Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 19 / 19% |
Size | medium |
Lifes / Deaths | Killed by Zubemira the grannor'vor at level 19 on the 35th Dusk 122nd year of Ascendancy at 11:55 / 1 |
Primary Stats
Strength | 62 (base 47) |
Dexterity | 18 (base 11) |
Constitution | 20 (base 10) |
Magic | 50 (base 38) |
Willpower | 11 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -173/741 |
Vim | 0/226 |
Healing Factor | 1.2070588855781 |
Regeneration | 3.9229413781288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 65 |
Accuracy | 40 |
Crit Chance | 5% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 40 |
Crit Chance | 8% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +18% |
Darkness | +8% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +20% |
Darkness | +5% |
Fire | +25% |
Defense: Base
Armour (hardiness) | 21 (38.594633868923%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 2.9238052216851 |
Physical Save | 27 |
Spell Save | 26 |
Mental Save | 17 |
Defense: Resistances
Acid | + 10%( 70%) |
Blight | + 10%( 70%) |
Physical | + 17%( 70%) |
Cold | + 24%( 70%) |
All | + 7%( 70%) |
Lightning | + 18%( 70%) |
Light | + 13%( 70%) |
Mind | + 16%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 23%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 41% |
Bleed Resistance | 100% |
Disarm Resistance | 22% |
Fear Resistance | 100% |
Stun Resistance | 72% |
Poison Resistance | 90% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bear paw. * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of iron boots 'Demontyphoon' (30 def, 3 armour) pair of iron boots 'Demontyphoon' (30 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +19 (+5 eff.) Res.pen +5% darkness Acc +10 (+3 eff.) Apr +4 ----- def ----- Armour +3 Defense +30 (+10 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Duskwake' brass lantern 'Duskwake'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +3% darkness On Hit (Melee): * 20% chance to reduce armor by 32% * 20% chance to reduce damage dealt by 7% ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Velytha' (0 def, 3 armour) iron helm 'Velytha' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Wil ----- def ----- Armour +3 Fatigue +5% Resists +3% mind Die.at -80.00 life Max.HP +20.00 Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Gunaroddarek the hardened leather gloves (0 def, 2 armour) Gunaroddarek the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 9 darkness Dmg.mod +5% darkness Acc +12 (+4 eff.) ----- def ----- Armour +2 Resists +10% darkness +6% mind Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glorunn the Burnreign (dig speed 37 turns) Glorunn the Burnreign (dig speed 37 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Dex +2 Mag +1 Con dps ---------- Spell.crit +4% Phys.pwr +5 (+1 eff.) Res.pen +25% fire ----- def ----- Die.at -80.00 life ---------- misc Max.mana +25.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's copper ring of tenacity savior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+4 eff.) Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
On fingers | steel ring of pilfering steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +7 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | grounding copper amulet of strength (+3) grounding copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
In main hand | iron mace 'Phlegmmoon' (18-25 power, 2 apr) iron mace 'Phlegmmoon' (18-25 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: ----- def ----- Resists +3% fire +3% nature +6% light Max.HP +40.00 Blunt and deadly. |
Around waist | rough leather belt 'Hailbreeze' rough leather belt 'Hailbreeze'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +18% blight +3% cold Res.pen +15% blight ----- def ----- Resists +3% blight +9% cold ---------- misc Mana/turn +0.10 Max.mana +20.00 A belt that goes around your waist. |
In off hand | Tuliruidas the iron waraxe (11-15 power, 2 apr) Tuliruidas the iron waraxe (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil +4 Cun dps ---------- Spell.pwr +21 (+7 eff.) S.pwr/crit +6 Res.pen +5% blight ----- def ----- Spell.save +3 (+1 eff.) One-handed war axes. |
Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Vorywyn the hardened leather armour (29 def, 13 armour) Vorywyn the hardened leather armour (29 def, 13 armour)9.0 T3 light armor [Random Unique] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +13 Defense +29 (+9 eff.) Fatigue +8% Resists +3% acid +14% fire +9% cold +11% physical Mind.save +3 (+3 eff.) Max.HP +71.00 HP.reg +3.00 Heal.mod +12% Poison- +10% A suit of armour made of leather. |
Inventory
blink rune of the wizard (range 6; phase 16; cd 19) blink rune of the wizard (range 6; phase 16; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 6; phase 22; cd 12) blink rune of the wizard (range 6; phase 22; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper ring 'Poluta' copper ring 'Poluta'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +11% lightning Apr +1 ----- def ----- Defense +20 (+6 eff.) Resists +22% lightning +9% acid Die.at -20.00 life Rings make your fingers look great! |
warrior's copper ring of lightning (+22%) warrior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +6 Resists +22% lightning Rings make your fingers look great! |
wizard's steel ring of nature (+20%) wizard's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Spell.save +6 (+3 eff.) Rings make your fingers look great! |
enhanced iron mace (12-18 power, 2 apr) enhanced iron mace (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Nature Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +3 Cun +4 Con Blunt and deadly. |
Glacierpiety (14-19 power, 3 apr) Glacierpiety (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 10 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Wil +3 Cun +9 Con dps ---------- Phys.crit +6.0% Res.pen +5% cold ----- def ----- Max.HP +25.00 ---------- misc See.Invis +3 Blunt and deadly. |
Baridohell the cured leather armour (6 def, 4 armour) Baridohell the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +7.0% Crit.mult +22.00% Phys.pwr +12 (+3 eff.) Res.pen +5% blight ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +19% acid Spell.save +3 (+1 eff.) ---------- misc Vim/s.crit +1.00 A suit of armour made of leather. |
steel mail armour 'Marderegorath' (2 def, 8 armour) steel mail armour 'Marderegorath' (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Defense +2 (+0 eff.) Fatigue +12% Resists +6% acid +3% temporal +14% darkness +12% blight +6% cold +6% lightning +17% fire ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Urysin (20 def, 1 armour) Urysin (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +8 Dex dps ---------- Phys.crit +1.0% Res.pen +10% physical ----- def ----- Armour +1 Defense +20 (+6 eff.) Phys.save +3 (+2 eff.) Stealth +7 A pair of boots made of leather. |
pair of iron boots 'Velosebeth' (0 def, 3 armour) pair of iron boots 'Velosebeth' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Dmg.mod +9% acid +3% temporal +9% arcane Res.pen +5% acid ----- def ----- Armour +3 Fatigue +2% Resists +3% temporal Phys.save +10 (+5 eff.) Mind.save +11 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Magmawar (0 def, 7 armour) Magmawar (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +3% fire +3% physical Res.pen +10% fire ----- def ----- Armour +7 Resists +3% fire Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
358 alchemist agate 358 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flarestreak (dig speed 30 turns) Flarestreak (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +4 Mag +2 Wil dps ---------- Res.pen +15% fire Apr +6 ----- def ----- Resists +15% fire While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 377/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Fogbore [power 1] (25 cooldown) Fogbore [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +3% darkness Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (15 cooldown) iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle 'Branyromihad' [power 100] (25 cooldown) elm totem of summon tentacle 'Branyromihad' [power 100] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil +3 Mag dps ---------- Res.pen +25% acid Melee Ret 2 acid Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 245 Base Damage: 101 Armor: 5 All Resist: 5 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By DISCO FEVER the Ghoul Reaver level 10
3rd Summertide 122nd year of Ascendancy at 10:31 see stats
By DISCO FEVER the Ghoul Reaver level 12
7th Flare 122nd year of Ascendancy at 14:34 see stats
By DISCO FEVER the Ghoul Reaver level 12
10th Flare 122nd year of Ascendancy at 00:50 see stats
By DISCO FEVER the Ghoul Reaver level 15
15th Dusk 122nd year of Ascendancy at 18:54 see stats
Log
Zubemira the grannor'vor's fire area effect hits DISCO FEVER for 43 fire damage.
Zubemira the grannor'vor's fire area effect killed Carrion worm mass!
DISCO FEVER is less vulnerable.
DISCO FEVER stops burning.
Burning Shock from Zubemira the grannor'vor hits DISCO FEVER for 28 fire damage.
Acid Splash from Zubemira the grannor'vor hits DISCO FEVER for 17 acid damage.
The powerful blow energizes DISCO FEVER reducing their cooldowns!
The powerful blow energizes DISCO FEVER reducing their cooldowns!
DISCO FEVER is on fire!
Something performs a melee critical strike against DISCO FEVER!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 27.
The powerful blow energizes DISCO FEVER reducing their cooldowns!
DISCO FEVER is crippled.
Something hits DISCO FEVER for 96 arcane, 25 fire, 11 physical, 10 lightning, 93 fire, 100 arcane, 25 fire, 11 physical, 10 lightning (380 total damage).
Great wolf is afflicted by a weakness disease!
DISCO FEVER receives 9 healing from DISCO FEVER's purging blight area effect.
DISCO FEVER's purging blight area effect hits Great wolf for 10 blight damage.
DISCO FEVER receives 13 healing from Carrion worm mass's wormblight area effect.
Zubemira the grannor'vor's fire area effect hits DISCO FEVER for 50 fire damage.
LIFE LOST WARNING!
DISCO FEVER casts Rune: Blink.
DISCO FEVER is out of phase.
Zubemira the grannor'vor is free from the weakness disease.
Rotting Disease from DISCO FEVER hits Zubemira the grannor'vor for 8 blight damage.
DISCO FEVER is not stunned anymore.
Talent Cyst Burst is ready to use.
Acid Splash from Zubemira the grannor'vor hits DISCO FEVER for 20 acid damage.
Burning from Zubemira the grannor'vor hits DISCO FEVER for 33 fire damage.
DISCO FEVER the level 19 ghoul reaver was melted to death by Zubemira the grannor'vor on level 1 of The Maze.