T'kt the level 2 Skeleton Flenser by Relien

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassFlenser
Level / Exp2 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity21 (base 14)
Constitution13.742305735974 (base 11)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life155/155
Stamina103/103
Healing Factor1.0350032804489
Regeneration0.25875082011223

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy15
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy15
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save10
Spell Save8
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Flensing style1.30
1/5
0/5
0/5
0/5
Corruption / Desecration1.30
0/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Blood magic1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Adventure / Partner1.00
0/15
0/45
0/3
0/2
0/2
0/2
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
1/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


You don't see how to get there...


You don't see how to get there...


You don't see how to get there...

Ran for 8 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
overpowered elm wand of shielding [power 176] (27 cooldown).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.10 gold from the transmogrification of
pouch of iron shots 'Hatherain' (18/18, 14-16 power, 1 apr).
You gain 3.08 gold from the transmogrification of
balanced iron greatsword (18-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-26 power, 1 apr).
You gain 5.27 gold from the transmogrification of
elemental iron battleaxe of crippling (14-20 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; mental; dur 4; cd 11).
There is a next level here (press '' or right click to use).