










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 20 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Zuburitira the bandit at level 20 on the 61st Dusk 122nd year of Ascendancy at 11:09 4 / 1 |
Primary Stats
| Strength | 38 (base 31) |
| Dexterity | 16 (base 11) |
| Constitution | 21 (base 10) |
| Magic | 52 (base 46) |
| Willpower | 8 (base 10) |
| Cunning | 24 (base 21) |
Resources
| Life | 544/544 |
| Vim | 253/253 |
| Healing Factor | 1.314804467222 |
| Regeneration | 9.6638128340817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 38 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 38 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Nature | +6% |
| Fire | +9% |
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Fire | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.335093952971 (47.857809501309%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 12 |
| Physical Save | 25 |
| Spell Save | 20 |
| Mental Save | 16 |
Defense: Resistances
| Darkness | + 3%( 70%) |
| Acid | + 9%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 18%( 70%) |
| Cold | + 5%( 70%) |
| Lightning | + 20%( 70%) |
| Mind | + 14%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Silence Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | Anelaldil2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Armour +2 Resists +3% temporal Phys.save +5 (+3 eff.) Die.at -80.00 life Heal.mod +11% ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blindquake the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +14% mind +3% light Crit.chn- 15.00% HP.reg +4.00 Silence- +10% A pointy cloth hat, very wizardly... |
| On hands | Ce'Nelle the rough leather gloves (0 def, 3 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Acc +6 (+2 eff.) ----- def ----- Armour +3 Resists +3% temporal Phys.save +6 (+3 eff.) Mind.save +5 (+4 eff.) Die.at -60.00 life Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | piercing ash wand of lightning storm [power 188] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+6 eff.) Rings make your fingers look great! |
| On fingers | copper ring 'Mirequencher'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1 Con dps ---------- Dmg.mod +6% nature Acc +6 (+2 eff.) Melee Ret 8 nature On Hit (Melee): * 10% chance to slow global speed by 39% Rings make your fingers look great! |
| Around neck | Boltwild the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +1% Spell.pwr +5 (+2 eff.) Res.pen +5% light ----- def ----- Resists +15% lightning Amulets make your neck look great! |
| In main hand | steel longsword 'Elenigund' (14-19 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 blight +7 temporal +6 darkness Against +5% Living On Crit.r2 +12 blight On Hit: * Create an explosion dealing 69 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +3% acid +9% fire Res.pen +9% fire ----- def ----- Resists +7% temporal Sharp, long, and deadly. |
| Around waist | grounding rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
| In off hand | Hazebright the steel waraxe (18-24 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 cold +8 fire On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Cun +1 Dex dps ---------- Phys.crit +6.0% Phys.pwr +7 (+3 eff.) ---------- misc Infravis +3 One-handed war axes. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | rejuvenating dwarven-steel mail armour of the deep (3 def, 9 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +3 (+3 eff.) Fatigue +12% Resists +9% acid +5% cold HP.reg +2.30 ---------- misc Stam/turn +1.00 Breathe water A suit of armour made of mail. |
Inventory
blink rune of the titan (range 3; phase 14; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Hathostir the Blindreek0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +9% mind Cut- +10% ---------- misc Masteries +0.11 Corruption/Rot Amulets make your neck look great! |
Poxdredge0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil +3 Con dps ---------- Dmg.mod +9% nature Melee Ret 2 blight ----- def ----- Fatigue -5% Resists +3% nature HP.reg +1.00 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
steel ring 'Offalsweeper'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Wil +4 Cun +8 Con dps ---------- Phys.pwr +9 (+3 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Resists +3% lightning +3% light +9% nature Spell.save +11 (+6 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +23% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
balanced iron longsword of daylight (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 light Against +6% Undead While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +21% Sharp, long, and deadly. |
Ce'Negalaith the steel mace (13-18 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Con +7 Wil dps ---------- Phys.crit +5.0% Mind.crit +2% Mind.pwr +5 (+2 eff.) Melee Ret 2 mind ----- def ----- Resists +3% blight +6% fire Max.HP +16.00 Blunt and deadly. |
Ce'Nekira (12-16 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Apr +1 ----- def ----- Armour +6 Die.at -20.00 life Blunt and deadly. |
flaming steel mace of massacre (20-29 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +6 fire Blunt and deadly. |
Fogbreeze (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +4% Phys.pwr +7 (+3 eff.) Spell.pwr +22 (+8 eff.) S.pwr/crit +2 Dmg.mod +12% darkness +15% fire Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 12% ---------- misc Mana/turn +0.14 Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
acidic steel waraxe of daylight (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 light Against +5% Undead On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 One-handed war axes. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.90 Heal.mod +13% A belt that goes around your waist. |
Islurithra the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Str dps ---------- Res.pen +10% arcane ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +5% arcane +11% cold ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camymaroddabar the Frigidstar (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +5% Melee Ret 6 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 14 ----- def ----- Armour +1 HP.reg +3.00 Heal.mod +11% ---------- misc Psi/ret +0.08 Max.hate +2.00 A pair of boots made of leather. |
Elenoroddantir (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +2% Phys.save +12 (+6 eff.) Mind.save +10 (+7 eff.) Poison- +20% Cut- +20% Stun/Frz- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.50 Max.stam +10.00 A pair of boots made of leather. |
Silurin the hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +1 Dex +2 Cun +4 Con dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +5 Phys.save +13 (+7 eff.) Mind.save +17 (+10 eff.) Max.HP +42.00 Disarm- +47% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
restful rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blinddare (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% light Melee Ret 2 light ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +5% cold A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
clarifying linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +2 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+5 eff.) A pointy cloth hat, very wizardly... |
iron helm 'Chargeoozer' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Crit.mult +5.00% Mind.pwr +14 (+7 eff.) Res.pen +10% acid ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning ---------- misc Max.hate +6.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Belimandil' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Crit.mult +5.00% Dmg.mod +3% temporal ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Infravis +3 A pointy cloth hat, very wizardly... |
iron mail armour 'Hanuntir' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +3% blight +6% temporal Spell.save +3 (+2 eff.) Max.HP +20.00 HP.reg +2.30 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
125 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hailsever (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Res.pen +10% cold Apr +6 ----- def ----- Resists +5% arcane Die.at -20.00 life Heal.mod +20% ---------- misc Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Hanodradur the Clouddredge (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Dmg.mod +6% nature +3% mind Melee Ret 2 lightning ----- def ----- Resists +11% nature +3% lightning ---------- misc Stam/turn +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Lavashine' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% Resists +6% blight +6% fire Max.HP +20.00 HP.reg +4.00 Heal.mod +10% Blind- +10% Poison- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Salagavena' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Acc +15 (+5 eff.) Apr +1 ----- def ----- Fatigue -5% Resists +3% temporal Spell.save +3 (+2 eff.) Poison- +20% ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire Mind.save +6 (+5 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 271/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Reaver the Ghoul Reaver level 20
52nd Dusk 122nd year of Ascendancy at 00:29 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Reaver the Ghoul Reaver level 10
8th Mirth 122nd year of Ascendancy at 16:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Reaver the Ghoul Reaver level 20
36th Dusk 122nd year of Ascendancy at 16:45 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Reaver the Ghoul Reaver level 20
61st Dusk 122nd year of Ascendancy at 11:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Reaver the Ghoul Reaver level 9
7th Mirth 122nd year of Ascendancy at 23:24 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Reaver the Ghoul Reaver level 20
58th Dusk 122nd year of Ascendancy at 11:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Reaver the Ghoul Reaver level 15
16th Dusk 122nd year of Ascendancy at 10:06 see stats
Log
Carrion worm mass's wormblight area effect hits Zuburitira the bandit for 12 blight damage.
Reaver receives 8 healing from Carrion worm mass's wormblight area effect.
Blight Poison from Carrion worm mass killed Minotaur!
Reaver speeds down outside of the retch.
Reaver is not stunned anymore.
Reaver has recovered!
Talent Virulent Strike is ready to use.
Talent Rune: Blink is ready to use.
Talent Worm Walk is ready to use.
Talent Virulent Disease is ready to use.
Talent Gnaw is ready to use.
Armoured skeleton warrior hits Carrion worm mass for 46 physical, 10 nature, 8 fire (63 total damage).
Melee retaliation hits Carrion worm mass for 4 fire damage.
Acid Splash from Reaver hits Armoured skeleton warrior for 5 acid damage.
Carrion worm mass hits Armoured skeleton warrior for 7 physical damage.
Carrion worm mass's morale has been lowered.
Zuburitira the bandit casts Invoke Darkness.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 28.
Zuburitira the bandit hits Carrion worm mass for 160 darkness damage.
Zuburitira the bandit hits Reaver for 154 darkness damage.
Zuburitira the bandit hits Carrion worm mass for 151 darkness damage.
Reaver the level 20 ghoul reaver was swallowed by the void to death by Zuburitira the bandit on level 1 of The Maze.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Zuburitira the bandit killed Carrion worm mass!
Zuburitira the bandit killed Reaver!
Zuburitira the bandit killed Carrion worm mass!
Saving game...
Saving done.





















































































