Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 3530% |
Size | medium |
Lifes / Deaths | Killed by Ce'Noma the bone giant at level 24 on the 7th Haze 122nd year of Ascendancy at 02:32 2 / 7Killed by armoured skeleton warrior at level 29 on the 25th Haze 122nd year of Ascendancy at 12:16 Killed by skeleton mage at level 29 on the 25th Haze 122nd year of Ascendancy at 18:56 Killed by Ce'Noma the bone giant at level 29 on the 26th Haze 122nd year of Ascendancy at 00:50 Killed by Islevena the snow giant thunderer at level 29 on the 80th Haze 122nd year of Ascendancy at 10:37 Killed by Atamathon the Giant Golem at level 50 on the 75th Dusk 123rd year of Ascendancy at 21:43 Killed by Atamathon the Giant Golem at level 50 on the 75th Dusk 123rd year of Ascendancy at 21:50 |
Primary Stats
Strength | 33 (base 10) |
Dexterity | 25 (base 14) |
Constitution | 101 (base 60) |
Magic | 169 (base 62) |
Willpower | 99 (base 55) |
Cunning | 108 (base 60) |
Resources
Life | 1131/1131 |
Mana | 997/997 |
Positive | 226/226 |
Soul | 19/19 |
Healing Factor | 1.6936838012659 |
Regeneration | 30.909729373102 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 46.254036314199 |
See Invisible | 69.254036314199 |
Offense: Mainhand
Damage | 111 |
Accuracy | 30 |
Crit Chance | 77% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 97 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
Blight | +44% |
Arcane | +28% |
Cold | +37% |
All | +22% |
Lightning | +28% |
Light | +29% |
Temporal | +29% |
Physical | +39% |
Darkness | +92% |
Mind | +25% |
Nature | +49% |
Offense: Damage Penetration
Blight | +40% |
Darkness | +67% |
Mind | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 26 (35.65183292883%) |
Defense | 75 |
Ranged Defense | 75 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 71 |
Mental Save | 72 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 56%( 70%) |
Arcane | + 49%( 70%) |
Cold | + 57%( 70%) |
All | + 46%( 70%) |
Darkness | + 70%( 70%) |
Light | + 47%( 70%) |
Temporal | + 67%( 70%) |
Physical | + 47%( 70%) |
Mind | + 55%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Confusion Resistance | 88% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 36% |
Bleed Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (625 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 945 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Increases defense by 9. Mobile Defense |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by Beletha the dire wolf. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the injured seer from death by Porabeth the skeleton warrior. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Salima the master vampire. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Eilinanor the losselhing. Escort: lost tinker (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Silomivea the ghoul. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Aerysekira the king cobra. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3075. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Chametar' (0 def, 5 armour) pair of voratun boots 'Chametar' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +6 Con offense ------ Spellpower +10 (+2 eff.) defense ------ Armor +5 Fatigue -4% Resistance +9% temporal Crit Resistance 5.00% Physical save +11 (+4 eff.) Silence Resist +36% Confus Resist +41% Stun Resist +33% other ------- Encumbrance +27 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Cyrona the Flowerworth Cyrona the Flowerworth1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +6 Cun +6 Wil offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +9 (+3 eff.) Damage +6% lightning On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +18% darkness Crit Resistance 15.00% other ------- Light +5 See Invisibility +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Fogfurnace the voratun helm (0 def, 5 armour) =le circle= Fogfurnace the voratun helm (0 def, 5 armour) =le circle=3.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Wil +5 Cun +14 Lck offense ------ Physical Crit +6.0% Spell Crit +8% Mind Crit +8% Ignore resists +10% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +5 Fatigue +5% Resistance +6% acid +18% mind +15% darkness +13% blight Spell save +13 (+3 eff.) Mind save +33 (+8 eff.) Confus Resist +47% other ------- Psi when Hit +0.08 Circle of Sanctity: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 28 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Zeraneg the voratun pickaxe (dig speed 9 turns) Zeraneg the voratun pickaxe (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +5 Con offense ------ Physical Crit +3.0% Spell Crit +8% Critical power +18.00% Physical Power +20 (+5 eff.) Ignore Armor +6 defense ------ Resistance +6% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +35.00 Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Tundrawake' voratun ring 'Tundrawake'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +16 Mag +8 Wil +6 Cun offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +20 (+5 eff.) Spellpower +53 (+9 eff.) Mindpower +11 (+2 eff.) Spellpower/crit +6 Damage +15% all Ignore resists +15% blight When Hit 6 cold other ------- Mana/turn +0.12 Max vim +30.00 Rings make your fingers look great! |
On fingers | Phlegmrock the voratun ring Phlegmrock the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +10 Con offense ------ Physical Power +14 (+4 eff.) Spellpower +11 (+2 eff.) Mindpower +13 (+3 eff.) Damage +6% arcane +21% nature On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +5% arcane +9% nature Physical save +20 (+7 eff.) Life +78.00 Life Regen +18.00 Healmod +19% Rings make your fingers look great! |
Around waist | Giba the Swampwill Giba the Swampwill1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +10 Mag +10 Wil +5 Con offense ------ Physical Crit +5.0% Spell Crit +6% Critical power +13.00% Physical Power +5 (+2 eff.) defense ------ Resistance +6% nature Crit Resistance 5.00% Anomaly Control +17 Life +108.00 other ------- Max mana +74.00 Max stamina +56.00 Max hate +20.00 Max psi +29.00 Max vim +35.00 Max positive +29.00 Max negative +31.00 Light +3 A belt that goes around your waist. |
In main hand | dragonbone vilestaff 'Quenchwarden' (30-36 power, 6 apr, darkness element) dragonbone vilestaff 'Quenchwarden' (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +9 Mag +8 Cun +10 Con offense ------ Spell Crit +18% Critical power +81.00% Spellpower +24 (+5 eff.) On-Hit 30 fire Damage +36% darkness +15% cold When Hit 4 mind other ------- Negative/turn +0.20 EQ when Hit +0.20 Vim-on-crit +7.00 Max vim +35.00 Max negative +46.00 See Invisibility +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 9 out of 8/20. Range 7 Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Cloak | Bregerain (16 def, 10 armour) Bregerain (16 def, 10 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: offense ------ Critical power +30.00% Damage +3% mind +21% darkness Ignore resists +17% darkness Accuracy +13 (+6 eff.) Ignore Armor +10 defense ------ Armor +10 Defense +16 (+4 eff.) Resistance +12% nature +2% physical +3% light +18% darkness Physical save +22 (+7 eff.) Spell save +18 (+4 eff.) Mind save +25 (+6 eff.) Stealth +29 Life +60.00 Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Pitchoblivion' voratun amulet 'Pitchoblivion'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +11 Mag offense ------ Spell Crit +6% Spellpower +6 (+1 eff.) Damage +7% temporal +7% light +7% physical +6% nature +13% darkness Ignore resists +15% darkness +10% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +30% temporal Pinning Resist +50% Knockbk Resist +38% Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 1054%; cd 14) movement infusion of the psychic (speed 1054%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1054% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 143; 16 cd) regeneration infusion (heal 143; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 143 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Focus Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 173; dur 4; cd 16) biting gale rune (damage 173; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 172.62 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 380; dur 4; cd 15) biting gale rune of the sneak (damage 380; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 380.31 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 69; cd 13) shatter afflictions rune (absorb 69; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 470; dur 4; cd 14) shielding rune of the sneak (absorb 470; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 470 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Blackwitch the stralite amulet Blackwitch the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Mindpower +9 (+2 eff.) Damage +5% acid +12% blight +6% fire +6% lightning +5% cold When Hit 4 arcane defense ------ Fatigue -6% Resistance +3% darkness Mind save +8 (+2 eff.) Life Regen +2.00 Confus Resist +15% other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+3 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
vitalizing voratun amulet vitalizing voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +5 Con defense ------ Physical save +17 (+6 eff.) Life +63.00 Life Regen +6.00 Amulets make your neck look great! |
voratun amulet 'Chaluvor' voratun amulet 'Chaluvor'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex +7 Wil +10 Cun +4 Con offense ------ Physical Crit +5.0% Critical power +23.41% When Hit 6 mind other ------- Max hate +8.00 Max psi +30.00 Amulets make your neck look great! |
Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
conjurer's voratun ring of blight (+16%) conjurer's voratun ring of blight (+16%)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +8 (+2 eff.) Damage +16% blight defense ------ Resistance +16% blight Rings make your fingers look great! |
conjurer's voratun ring of luminosity conjurer's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Wil +13 Mag offense ------ Spellpower +11 (+2 eff.) On-Hit 39 light On-Ranged-Hit 39 light Damage +17% light Rings make your fingers look great! |
conjurer's voratun ring of speed conjurer's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +10 (+2 eff.) Move Speed +20% Accuracy +13 (+6 eff.) defense ------ Defense +10 (+2 eff.) Blinding Speed: Puts all charms on 24 turn cooldown Effective talent level: 4.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
conjurer's voratun ring of speed conjurer's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Mag +6 Wil offense ------ Spellpower +13 (+3 eff.) Move Speed +18% Accuracy +9 (+4 eff.) defense ------ Defense +10 (+2 eff.) Blinding Speed: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
painweaver's voratun ring of warding painweaver's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: offense ------ Physical Power +11 (+3 eff.) Spellpower +13 (+3 eff.) Mindpower +15 (+3 eff.) Damage +7% all defense ------ Resistance +25% acid +28% fire +23% lightning +22% cold Rings make your fingers look great! |
pixie's voratun ring of luminosity pixie's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +10 Mag offense ------ Spellpower +11 (+2 eff.) On-Hit 30 light On-Ranged-Hit 27 light Damage +17% light Rings make your fingers look great! |
rogue's voratun ring of sensing rogue's voratun ring of sensing0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Cun defense ------ Defense +12 (+3 eff.) Blind Resist +45% other ------- Infravision +4 See Stealth +10 See Invisibility +21 Rings make your fingers look great! |
savage's voratun ring of life savage's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con defense ------ Spell save +14 (+3 eff.) Life +100.00 Life Regen +16.00 Healmod +16% other ------- Max stamina +30.00 Rings make your fingers look great! |
savior's voratun ring of life savior's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Physical save +17 (+6 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Life +89.00 Life Regen +11.00 Healmod +17% Rings make your fingers look great! |
voratun ring voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
warrior's voratun ring of life warrior's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str defense ------ Armor +10 Life +70.00 Life Regen +5.00 Healmod +20% Rings make your fingers look great! |
arcing dwarven-steel greatmaul of massacre (52-77 power, 2 apr) arcing dwarven-steel greatmaul of massacre (52-77 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 51.5 - 77.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 146 damage Massive two-handed mauls. |
Mayulle the Arcbore (40-56 power, 6 apr) Mayulle the Arcbore (40-56 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +20 lightning While equipped: Stats +3 Dex +4 Mag +4 Cun +4 Con offense ------ Ignore resists +10% physical Accuracy +17 (+8 eff.) Ignore Armor +12 defense ------ Resistance +6% lightning Sharp, long, and deadly. |
manaburning voratun longsword of crippling (42-58 power, 6 apr) manaburning voratun longsword of crippling (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 18 arcane resource burn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Sharp, long, and deadly. |
blooming pulsing mindstar of flames (14-15 power, 32 apr, nature damage) blooming pulsing mindstar of flames (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Global Speed +2% On-Hit 8 fire Damage +15% fire Ignore resists +10% fire defense ------ Resistance +8% fire Healmod +14% Heal-on-summon +21 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of resolve (13-14 power, 32 apr, mind damage) horrifying pulsing mindstar of resolve (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +6 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 5 mind 7 darkness Damage +6% mind +6% darkness defense ------ Spell save +5 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Gunegund (30-36 power, 6 apr, physical element) Gunegund (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +2.0% Spell Crit +15% Critical power +80.00% Spellpower +47 (+8 eff.) On-Hit 67 fire Damage +42% physical Ignore Armor +7 defense ------ Defense +15 (+4 eff.) Resistance +6% arcane other ------- Vim-on-crit +6.00 Max vim +38.00 See Invisibility +39 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+6 eff.) Damage +35% arcane defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
blighted dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element) blighted dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Mag +1 Wil offense ------ Spell Crit +12% Spellpower +25 (+5 eff.) Damage +30% fire other ------- Vim-on-crit +3.00 Max mana +47.00 Max vim +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
strafer's stralite steamgun of acid strafer's stralite steamgun of acid4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +7 acid Uses 2.0 Steam While equipped: offense ------ Damage +11% acid Accuracy +9 (+4 eff.) other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of recursion stralite steamgun of recursion4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On Hit: 10% Shoot level 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun waraxe 'Shinerend' (40-55 power, 9 apr) voratun waraxe 'Shinerend' (40-55 power, 9 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +20 physical On Hit: * Create an explosion dealing 146 fire damage (1/turn) While equipped: Stats +5 Cun +2 Dex offense ------ Damage +23% fire Ignore resists +17% fire defense ------ Resistance +6% light Mind save +6 (+1 eff.) Unlife -80.00 life One-handed war axes. |
Girdle of Preservation Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Glimmerstake Glimmerstake1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +6% blight defense ------ Resistance +3% light Mind save +6 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Iverin (16 def, 4 armour) Iverin (16 def, 4 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +16% darkness Ignore resists +10% darkness defense ------ Armor +4 Defense +16 (+4 eff.) Resistance +3% physical +15% light +12% blight +14% fire +16% darkness Physical save +8 (+3 eff.) Stealth +19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour) murderer's linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urthidugrim (0 def, 0 armour) Urthidugrim (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun offense ------ Spell Crit +16% Mind Crit +5% Spellpower +15 (+3 eff.) Mindpower +8 (+2 eff.) Damage +9% arcane +22% physical +56% darkness +30% light Ignore resists +14% physical +26% arcane +20% darkness When Hit 4 arcane defense ------ Resistance +6% acid +5% arcane +15% all Spell save +20 (+5 eff.) other ------- Max hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient cashmere robe of life (0 def, 0 armour) ancient cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag offense ------ Damage +11% temporal +9% physical Ignore resists +7% temporal +7% physical defense ------ Resistance +7% blight +11% all Anomaly Control +11 Life +41.00 Life Regen +2.10 Healmod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bloombiter (0 def, 5 armour) Bloombiter (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Cun offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Damage +3% acid Ignore resists +15% acid +9% physical defense ------ Armor +5 Resistance +15% nature +3% acid other ------- Spell cooldown 10% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Teyon the Icestreak (18 def, 5 armour) Teyon the Icestreak (18 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +5 Con offense ------ Move Speed +10% When Hit 6 arcane defense ------ Armor +5 Defense +18 (+4 eff.) Fatigue -6% Resistance +14% lightning +15% temporal +6% darkness +3% cold +6% mind Life +60.00 Life Regen +2.00 Cut Resist +26% other ------- Stamina/turn +0.90 Evasion: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xeragarenne the Furnacecut (0 def, 12 armour) Xeragarenne the Furnacecut (0 def, 12 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +3% fire Ignore resists +25% fire defense ------ Armor +12 Resistance +5% arcane +2% physical Physical save +3 (+1 eff.) Mind save +6 (+1 eff.) Life Regen +4.00 Poison Resist +20% other ------- Infravision +2 A pair of boots made of leather. |
pair of voratun boots 'Cracklebreak' (17 def, 5 armour) pair of voratun boots 'Cracklebreak' (17 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +15 Dex +12 Cun +12 Con offense ------ Damage +9% arcane defense ------ Armor +5 Defense +17 (+4 eff.) Fatigue +4% Resistance +39% lightning +12% mind +7% arcane Physical save +48 (+14 eff.) Mind save +50 (+11 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velomira (0 def, 23 armour) Velomira (0 def, 23 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Con offense ------ Physical Crit +12.0% Spell Crit +14% Mind Crit +16% Critical power +15.00% Damage +9% mind +9% arcane Accuracy +9 (+4 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Armor +23 Hardiness +10% Resistance +5% arcane +12% physical Physical save +8 (+3 eff.) Mind save +9 (+2 eff.) Disarm Resist +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ragerain (3 def, 0 armour) Ragerain (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Spell Crit +6% Mind Crit +4% Critical power +5.00% Spellpower +11 (+2 eff.) Mindpower +8 (+2 eff.) Damage +26% physical +10% light +30% darkness +6% arcane +14% temporal Ignore Shields +31% defense ------ Defense +3 (+1 eff.) Resistance +18% darkness +20% physical other ------- Mana/turn +0.26 Vim-on-crit +2.00 Max mana +20.00 Max hate +13.00 A pointy cloth hat, very wizardly... |
warlord's dwarven-steel helm of ire (0 def, 4 armour) warlord's dwarven-steel helm of ire (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +6 Str +3 Wil +3 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% physical Physical save +15 (+5 eff.) Mind save +5 (+1 eff.) Battle Cry: Puts all charms on 17 turn cooldown Effective talent level: 2.0 Power cost 17 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
marauder's hardened leather armour of Toknor (13 def, 6 armour) marauder's hardened leather armour of Toknor (13 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Master While equipped: Stats +5 Str +5 Dex offense ------ Physical Crit +4.0% Critical power +13.00% Physical Power +6 (+2 eff.) defense ------ Armor +6 Defense +13 (+3 eff.) Fatigue +8% Physical save +6 (+2 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour) rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +5.0% Critical power +13.00% Physical Power +7 (+2 eff.) defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Life Regen +2.00 other ------- Stamina/turn +1.10 A suit of armour made of leather. |
Temporal Rift (8 def, 4 armour, 325 block) Temporal Rift (8 def, 4 armour, 325 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 40 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+2 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+5 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1441 alchemist agate 1441 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Brodintir' (dig speed 6 turns) voratun pickaxe 'Brodintir' (dig speed 6 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Cun offense ------ Damage +9% nature +9% mind defense ------ Armor +8 Defense +13 (+3 eff.) Resistance +14% nature +20% physical other ------- Max hate +6.00 Max psi +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 jade 6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 48 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Light of Revelation Light of Revelation2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 12 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
11 bloodstone 11 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 778.36 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of corruption (19/19, 40-47 power, 3 apr) barbed pouch of dwarven-steel shots of corruption (19/19, 40-47 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Arcane/Master Weapon Damage 39.5 - 47.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +13.0% Capacity 19 On Hit: 20% Curse of Vulnerability level 3 On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
14 diamond 14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl 14 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Aenenon the Lich Necromancer level 39
24th Regrowth 123rd year of Ascendancy at 15:32 see stats
By Aenenon the Lich Necromancer level 50
50th Pyre 123rd year of Ascendancy at 18:48 see stats
By Aenenon the Lich Necromancer level 39
22nd Regrowth 123rd year of Ascendancy at 22:50 see stats
By Aenenon the Lich Necromancer level 48
21st Pyre 123rd year of Ascendancy at 01:30 see stats
By Aenenon the Lich Necromancer level 43
36th Regrowth 123rd year of Ascendancy at 17:36 see stats
By Aenenon the Lich Necromancer level 41
29th Regrowth 123rd year of Ascendancy at 04:27 see stats
By Aenenon the Lich Necromancer level 35
18th Regrowth 123rd year of Ascendancy at 14:15 see stats
By Aenenon the Lich Necromancer level 50
37th Dusk 123rd year of Ascendancy at 06:32 see stats
By Aenenon the Lich Necromancer level 50
7th Flare 123rd year of Ascendancy at 07:21 see stats
By Aenenon the Cornac Necromancer level 23
54th Dusk 122nd year of Ascendancy at 22:43 see stats
By Aenenon the Lich Necromancer level 36
19th Regrowth 123rd year of Ascendancy at 07:01 see stats
By Aenenon the Lich Necromancer level 50
4th Flare 123rd year of Ascendancy at 15:23 see stats
By Aenenon the Cornac Necromancer level 29
70th Haze 122nd year of Ascendancy at 18:12 see stats
By Aenenon the Lich Necromancer level 33
9th Allure 123rd year of Ascendancy at 10:16 see stats
By Aenenon the Cornac Necromancer level 10
5th Mirth 122nd year of Ascendancy at 08:03 see stats
By Aenenon the Cornac Necromancer level 20
51st Dusk 122nd year of Ascendancy at 11:37 see stats
By Aenenon the Lich Necromancer level 30
7th Decay 122nd year of Ascendancy at 07:03 see stats
By Aenenon the Lich Necromancer level 40
27th Regrowth 123rd year of Ascendancy at 07:03 see stats
By Aenenon the Lich Necromancer level 50
39th Pyre 123rd year of Ascendancy at 21:40 see stats
By Aenenon the Lich Necromancer level 29
80th Haze 122nd year of Ascendancy at 10:37 see stats
By Aenenon the Lich Necromancer level 50
2nd Flare 123rd year of Ascendancy at 16:51 see stats
By Aenenon the Cornac Necromancer level 29
80th Haze 122nd year of Ascendancy at 06:26 see stats
By Aenenon the Lich Necromancer level 50
79th Pyre 123rd year of Ascendancy at 09:16 see stats
By Aenenon the Lich Necromancer level 47
20th Pyre 123rd year of Ascendancy at 10:26 see stats
By Aenenon the Lich Necromancer level 30
7th Decay 122nd year of Ascendancy at 11:49 see stats
By Aenenon the Lich Necromancer level 42
29th Regrowth 123rd year of Ascendancy at 12:15 see stats
By Aenenon the Lich Necromancer level 50
7th Flare 123rd year of Ascendancy at 07:21 see stats
By Aenenon the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 16:16 see stats
By Aenenon the Cornac Necromancer level 9
4th Mirth 122nd year of Ascendancy at 11:43 see stats
By Aenenon the Lich Necromancer level 50
2nd Flare 123rd year of Ascendancy at 15:56 see stats
By Aenenon the Lich Necromancer level 50
72nd Pyre 123rd year of Ascendancy at 16:49 see stats
By Aenenon the Cornac Necromancer level 10
7th Flare 122nd year of Ascendancy at 22:17 see stats
By Aenenon the Lich Necromancer level 45
80th Regrowth 123rd year of Ascendancy at 02:21 see stats
By Aenenon the Cornac Necromancer level 25
15th Haze 122nd year of Ascendancy at 11:25 see stats
By Aenenon the Cornac Necromancer level 19
51st Dusk 122nd year of Ascendancy at 03:59 see stats
By Aenenon the Lich Necromancer level 38
22nd Regrowth 123rd year of Ascendancy at 04:23 see stats
By Aenenon the Lich Necromancer level 47
20th Pyre 123rd year of Ascendancy at 01:12 see stats
Log
Burning from Atamathon the Giant Golem hits Aenenon for (22 flat reduction), 102 fire (102 total damage).
Atamathon the Giant Golem wanders around!
Atamathon the Giant Golem's fire burn area effect hits Aenenon for (22 flat reduction), 198 fire (198 total damage).
Atamathon the Giant Golem reflects damage back to Aenenon!
Atamathon the Giant Golem hits Aenenon for (22 flat reduction), 193 darkness (193 total damage).
Bane of Confusion from Aenenon hits Atamathon the Giant Golem for 309 darkness damage.
Aenenon's spell attains critical power!
Aenenon unleashes a blast of frostdusk as he crosses the veil!
Atamathon the Giant Golem reflects damage back to Aenenon!
Atamathon the Giant Golem hits Aenenon for (22 flat reduction), 54 cold, (22 flat reduction), 94 darkness (148 total damage).
Aenenon hits Atamathon the Giant Golem for 180 cold, 501 darkness (681 total damage).
Aenenon activates Hiemal Shield.
Atamathon the Giant Golem casts Eye Beam.
Aenenon deactivates Hiemal Shield.
Atamathon the Giant Golem reflects damage back to Aenenon!
Aenenon's Hiemal Shield hits Atamathon the Giant Golem for 37 cold damage.
Atamathon the Giant Golem hits Aenenon for (22 flat reduction), (626 absorbed), 248 fire, (22 flat reduction), 18 cold (265 total damage).
Burning from Atamathon the Giant Golem hits Aenenon for (22 flat reduction), 104 fire (104 total damage).
Atamathon the Giant Golem's fire burn area effect hits Aenenon for (22 flat reduction), 155 fire (155 total damage).
Atamathon the Giant Golem reflects damage back to Aenenon!
Atamathon the Giant Golem hits Aenenon for (22 flat reduction), 193 darkness (193 total damage).
Bane of Confusion from Aenenon hits Atamathon the Giant Golem for 309 darkness damage.
Aenenon the level 50 lich necromancer was darkened to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Atamathon the Giant Golem killed Aenenon!
Saving game...
Saving done.