 9 physical, (8 abyssal shield), 8 fire, (5 abyssal shield), 5 physical, (8 abyssal shield), 8 fire (29 total damage).
Aderiara the cave bear hits Smelly balls boy II for (13 abyssal shield), (96 absorbed), 238 physical, (8 abyssal shield), 8 fire, (13 abyssal shield), 192 physical (437 total damage).
Smelly balls boy II the level 23 halfling doombringer was bled to death by Aderiara the cave bear on level 3 of Bearscape.