Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 48 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 230 (base 28) |
Dexterity | 194 (base 27) |
Constitution | 109 (base 60) |
Magic | 153 (base 50) |
Willpower | 122 (base 58) |
Cunning | 130 (base 37) |
Resources
Mana | 852/852 |
Psi | 202/202 |
Vim | 258/258 |
Life | 1709/1709 |
Stamina | 371/371 |
Paradox | 444 |
Healing Factor | 1.6523875339084 |
Regeneration | 0.4130968834771 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 8 |
Offense: Mainhand
Damage | 440 |
Accuracy | 100 |
Crit Chance | 73% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 97 |
Crit Chance | 59% |
Speed | 1 |
Offense: Mind
Mindpower | 87 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Nature | +10% |
Temporal | +12% |
Darkness | +24% |
Lightning | +27% |
Fire | +25% |
All | 0% |
Offense: Damage Penetration
Darkness | +21% |
Fire | +36% |
All | +11% |
Defense: Base
Armour (hardiness) | 40 (69.687909656376%) |
Defense | 106 |
Ranged Defense | 112 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 68 |
Mental Save | 68 |
Defense: Resistances
Nature | + 30%( 70%) |
Acid | + 17%( 70%) |
Light | + 19%( 70%) |
Lightning | + 43%( 70%) |
Darkness | + 46%( 70%) |
Arcane | + 17%( 70%) |
Fire | + 37%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 41% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Pinning Resistance | 83% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Sniper | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Archery prowess | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Fire | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 2.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Archery training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Marksmanship | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Adventure / Partner | 1.00 |
| 1/16 |
| 1/30 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Insidious Poison |
talent | Arcane Combat |
talent | Aim |
talent | Intuitive Shots |
talent | Fiery Hands |
talent | Adventure Friendly Fire Disabler |
talent | Elemental Discord |
talent | Daunting Presence |
talent | Augmentation |
talent | Apply Poison |
talent | Feather Wind |
talent | Shock Hands |
talent | Through The Crowd |
talent | Numbing Poison |
talent | Beyond the Flesh |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
Quests
Equipment
Psionic focus | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Quiver | barbed quiver of elven-wood arrows of accuracy (18/18, 52-73 power, 14 apr) barbed quiver of elven-wood arrows of accuracy (18/18, 52-73 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 52.0 - 72.8 Uses stats: 54% Wil, 50% Mag, 75% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +14 Crit. chance: +13.5% Capacity: 18 On weapon crit: * Wound the target dealing 497 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Hylar HylarInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +3% lightning / +5% arcane / +3% light Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | catburglar's dwarven-steel helm of trickery (0 def, 4 armour) catburglar's dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +4 Str / +13 Dex / +4 Mag / +4 Wil / +7 Cun / +4 Con Changes resistances: +15% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | stealthy pair of hardened leather boots of evasion (8 def, 3 armour) stealthy pair of hardened leather boots of evasion (8 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +8 (+2 eff.) Changes stats: +8 Lck / +5 Dex Stealth bonus: +8 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 43% chance to evade melee and ranged attacks and 84 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Tool | sapper's iron pickaxe (dig speed 28 turns) sapper's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | rogue's steel ring of fire (+28%) rogue's steel ring of fire (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +28% fire Changes damage: +14% fire Rings make your fingers look great! |
On fingers | gold ring 'Dimshine' gold ring 'Dimshine'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Dex / +3 Wil / +8 Con Changes resistances: +32% lightning / +18% darkness Changes damage: +16% lightning / +24% darkness Mental save: +6 (+1 eff.) Rings make your fingers look great! |
Around neck | serendipitous gold amulet of cunning (+5) serendipitous gold amulet of cunning (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +9 (+2 eff.) Changes stats: +5 Lck / +5 Cun Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
In main hand | enhanced dragonbone longbow of piercing enhanced dragonbone longbow of piercingRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +15 Changes stats: +15 Str / +11 Dex / +20 Mag / +15 Wil / +11 Cun / +5 Con Changes resistances penetration: +11% all Longbows are used to shoot arrows at your foes. |
On hands | brawler's drakeskin leather gloves of the starseeker (0 def, 3 armour) brawler's drakeskin leather gloves of the starseeker (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +2 Str / +3 Dex / +5 Mag / +7 Cun Changes resistances: +5% light / +6% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 2.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 183.77 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Slippery Belt Slippery BeltInfused by nature Powered by unknown forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +20% nature Changes damage: +10% nature Equilibrium each turn: -0.50 Talent on hit(mindpower): Slime Spit (15% chance level 1). It took quite a bit more effort to lash the tentacles into a belt than expected. It pulses with horrific energy. |
Cloak | linen cloak 'Radhezor' (31 def, 0 armour) linen cloak 'Radhezor' (31 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +5 Defense: +31 (+6 eff.) Changes stats: +7 Str / +3 Dex / +2 Mag / +2 Wil Changes damage: +12% temporal Stamina each turn: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Murkreign (12 def, 6 armour) Murkreign (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +12 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 6 acid Changes stats: +5 Str / +7 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% acid Changes resistances penetration: +10% darkness / +25% fire Changes damage: +9% acid Physical save: +5 (+1 eff.) A suit of armour made of leather. |
Inventory
copper amulet of strength (+2) copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
elven-wood longbow 'Shiverbiter' elven-wood longbow 'Shiverbiter'Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Travel speed: +200% Damage (Ranged): +4 cold Damage (radius 1) on hit: +4 cold Damage (radius 2) on crit: +33 fire When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +6.0% Damage when hit (Melee): 8 cold Changes stats: +5 Cun Changes resistances: +3% darkness Changes resistances penetration: +10% darkness / +14% fire Changes damage: +6% darkness Global speed: +14% Combat speed: +10% Longbows are used to shoot arrows at your foes. |
fungal yew longbow of enduring fungal yew longbow of enduringRequires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +16 Con / +11 Wil Talent mastery: +0.15 Wild-gift / Fungus Maximum life: +81.00 It can be used to regenerate 140 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
mighty yew longbow of fire mighty yew longbow of fireRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +12 fire When wielded/worn: Physical power: +11 (+1 eff.) Changes stats: +3 Str Changes damage: +14% fire Longbows are used to shoot arrows at your foes. |
runic dragonbone longbow of piercing runic dragonbone longbow of piercingRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +14 Changes stats: +6 Mag Changes resistances penetration: +14% all Changes damage: +12% arcane Spellpower: +11 (+2 eff.) Longbows are used to shoot arrows at your foes. |
linen cloak 'Isyth' (1 def, 0 armour) linen cloak 'Isyth' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +20 (+2 eff.) Defense: +1 (+1 eff.) Damage when hit (Melee): 2 acid Changes stats: +1 Cun / +1 Con Maximum life: +34.00 Maximum stamina: +20.00 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.50 Maximum stamina: +10.00 A pair of boots made of leather. |
radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes resistances: +6% light Changes damage: +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isebrenor the Cinderveil (0 def, 3 armour) Isebrenor the Cinderveil (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 2 arcane Changes stats: +1 Str / +5 Dex / +3 Cun Changes resistances: +6% fire Physical save: +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
barbed quiver of yew arrows (23/23, 49-69 power, 10 apr) barbed quiver of yew arrows (23/23, 49-69 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 49.0 - 68.6 Uses stats: 54% Wil, 50% Mag, 75% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +10.0% Capacity: 23 On weapon crit: * Wound the target dealing 497 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of crippling (23/23, 55-77 power, 18 apr) psychokinetic quiver of dragonbone arrows of crippling (23/23, 55-77 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 54% Wil, 50% Mag, 75% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +18.0% Capacity: 23 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 315 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +41 physical Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Chillwasp' (19/19, 30-42 power, 7 apr) quiver of ash arrows 'Chillwasp' (19/19, 30-42 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 30.0 - 42.0 Uses stats: 54% Wil, 75% Cun, 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 19 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 355 physical damage * 20% chance to knock the target back 3 spaces and deal 315 physical damage On weapon crit: * Wound the target dealing 497 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +4 cold / +8 physical Damage (radius 1) on hit: +4 cold Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Veloserialaith' (17/17, 46-65 power, 17 apr) quiver of yew arrows 'Veloserialaith' (17/17, 46-65 power, 17 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 46.5 - 65.1 Uses stats: 54% Wil, 75% Cun, 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +17 Crit. chance: +2.0% Capacity: 17 Travel speed: +200% Damage (radius 1) on hit: +12 physical When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
storming quiver of yew arrows of wind (17/17, 34-47 power, 10 apr) storming quiver of yew arrows of wind (17/17, 34-47 power, 10 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 54% Wil, 50% Mag, 75% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 17 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 355 physical damage Travel speed: +200% Damage (Ranged): +29 lightning Damage (radius 2) on crit: +8 lightning Arrows are used with bows to pierce your foes to death. |
Achievements
Log
Mage activates Arcane Feed.
Mage deactivates Through The Crowd.
Mage activates Through The Crowd.
Mage deactivates Fiery Hands.
Mage activates Fiery Hands.
Mage deactivates Defensive Posture.
Mage activates Defensive Posture.
Mage deactivates Adventure Friendly Fire Disabler.
Mage activates Adventure Friendly Fire Disabler.
Mage deactivates Spellcraft.
Mage activates Spellcraft.
Mage deactivates Arcane Power.
Mage activates Arcane Power.
Mage deactivates Apply Poison.
Mage activates Apply Poison.
Mage deactivates Abyssal Shield.
Mage activates Abyssal Shield.
Mage deactivates Feather Wind.
Mage activates Feather Wind.
Mage deactivates Shock Hands.
Mage activates Shock Hands.
Mage deactivates Augmentation.
Mage activates Augmentation.
Mage deactivates Numbing Poison.
Mage activates Numbing Poison.
Mage deactivates Beyond the Flesh.
Mage activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Character control switched to Archer.