Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Ghoul |
Class | Cultist of Entropy |
Level / Exp | 50 / 1455% |
Size | big |
Lifes / Deaths | Killed by Düm's Inner Demon at level 50 on the 68th Pyre 123rd year of Ascendancy at 23:54 / 2Killed by Düm's Inner Demon at level 50 on the 69th Pyre 123rd year of Ascendancy at 00:01 |
Primary Stats
Strength | 206 (base 100) |
Dexterity | 220 (base 100) |
Constitution | 247 (base 100) |
Magic | 254 (base 100) |
Willpower | 211 (base 100) |
Cunning | 202 (base 100) |
Resources
Mana | 643/1064 |
Equilibrium | 0 |
Life | 2702/3333 |
Positive | 197/197 |
Paradox | 300 |
Insanity | 88/100 |
Healing Factor | 2.0025179856115 |
Regeneration | 0.50062949640256 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | -1.3744561044859E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 10 |
See Stealth | 113.86085250339 |
See Invisible | 135.86085250339 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 414 |
Accuracy | 100 |
Crit Chance | 82% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 121 |
Crit Chance | 100% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 106 |
Crit Chance | 71% |
Speed | 1 |
Offense: Damage Bonus
Acid | +62% |
Blight | +81% |
Arcane | +60% |
Cold | +67% |
All | +45% |
Darkness | +72% |
Light | +61% |
Temporal | +97% |
Fire | +97% |
Lightning | +51% |
Offense: Damage Penetration
Temporal | +55% |
Blight | +35% |
Arcane | +35% |
Fire | +25% |
All | +25% |
Defense: Base
Armour (hardiness) | 212.29321021853 (100%) |
Defense | 147 |
Ranged Defense | 147 |
Fatigue | 0 |
Physical Save | 71 |
Spell Save | 82 |
Mental Save | 78 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 23%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 28%( 70%) |
All | -5%( 70%) |
Darkness | + 44%( 70%) |
Light | + 23%( 70%) |
Temporal | + 15%( 70%) |
Mind | -2%( 70%) |
Fire | + 17%( 70%) |
Nature | -5%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/5)
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 115 damage for 5 turns. |
Runes | Effective talent level: 1.3 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed. |
Class Talents
Demented / Oblivion | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Entropy | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Nether | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Rift | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Timethief | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Madness | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Chronophage | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Void | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Ghoul | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Doom | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Calamity | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Beyond sanity | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Grand Oration |
talent | Revelation |
talent | Twofold Curse |
beneficial effect | All damage increased by 30% Elemental Surge: Fire |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is wasting away from entropic forces, taking 207 damage per turn. Entropic Wasting |
detrimental effect | The target is overwhelmed by voices from the void, giving them a 20% higher chance to spawn hallucinations from Dark Whispers and causing them to take an additional 3% temporal damage from Dark Whispers and Hideous Visions. Cacophony |
detrimental effect | The target is doomed to ruin. On falling below 75%, 50% or 25% life all enemies in radius 0 will take 248 darkness damage Prophecy of Ruin |
beneficial effect | Maximum life increased by 67. Sanguine Infusion |
detrimental effect | The target is doomed to treason. Each turn they have a 34% chance to attack an adjacent creature. If no creatures are adjacent they will attack themself. Prophecy of Treason |
beneficial effect | All stats increased by 86. Pain Enhancement System |
detrimental effect | The target is weakened and lost, all damage it does is reduced by 34%. Woeful Darkness |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 44%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The target is being driven mad by the void, taking 443.80 darkness damage per turn and reducing all powers by 40. Dark Whispers |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
detrimental effect | The target is being distracted by a hallucination, reducing all damage dealt to non-hallucinations targets by 38%. Hideous Visions |
detrimental effect | The target has been seared by the void, taking 469.00 darkness and 469.00 temporal damage each turn. Voidburn |
beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
detrimental effect | The target is infected by a disease, reducing its strength, constitution, dexterity by 34 and doing 33.58 blight damage per turn. Woeful Disease |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Layuvena the temporal stalker. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Zubytta the faerlhing. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the temporal explorer from death by Velara the emperor wight. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2650. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Infernoblood (0 def, 5 armour) Infernoblood (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +13 (+1 eff.) Melee Ret 15 fire ----- def ----- Armour +5 Mind.save +27 (+6 eff.) Poison- +30% ---------- misc Telepathy Dragon Demon/Major Demon/Minor All A pair of boots made of leather. |
Quiver | psychokinetic quiver of dragonbone arrows of amnesia (21/21, 52-72.8 power, 18 apr) psychokinetic quiver of dragonbone arrows of amnesia (21/21, 52-72.8 power, 18 apr)3.0 T5 arrow ammo [Ego++] Psionic Power 52.0 - 72.8 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +54 physical On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 469 physical damage Arrows are used with bows to pierce your foes to death. |
Light source | Arthefang Arthefang0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Spell.crit +6% Spell.pwr +23 (+3 eff.) ----- def ----- Resists +15% blight +15% darkness ---------- misc Light +11 Infravis +5 See.Invis +12 Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 cooldown Level 1.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 61 blight damage or heals 100 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Hazebearer the cashmere wizard hat (2 def, 0 armour) Hazebearer the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +13 (+1 eff.) Dmg.mod +16% light +30% blight Res.pen +10% blight Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Defense +2 (+1 eff.) Resists +24% light +6% fire ---------- misc Mana/turn +2.10 Mana/ret +1.40 Max.mana +80.00 Manaflow: Puts all charms on 23 cooldown Level 1.3 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 20 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 354.60 temporal and 309.60 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | Frigidlace Frigidlace0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +17 (+2 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +13% acid +17% cold +6% blight +7% all Melee Ret 6 blight ----- def ----- Resists +26% acid +31% cold +12% blight Rings can have magical properties. |
On fingers | Velynne the voratun ring Velynne the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag +9 Cun +3 Con dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +15 (+2 eff.) Melee+ 35 physical Ranged+ 34 physical Dmg.mod +8% all Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 51 On Hit (Ranged): * 20% chance to reduce all saves and defense by 51 ----- def ----- Resists +15% fire +3% mind +9% temporal Spell.save +20 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Telepathy Dragon Humanoid/Orc Bleeding Edge: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
Around waist | Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 14 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
On hands | spellstreaming hardened leather gloves of the nighthunter (0 def, 2 armour) spellstreaming hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 T3 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +7 (+1 eff.) Acc +5 (+0 eff.) ----- def ----- Armour +2 Resists +10% darkness ---------- misc Mana/turn +0.19 Infravis +2 Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Acc +7 Apr +3 Crit +10.0% Atk.spd 100% Melee+ +12 arcane +10 darkness On Hit: 10% Elemental Bolt 3 On Crit: 10% Dominate 3 Track: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 60 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Spell.save +25 (+5 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.8 Pwr.cost 16 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 163.22 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | Borodontir the Lustrevagrant Borodontir the Lustrevagrant0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +5% Spell.pwr +13 (+1 eff.) Dmg.mod +4% acid +5% fire +6% lightning +5% cold ----- def ----- Resists +3% light Heal.mod +15% Cut- +50% ---------- misc Vim/s.crit +2.00 Masteries +0.20 Demented/Beyond sanity +0.20 Demented/Madness Heal: Puts all charms on 20 cooldown Level 1.3 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 426 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
movement infusion (speed 791%; cd 17) movement infusion (speed 791%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 791% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 23; cd 13) blink rune (range 6; phase 23; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 91; cd 10) teleportation rune (range 91; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Tome of Wildfire Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Relgydokan the Cloudsweep Relgydokan the Cloudsweep0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning +27% cold Res.pen +34% acid Melee Ret 12 acid 14 lightning On Hit (Melee): * 27% chance to reduce damage dealt by 41% ----- def ----- Resists +41% acid +26% fire +25% cold Amulets can have magical properties. |
restful stralite amulet of the eclipse restful stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 13 light 13 darkness Dmg.mod +12% light +13% darkness On Melee Ret: * 13% chance to blind * 13% chance to reduce damage dealt by 41% ----- def ----- Fatigue -9% HP.reg +5.00 Amulets can have magical properties. |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Ice Claw -1 Mana Clash -2 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
caustic voratun battleaxe of amnesia (56-84 power, 4 apr) caustic voratun battleaxe of amnesia (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Psionic Power 56.0 - 84.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +56 acid +63 nature On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +35% acid +35% nature Apr +20 Massive two-handed battleaxes. |
enhanced voratun battleaxe of evisceration (57-85.5 power, 4 apr) enhanced voratun battleaxe of evisceration (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 470 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +17 Str +17 Dex +14 Mag +19 Wil +19 Cun +19 Con dps ---------- Phys.crit +10.0% Phys.pwr +21 (+3 eff.) Massive two-handed battleaxes. |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 70% Wil, 30% Str, 50% Mag 40% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +30% physical Acc +8 (+1 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 6 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 50% Mag, 30% Cun, 40% Wil 35% Str, 35% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
balanced voratun dagger of evisceration (37.5-48.75 power, 9 apr) balanced voratun dagger of evisceration (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 37.5 - 48.8 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 470 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+2 eff.) Acc +15 (+2 eff.) ----- def ----- Defense +15 (+2 eff.) Disarm- +50% Sharp, short and deadly. |
enhanced steel dagger of projection (12.5-16.25 power, 6 apr) enhanced steel dagger of projection (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Psionic Power 12.5 - 16.3 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con Sharp, short and deadly. |
steel dagger of corruption (11.5-14.95 power, 6 apr) steel dagger of corruption (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 11.5 - 15.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Death 2 Sharp, short and deadly. |
truestriking steel dagger of erosion (12-15.6 power, 6 apr) truestriking steel dagger of erosion (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature/Master Power 12.0 - 15.6 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 nature While equipped: dps ---------- Res.pen +9% physical Acc +13 (+2 eff.) Apr +9 Sharp, short and deadly. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
balanced stralite greatsword of massacre (67.5-108 power, 3 apr) balanced stralite greatsword of massacre (67.5-108 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 67.5 - 108.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +19 (+3 eff.) ----- def ----- Defense +19 (+3 eff.) Disarm- +41% Massive two-handed swords. |
chilling voratun greatsword of torment (62-99.2 power, 4 apr) chilling voratun greatsword of torment (62-99.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Psionic Power 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +31 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
elemental stralite greatsword of massacre (69-110.4 power, 3 apr) elemental stralite greatsword of massacre (69-110.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 69.0 - 110.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 171 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +30% lightning Massive two-handed swords. |
dragonbone longbow of true flight dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +23.0% Acc +20 (+3 eff.) Longbows are used to shoot arrows at your foes. |
runic dragonbone longbow of true flight runic dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 3 While equipped: Stats +9 Mag dps ---------- Phys.crit +23.0% Spell.pwr +20 (+2 eff.) Dmg.mod +15% arcane Acc +21 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Dazzlespire the stralite longsword (33.5-46.9 power, 5 apr) Dazzlespire the stralite longsword (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 33.5 - 46.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Phasing +40% Melee+ +12 darkness On Hit.r1 +12 blight +24 light While equipped: dps ---------- Crit.mult +25.00% Dmg.mod +9% light Res.pen +20% blight Acc +13 (+2 eff.) Melee Ret 12 light ----- def ----- Defense +13 (+2 eff.) Resists +18% light Phys.save +18 (+4 eff.) Disarm- +44% ---------- misc Light +4 Sharp, long, and deadly. |
Moldslice (37.5-52.5 power, 5 apr) Moldslice (37.5-52.5 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 37.5 - 52.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +37 acid +37 nature While equipped: Stats +4 Str +9 Dex dps ---------- Crit.mult +27.06% Phys.pwr +10 (+2 eff.) Dmg.mod +41% arcane +12% physical Res.pen +16% acid +20% nature Apr +12 ----- def ----- Armour +8 Resists +9% nature Spell.save +15 (+3 eff.) ---------- misc Max.mana +80.00 Max.vim +40.00 Blunt and deadly. |
Zaniregotir (34-47.6 power, 5 apr) Zaniregotir (34-47.6 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 34.0 - 47.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 171 damage While equipped: Stats +9 Wil +7 Mag dps ---------- Res.pen +30% blight ----- def ----- Resists +15% light +6% physical ---------- misc Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major Blunt and deadly. |
truestriking stralite mace (37.5-52.5 power, 5 apr) truestriking stralite mace (37.5-52.5 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 37.5 - 52.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +21 (+3 eff.) Apr +13 Blunt and deadly. |
Sootwish (13.5-14.85 power, 32 apr, nature damage) Sootwish (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.5 - 14.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +27 darkness On Hit.r1 +27 darkness While equipped: dps ---------- Spell.crit +5% Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee+ 13 mind 8 darkness Dmg.mod +8% darkness +12% arcane +9% mind Res.pen +30% arcane Phasing +41% Melee Ret 12 blight ----- def ----- Resists +12% darkness +24% blight ---------- misc Mana/s.crit +2.71 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Umbranoon the living mindstar (16.5-18.15 power, 40 apr, nature damage) Umbranoon the living mindstar (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +27 blight While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 15 mind 15 darkness Dmg.mod +10% mind +43% darkness Res.pen +34% darkness Melee Ret 14 lightning On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 44 ---------- misc Telepathy Dragon Humanoid/Orc Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nithan's Force Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 5.2 Pwr.cost 9 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
halfling drakeskin leather sling of true flight halfling drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +20% physical Acc +15 (+2 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling 'Prismtide' reinforced leather sling 'Prismtide'4.0 T4 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +17 fire On Crit.r2 +27 light While equipped: Stats +7 Cun dps ---------- Dmg.mod +30% blight +20% fire Res.pen +34% temporal ---------- misc Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major Slings are used to hurl stones or metal shots at your foes. |
swiftstrike rough leather sling of true flight swiftstrike rough leather sling of true flight4.0 T1 sling 1H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +3 Cun dps ---------- Phys.crit +7.0% Phys.spd +10% Acc +7 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
Doursage (25-30 power, 5 apr, lightning element) Doursage (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +27.06% Phys.pwr +8 (+1 eff.) Spell.pwr +12 (+1 eff.) Dmg.mod +25% lightning +24% physical Res.pen +15% acid +34% fire +25% physical ----- def ----- Armour +8 Defense +18 (+3 eff.) Resists +27% darkness ---------- misc Stam/turn +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, lightning element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, lightning element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.20 Spell/Advanced necrotic minions This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Smolderusher the dragonbone magestaff (30-36 power, 6 apr, cold element) Smolderusher the dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +15 (+2 eff.) S.pwr/crit +10 Dmg.mod +18% fire +30% cold Res.pen +20% fire +20% arcane +20% cold Melee Ret 14 arcane 14 fire ----- def ----- Armour +8 Defense +8 (+1 eff.) Resists +27% lightning ---------- misc Wards +2 cold Talents +1 Command Staff +5 Ward Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) ethereal dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil +3 Mag dps ---------- Spell.crit +5% Spell.pwr +35 (+5 eff.) Dmg.mod +30% darkness Phasing +24% ----- def ----- Defense +25 (+4 eff.) Shield.pwr +20% ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff (30-36 power, 6 apr, arcane element) greater dragonbone magestaff (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+3 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element) greater dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+4 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ----- def ----- Armour +9 Defense +12 (+2 eff.) ---------- misc Wards +3 blight +3 fire +3 darkness +3 acid Talents +1 Command Staff +4 Ward Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff of might (21-25.2 power, 3 apr, light element) potent ash starstaff of might (21-25.2 power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego] Arcane Power 21.0 - 25.2 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +10 (+1 eff.) Dmg.mod +21% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone magestaff of fate (30-36 power, 6 apr, fire element) surging dragonbone magestaff of fate (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +15 (+2 eff.) S.pwr/crit +12 Dmg.mod +30% fire ----- def ----- Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arcnight the stralite waraxe (46.5-65.1 power, 5 apr) Arcnight the stralite waraxe (46.5-65.1 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 46.5 - 65.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +25.00% Acc +33 (+5 eff.) Melee Ret 14 arcane ----- def ----- Defense +13 (+2 eff.) Resists +12% lightning Die.at -108.22 life Disarm- +44% ---------- misc Max.stam +40.58 One-handed war axes. |
Emema the Blindwasp (39.5-55.3 power, 12 apr) Emema the Blindwasp (39.5-55.3 power, 12 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 39.5 - 55.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +7.0% Atk.spd 100% Melee+ +27 physical +24 arcane +27 darkness On Crit.r2 +27 physical On Hit: 20% Curse of Vulnerability 5 While equipped: Stats +6 Dex +10 Con dps ---------- Dmg.mod +12% physical Melee Ret 8 arcane ----- def ----- Resists +12% darkness Die.at -100.00 life One-handed war axes. |
enhanced voratun waraxe (40.5-56.7 power, 6 apr) enhanced voratun waraxe (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 40.5 - 56.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +13 Str +11 Dex +10 Mag +11 Wil +13 Cun +9 Con One-handed war axes. |
manaburning stralite waraxe of disruption (35-49 power, 5 apr) manaburning stralite waraxe of disruption (35-49 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Disrupt Power 35.0 - 49.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Against +18% Unnatural On Hit: * 22 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% One-handed war axes. |
Skeletal Claw (55-60.5 power, 8 apr) Skeletal Claw (55-60.5 power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 5.2 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 200.14 physical damage, and inflicting bleeding for another 100.07 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Spine of the Spire (75-82.5 power, 10 apr) Spine of the Spire (75-82.5 power, 10 apr)3.0 T5 whip 2H weapon [Unique] Psionic Power 75.0 - 82.5 Physical Uses 40% Wil, 50% Mag, 120% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Atk.spd 125% Melee+ +40 mind +40 darkness On Hit: 10% Poisonous Bite 3 While equipped: dps ---------- Mind.crit +25% Mind.pwr +10 (+2 eff.) Res.pen +20% physical +20% darkness +20% mind ---------- misc Cooldown Blindside -4 Prismatic Slash -4 Bone Grab -5 Mindhook -10 Mindhook: Level 6.5 Pwr.cost 7 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 7 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This macabre whip was crafted from the spine of an ancient Spire Dragon. It would be far too large to wield were it not animated by a portion of the dead dragon's psionic power and its enduring hatred. The vertebrae are connected by telekinetic bonds, and the skull's eye sockets glow with a dull venomous arrogance. |
reinforced drakeskin leather belt of shielding reinforced drakeskin leather belt of shielding1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +27 Defense +15 (+2 eff.) Phys.save +25 (+6 eff.) Create a temporary shield that absorbs 362 damage Puts all charms on 17 cooldown A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 710.73 cold damage and condensing the air into freezing vapors that deal 236.91 cold damage (based on Magic) each turn for 10 turns. Uses 17 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Khelyromidil the silk robe (23 def, 3 armour) Khelyromidil the silk robe (23 def, 3 armour)2.0 T4 cloth armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.pwr +11 (+1 eff.) S.pwr/crit +4 Dmg.mod +11% darkness Res.pen +20% temporal Melee Ret 4 temporal ----- def ----- Armour +3 Defense +23 (+3 eff.) Resists +16% darkness Phys.save +21 (+5 eff.) Silence- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+3 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.3 Pwr.cost 28 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's elven-silk robe of darkness (+12%) (25 def, 0 armour) dispeller's elven-silk robe of darkness (+12%) (25 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +17% darkness ----- def ----- Defense +25 (+4 eff.) Resists +12% lightning +36% darkness +12% blight +12% fire +12% light +12% cold Phys.save +20 (+5 eff.) Spell.save +34 (+7 eff.) Mind.save +20 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven Rags of the Sanctuary of Linaniil (0 def, 0 armour) fearwoven Rags of the Sanctuary of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: dps ---------- Spell.crit +7% Mind.crit +2% Spell.pwr +18 (+2 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +8% darkness +7% physical Res.pen +7% darkness +8% physical ---------- misc Mana/turn +0.16 Max.mana +52.00 Max.hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Rags of the Sanctuary of power (0 def, 0 armour) spellwoven Rags of the Sanctuary of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+2 eff.) Dmg.mod +8% all ----- def ----- Spell.save +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of Angolwen (20 def, 0 armour) spellwoven silk robe of Angolwen (20 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +6% Spell.pwr +23 (+3 eff.) S.pwr/crit +6 ----- def ----- Defense +20 (+3 eff.) Spell.save +27 (+6 eff.) Silence- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of blight (+13%) (20 def, 0 armour) stormwoven silk robe of blight (+13%) (20 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +17% lightning +13% physical +14% cold +18% blight ----- def ----- Defense +20 (+3 eff.) Resists +13% lightning +12% cold +18% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (33 def, 8 armour) sunsealed elven-silk robe (33 def, 8 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +17% light ----- def ----- Armour +8 Defense +33 (+5 eff.) Resists +15% light +14% darkness Max.HP +61.00 ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloomking the pair of voratun boots (0 def, 5 armour) Gloomking the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Rare] Psionic While equipped: Stats +4 Str +4 Dex +6 Wil +11 Con dps ---------- Crit.mult +15.00% Mind.pwr +9 (+1 eff.) Dmg.mod +24% acid +21% physical Res.pen +20% darkness +10% physical On Hit (Melee): * 27% chance to reduce armor by 55% ----- def ----- Armour +5 Fatigue +4% Resists +18% mind Phys.save +24 (+6 eff.) Blindside: Puts all charms on 14 cooldown Level 2.6 Pwr.cost 14 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 49 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of drakeskin leather boots of strife (0 def, 5 armour) scholar's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Psionic While equipped: Stats +6 Wil +6 Con dps ---------- Spell.pwr +11 (+1 eff.) Mind.pwr +9 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +5 Blindside: Puts all charms on 14 cooldown Level 3.9 Pwr.cost 14 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 57 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Hellsraze (0 def, 3 armour) Hellsraze (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Disrupt/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +34 (+5 eff.) Dmg.mod +18% lightning +12% fire Res.pen +10% lightning +5% fire Acc +14 (+2 eff.) Apr +15 ----- def ----- Armour +3 Fatigue +5% Resists +15% blight +18% fire +9% nature +6% lightning Phys.save +26 (+6 eff.) Spell.save +29 (+6 eff.) Mind.save +10 (+2 eff.) Disarm- +50% Unarmed combat: Power 38.0 - 53.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +30 Crit +10.0% Atk.spd 83% Melee+ +29 physical On Hit: 10% Juggernaut 1 On Hit: * 25% chance to slow global speed by 82% * 21% chance to reduce armor by 55% Juggernaut: (Instant) Puts all charms on 17 cooldown Level 5.2 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets (0 def, 3 armour) brawler's voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Ego+] Master While equipped: Stats +5 Str +5 Dex +5 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +15 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 29.5 - 41.3 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +13 Apr +15 Crit +24.0% Atk.spd 83% On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
thaloren voratun helm (0 def, 5 armour) thaloren voratun helm (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening stralite mail armour of spell shielding (4 def, 8 armour) enlightening stralite mail armour of spell shielding (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +8 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +9% arcane Spell.save +18 (+4 eff.) Mind.save +22 (+5 eff.) A suit of armour made of mail. |
fearforged stralite mail armour (4 def, 8 armour) fearforged stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +23% Resists +13% fire -18% light +13% darkness Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +9 (+2 eff.) A suit of armour made of mail. |
hardened stralite mail armour of implacability (4 def, 25 armour) hardened stralite mail armour of implacability (4 def, 25 armour)14.0 T4 heavy armor [Ego++] Master While equipped: ----- def ----- Armour +25 Defense +4 (+1 eff.) Fatigue +3% Resists +12% acid +8% physical +12% fire +12% cold +12% lightning Phys.save +13 (+3 eff.) A suit of armour made of mail. |
voratun mail armour (5 def, 10 armour) voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Normal] While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Aruthra (52 def, 20 armour) Aruthra (52 def, 20 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +23 Dex +1 Con dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +40% Dmg.mod +9% physical Apr +6 ----- def ----- Armour +20 Defense +52 (+7 eff.) Fatigue +8% Resists +14% acid +15% cold ---------- misc Stam/turn +2.00 Breathe water A suit of armour made of leather. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 6.5 Pwr.cost 7 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 292.68 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
cured leather armour of alacrity (6 def, 4 armour) cured leather armour of alacrity (6 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% A suit of armour made of leather. |
cured leather armour of the void (6 def, 4 armour) cured leather armour of the void (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 7 darkness ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +18% darkness +18% temporal Def/telep +18 Res/telep +18% Dur/telep +15% Blink to a nearby random location (rad 10) Puts all charms on 14 cooldown A suit of armour made of leather. |
drakeskin leather armour of the void (20 def, 8 armour) drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 10 darkness Ranged+ 10 darkness ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +30% darkness +28% temporal Def/telep +23 Res/telep +30% Dur/telep +23% Blink to a nearby random location (rad 13) Puts all charms on 14 cooldown A suit of armour made of leather. |
prismatic drakeskin leather armour of command (34 def, 18 armour) prismatic drakeskin leather armour of command (34 def, 18 armour)9.0 T5 light armor [Ego+] Arcane/Psionic While equipped: Stats +6 Cun ----- def ----- Armour +18 Defense +34 (+5 eff.) Fatigue +8% Resists +20% light +17% darkness Mind.save +25 (+5 eff.) A suit of armour made of leather. |
prismatic rough leather armour of cold resistance (3 def, 2 armour) prismatic rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +18% cold +12% light +11% darkness A suit of armour made of leather. |
reinforced leather armour of command (25 def, 16 armour) reinforced leather armour of command (25 def, 16 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +5 Cun ----- def ----- Armour +16 Defense +25 (+4 eff.) Fatigue +8% Mind.save +22 (+5 eff.) A suit of armour made of leather. |
rough leather armour of the wind (10 def, 2 armour) rough leather armour of the wind (10 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Apr +8 ----- def ----- Armour +2 Defense +10 (+2 eff.) Fatigue +6% ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 20 cooldown Level 6.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 601 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
stralite plate armour 'Baloroddazor' (0 def, 13 armour) stralite plate armour 'Baloroddazor' (0 def, 13 armour)17.0 T4 massive armor [Rare] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +19% cold +33% fire ---------- misc Light +4 Telepathy Humanoid/Orc Dragon Demon/Minor Demon/Major All A suit of armour made of metal plates. |
Zuboba the Cureimmortal (0 def, 10 armour, 201 block) Zuboba the Cureimmortal (0 def, 10 armour, 201 block)7.0 T5 shield armor [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 acid Dmg.mod +15% arcane +41% lightning Res.pen +34% nature Melee Ret 7 acid On Hit (Melee): * 27% chance to slow global speed by 82% ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating iron shield (0 def, 2 armour, 15 block) coruscating iron shield (0 def, 2 armour, 15 block)7.0 T1 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str dps ---------- Melee Ret 5 fire ----- def ----- Armour +2 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of patience (0 def, 10 armour, 194 block) voratun shield of patience (0 def, 10 armour, 194 block)7.0 T5 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +18% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 17 cooldown Level 7.0 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (772) is absorbed, or the time runs out (12 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 40% Wil, 70% Str, 50% Mag 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
1027 alchemist agate 1027 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Myyafang (dig speed 5 turns) Myyafang (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +17 Str +10 Wil +5 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Mind.pwr +6 (+1 eff.) Dmg.mod +15% mind +15% fire Acc +12 (+2 eff.) ----- def ----- Resists +10% darkness +10% fire Mind.save +11 (+2 eff.) ---------- misc Telepathy Dragon Demon/Major Demon/Minor While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
plaguebringer's pouch of dwarven-steel shots (19/23, 30-36 power, 3 apr) plaguebringer's pouch of dwarven-steel shots (19/23, 30-36 power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 23 Ranged+ +15 blight On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 44 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of crippling (23/23, 54-64.8 power, 6 apr) pouch of voratun shots of crippling (23/23, 54-64.8 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 54.0 - 64.8 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
overpowered voratun torque of psionic shield [power 269] (21 cooldown) overpowered voratun torque of psionic shield [power 269] (21 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 269 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
warded dragonbone wand of conjuration [power 672] (9 cooldown) warded dragonbone wand of conjuration [power 672] (9 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +6 blight +6 fire +5 light +6 darkness Talents +1 Ward Fire a magical bolt dealing 672 cold damage Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Düm the Shalore Cultist of Entropy level 45
4th Pyre 123rd year of Ascendancy at 02:11 see stats
By Düm the Shalore Cultist of Entropy level 50
34th Pyre 123rd year of Ascendancy at 05:51 see stats
By Düm the Shalore Cultist of Entropy level 50
16th Pyre 123rd year of Ascendancy at 18:01 see stats
By Düm the Shalore Cultist of Entropy level 49
12nd Pyre 123rd year of Ascendancy at 09:21 see stats
By Düm the Shalore Cultist of Entropy level 50
47th Pyre 123rd year of Ascendancy at 05:18 see stats
By Düm the Shalore Cultist of Entropy level 50
63rd Pyre 123rd year of Ascendancy at 08:06 see stats
By Düm the Shalore Cultist of Entropy level 50
64th Pyre 123rd year of Ascendancy at 17:05 see stats
By Düm the Shalore Cultist of Entropy level 50
44th Pyre 123rd year of Ascendancy at 10:27 see stats
By Düm the Shalore Cultist of Entropy level 50
40th Pyre 123rd year of Ascendancy at 12:18 see stats
By Düm the Shalore Cultist of Entropy level 50
21st Pyre 123rd year of Ascendancy at 10:37 see stats
By Düm the Shalore Cultist of Entropy level 50
41st Pyre 123rd year of Ascendancy at 17:42 see stats
By Düm the Shalore Cultist of Entropy level 50
59th Pyre 123rd year of Ascendancy at 00:50 see stats
By Düm the Shalore Cultist of Entropy level 31
64th Haze 122nd year of Ascendancy at 10:11 see stats
By Düm the Shalore Cultist of Entropy level 43
73rd Regrowth 123rd year of Ascendancy at 05:37 see stats
By Düm the Shalore Cultist of Entropy level 22
75th Dusk 122nd year of Ascendancy at 15:59 see stats
By Düm the Shalore Cultist of Entropy level 25
78th Dusk 122nd year of Ascendancy at 04:44 see stats
By Düm the Shalore Cultist of Entropy level 45
1st Pyre 123rd year of Ascendancy at 23:25 see stats
By Düm the Shalore Cultist of Entropy level 32
68th Haze 122nd year of Ascendancy at 06:27 see stats
By Düm the Shalore Cultist of Entropy level 50
63rd Pyre 123rd year of Ascendancy at 09:01 see stats
By Düm the Shalore Cultist of Entropy level 34
72nd Haze 122nd year of Ascendancy at 12:59 see stats
By Düm the Shalore Cultist of Entropy level 10
4th Mirth 122nd year of Ascendancy at 16:00 see stats
By Düm the Shalore Cultist of Entropy level 20
72nd Dusk 122nd year of Ascendancy at 21:34 see stats
By Düm the Shalore Cultist of Entropy level 30
61st Haze 122nd year of Ascendancy at 16:36 see stats
By Düm the Shalore Cultist of Entropy level 40
27th Regrowth 123rd year of Ascendancy at 19:08 see stats
By Düm the Shalore Cultist of Entropy level 50
14th Pyre 123rd year of Ascendancy at 22:16 see stats
By Düm the Shalore Cultist of Entropy level 50
16th Pyre 123rd year of Ascendancy at 18:01 see stats
By Düm the Shalore Cultist of Entropy level 34
78th Haze 122nd year of Ascendancy at 02:04 see stats
By Düm the Shalore Cultist of Entropy level 28
24th Haze 122nd year of Ascendancy at 06:14 see stats
By Düm the Shalore Cultist of Entropy level 15
10th Flare 122nd year of Ascendancy at 11:56 see stats
By Düm the Shalore Cultist of Entropy level 50
41st Pyre 123rd year of Ascendancy at 20:14 see stats
By Düm the Shalore Cultist of Entropy level 50
16th Pyre 123rd year of Ascendancy at 18:01 see stats
By Düm the Shalore Cultist of Entropy level 6
77th Pyre 122nd year of Ascendancy at 03:47 see stats
By Düm the Shalore Cultist of Entropy level 50
16th Pyre 123rd year of Ascendancy at 18:01 see stats
By Düm the Shalore Cultist of Entropy level 45
1st Pyre 123rd year of Ascendancy at 19:36 see stats
By Düm the Shalore Cultist of Entropy level 43
71st Regrowth 123rd year of Ascendancy at 06:27 see stats
By Düm the Shalore Cultist of Entropy level 50
64th Pyre 123rd year of Ascendancy at 10:59 see stats
By Düm the Shalore Cultist of Entropy level 17
7th Dusk 122nd year of Ascendancy at 11:10 see stats
By Düm the Shalore Cultist of Entropy level 41
49th Regrowth 123rd year of Ascendancy at 10:14 see stats
By Düm the Shalore Cultist of Entropy level 43
70th Regrowth 123rd year of Ascendancy at 13:37 see stats
By Düm the Shalore Cultist of Entropy level 20
73rd Dusk 122nd year of Ascendancy at 18:26 see stats
By Düm the Shalore Cultist of Entropy level 15
9th Flare 122nd year of Ascendancy at 12:07 see stats
By Düm the Shalore Cultist of Entropy level 48
11st Pyre 123rd year of Ascendancy at 07:20 see stats
By Düm the Shalore Cultist of Entropy level 50
58th Pyre 123rd year of Ascendancy at 04:44 see stats
Log
Lava floor hits Düm's Inner Demon for (106 resist armour), (23 to entropy), 14 fire (14 total damage).
Düm's Inner Demon hits Düm for (206 resist armour), 75 temporal, (206 resist armour), 121 darkness (196 total damage).
Düm's Inner Demon's Reality Fracture hits Düm for (82 resist armour), 0 temporal, (57 resist armour), 0 darkness (0 total damage).
Düm's Inner Demon's entropic storm hits Düm for (57 resist armour), 0 darkness, (82 resist armour), 0 temporal (0 total damage).
Düm's Inner Demon's entropic storm hits Düm for (64 resist armour), 0 darkness, (92 resist armour), 0 temporal (0 total damage).
Lava floor burns Düm!
Lava floor hits Düm for (206 resist armour), 14 fire (14 total damage).
Düm is confused and fails to use Rift Cutter.
Düm's Inner Demon's Reality Fracture hits Düm for (94 resist armour), 0 temporal, (64 resist armour), 0 darkness (0 total damage).
Lava floor hits Entropic maw for 154 fire damage.
Lava floor hits Void monolith for 102 fire damage.
Radiant horror casts Sun Flare.
Düm shrugs off the effect 'Blinded'!
Radiant horror hits Düm for (206 resist armour), 129 light (129 total damage).
Düm's Inner Demon's Reality Fracture hits Düm for (82 resist armour), 0 temporal, (57 resist armour), 0 darkness (0 total damage).
Düm is free of the entropy.
Hallucination activates Bone Shield.
Düm loses 42 health to the entropy.
You unleash a blast of temporal energy!
You unleash a blast of numbing darkness!
Düm regains their strength.
Düm is less impervious to physical effects.
Düm internal structure returns to normal.
Talent Prophecy of Ruin is ready to use.
Düm is wreathed in entropy.
Düm's Inner Demon's spell attains critical power!
Void skitterer is knocked back!
Fearful symmetry resists the bloody wave!
Saving game...