Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Marauder |
Level / Exp | 22 / 79% |
Size | medium |
Lifes / Deaths | Killed by Belayamina the poison ivy at level 21 on the 59th Dusk 122nd year of Ascendancy at 08:07 1 / 4Killed by Belayamina the poison ivy at level 21 on the 59th Dusk 122nd year of Ascendancy at 10:33 Killed by Ce'Nyssra the thief at level 22 on the 64th Dusk 122nd year of Ascendancy at 01:08 Killed by Cyrogawe the snow giant chieftain at level 22 on the 70th Dusk 122nd year of Ascendancy at 07:39 |
Primary Stats
Strength | 55 (base 37) |
Dexterity | 43 (base 34) |
Constitution | 30 (base 26) |
Magic | 14 (base 10) |
Willpower | 35 (base 10) |
Cunning | 64 (base 18) |
Resources
Life | 514/514 |
Stamina | 226/226 |
Steam | 100/100 |
Healing Factor | 1.1592147729953 |
Regeneration | 3.7674480122349 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Stealth | 41.690059288931 |
See Invisible | 47.690059288931 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 84 |
Accuracy | 49 |
Crit Chance | 46% |
APR | 43 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 49 |
Crit Chance | 50% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Arcane | +3% |
Cold | +20% |
All | 0% |
Lightning | +17% |
Light | +18% |
Temporal | +3% |
Physical | +21% |
Fire | +5% |
Darkness | +15% |
Offense: Damage Penetration
Blight | +13% |
Darkness | +13% |
Light | +18% |
All | +8% |
Defense: Base
Armour (hardiness) | 36 (38.594633868923%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 4.9238052216851 |
Physical Save | 27 |
Spell Save | 24 |
Mental Save | 36 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 26%( 70%) |
All | + 7%( 70%) |
Lightning | + 16%( 70%) |
Temporal | + 21%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 16%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 64% |
Disarm Resistance | 21% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Increases defense by 12. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by Cyralaith the green ooze. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Xeldaba Xeldaba1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Damage +8% light Ignore resists +5% blight +8% all Ignore Armor +7 When Hit 15 fire defense ------ Armor +12 Resistance +6% blight +7% fire +8% darkness Affinity +5% light other ------- Light +8 Sun Flare: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 67.45 light damage. At talent level 3 you gain 12% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | miner's hardened leather hat of trickery (0 def, 5 armour) miner's hardened leather hat of trickery (0 def, 5 armour) 2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +6 Cun +3 Dex offense ------ Ignore Armor +4 defense ------ Armor +5 Fatigue +3% Mind save +6 (+3 eff.) other ------- Infravision +3 A hat made of leather. Very stylish. |
On hands | Unridir the Glarevortex (0 def, 1 armour) Unridir the Glarevortex (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Ignore resists +10% light Accuracy +6 (+2 eff.) defense ------ Armor +1 Resistance +9% lightning Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Life +40.00 Disarm Resist +21% other ------- EQ when Hit +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | steel torque of gale force 'Galyhad' [power 170] (28/13 cooldown) steel torque of gale force 'Galyhad' [power 170] (28/13 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: defense ------ Disease Resist +10% Confus Resist +20% Knockbk Resist +10% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 206 physical damage Puts all charms on 13 turn cooldown 100% to increase all damage by 10% for 2 turns. 100% to reduce fatigue by 21% for 2 turns. 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Emelyvea' steel ring 'Emelyvea'0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +3 Str offense ------ On-Hit 5 physical On-Ranged-Hit 9 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 27 defense ------ Armor +6 Defense +6 (+2 eff.) Resistance +6% acid +6% temporal +3% nature other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 5.2 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
On fingers | copper agate ring copper agate ring0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +1 Dex +3 Mag +11 Wil +11 Cun +1 Con offense ------ Critical power +5.00% Mindpower +12 (+4 eff.) On-Hit 11 light On-Ranged-Hit 14 light Damage +3% temporal +10% light +3% arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Around neck | Erelaregomnir the steel amulet Erelaregomnir the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Mag +1 Wil +3 Cun offense ------ Spell Crit +4% Spellpower +3 (+3 eff.) Mindpower +6 (+2 eff.) Damage +5% acid +21% physical +5% cold +5% lightning +5% fire defense ------ Defense +10 (+3 eff.) Mind save +6 (+3 eff.) Confus Resist +14% Amulets make your neck look great! |
In main hand | Bleakscar the dwarven-steel mace (26-36 power, 4 apr) Bleakscar the dwarven-steel mace (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +10 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage While equipped: Stats +2 Wil +3 Con offense ------ Physical Crit +11.0% Critical power +13.00% Damage +9% darkness Ignore Armor +7 other ------- See Invisibility +6 Blunt and deadly. |
Around waist | noble's hardened leather belt of recklessness noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +5 Wil offense ------ Physical Crit +5.0% Critical power +7.00% Physical Power +4 (+2 eff.) Against +19% Summoned defense ------ Resist Against +21% Summoned A belt that goes around your waist. |
In off hand | Mayyra the Sparkwar (16-21 power, 6 apr) Mayyra the Sparkwar (16-21 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +9 mind On Hit: * 12% chance to reduce all saves and defense by 27 On Critical: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Cun +2 Wil offense ------ Physical Crit +6.0% Physical Power +7 (+3 eff.) Damage +12% lightning When Hit 2 lightning defense ------ Resistance +5% arcane Sharp, short and deadly. |
Cloak | linen cloak 'Elyrialle' (1 def, 0 armour) linen cloak 'Elyrialle' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex defense ------ Defense +1 (+0 eff.) Resistance +3% fire Disease Resist +20% Silence Resist +10% Confus Resist +10% Knockbk Resist +10% other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Murktickler the cured leather armour (17 def, 8 armour) Murktickler the cured leather armour (17 def, 8 armour)9.0 Encumbrance T2 light armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +4.0% Damage +6% darkness Ignore resists +5% darkness Ignore Armor +7 defense ------ Armor +8 Defense +17 (+6 eff.) Fatigue +7% Resistance +19% acid +9% temporal +5% arcane other ------- Stamina/turn +0.70 Second Wind: (Instant) Puts all charms on 29 turn cooldown Effective talent level: 3.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 92 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Uriharathad' copper amulet 'Uriharathad'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +3 Con offense ------ Mindpower +10 (+4 eff.) On-Hit (Melee): * 10% chance to slow global speed by 54% defense ------ Resistance +6% darkness +3% temporal Amulets make your neck look great! |
copper amulet of vision copper amulet of vision0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +10% other ------- Infravision +2 Sight +2 See Invisibility +5 Amulets make your neck look great! |
Strikeraven the copper ring Strikeraven the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+5 eff.) Mindpower +6 (+2 eff.) Ignore resists +5% lightning +15% temporal defense ------ Resistance +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
gold ring 'Airswift' gold ring 'Airswift'0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +8 (+5 eff.) Damage +6% lightning Ignore resists +25% arcane Ignore Shields +30% defense ------ Resistance +6% lightning other ------- Max mana +60.00 Rings make your fingers look great! |
marksman's gold ring of luminosity marksman's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex +4 Mag offense ------ On-Hit 10 light On-Ranged-Hit 12 light Damage +12% light Accuracy +6 (+2 eff.) Rings make your fingers look great! |
mule's steel ring mule's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +23 Rings make your fingers look great! |
steel ring of luminosity steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 14 light On-Ranged-Hit 12 light Damage +11% light Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Crystalline Steel longsword (18-24 power, 3 apr) Crystalline Steel longsword (18-24 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Unique] Arcane A part of set. Weapon Damage 17.5 - 24.5 Arcane Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Wil +3 Con offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+7 eff.) Damage +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Sharp, long, and deadly. Transformed with the power of the Spellblaze. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
balanced steel waraxe of massacre (20-29 power, 3 apr) balanced steel waraxe of massacre (20-29 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +20% One-handed war axes. |
Arcnight Arcnight1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +24% lightning +3% cold When Hit 4 cold On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Life +33.00 A belt that goes around your waist. |
rough leather belt 'Baramablek' rough leather belt 'Baramablek'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun offense ------ Critical power +5.00% defense ------ Fatigue -4% other ------- Encumbrance +21 EQ when Hit +0.12 A belt that goes around your waist. |
rough leather belt 'Neriwe' rough leather belt 'Neriwe'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+3 eff.) Damage +6% temporal When Hit 6 physical defense ------ Defense +5 (+2 eff.) Resistance +1% physical Mind save +5 (+2 eff.) A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+4 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Lightthorn (0 def, 1 armour) Lightthorn (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Mag +3 Wil +5 Cun +2 Con +6 Lck offense ------ Damage +6% light When Hit 6 cold defense ------ Armor +1 Stealth +7 A pair of boots made of leather. |
Oozetrencher (0 def, 3 armour) Oozetrencher (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Mind Crit +4% Damage +3% nature +3% mind defense ------ Armor +3 Fatigue +2% Crit Resistance 5.00% Physical save +11 (+6 eff.) Mind save +12 (+5 eff.) other ------- Hate-on-crit +1.00 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Camavor' (0 def, 3 armour) pair of iron boots 'Camavor' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Damage +6% acid When Hit 2 acid defense ------ Armor +3 Fatigue +2% Resistance +15% lightning +15% acid Physical save +5 (+3 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral rough leather gloves of strength (+3) (0 def, 1 armour) umbral rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 6 darkness Damage +4% darkness defense ------ Armor +1 Resistance +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: Stats +0 Cun offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 13 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.47 to 127.41 lightning damage (84.94 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Giladunaldil the linen wizard hat (1 def, 0 armour) Giladunaldil the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun defense ------ Defense +1 (+0 eff.) Resistance +3% acid +3% temporal +5% arcane Mind save +5 (+2 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pointy cloth hat, very wizardly... |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
volcanic rough leather armour of the deep (3 def, 10 armour) volcanic rough leather armour of the deep (3 def, 10 armour)9.0 Encumbrance T1 light armor [Ego++] Nature While equipped: offense ------ On-Hit 6 fire On-Ranged-Hit 6 fire defense ------ Armor +10 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% acid +12% fire +5% cold +12% physical other ------- Breathe water A suit of armour made of leather. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
130 alchemist agate 130 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cracklewrack (dig speed 31 turns) Cracklewrack (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +6% lightning Ignore Armor +9 defense ------ Armor +2 Defense +5 (+2 eff.) other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 turn cooldown Effective talent level: 3.9 Power cost 22 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Curenail (dig speed 36 turns) Curenail (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +6% nature Accuracy +15 (+5 eff.) On-Hit (Melee): * 10% chance to slow global speed by 54% defense ------ Resistance +11% nature other ------- Max stamina +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dageyarin the Gorewoe Dageyarin the Gorewoe2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Defense +25 (+8 eff.) Physical save +6 (+3 eff.) Life +40.00 Healmod +16% other ------- Psi when Hit +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lantern2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zadratorak the iron torque of mindblast [power 105] (28/13 cooldown) Zadratorak the iron torque of mindblast [power 105] (28/13 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Critical power +5.00% defense ------ Resistance +9% nature +3% cold other ------- EQ when Hit +0.04 Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating iron torque of gale force [power 100] (28/13 cooldown) innervating iron torque of gale force [power 100] (28/13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 121 physical damage Puts all charms on 13 turn cooldown 100% to reduce fatigue by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing iron torque of clear mind [power 1] (28/21 cooldown) piercing iron torque of clear mind [power 1] (28/21 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Melrneon the Cornac Marauder level 10
9th Mirth 122nd year of Ascendancy at 15:45 see stats
By Melrneon the Cornac Marauder level 20
51st Dusk 122nd year of Ascendancy at 11:28 see stats
By Melrneon the Cornac Marauder level 6
2nd Mirth 122nd year of Ascendancy at 21:20 see stats
By Melrneon the Cornac Marauder level 13
8th Flare 122nd year of Ascendancy at 03:49 see stats
By Melrneon the Cornac Marauder level 18
40th Dusk 122nd year of Ascendancy at 18:43 see stats
Log
Melrneon hits Cyrogawe the snow giant chieftain for 56 physical, 3 cold, 2 physical, 6 light, 42 physical, 4 mind, 2 physical, 6 light (122 total damage).
Melee retaliation hits Melrneon for 5 acid, 10 darkness, 5 acid, 10 darkness (31 total damage).
Melrneon shrugs off Cyrogawe the snow giant chieftain's 'Blinded'!
Cyrogawe the snow giant chieftain casts Searing Light.
Snow giant boulder thrower stops regenerating health quickly.
Melrneon is unstoppable!
Melrneon HEALS from light damage!
Deep Wound from Melrneon hits Cyrogawe the snow giant chieftain for 38 physical damage.
Hymn of Perseverance hits Melrneon for 9 darkness damage.
Cyrogawe the snow giant chieftain hits Melrneon for (39 refused), 23 light (23 total damage).
Melrneon performs a melee critical strike against Cyrogawe the snow giant chieftain!
Cyrogawe the snow giant chieftain's is vulnerable to attacks and effects!
Melrneon is unstoppable!
Melrneon HEALS from light damage!
Melrneon hits Cyrogawe the snow giant chieftain for 82 physical, 3 cold, 2 physical, 6 light, 28 physical, 4 mind, 2 physical, 6 light (133 total damage).
Melee retaliation hits Melrneon for (5 refused), 0 acid, (10 refused), 0 darkness, (5 refused), 0 acid, (10 refused), 0 darkness (0 total damage).
Cyrogawe the snow giant chieftain's light area effect hits Melrneon for (31 refused), 0 light (0 total damage).
Cyrogawe the snow giant chieftain uses Infusion: Regeneration.
Cyrogawe the snow giant chieftain starts regenerating health quickly.
Deep Wound from Melrneon hits Cyrogawe the snow giant chieftain for 39 physical damage.
Hymn of Perseverance hits Melrneon for 9 darkness damage.
Melrneon the level 22 cornac marauder was darkened to death by Cyrogawe the snow giant chieftain on level 2 of Daikara.
Melrneon no longer revels in blood quite so much.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Hymn of Perseverance killed Melrneon!
Saving game...
Saving done.