Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Demonologist |
Level / Exp | 11 / 94% |
Size | medium |
Lifes / Deaths | Killed by Adalrana the thief at level 11 on the 2nd Profit 122nd year of Ascendancy at 18:02 3 / 2Killed by Xaken at level 11 on the 2nd Profit 122nd year of Ascendancy at 18:07 |
Primary Stats
Strength | 18 (base 14) |
Dexterity | 15 (base 10) |
Constitution | 32 (base 26) |
Magic | 30 (base 32) |
Willpower | 15 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 535/535 |
Stamina | 142/142 |
Vim | 258/258 |
Healing Factor | 1.3224420161895 |
Regeneration | 0.33061050404737 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 18.097534654637 |
See Invisible | 18.097534654637 |
Offense: Mainhand
Damage | 26 |
Accuracy | 33 |
Crit Chance | 6% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Nature | +6% |
Acid | +7% |
Light | +3% |
Cold | +11% |
Mind | +18% |
Lightning | +6% |
Fire | +21% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Acid | +5% |
Cold | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 20.118138619369 (56.297102139833%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 20 |
Physical Save | 21 |
Spell Save | 15 |
Mental Save | 16 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 22%( 70%) |
Physical | + 22%( 70%) |
Cold | + 21%( 70%) |
All | + 6%( 70%) |
Lightning | + 9%( 70%) |
Light | + 22%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 25%( 70%) |
Mind | + 11%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost sun paladin from death by Silema the wolf. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Hurydunamas the Bilenaught (0 def, 1 armour) Hurydunamas the Bilenaught (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+2 eff.) Ignore resists +10% cold Ignore Armor +4 On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Resistance +6% light A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cracklebraid (1 def, 2 armour) Cracklebraid (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% lightning +11% cold defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +16% cold Crit Resistance 10.00% Mind save +6 (+5 eff.) Life +60.00 Healmod +5% A pointy cloth hat, very wizardly... |
On hands | Prismorder the rough leather gloves (0 def, 1 armour) Prismorder the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 acid Damage +4% acid +3% light +9% mind When Hit 2 light On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Armor +1 Resistance +6% acid other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | elm wand of conjuration [power 105] (15 cooldown) elm wand of conjuration [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 111 lightning damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring of power copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +6 (+3 eff.) Mindpower +6 (+3 eff.) other ------- Vim when Hit +3.00 Rings make your fingers look great! |
On fingers | Islorarenne Islorarenne 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +9% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +3% lightning +6% acid Physical save +6 (+3 eff.) other ------- Vim when Hit +3.00 Rings make your fingers look great! |
Around neck | Dairotir Dairotir0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +2 Wil defense ------ Resistance +3% mind Unlife -20.00 life Healmod +10% Amulets make your neck look great! |
In main hand | iron mace 'Cinderpiety' (13-18 power, 2 apr) iron mace 'Cinderpiety' (13-18 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon [Rare] Psionic Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +18% fire Ignore resists +5% acid On-Hit (Melee): * 10% chance to slow global speed by 40% * 20 arcane resource burn defense ------ Resistance +3% temporal +3% fire other ------- Talents +2 Farstrike Blunt and deadly. |
Around waist | Filthspike Filthspike1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +6% nature +3% fire Ignore resists +5% nature +5% physical defense ------ Armor +6 Life +33.00 A belt that goes around your waist. |
In off hand | iron shield (0 def, 2 armour, 8-10 power, 18.5 block) iron shield (0 def, 2 armour, 8-10 power, 18.5 block) 7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 8.5 - 10.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +18 While equipped: defense ------ Armor +2 Fatigue +8% Resistance +0% acid +17% physical +0% darkness +17% blight +17% fire Damage Reduction +0 acid +7 physical +0 darkness +7 blight +7 fire other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Emelogath the linen cloak (1 def, 0 armour) Emelogath the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Cun +2 Dex offense ------ Damage +3% acid When Hit 2 mind defense ------ Defense +1 (+1 eff.) Resistance +3% mind other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic iron mail armour of temporal resistance (2 def, 4 armour) prismatic iron mail armour of temporal resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Ego] Arcane While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +15% temporal +11% light +10% darkness other ------- Talents +2 Fiery Cleansing A suit of armour made of mail. |
Inventory
wild infusion of the titan (res 21%; mental; dur 2; cd 10) wild infusion of the titan (res 21%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Tirakai's Maul (32-42 power, 6 apr) Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron longsword (12-16 power, 2 apr) iron longsword (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Sharp, long, and deadly. |
iron mace of massacre (19-27 power, 2 apr) iron mace of massacre (19-27 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Blunt and deadly. |
iron waraxe 'Glalrath' (16-22 power, 2 apr) iron waraxe 'Glalrath' (16-22 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: defense ------ Defense +15 (+14 eff.) Resistance +3% lightning Silence Resist +10% other ------- Psi when Hit +0.12 Max hate +2.00 One-handed war axes. |
rough leather belt 'Infernohunt' rough leather belt 'Infernohunt'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Physical Power +5 (+2 eff.) Mindpower +3 (+1 eff.) Damage +9% fire Accuracy +15 (+7 eff.) Ignore Armor +2 defense ------ Physical save +6 (+3 eff.) A belt that goes around your waist. |
linen cloak 'Thundergrinder' (6 def, 0 armour) linen cloak 'Thundergrinder' (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +12% lightning +3% nature defense ------ Defense +6 (+6 eff.) Resistance +5% arcane +6% fire Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delyleyon the pair of rough leather boots (0 def, 1 armour) Delyleyon the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Dex offense ------ Ignore resists +5% mind Accuracy +5 (+2 eff.) defense ------ Armor +1 Resistance +5% fire +3% mind +6% cold Unlife -40.00 life A pair of boots made of leather. |
Splendourransom the pair of rough leather boots (0 def, 1 armour) Splendourransom the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% light Ignore resists +5% darkness +5% mind defense ------ Armor +1 Fatigue -4% Resistance +3% light Physical save +5 (+3 eff.) other ------- Encumbrance +22 Light +3 A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +3 (+1 eff.) defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +12.00 A pair of boots made of leather. |
Flashwinnow the rough leather cap (0 def, 1 armour) Flashwinnow the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +1 Mag defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% fire +6% cold Crit Resistance 15.00% A cap made of leather. |
iron helm 'Dusklady' (0 def, 3 armour) iron helm 'Dusklady' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Ignore resists +5% lightning defense ------ Armor +3 Fatigue +5% Resistance +15% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Salyma' (0 def, 1 armour) rough leather cap 'Salyma' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +15 (+6 eff.) Ignore resists +5% physical Accuracy +5 (+2 eff.) defense ------ Armor +1 Fatigue +1% Physical save +11 (+6 eff.) A cap made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
demon seed [fire imp] (9, finger) demon seed [fire imp] (9, finger)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (11, finger) demon seed [wretchling] (11, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (9, mainhand) demon seed [fire imp] (9, mainhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (13, mainhand) demon seed [wretchling] (13, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [quasit] (14, offhand) demon seed [quasit] (14, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +14% acid +14% physical +14% blight Ignore resists +7% acid +7% physical +7% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, offhand) demon seed [water imp] (14, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +14% blight +14% fire +14% darkness Ignore resists +7% blight +7% fire +7% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (14, offhand) demon seed [wretchling] (14, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +17% acid +17% darkness +17% blight Damage Reduction +7 acid +7 darkness +7 blight Demon status: alive (28% life). The seed of a demon. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Xaken the Dwarf Demonologist level 6
19th Voratun 122nd year of Ascendancy at 13:22 see stats
By Xaken the Dwarf Demonologist level 10
2nd Acquisition 122nd year of Ascendancy at 14:23 see stats
By Xaken the Dwarf Demonologist level 7
23rd Voratun 122nd year of Ascendancy at 17:52 see stats
By Xaken the Dwarf Demonologist level 11
2nd Profit 122nd year of Ascendancy at 18:07 see stats
Log
Adalrana the thief is less vulnerable.
Stone troll is less vulnerable.
Xaken hits Adalrana the thief for 12 physical, 6 acid, 0 arcane (17 total damage).
Adalrana the thief receives 8 healing from Xaken.
Adalrana the thief's healing nature area effect hits Xaken for (0 turned into osmosis), 8 nature (8 total damage).
Melee retaliation hits Adalrana the thief for 2 light, 2 mind, 2 light, 1 mind (7 total damage).
Adalrana the thief hits Xaken for (0 turned into osmosis), 26 nature, (0 turned into osmosis), 3 darkness, (0 turned into osmosis), 3 mind, (0 turned into osmosis), 24 mind, (0 turned into osmosis), 3 darkness, (0 turned into osmosis), 3 mind (62 total damage).
Xaken receives 39 healing.
Poison from Adalrana the thief hits Xaken for (0 turned into osmosis), 62 nature (62 total damage).
Adalrana the thief receives 8 healing from Xaken.
Adalrana the thief's healing nature area effect hits Xaken for (0 turned into osmosis), 8 nature (8 total damage).
Xaken is poisoned!
Xaken is weakened by the darkness!
Melee retaliation hits Adalrana the thief for 2 light, 1 mind, 1 light, 1 mind (5 total damage).
Adalrana the thief hits Xaken for (0 turned into osmosis), 25 nature, (0 turned into osmosis), 3 darkness, (0 turned into osmosis), 3 mind, (0 turned into osmosis), 25 mind, (0 turned into osmosis), 3 darkness, (0 turned into osmosis), 3 mind (62 total damage).
Xaken receives 39 healing.
Poison from Adalrana the thief hits Xaken for (0 turned into osmosis), 62 nature (62 total damage).
Deadly Poison from Adalrana the thief hits Xaken for (0 turned into osmosis), 10 nature (10 total damage).
Xaken the level 11 dwarf demonologist was naturalised to death by Adalrana the thief on level 2 of Ruins of Kor'Pul.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deadly Poison from Adalrana the thief killed Xaken!
Saving game...
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Demon Seed is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!