










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 271 / 65% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 391 (base 257) |
| Dexterity | 341 (base 257) |
| Constitution | 329 (base 257) |
| Magic | 284 (base 257) |
| Willpower | 276 (base 257) |
| Cunning | 317 (base 257) |
Resources
| Mana | 8226/8226 |
| Psi | 5722/5722 |
| Vim | 6556/6556 |
| Life | 79858/79858 |
| Stamina | 6867/6867 |
| Steam | 225/235 |
| Healing Factor | 2.5 |
| Regeneration | 3662.4304740082 |
Speed
| Mental | +42.918948557515% |
| Attack | -2.2204460492503E-14% |
| Movement | 0% |
| Spell | +42.918948557515% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 18 |
| See Stealth | 210.64102543844 |
| See Invisible | 231.64102543844 |
Offense: Mainhand
| Damage | 1257 |
| Accuracy | 218 |
| Crit Chance | 263% |
| APR | 527 |
| Speed | 0.70 |
Offense: Offhand
| Damage | 1098 |
| Accuracy | 218 |
| Crit Chance | 263% |
| APR | 527 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 296 |
| Crit Chance | 100% |
| Speed | 0.69969728303561 |
Offense: Mind
| Mindpower | 280 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +18% |
| Lightning | +15% |
| Light | +20% |
| Cold | +14% |
| Blight | +20% |
| Arcane | +31% |
| Fire | +14% |
| Acid | +24% |
Offense: Damage Penetration
| Mind | +30% |
| Acid | +45% |
Defense: Base
| Armour (hardiness) | 699.5 (100%) |
| Defense | 166 |
| Ranged Defense | 166 |
| Fatigue | 0 |
| Physical Save | 107 |
| Spell Save | 124 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 55%( 70%) |
| Darkness | + 65%( 70%) |
| Light | + 61%( 70%) |
| Temporal | + 63%( 70%) |
| Fire | + 70%( 70%) |
| Lightning | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Stoning Resistance | 0% |
| Confusion Resistance | 61% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Silence Resistance | 38% |
| Bleed Resistance | 100% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 45.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Cursed / Predator | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Cunning / Stealth | 1.20 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Technique / Bloodthirst | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Corruption / Shadowflame | 1.00 |
| 27/5 |
| 25/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Cunning / Poisons | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Technique / Magical combat | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Technique / Combat veteran | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Corruption / Reaving combat | 1.00 |
| 25/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Corruption / Doom covenant | 1.00 |
| 27/5 |
| 27/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Technique / Assassination | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Steamtech / Engineering | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Steamtech / Chemistry | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Steamtech / Physics | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Technique / Combat training | 1.00 |
| 27/5 |
| 0/5 |
| 22/5 |
| 27/5 |
| 0/5 |
| 27/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Undead / Skeleton | 1.10 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Spell / Conveyance | 1.00 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
| Cunning / Scoundrel | 1.10 |
| 27/5 |
| 27/5 |
| 27/5 |
| 27/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Thought-Form: Warrior |
| talent | Daunting Presence |
| talent | Apply Poison |
| talent | Probability Travel |
| talent | Lacerating Strikes |
| talent | Arcane Combat |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / naga with 48% effectiveness. Kills: 2 / 1 kills, Damage: +16% / +37%, Attack: +10 / +26, Stun: -- / 7.2%, Outmaneuver: 9.1% / 20.0% Predator |
| detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
Quests
You successfully escorted the injured seer to the recall portal on level 4 of Infinite Dungeon. Escort: injured seer (level 4 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Infinite Dungeon. Escort: injured seer (level 7 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Infinite Dungeon. Escort: lost sun paladin (level 6 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
Escort the lost warrior to the recall portal on level 16 of Infinite Dungeon. Escort: lost warrior (level 16 of Infinite Dungeon) | active |
You failed to protect the repented thief from death by Ce'Nyma. Escort: repented thief (level 13 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 14 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 10)You completed the challenge and received: Random Artifact: Obsidianenvy (23.5-37.6 power, 8 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 5)You completed the challenge and received: Random Artifact: Gunadunamnir (10-16 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +3 Fatigue +3% Silence- +38% Confus- +36% Stun/Frz- +35% Blink to a nearby random location (rad 11) Puts all charms on 6 cooldown A pair of boots made of leather. |
| Quiver | 600 alchemist aquamarine0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
| Light source | watchleader's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) ----- def ----- Resists +10% blight +13% darkness Blind- +50% Confus- +25% ---------- misc Light +10 Infravis +5 See.Stealth +21 See.Invis +27 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 73 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 5 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +5 Con +3 Wil dps ---------- Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +8% acid +8% fire +8% cold +8% lightning ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% cold +15% lightning ---------- misc See.Invis +15 This jeweled crown shimmers with colors. |
| On hands | heroic rough leather gloves of the iron hand (0 def, 5 armour)1.0 T1 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Wil +3 Con ----- def ----- Armour +5 Mind.save +7 (+2 eff.) Max.HP +48.00 Disarm- +25% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 12.5 - 13.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +4 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Disarm 1 On Hit: 10% Battle Shout 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | soldier's iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Armour +3 Defense +5 (+0 eff.) Resists +6% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | solipsist's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+1 eff.) ----- def ----- Max.HP +53.00 HP.reg +0.90 Heal.mod +15% Rings can have magical properties. |
| On fingers | savage's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +2 Con dps ---------- Acc +9 (+1 eff.) Apr +9 ----- def ----- Defense +9 (+1 eff.) Spell.save +12 (+2 eff.) ---------- misc Max.stam +11.00 Disengage: Puts all charms on 3 cooldown Level 2.0 Pwr.cost 3 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | archmage's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +13.00% Spell.pwr +5 (+0 eff.) Dmg.mod +7% acid +6% fire +6% cold +7% lightning Acc +7 (+1 eff.) Apr +14 Amulets can have magical properties. |
| In main hand | Lustremistress the voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +28 acid On Hit.r1 +16 fire On Crit.r2 +16 acid While equipped: Stats +3 Str +4 Dex +3 Wil +5 Con dps ---------- Dmg.mod +9% acid Res.pen +45% acid On Hit (Melee): * 45% chance to corrode armour by 30% ---------- misc Equi/ret +0.12 Hate/m.crit +4.00 Light +3 Sharp, short and deadly. |
| Around waist | Elira the Growrend1.0 T5 belt armor [Rare] Nature While equipped: Stats +8 Dex dps ---------- Phys.crit +11.0% Phys.pwr +6 (+1 eff.) Dmg.mod +21% arcane +12% mind Apr +8 On Hit (Melee): * Slows global speed by 45% ----- def ----- Armour +10 Resists +15% lightning +15% temporal +10% arcane Max.HP +40.00 Heal.mod +40% ---------- misc Max.stam +15.00 A belt that goes around your waist. |
| In off hand | hateful voratun dagger of projection (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Psionic Power 36.5 - 47.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness Against +16% Living On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, short and deadly. |
| Cloak | Cloak of Past Lives (Corpses)1.0 T1 cloak armor [Unique] Arcane While equipped: dps ---------- Phys.pwr +69 (+4 eff.) Spell.pwr +69 (+5 eff.) Mind.pwr +69 (+5 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
| Main armor | Dagedurath (13 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Con +10 Mag dps ---------- Mind.crit +3% Dmg.mod +20% blight +20% light +6% mind Res.pen +30% mind Melee Ret 8 mind 12 temporal ----- def ----- Armour +8 Defense +13 (+1 eff.) Resists +3% physical +14% light +40% blight +3% temporal +10% darkness Max.HP +144.00 HP.reg +6.00 Heal.mod +27% ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (709% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (712% speed; 9 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (381% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 381% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 467 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
manasurge rune (652% regen over 10 turns; 33 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (70% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 652% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (2809% regen over 10 turns; 140 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (70% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2809% for 10 turns and instantly restoring 140 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (70% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 1220 for 8 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1220 damage for 8 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus'2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 212 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +9 (+1 eff.) Rings can have magical properties. |
steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +64.00 HP.reg +1.10 Heal.mod +18% Rings can have magical properties. |
glacial steel dagger (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 12.0 - 15.6 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +10 ice While equipped: dps ---------- Res.pen +7% cold ----- def ----- Armour +7 Sharp, short and deadly. |
truestriking iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 10.0 - 13.0 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +5 (+1 eff.) Apr +6 Sharp, short and deadly. |
truestriking iron dagger of massacre (15.5-20.15 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 15.5 - 20.2 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +6 (+1 eff.) Apr +6 Sharp, short and deadly. |
Boltdare the voratun greatsword (60.5-96.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 60.5 - 96.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 nature +28 temporal On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Str +5 Mag +5 Cun dps ---------- Phys.crit +19.0% Crit.mult +28.00% Apr +20 Melee Ret 12 lightning ----- def ----- Fatigue -6% ---------- misc See.Invis +9 Massive two-handed swords. |
Starwalker the voratun greatsword (61.5-98.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Disrupt/Master/Psionic Power 61.5 - 98.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 nature +12 fire +27 darkness +16 light Against +21% Living On Crit.r2 +16 light On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Phys.crit +17.0% Crit.mult +26.00% Res.pen +10% mind Apr +16 On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Resists +9% acid +11% arcane +6% nature +9% lightning Massive two-handed swords. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
Gunysafang the voratun longsword (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 42.0 - 58.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +8.0% Atk.spd 100% Melee+ +20 light Against +30% Undead On Hit: * 25% chance to put talents on cooldown While equipped: Stats +3 Dex +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +13% physical Acc +15 (+2 eff.) Apr +10 ----- def ----- Resists +3% lightning +9% temporal +6% darkness +6% cold +9% nature Crit.dmg- 10.00% Die.at -40.00 life HP.reg +0.60 Confus- +10% Sharp, long, and deadly. |
Heatbraid (62-86.8 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 62.0 - 86.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +3% acid +6% fire Res.pen +25% blight +15% nature +10% acid Melee Ret 4 blight 32 fire 12 darkness ----- def ----- Resists +6% acid +6% darkness +9% blight +9% fire +10% all Blunt and deadly. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 70% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 70% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Armethel the Dourarc4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit.r1 +6 acid +4 temporal +4 darkness On Hit: * 60% chance to gain 10% of a turn (3/turn limit) * 37% chance to daze at end of turn * 20% chance to corrode armour by 30% * 20% chance to inflict 15% damage reduction While equipped: Stats +8 Str +8 Dex +8 Mag +8 Wil +8 Cun +8 Con dps ---------- Dmg.mod +12% acid +22% physical +6% lightning Res.pen +35% lightning +21% physical +10% darkness +5% temporal ----- def ----- Resists +6% darkness Slings are used to hurl stones or metal shots at your foes. |
Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 180% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+1 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 10 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Polenor (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +20 physical While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +15 (+1 eff.) Dmg.mod +30% blight +30% physical Acc +12 (+2 eff.) Melee Ret 24 mind ----- def ----- Armour +8 Defense +7 (+0 eff.) Resists +9% arcane +4% physical Heal.mod +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.80 Max.stam +15.00 Max.psi +30.00 Wards +2 blight Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Talosis' Counterpoint4.0 T2 steamgun 1H weapon [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+1 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
penetrating steel steamgun of true shot4.0 T2 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% Res.pen +13% physical Phasing +20% Acc +9 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamsaw 'Searmonster' (41.5-62.25 power, 25 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 41.5 - 62.3 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +92 Melee+ +36 physical On Crit.r2 +16 acid +16 fire Uses 1.0 Steam While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% fire Res.pen +40% acid Apr +6 Melee Ret 16 acid ----- def ----- Armour +15 Defense +10 (+1 eff.) Fatigue +12% Resists +4% physical +15% fire Phys.save +68 (+11 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking coral trident of ruin (13.5-21.6 power, 6 apr)3.0 T1 trident 2H weapon [Ego++] Master Power 13.5 - 21.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Res.pen +10% physical Acc +10 (+1 eff.) Apr +20 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Glowedge (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.0 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 40% chance to blind * 30% chance to corrode armour by 30% While equipped: Stats +3 Str +3 Dex +2 Con dps ---------- Spell.pwr +14 (+1 eff.) Mind.pwr +6 (+0 eff.) S.pwr/crit +4 Dmg.mod +6% mind Res.pen +15% acid +15% nature +20% mind Acc +15 (+2 eff.) On Hit (Melee): * 40% chance to disease ----- def ----- Defense +14 (+1 eff.) Fatigue -4% Resists +10% all HP.reg +2.50 Disarm- +48% ---------- misc Max.mana +100.00 See.Invis +9 One-handed war axes. |
truestriking iron waraxe of rage (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Master Power 12.0 - 16.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Res.pen +7% physical Acc +14 (+2 eff.) Apr +7 ---------- misc Stam/ret +0.70 One-handed war axes. |
Glitterqueller1.0 T5 belt armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +6% mind +12% physical Res.pen +25% mind +20% light On Hit (Melee): * 34% chance to blind ----- def ----- Armour +4 Resists +12% light +15% darkness Heal.mod +20% ---------- misc Stam/turn +0.80 Max.stam +10.00 A belt that goes around your waist. |
skylord's rough leather belt of the vagrant1.0 T1 belt armor [Ego++] Nature While equipped: Stats +2 Str +2 Dex +3 Wil +2 Cun +1 Con dps ---------- Mind.pwr +4 (+0 eff.) ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +15 (+3 eff.) A belt that goes around your waist. |
battlemaster's linen cloak of fog (6 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Str +2 Dex +2 Con ----- def ----- Defense +6 (+0 eff.) Resists +13% light +11% fire Spell.save -13 (-2 eff.) Stealth +6 ---------- misc Stam/turn +0.60 Mana/turn -0.20 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +5% acid +8% fire +8% lightning +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy Armour Training [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+0 eff.) ----- def ----- Armour +3 Defense +2 (+0 eff.) Spell.save +6 (+1 eff.) Unarmed combat: Power 18.0 - 25.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Apr +8 Crit +6.0% Atk.spd 83% Melee+ +12 silence On Hit: 100% Destroy Magic 2 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.3 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aruwyn the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +6% arcane Res.pen +29% arcane Melee Ret 12 arcane 7 physical ----- def ----- Armour +3 Fatigue +3% Spell.save +15 (+2 eff.) ---------- misc Mana/s.crit +3.00 Skullcracker: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 5275.3 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
catburglar's rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +6 Str +10 Dex ----- def ----- Armour +1 Fatigue +1% Resists +13% darkness ---------- misc Infravis +3 A cap made of leather. |
voratun mail armour 'Bokykalthogadig' (17 def, 10 armour)14.0 T5 heavy armor Reqs Heavy Armour Training [Random Unique] Arcane While equipped: Stats +10 Str +10 Mag +9 Wil +4 Con dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +10% Crit.mult +12.00% Phys.pwr +22 (+1 eff.) Spell.pwr +24 (+2 eff.) Mind.pwr +25 (+2 eff.) Melee+ 23 acid 23 fire Acc +8 (+1 eff.) Melee Ret 15 acid 16 fire 12 physical ----- def ----- Armour +10 Defense +17 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +16% Resists +28% acid +39% fire +9% arcane +35% lightning Spell.save +25 (+4 eff.) Mind.save +12 (+3 eff.) Heal.mod +10% ---------- misc Telepathy Demon/Minor Demon/Major A suit of armour made of mail. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
troll-hide rough leather armour of the wind (8 def, 2 armour)9.0 T1 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Apr +8 ----- def ----- Armour +2 Defense +8 (+0 eff.) Fatigue +6% Max.HP +38.00 HP.reg +5.10 Heal.mod +14% ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 707 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
volcanic rough leather armour of Eyal (1 def, 8 armour)9.0 T1 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 5 fire Ranged+ 6 fire ----- def ----- Armour +8 Defense +1 (+0 eff.) Fatigue +6% Resists +14% fire +14% physical Max.HP +52.00 HP.reg +1.60 Heal.mod +13% A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T3 mummy armor [Unique] Arcane A part of set. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+1 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
stralite shield 'Eclipsewrest' (10 def, 2 armour, 142 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Melee+ 9 fire Dmg.mod +15% mind +12% light Res.pen +15% darkness +15% mind Melee Ret 18 fire On Hit (Melee): * Slows global speed by 45% ----- def ----- Armour +2 Defense +10 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +14% Resists +15% lightning +15% nature Spell.save +20 (+3 eff.) Mind.save +9 (+2 eff.) ---------- misc Max.psi +20.00 Talents +4 Block Handheld deflection devices. |
319 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
81 alchemist lapis lazuli0.0 T3 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of clarity2.0 T1 lite [Ego+] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Resists +7% blight Mind.save +7 (+2 eff.) HP.reg +1.60 ---------- misc Light +2 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brightquell the dragonbone totem of healing [power 260] (5 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +5 Str +8 Wil ----- def ----- Armour +11 Resists +15% light +9% fire Crit.dmg- 15.00% Mind.save +15 (+3 eff.) Pinning- +25% Teleport- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 See.Invis +12 Telepathy Dragon Heal a target within range 13 (based on Willpower) for 260 Puts all charms on 5 cooldown 100% to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
47 alchemist ametrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Nightmare (Adventure) difficulty)
Buy an item from an AAA.By Ce'Nyma the Skeleton Adventurer level 42
75th Pyre 122nd year of Ascendancy at 08:08 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Ce'Nyma the Skeleton Adventurer level 179
4th Flare 122nd year of Ascendancy at 09:16 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Ce'Nyma the Skeleton Adventurer level 208
6th Flare 122nd year of Ascendancy at 17:18 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Ce'Nyma the Skeleton Adventurer level 172
3rd Flare 122nd year of Ascendancy at 10:40 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ce'Nyma the Skeleton Adventurer level 10
74th Pyre 122nd year of Ascendancy at 20:10 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Ce'Nyma the Skeleton Adventurer level 20
75th Pyre 122nd year of Ascendancy at 02:30 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Ce'Nyma the Skeleton Adventurer level 30
75th Pyre 122nd year of Ascendancy at 04:16 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Ce'Nyma the Skeleton Adventurer level 40
75th Pyre 122nd year of Ascendancy at 07:25 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Ce'Nyma the Skeleton Adventurer level 50
75th Pyre 122nd year of Ascendancy at 10:41 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Ce'Nyma the Skeleton Adventurer level 164
3rd Summertide 122nd year of Ascendancy at 10:05 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Ce'Nyma the Skeleton Adventurer level 67
2nd Mirth 122nd year of Ascendancy at 01:13 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Ce'Nyma the Skeleton Adventurer level 41
75th Pyre 122nd year of Ascendancy at 07:26 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Ce'Nyma the Skeleton Adventurer level 110
9th Mirth 122nd year of Ascendancy at 12:19 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Ce'Nyma the Skeleton Adventurer level 60
75th Pyre 122nd year of Ascendancy at 15:16 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Ce'Nyma the Skeleton Adventurer level 19
74th Pyre 122nd year of Ascendancy at 20:10 see stats
Log
You gain 8.62 gold from the transmogrification of truestriking stralite greatsword of crippling (48.5-77.6 power, 3 apr).
You gain 5.43 gold from the transmogrification of truestriking stralite greatsword (50.5-80.8 power, 3 apr).
You gain 6.20 gold from the transmogrification of hateful dwarven-steel greatsword of paradox (35.5-56.8 power, 2 apr).
You gain 8.10 gold from the transmogrification of elemental steel greatsword of torment (27-43.2 power, 2 apr).
You gain 7.25 gold from the transmogrification of balanced steel greatsword of crippling (24-38.4 power, 2 apr).
You gain 4.86 gold from the transmogrification of inquisitor's steel greatmaul of purging (31.5-47.25 power, 2 apr).
You gain 6.95 gold from the transmogrification of plaguebringer's voratun dagger (36.5-47.45 power, 9 apr).
You gain 2.50 gold from the transmogrification of voratun battleaxe of amnesia (56.5-84.75 power, 4 apr).
You gain 4.28 gold from the transmogrification of warrior's gold ring of sensing.
You gain 9.09 gold from the transmogrification of restful steel amulet of soulsearing.
You gain 2.84 gold from the transmogrification of grounding gold amulet of mastery (0.28 Technique / Unarmed training).
You gain 5.09 gold from the transmogrification of cleansing gold amulet of strength (+7).
You gain 0.65 gold from the transmogrification of teleportation rune (range 103).
You gain 3.20 gold from the transmogrification of phase door rune (range 14; power 40; dur 8).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Ce'Nyma uses Create Tinker.
Thought-forged warrior deactivates Berserker.
Thought-forged warrior deactivates Lucid Dreamer.
Ce'Nyma deactivates Lacerating Strikes.
Ce'Nyma deactivates Thought-Form: Warrior.
Ce'Nyma deactivates Shadow Feed.
Ce'Nyma deactivates Arcane Feed.
Ce'Nyma deactivates Apply Poison.
Ce'Nyma deactivates Shadow Combat.
Ce'Nyma deactivates Daunting Presence.
Ce'Nyma deactivates Probability Travel.
Ce'Nyma deactivates Numbing Poison.
Ce'Nyma deactivates Crippling Poison.
Ce'Nyma deactivates Arcane Combat.
















































































































































































