



Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Everyone Options 1.4.5Starts characters off with category points instead of categories known. TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- Starting Equipment 1.6.0 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Possessed Class Add on 1.4.9Adds the Afflicted Class, Possessed. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Faerie Race Temp Fix 1.5.2Adds in a playable Faerie Race. Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Exponential Leveling But Less With Mastery limit removed 1.4.4 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.4
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Qlass Pack 1.6.7Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
Campaign | Orcs |
Mode | Madness Roguelike |
Sex | Male |
Race | Beholder |
Class | Mage Eye |
Level / Exp | 34 / 21% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 66 (base 55) |
Dexterity | 57 (base 55) |
Constitution | 71 (base 60) |
Magic | 76 (base 60) |
Willpower | 86 (base 60) |
Cunning | 61 (base 53) |
Resources
Life | 6616/7559 |
Mana | 6737/6737 |
Stamina | 5449/5450 |
Steam | 100/100 |
Healing Factor | 2.1475 |
Regeneration | 43.59425 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -49.446513349411% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 19 |
See Stealth | 111.65965033891 |
See Invisible | 111.65965033891 |
Offense: Mainhand
Damage | 40 |
Accuracy | 99 |
Crit Chance | 23% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 99 |
Crit Chance | 25% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Acid | +42% |
Physical | +20% |
Cold | +24% |
All | 0% |
Darkness | +12% |
Temporal | +12% |
Mind | +31% |
Lightning | +61% |
Fire | +30% |
Nature | +8% |
Offense: Damage Penetration
Mind | +15% |
Lightning | +40% |
Defense: Base
Armour (hardiness) | 33 (70%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 52 |
Mental Save | 51 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +113%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 58% |
Poison Resistance | 33% |
Blind Resistance | 100% |
Disarm Resistance | 67% |
Teleport Resistance | 33% |
Silence Resistance | 20% |
Pinning Resistance | 89% |
Instadeath Resistance | 100% |
Knockback Resistance | 89% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Spell / Meta | 6.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Fire-eye | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Lightning-eye | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Tri-beam | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 6.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Frost-eye | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Death-eye | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Central-eye | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 6.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 10.20 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Tentacle-combat | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Beholder | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 6.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Effects
talent | Use Tentacles |
talent | Extraplanar Origin |
talent | Phantasmal Shield |
detrimental effect | The target fire resistance is reduced by 65%. Lowered fire resistance |
detrimental effect | Movement speed is reduced by 64%. Slow movement |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
Your colony has sent you on a mission to investigate a recently detected burst of magical energy in this area of space. Crash LandingYou unfortunately have crash landed on this planet and need to regain your powers by draining magical items. Current growth stage: 5. You have grown as large as you can. Total growth bonuses: +4 life rating(retroactive), +40% armor hardiness, +12 armor, +80% blindness resistance, underwater breathing, +35% movement speed, +8 infravision, size: Huge. +2 class points. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
Tool | ![]() 3.0 T3 digger tool [Ego+] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +7% mind +8% fire ----- def ----- Mind.save +5 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Defense +6 (+2 eff.) Resists +20% fire Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Defense +10 (+3 eff.) Resists +12% darkness Max.HP +100.00 Heal.mod +15% Blind- +26% ---------- misc Mana/s.crit +2.00 Infravis +4 See.Stealth +9 See.Invis +9 Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +62.00 HP.reg +14.00 Heal.mod +14% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +8 Con ----- def ----- Armour +12 Defense +10 (+3 eff.) Resists +6% lightning +9% temporal +12% nature +4% physical Phys.save +16 (+5 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +12% cold Melee Ret 10 acid 6 lightning ----- def ----- Resists +9% acid +12% cold +12% lightning Max.HP +29.00 Disarm- +34% Pinning- +31% Knockbk- +31% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Fatigue -5% Resists +9% acid +6% light +3% blight Mind.save +6 (+2 eff.) Blind- +10% Silence- +20% ---------- misc Max.enc +23 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +28% lightning +15% mind +30% acid On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Resists +32% lightning +15% mind Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +6 Wil +3 Cun dps ---------- Dmg.mod +6% lightning Res.pen +20% lightning On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +9% darkness ---------- misc Equi/ret +0.12 Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+3 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Lightning Breath: Level 5.2 Pwr.cost 8 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 154.31 to 462.94 lightning damage (308.62 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 lightning On Crit.r2 +8 lightning While equipped: Stats +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +9% mind +12% darkness Res.pen +20% lightning +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +1 Fatigue +1% Resists +9% light +30% fire Max.HP +80.00 Heal.mod +20% ---------- misc Stam/ret +1.20 Equi/ret +1.20 Light +2 A cap made of leather. |
Light source | ![]() 2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +6% fire Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.7 steam per turn. Can be activated for an instant burst of 38 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Dmg.mod +15% nature +18% light Melee Ret 10 light On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +20% light +15% fire Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind +21% nature Res.pen +10% fire +10% nature +10% mind ----- def ----- Resists +3% nature +24% fire +15% mind +29% cold Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +9% lightning +9% light +30% darkness Res.pen +25% light Melee Ret 10 darkness ----- def ----- Armour +12 Resists +9% darkness Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +8 Cun dps ---------- Mind.pwr +20 (+7 eff.) Res.pen +25% mind Melee Ret 10 darkness ----- def ----- Resists +11% blight +10% nature +9% darkness Poison- +22% Disease- +22% Rings make your fingers look great! |
Ring of Command Ring of Command0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Armour +1 Socket Gem. Uses 6 power out of 25/25 Using the remains of your escape pod, you fashioned this simple band. A gem could be placed within to enhance its properties. |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Psionic Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 darkness Against +14% Living While equipped: dps ---------- Melee Ret 6 cold ----- def ----- Armour +4 Resists +6% nature +24% fire Crit.chn- 15.00% Confus- +20% Knockbk- +20% Teleport- +20% Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 23 arcane resource burn While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% ----- def ----- Resists +18% acid +15% temporal ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Master Power 23.5 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 cold On Crit.r2 +20 light On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Wil dps ---------- Phys.crit +13.0% Mind.crit +5% Phys.pwr +13 (+4 eff.) ----- def ----- Resists +6% fire +15% cold +6% temporal Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Master Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Mag +3 Wil +2 Cun dps ---------- Phys.crit +17.0% On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +6% light +24% fire Massive two-handed battleaxes. |
![]() 1.0 T2 dagger 1H weapon [Rare] Master Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 cold On Crit.r2 +16 mind While equipped: dps ---------- Mind.crit +3% Mind.pwr +15 (+5 eff.) Res.pen +20% mind +9% physical Acc +13 (+3 eff.) Apr +9 ---------- misc Psi/ret +0.24 Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T2 dagger 1H weapon [Rare] Master Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +20 nature While equipped: Stats +3 Str +4 Mag dps ---------- Dmg.mod +15% nature +9% acid Res.pen +8% physical Acc +11 (+3 eff.) Apr +9 ----- def ----- Resists +18% acid Crit.chn- 15.00% Sharp, short and deadly. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Master Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 35% While equipped: Stats +4 Con dps ---------- Dmg.mod +21% acid ----- def ----- Resists +15% acid ---------- misc Max.psi +50.00 Massive two-handed mauls. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Nature Power 20.0 - 32.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +20 fire On Crit.r2 +20 light +55 fire On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: dps ---------- All.spd +7% Res.pen +19% fire Melee Ret 6 fire 10 light 10 mind Massive two-handed swords. |
![]() 3.0 T3 longsword 1H weapon [Rare] Master Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: Stats +7 Str dps ---------- Res.pen +25% darkness Acc +25 (+5 eff.) ----- def ----- Armour +12 Defense +30 (+10 eff.) ---------- misc Stam/turn +3.00 Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Rare] Master Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Mag +10 Cun +6 Con ----- def ----- Crit.chn- 15.00% ---------- misc Light +3 Blunt and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +37 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Phys.pwr +10 (+3 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +13% acid +13% fire +12% cold +11% physical Res.pen +7% acid +16% fire +7% cold +6% physical Apr +3 ----- def ----- Resists +4% physical +5% arcane +3% cold Heal/summ +29 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 24.5 - 27.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Crit.r2 +4 mind While equipped: Stats +7 Wil dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +10 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +6% cold +15% temporal Spell.save +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T3 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 darkness On Hit.r1 +8 darkness +16 cold On Crit.r2 +29 acid +26 nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +17% acid +10% light +15% cold +14% nature +20% darkness Apr +11 Melee Ret 4 mind ----- def ----- Resists +18% light Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T2 sling 1H weapon [Rare] Master Power 6.0 - 6.6 Physical Uses Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +6 Str +7 Wil +5 Cun dps ---------- Crit.mult +35.00% Res.pen +7% physical ----- def ----- Crit.chn- 15.00% Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T3 sling 1H weapon [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +13 lightning +5 cold While equipped: Stats +9 Con +10 Wil dps ---------- Mov.spd +20% Res.pen +11% lightning +11% cold ----- def ----- Max.HP +10.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +16.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% arcane Acc +15 (+3 eff.) Apr +5 On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +20% light ---------- misc Max.P.En +15.00 Max.N.En +15.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Cold Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
![]() 5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +6 (+2 eff.) Mind.pwr +30 (+9 eff.) Dmg.mod +15% darkness ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.40 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 2 cooldown Level 6.2 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 10 that illuminates the area and deals 171.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Spell.crit +11% Mind.crit +3% Crit.mult +14.00% Spell.pwr +6 (+2 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +15% lightning +9% cold +9% mind ----- def ----- Armour +16 Phys.save +18 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Defense +29 (+10 eff.) Resists +15% lightning Max.HP +80.00 Heal.mod +15% ---------- misc Equi/ret +0.20 Max.psi +40.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 2 cooldown Level 6.2 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 10 that illuminates the area and deals 171.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness +3% light Res.pen +20% fire ----- def ----- Resists +12% light +6% cold ---------- misc Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical +6% nature +15% fire Res.pen +15% nature +25% fire On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +5% arcane +6% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% lightning +15% physical +6% cold +12% acid Res.pen +10% cold Apr +5 ----- def ----- Defense +22 (+7 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 2 cooldown Level 12.4 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 14 that illuminates the area and deals 239.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +18% cold +30% temporal +6% fire Res.pen +30% lightning +15% cold Melee Ret 4 fire ----- def ----- Defense +14 (+5 eff.) Resists +6% lightning +9% fire ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 2 cooldown Level 12.4 Pwr.cost 2 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 14 that illuminates the area and deals 239.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 1H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +23 (+8 eff.) Spell.pwr +21 (+7 eff.) Dmg.mod +25% lightning Acc +32 (+7 eff.) ----- def ----- Armour +4 Resists +6% blight +12% light +6% darkness ---------- misc Max.stam +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T2 steamgun 1H weapon [Rare] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +20 acid On Hit.r1 +12 fire On Crit.r2 +20 fire On Hit: * 20% chance to slow global speed by 60% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +9% acid +9% nature Res.pen +20% acid +15% fire Acc +9 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T2 steamgun 1H weapon [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +10.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T2 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +25 Uses 1.0 Steam While equipped: dps ---------- Melee Ret 6 light ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +18% blight +9% fire +14% mind +20% light Mind.save +12 (+4 eff.) ---------- misc Light +3 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon [Rare] Nature/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +20 Melee+ +20 cold On Hit.r1 +20 cold Uses 1.0 Steam While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Melee+ 17 lightning Dmg.mod +9% nature Res.pen +25% mind Melee Ret 8 lightning On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +5.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Phasing +30% While equipped: dps ---------- Dmg.mod +18% physical Acc +9 (+2 eff.) ----- def ----- Armour +12 Defense +9 (+3 eff.) Resists +9% acid Phys.save +18 (+6 eff.) Disarm- +32% One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +20 darkness While equipped: Stats +7 Str dps ---------- Dmg.mod +9% darkness Res.pen +15% fire ----- def ----- Resists +18% fire ---------- misc Infravis +3 See.Invis +18 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Phasing +30% Melee+ +12 physical While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% nature Res.pen +25% mind +20% physical ---------- misc Max.stam +30.00 One-handed war axes. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +12.0% Crit.mult +23.00% Phys.pwr +11 (+4 eff.) Apr +3 Melee Ret 6 physical ----- def ----- Defense +25 (+8 eff.) Resists +15% lightning +12% temporal A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +15% cold Phys.save +10 (+4 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
![]() 2.0 T2 cloth armor [Rare] Disrupt While equipped: dps ---------- On Melee Ret: * 6% chance to slow global speed by 60% * 6 arcane resource burn ----- def ----- Armour +14 Defense +20 (+7 eff.) Resists +15% acid +9% all Max.HP +60.00 Heal.mod +15% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T2 cloth armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +12% lightning On Melee Ret: * 6% chance to slow global speed by 60% * 6 arcane resource burn ----- def ----- Resists +21% acid +15% fire +21% cold +12% lightning +9% all Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str dps ---------- Res.pen +25% mind ----- def ----- Armour +10 Defense +25 (+8 eff.) Fatigue +3% Resists +10% lightning +11% temporal ---------- misc Equi/ret +0.24 Max.hate +6.00 Max.psi +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 8 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +3 Cun +14 Con dps ---------- Crit.mult +20.00% Dmg.mod +12% lightning Res.pen +15% mind ----- def ----- Armour +9 Rush: Puts all charms on 6 cooldown Level 3.0 Pwr.cost 6 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% Res.pen +25% lightning ----- def ----- Armour +4 Fatigue -4% Resists +12% darkness Spell.save +18 (+6 eff.) Mind.save +12 (+4 eff.) Max.HP +48.00 Silence- +20% Pinning- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Str +2 Dex dps ---------- Res.pen +15% nature +15% physical ----- def ----- Armour +2 Fatigue +3% HP.reg +7.00 ---------- misc Stam/turn +1.40 Max.stam +28.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Crit.mult +20.00% Phys.pwr +15 (+5 eff.) Dmg.mod +6% darkness Acc +19 (+4 eff.) ----- def ----- Armour +2 Defense +30 (+10 eff.) Fatigue +3% Resists +3% darkness +7% physical ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +5 Dex +10 Con dps ---------- Phys.crit +6.0% Dmg.mod +15% darkness Res.pen +15% physical ----- def ----- Armour +3 Fatigue +3% Phys.save +9 (+3 eff.) Die.at -80.00 life A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +20% mind Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +3% Resists +15% lightning +17% fire +11% cold +12% nature +9% mind HP.reg +4.00 A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +21% light +18% cold Res.pen +10% light ----- def ----- Armour +3 Defense +25 (+8 eff.) Fatigue +3% Phys.save +9 (+3 eff.) Max.HP +100.00 Silence- +20% A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +6% temporal +15% light +20% blight +6% fire +11% nature +5% arcane Spell.save +25 (+8 eff.) Max.HP +62.00 Heal.mod +16% ---------- misc Light +2 A hat made of leather. Very stylish. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +6 Dex +9 Con dps ---------- Mind.crit +4% Res.pen +20% lightning ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +15% light +7% cold ---------- misc Max.psi +50.00 A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +6% darkness ----- def ----- Armour +6 Defense +5 (+2 eff.) Fatigue +1% Resists +12% acid +9% darkness +3% all Phys.save +7 (+3 eff.) ---------- misc Max.hate +10.00 A cap made of leather. |
torn swimming goggles (0 def, 0 armour) torn swimming goggles (0 def, 0 armour)2.0 T1 head armor [Unique] While equipped: ---------- misc Breathe water The strap is broken. You wonder if it makes you look uncool. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 9.0 T2 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Melee Ret 8 mind ----- def ----- Armour +4 Defense +16 (+5 eff.) Fatigue +7% Resists +26% acid +9% physical +15% light +8% lightning +23% cold +12% mind +10% fire Phys.save +12 (+4 eff.) Heal.mod +15% Disarm- +20% A suit of armour made of leather. |
![]() 9.0 T3 light armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +24 (+8 eff.) Fatigue +8% Resists +21% acid +18% light +5% arcane Die.at -60.00 life Max.HP +44.00 Heal.mod +20% A suit of armour made of leather. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +9 Fatigue +22% Resists +18% blight Crit.chn- 15.00% Mind.save +16 (+6 eff.) HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.24 Max.hate +8.00 A suit of armour made of metal plates. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +9% acid Res.pen +15% cold Melee Ret 10 mind On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +13 Fatigue +8% Resists +9% blight +6% fire +21% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +12 Wil dps ---------- Crit.mult +15.00% Melee+ 8 fire Melee Ret 13 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +6 Fatigue +8% Mind.save +15 (+5 eff.) ---------- misc Psi/ret +0.20 Hate/m.crit +4.00 Talents +1 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 fire Dmg.mod +12% mind Melee Ret 13 fire ----- def ----- Armour +6 Fatigue +8% Resists +5% arcane Max.HP +100.00 Blind- +20% ---------- misc Hate/m.crit +3.00 Max.psi +50.00 Talents +1 Block Handheld deflection devices. |
![]() 3.0 T2 arrow ammo [Ego+] Master/Psionic Power 28.0 - 39.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +4.5% Capacity 20 Rld cld 6 Proj.spd +200% Ranged+ +20 mind On Hit: * 26% chance to reduce all saves and defense by 32 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: Stats +7 Cun +2 Wil ----- def ----- Defense +25 (+8 eff.) Resists +4% physical +15% mind +12% fire Mind.save +23 (+8 eff.) ---------- misc Light +4 See.Stealth +15 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 126% of the healing done. This effect scales with your Magic stat.. Uses 18 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 48 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() 0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Tyran the Beholder Mage Eye level 8
20th Retaking 124th year of Ascendancy at 21:53 see stats
By Tyran the Beholder Mage Eye level 12
33rd Retaking 124th year of Ascendancy at 18:32 see stats
By Tyran the Beholder Mage Eye level 18
21st Revenge 124th year of Ascendancy at 00:37 see stats
By Tyran the Beholder Mage Eye level 27
15th Pain 124th year of Ascendancy at 05:44 see stats
By Tyran the Beholder Mage Eye level 23
22nd Revenge 124th year of Ascendancy at 12:00 see stats
By Tyran the Beholder Mage Eye level 21
21st Revenge 124th year of Ascendancy at 20:07 see stats
By Tyran the Beholder Mage Eye level 10
21st Retaking 124th year of Ascendancy at 15:08 see stats
By Tyran the Beholder Mage Eye level 20
21st Revenge 124th year of Ascendancy at 13:26 see stats
By Tyran the Beholder Mage Eye level 30
22nd Pain 124th year of Ascendancy at 22:07 see stats
By Tyran the Beholder Mage Eye level 31
23rd Pain 124th year of Ascendancy at 14:42 see stats
By Tyran the Beholder Mage Eye level 15
20th Revenge 124th year of Ascendancy at 00:50 see stats
By Tyran the Beholder Mage Eye level 5
16th Retaking 124th year of Ascendancy at 07:27 see stats
By Tyran the Beholder Mage Eye level 26
14th Pain 124th year of Ascendancy at 18:10 see stats
By Tyran the Beholder Mage Eye level 24
22nd Revenge 124th year of Ascendancy at 20:28 see stats
By Tyran the Beholder Mage Eye level 17
20th Revenge 124th year of Ascendancy at 14:36 see stats
By Tyran the Beholder Mage Eye level 31
23rd Pain 124th year of Ascendancy at 14:42 see stats
Log
Phantasmal Shield hits Xanitta the wolf for 224 light damage.
Phantasmal Shield hits Shadow for 481 light damage.
Phantasmal Shield hits Gawyn the wolf for 254 light damage.
Phantasmal Shield hits Eilinuyawen the cave bear for 240 light damage.
Phantasmal Shield hits Shadow for 429 light damage.
Phantasmal Shield hits Ematha the brown bear for 192 light damage.
Phantasmal Shield hits Minotaur for 254 light damage.
Gawyn the wolf receives 9 healing from Tyran.
Melee retaliation hits Gawyn the wolf for 4 acid, 5 fire, 4 mind, 6 lightning (19 total damage).
Raze hits Tyran for (3 ignored), 0 darkness (0 total damage).
Gawyn the wolf hits Tyran for 29 physical damage.
Phantasmal Shield killed Shadow!
Phantasmal Shield killed Shadow!
Tyran is no longer poisoned.
Tyran casts Death Ray.
You collect a new ingredient: bear paw (1).
You collect a new ingredient: bear paw (1).
Tyran hits Eilinuyawen the cave bear for 103 darkness, 275 arcane (377 total damage).
Tyran hits Gawyn the wolf for 88 darkness, 276 arcane (363 total damage).
Tyran hits Salagarin the great wolf for 105 darkness, 282 arcane (388 total damage).
Tyran hits Something for 73 darkness, 275 arcane (347 total damage).
Tyran killed Eilinuyawen the cave bear!
Tyran killed Salagarin the great wolf!
Tyran killed Gawyn the wolf!
Ematha the brown bear summons a Stone Golem!
Tyran is dazed!
Tyran is not dazed anymore.
Something hits Tyran for 45 physical damage.