Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Faerie Race Temp Fix 1.5.2Adds in a playable Faerie Race. TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessed Class Add on 1.4.9Adds the Afflicted Class, Possessed. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Exponential Leveling But Less With Mastery limit removed 1.4.4 Beholder (Eye Fix) 1.6.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Original (steam version): https://steamcommunity.com/sharedfiles/filedetails/?id=204567988 Update by Kish to remove purple gaze alpha that obscures the whole screen. Also modified central eye powers, replacing Paralyzing Gaze with Temporal Gaze. v1.1.8-9: Potentially fixed some LUA errors. I don't know enough about LUA to fix the one you get when changing party members, sorry; that part of the mod is not one I messed with at all at any rate. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Items Vault 1.6.0Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Starting Equipment 1.6.0 Qlass Pack 1.6.7Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Hulk! 1.4.8 Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Shalore |
Class | Doombringer |
Level / Exp | 34 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 84 (base 60) |
Dexterity | 83 (base 60) |
Constitution | 68 (base 60) |
Magic | 92 (base 60) |
Willpower | 95 (base 60) |
Cunning | 79 (base 60) |
Resources
Life | 1578/1578 |
Stamina | 380/380 |
Vim | 237/237 |
Healing Factor | 1.035 |
Regeneration | 13.321642798153 |
Speed
Mental | -5.0499999999998% |
Attack | +4.9500000000002% |
Movement | +33% |
Spell | +4.9500000000002% |
Global | +103.3% |
Vision
Sight | 10 |
Lite | 8 |
See Invisible | 8 |
Offense: Mainhand
Damage | 174 |
Accuracy | 85 |
Crit Chance | 111% |
APR | 18 |
Speed | 1.05 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 55% |
Speed | 0.95283468318247 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 46% |
Speed | 0.95283468318247 |
Offense: Damage Bonus
Acid | +6% |
Light | +10% |
Darkness | +13% |
Blight | +27% |
Cold | +9% |
Fire | +21% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Defense: Base
Armour (hardiness) | 27.878073231957 (70.376569037657%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 71 |
Mental Save | 52 |
Defense: Resistances
Acid | + 69%( 70%) |
Blight | + 67%( 70%) |
Physical | + 67%( 74%) |
Cold | + 68%( 70%) |
All | + 65%( 70%) |
Darkness | + 78%( 79%) |
Light | + 65%( 70%) |
Temporal | + 69%( 70%) |
Lightning | + 67%( 70%) |
Fire | + 69%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 88% |
Confusion Resistance | 55% |
Fear Resistance | 55% |
Poison Resistance | 33% |
Disarm Resistance | 33% |
Teleport Resistance | 33% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 88% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (95% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Berserker Rage |
talent | Precise Strikes |
talent | Horrifying Blows |
talent | Abyssal Shield |
talent | Berserker |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
detrimental effect | The target is hexed, granting it 28% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 9%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 49 mind and 56 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 9%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 74 Mind damage, and deal 84 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+10% resist all). Shroud of Passing |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+15% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | eldritch pair of dwarven-steel boots (Nightmares) (0 def, 4 armour) eldritch pair of dwarven-steel boots (Nightmares) (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +1% ----- def ----- Armour +4 Fatigue +3% ---------- misc Mana/turn +0.21 Max.mana +20.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | werebeast's voratun helm of fortune (Shrouds) (0 def, 5 armour) werebeast's voratun helm of fortune (Shrouds) (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature While equipped: Stats +7 Str +5 Dex +3 Cun +3 Con +17 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +4% ----- def ----- Armour +5 Fatigue +5% Resists -28% light Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ash wand of lightning storm 'Quencharc' [power 200] (15 cooldown) ash wand of lightning storm 'Quencharc' [power 200] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid +9% cold +18% blight Res.pen +10% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +6% acid +9% cold +6% blight Create a radius 3 storm for 5 turns. Each turn, creatures within take 40 lightning damage and will be dazed for 1 turn (200 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Eremayarand the Flashspawn (Nightmares) Eremayarand the Flashspawn (Nightmares)0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Defense +10 (+3 eff.) Resists +6% acid +2% physical +26% darkness +9% temporal +15% nature +6% lightning Phys.save +6 (+2 eff.) Curse of Nightmares Rings can have magical properties. |
Around waist | Noonvault the rough leather belt (Misfortune) Noonvault the rough leather belt (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun +4 Wil dps ---------- Melee Ret 2 mind 2 temporal ----- def ----- Defense +10 (+3 eff.) Resists +3% temporal Stealth +6 ---------- misc Light +3 Curse of Misfortune A belt that goes around your waist. |
In main hand | chilling voratun battleaxe of ruin (Misfortune) (60-90 power, 4 apr) chilling voratun battleaxe of ruin (Misfortune) (60-90 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 60.0 - 90.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 cold While equipped: dps ---------- Phys.crit +17.0% Crit.mult +27.00% Apr +14 Curse of Misfortune Massive two-handed battleaxes. |
On hands | alchemist's hardened leather gloves of strength (+3) (Misfortune) (0 def, 2 armour) alchemist's hardened leather gloves of strength (+3) (Misfortune) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Mag +3 Wil dps ---------- Phys.pwr +14 (+4 eff.) Melee+ 5 acid 5 fire 7 cold 5 lightning ----- def ----- Armour +2 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | marauder's reinforced leather armour of the hero (Shrouds) (18 def, 7 armour) marauder's reinforced leather armour of the hero (Shrouds) (18 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +10 Str +14 Dex +7 Mag +7 Wil +6 Cun ----- def ----- Armour +7 Defense +18 (+5 eff.) Fatigue +8% Phys.save +17 (+5 eff.) Max.HP +62.00 Curse of Shrouds A suit of armour made of leather. |
Cloak | spellcowled cashmere cloak of sorcery (Nightmares) (2 def, 0 armour) spellcowled cashmere cloak of sorcery (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.crit +7% ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+1 eff.) ---------- misc Max.mana +54.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Scaldterror' steel amulet 'Scaldterror'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +3 Dex +5 Mag +2 Wil dps ---------- Crit.mult +14.00% Spell.pwr +9 (+3 eff.) Dmg.mod +9% blight +21% fire Melee Ret 6 fire ----- def ----- Resists +12% fire Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
ethereal rune (power 20; resist 30%; move 30%; dur 5; cd 16) ethereal rune (power 20; resist 30%; move 30%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 30% faster, and you are invisible (power 20). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1415% over 10 turns; mana 71; cd 12) manasurge rune (regen 1415% over 10 turns; mana 71; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (95% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1415% for 10 turns (287 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
insulating copper amulet of constitution (+2) insulating copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% fire +12% cold Amulets can have magical properties. |
insulating gold amulet of murder insulating gold amulet of murder0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Acc +7 (+1 eff.) Apr +12 ----- def ----- Resists +18% fire +13% cold Amulets can have magical properties. |
copper ring (Misfortune) copper ring (Misfortune)0.1 T1 ring jewelry [Normal] Curse of Misfortune Rings can have magical properties. |
flaming iron battleaxe of paradox (Shrouds) (14.5-21.75 power, 1 apr) flaming iron battleaxe of paradox (Shrouds) (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +9 fire While equipped: ----- def ----- Resists +7% temporal Curse of Shrouds Massive two-handed battleaxes. |
Astelrid's Clubstaff (Corpses) (45-67.5 power, 4 apr) Astelrid's Clubstaff (Corpses) (45-67.5 power, 4 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 45.0 - 67.5 Physical Uses 40% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Curse of Corpses Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Obliterator (Madness) (48-72 power, 10 apr) Obliterator (Madness) (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 84 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% Curse of Madness This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Tirakai's Maul (Madness) (32-41.6 power, 6 apr) Tirakai's Maul (Madness) (32-41.6 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Curse of Madness Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
acidic voratun greatsword of massacre (Nightmares) (80.5-128.8 power, 4 apr) acidic voratun greatsword of massacre (Nightmares) (80.5-128.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 80.5 - 128.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 Curse of Nightmares Massive two-handed swords. |
iron greatsword (Misfortune) (17.5-28 power, 1 apr) iron greatsword (Misfortune) (17.5-28 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Curse of Misfortune Massive two-handed swords. |
ash magestaff of the prodigy (Shrouds) (15-18 power, 3 apr, arcane element) ash magestaff of the prodigy (Shrouds) (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Mag +8 Wil +8 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Dmg.mod +15% arcane ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
earthen yew starstaff of fate (Madness) (20-24 power, 4 apr, temporal element) earthen yew starstaff of fate (Madness) (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- Armour +5 Hardiness +3% Phys.save +15 (+4 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff of channeling (Shrouds) (25-30 power, 5 apr, physical element) magewarrior's short elven-wood starstaff of channeling (Shrouds) (25-30 power, 5 apr, physical element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Phys.pwr +8 (+2 eff.) Spell.pwr +34 (+9 eff.) Dmg.mod +25% physical Acc +9 (+2 eff.) ---------- misc Mana/turn +0.40 Talents +1 Command Staff Curse of Shrouds Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
balanced dwarven-steel waraxe of enduring (Shrouds) (22-30.8 power, 4 apr) balanced dwarven-steel waraxe of enduring (Shrouds) (22-30.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Con +6 Wil dps ---------- Acc +8 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Max.HP +45.00 Disarm- +28% Curse of Shrouds One-handed war axes. |
insulating hardened leather belt of magery (Nightmares) insulating hardened leather belt of magery (Nightmares)1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +10% fire +8% cold Curse of Nightmares A belt that goes around your waist. |
enveloping linen cloak of the Shaloren (Madness) (7 def, 0 armour) enveloping linen cloak of the Shaloren (Madness) (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+2 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient Robe of the Worm of alchemy (Nightmares) (0 def, 0 armour) ancient Robe of the Worm of alchemy (Nightmares) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +7% acid +8% temporal +6% fire +7% cold +12% physical Res.pen +6% temporal +6% physical ----- def ----- Resists +12% acid +11% physical +10% fire +10% cold +7% all Anom.red +10 ---------- misc Cooldown Refit Golem -3 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of corrosion (+15%) (Misfortune) (0 def, 0 armour) focusing silk robe of corrosion (+15%) (Misfortune) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +15% acid +13% all ---------- misc Mana/turn +0.21 Psi/turn +0.13 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's woollen robe of darkness (+15%) (Corpses) (0 def, 0 armour) tormentor's woollen robe of darkness (+15%) (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +12.00% Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +9% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelarelaith the Phlegmwind (Misfortune) (0 def, 4 armour) Emelarelaith the Phlegmwind (Misfortune) (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +9% nature +18% fire Res.pen +25% lightning +7% physical Melee Ret 10 nature ----- def ----- Armour +4 Fatigue +3% Resists +12% nature +6% lightning Curse of Misfortune Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blightbringer's pair of hardened leather boots of speed (Corpses) (0 def, 3 armour) blightbringer's pair of hardened leather boots of speed (Corpses) (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +25% Dmg.mod +6% acid +7% blight ----- def ----- Armour +3 Disease- +20% Curse of Corpses A pair of boots made of leather. |
sand hardened leather gloves of archery (Nightmares) (0 def, 7 armour) sand hardened leather gloves of archery (Nightmares) (0 def, 7 armour)1.0 T2 hands armor [Ego+] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Melee+ 7 physical Dmg.mod +5% physical Acc +7 (+1 eff.) Apr +7 ----- def ----- Armour +7 Curse of Nightmares Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of strength (+2) (Shrouds) (0 def, 2 armour) steady hardened leather gloves of strength (+2) (Shrouds) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Acc +7 (+1 eff.) ----- def ----- Armour +2 Phys.save +7 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +28% Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis cashmere wizard hat of decomposition (Nightmares) (2 def, 0 armour) aegis cashmere wizard hat of decomposition (Nightmares) (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +5% light +5% fire +5% nature +5% acid +5% blight +4% cold +5% darkness Shield.pwr +8% HP.reg +3.50 Curse of Nightmares A pointy cloth hat, very wizardly... |
cleansing iron helm of strength (+3) (Misfortune) (0 def, 3 armour) cleansing iron helm of strength (+3) (Misfortune) (0 def, 3 armour)3.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat of decomposition (Nightmares) (2 def, 0 armour) eldritch cashmere wizard hat of decomposition (Nightmares) (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +5% light +5% fire +5% nature +5% acid +5% blight +5% cold +5% darkness ---------- misc Mana/turn +0.70 Mana/ret +1.70 Max.mana +62.00 Curse of Nightmares Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat (Shrouds) (2 def, 0 armour) shielding cashmere wizard hat (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+1 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of constitution (+3) (Madness) (0 def, 1 armour) stabilizing rough leather cap of constitution (+3) (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+3 eff.) Curse of Madness A cap made of leather. |
torn swimming goggles (Shrouds) (0 def, 0 armour) torn swimming goggles (Shrouds) (0 def, 0 armour)2.0 T1 head armor [Unique] While equipped: ---------- misc Breathe water Curse of Shrouds The strap is broken. You wonder if it makes you look uncool. |
iron mail armour (Corpses) (2 def, 4 armour) iron mail armour (Corpses) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Corpses A suit of armour made of mail. |
radiant dwarven-steel mail armour of cold resistance (Madness) (3 def, 8 armour) radiant dwarven-steel mail armour of cold resistance (Madness) (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% blight +17% cold +10% darkness ---------- misc Light +2 Curse of Madness A suit of armour made of mail. |
searing reinforced leather armour (Misfortune) (12 def, 7 armour) searing reinforced leather armour (Misfortune) (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 12 acid 14 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +10% acid +20% fire Curse of Misfortune A suit of armour made of leather. |
volcanic rough leather armour (Misfortune) (3 def, 7 armour) volcanic rough leather armour (Misfortune) (3 def, 7 armour)9.0 T1 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 5 fire Ranged+ 5 fire ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +6% Resists +10% fire +13% physical Curse of Misfortune A suit of armour made of leather. |
dwarven-steel plate armour of natural resilience (Nightmares) (0 def, 11 armour) dwarven-steel plate armour of natural resilience (Nightmares) (0 def, 11 armour)17.0 T3 massive armor [Ego+] Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +10% nature +13% blight D.Red.from +8% Unnatural Curse of Nightmares A suit of armour made of metal plates. |
enlightening steel plate armour (Nightmares) (0 def, 9 armour) enlightening steel plate armour (Nightmares) (0 def, 9 armour)17.0 T2 massive armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +9 Fatigue +22% Mind.save +11 (+3 eff.) Curse of Nightmares A suit of armour made of metal plates. |
living dwarven-steel shield (Nightmares) (0 def, 6 armour, 78.5 block) living dwarven-steel shield (Nightmares) (0 def, 6 armour, 78.5 block)7.0 T3 shield armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +15% nature +14% blight Max.HP +22.00 ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
59 alchemist agate 59 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dull iron pickaxe (dig speed 50 turns) dull iron pickaxe (dig speed 50 turns)3.0 T1 digger tool [Unique] While carried: ---------- misc Talents +1 Dig A very weathered heirloom. You think the handle gave you a splinter. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 178.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 178.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By UnlockRun the Shalore Doombringer level 33
39th Haze 122nd year of Ascendancy at 13:46 see stats
By UnlockRun the Shalore Doombringer level 2
74th Pyre 122nd year of Ascendancy at 14:48 see stats
By UnlockRun the Shalore Doombringer level 31
75th Pyre 122nd year of Ascendancy at 16:57 see stats
By UnlockRun the Shalore Doombringer level 10
74th Pyre 122nd year of Ascendancy at 14:48 see stats
By UnlockRun the Shalore Doombringer level 20
74th Pyre 122nd year of Ascendancy at 14:48 see stats
By UnlockRun the Shalore Doombringer level 30
74th Pyre 122nd year of Ascendancy at 14:48 see stats
By UnlockRun the Shalore Doombringer level 32
77th Pyre 122nd year of Ascendancy at 04:48 see stats
By UnlockRun the Shalore Doombringer level 32
12nd Haze 122nd year of Ascendancy at 05:35 see stats
By UnlockRun the Shalore Doombringer level 32
12nd Haze 122nd year of Ascendancy at 05:35 see stats
By UnlockRun the Shalore Doombringer level 2
74th Pyre 122nd year of Ascendancy at 14:48 see stats
By UnlockRun the Shalore Doombringer level 2
74th Pyre 122nd year of Ascendancy at 14:48 see stats
Log
Healer Astelrid's physical stun area effect hits UnlockRun for 3 physical damage.
Healer Astelrid's physical stun area effect hits Terror for 11 physical damage.
Healer Astelrid's physical stun area effect hits Terror for 11 physical damage.
Healer Astelrid's physical stun area effect hits Terror for 11 physical damage.
Your summoned terror disappears.
Talent Death Blow is ready to use.
Talent Draining Assault is ready to use.
Healer Astelrid's physical stun area effect hits Terror for 11 physical damage.
Healer Astelrid's physical stun area effect hits Terror for 11 physical damage.
Healer Astelrid's physical stun area effect hits Terror for 11 physical damage.
Your summoned terror disappears.
Your summoned terror disappears.
Talent Incinerating Blows is ready to use.
Your summoned terror disappears.
Talent Obliterating Smash is ready to use.
UnlockRun's weapon stops glowing.
Talent Voracious Blade is ready to use.
UnlockRun deactivates Abyssal Shield.
UnlockRun deactivates Precise Strikes.
UnlockRun deactivates Berserker.
UnlockRun is free from the hex.
UnlockRun deactivates Horrifying Blows.
UnlockRun deactivates Berserker Rage.