














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 34 / 80% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 15 on the 2nd Summertide 122nd year of Ascendancy at 05:54 0 / 7Killed by corrupted minotaur at level 20 on the 2nd Dusk 122nd year of Ascendancy at 18:53 Killed by vampire lord at level 28 on the 34th Dusk 122nd year of Ascendancy at 18:26 Killed by Yvoba the mean looking elven guard at level 31 on the 40th Dusk 122nd year of Ascendancy at 19:18 Killed by elven corruptor at level 33 on the 43rd Dusk 122nd year of Ascendancy at 18:34 Killed by Shasshhiy'Kaish at level 34 on the 6th Allure 123rd year of Ascendancy at 09:58 Killed by Silysebeth the cave troll at level 34 on the 7th Allure 123rd year of Ascendancy at 20:21 |
Primary Stats
| Strength | 26 (base 24) |
| Dexterity | 76 (base 60) |
| Constitution | 14 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 70 (base 60) |
Resources
| Life | -6/815 |
| Stamina | 24/216 |
| Healing Factor | 1.1772895330003 |
| Regeneration | 9.7126386472524 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 64.224457628242 |
| See Invisible | 91.224457628242 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 66 |
| Crit Chance | 50% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 96 |
| Accuracy | 66 |
| Crit Chance | 50% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +26% |
| Acid | +20% |
| Temporal | +12% |
| All | +8% |
Offense: Damage Penetration
| Physical | +52% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (53.292302510663%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 15 |
| Mental Save | 32 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Mind | + 13%( 70%) |
| All | 0%( 70%) |
| Lightning | + 7%( 70%) |
| Temporal | + 40%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 9%( 70%) |
| Darkness | + 14%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Bleed Resistance | 10% |
| Confusion Resistance | 26% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 39% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 575 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Artifice | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by orc corruptor. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Polowe the fox. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 500. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats Cun +3 defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 55% (based on Cunning). Uses 33 power out of 20/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Hettosus the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +15 (+3 eff.) Resistance +5% arcane, +2% physical Mind save +6 (+3 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Duveblek (5 def, 9 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Cun +3, Dex +3 offense ------ Critical power +15.00% Physical Power +30 (+7 eff.) Accuracy +5 (+1 eff.) When Hit: * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +9 Defense +5 (+1 eff.) Fatigue +5% Physical save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Crown of Burning Pain. |
| On hands | hardened leather gloves 'Hanyzilafast' (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ On-Hit 8 temporal, 7 physical On-Ranged-Hit 9 temporal Damage +3% physical, +4% temporal Accuracy +6 (+2 eff.) defense ------ Armor +8 Resistance +9% nature, +7% temporal Physical save +7 (+3 eff.) Mind save +10 (+5 eff.) Cut Resist +10% Disarm Resist +26% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +10 item temporal energize On-Hit, radius 1 +7 physical On-crit, radius 2 +5 physical On Hit: 10% Perfect Control level 3 On Hit: 10% Sand Breath level 3 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Stone Gauntlets of Harkor'Zun. |
| Tool | Gildil the steel torque of psionic shield [power 51] (10/17 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Dex +4, Mag +3 defense ------ Resistance +9% cold Crit Resistance 10.00% Spell save +6 (+5 eff.) other ------- See Invisibility +15 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 17 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+6 eff.) Mindpower +11 (+5 eff.) Damage +6% all defense ------ Life +51.00 Life Regen +8.00 Healmod +14% Stun Resist +30% Rings make your fingers look great! |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +13 defense ------ Defense +12 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 7 turn cooldown Effective talent level: 4.5 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | clarifying steel amulet of murder0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +11.00% Accuracy +6 (+2 eff.) Ignore Armor +11 defense ------ Resistance +10% mind Confus Resist +26% Amulets make your neck look great! |
| In main hand | thought-forged stralite dagger of torment (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Psionic Weapon Damage 27.5 - 35.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +7 mind, +20 item expose On Hit: * 20% chance to reduce all saves and defense by 23 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats Cun +1, Wil +3 Sharp, short and deadly. |
| Around waist | Bokarig the rough leather belt =Phys Penetration=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Dex +1 offense ------ Damage +15% physical Ignore resists +25% physical defense ------ Defense +10 (+2 eff.) Resistance +7% lightning, +6% temporal +3% mind A belt that goes around your waist. |
| In off hand | warbringer's stralite dagger of crippling (30-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 29.5 - 38.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +3 offense ------ Physical Crit +8.0% Physical Power +9 (+2 eff.) Ignore resists +12% physical defense ------ Disarm Resist +13% Sharp, short and deadly. |
| Cloak | linen cloak 'Chaletir' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Ignore resists +15% physical Accuracy +5 (+1 eff.) defense ------ Defense +1 (+0 eff.) Physical save +3 (+1 eff.) Life +34.00 other ------- Max stamina +10.00 See Invisibility +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
| Main armor | hardened leather armour 'Emyda' (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +7.0% Critical power +24.00% Physical Power +13 (+3 eff.) On-Hit 5 darkness On-Ranged-Hit 6 darkness Damage +12% acid defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +14% darkness, +27% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +18% Out-of-Phase Resilience +16% Blink to a nearby random location (rad 8) Puts all charms on 17 turn cooldown A suit of armour made of leather. This object's appearance was changed to The Untouchable. |
Inventory
heroism infusion (die at -267; dur 7; cd 33)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 33 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -267 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 534 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 777%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 777% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the sneak (damage 312; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 312.12 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 24 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (122). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
voratun amulet 'Shocknaught'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats Mag +4, Wil +5, Con +5 offense ------ Spell Crit +6% Spellpower +5 (+3 eff.) Mindpower +13 (+6 eff.) Damage +6% light, +7% temporal +6% darkness, +7% physical Ignore resists +25% acid, +25% lightning When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 23% defense ------ Physical save +14 (+7 eff.) Mind save +12 (+6 eff.) Life +59.00 Life Regen +8.00 Confus Resist +20% Amulets make your neck look great! |
voratun amulet 'Velumith'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats Dex +2, Cun +3, Con +16 defense ------ Resistance +6% lightning, +29% mind +3% darkness Confus Resist +45% Amulets make your neck look great! |
copper ring of speed0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +12% Accuracy +6 (+2 eff.) defense ------ Defense +6 (+1 eff.) Blinding Speed: Puts all charms on 27 turn cooldown Effective talent level: 7.2 Power cost 27 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
savage's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats Con +1 offense ------ Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Spell save +11 (+8 eff.) other ------- Max stamina +12.00 Disengage: Puts all charms on 7 turn cooldown Effective talent level: 4.5 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +78.00 Life Regen +9.00 Healmod +10% Stun Resist +30% Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Con +4 defense ------ Spell save +14 (+9 eff.) Stun Resist +30% other ------- Max stamina +21.00 Rings make your fingers look great! |
stralite turquoise ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats Mag +5 offense ------ On-Hit 31 light On-Ranged-Hit 29 light Damage +15% light Ignore resists +10% all Accuracy +10 (+3 eff.) Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Aeremira (24-31 power, 7 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 23.5 - 30.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 100% On-hit +7 temporal On-Hit, radius 1 +8 fire While equipped: Stats Str +1 offense ------ Critical power +10.00% Ignore resists +5% physical defense ------ Resistance +5% temporal Sharp, short and deadly. |
Elenaderath the steel dagger (20-26 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master Weapon Damage 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Con +2 offense ------ Physical Crit +6.0% Physical Power +12 (+3 eff.) Ignore resists +5% mind, +7% physical defense ------ Resistance +3% lightning, +5% arcane +9% light Disarm Resist +12% Sharp, short and deadly. |
Satyrtickler (17/17, 48-68 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 48.5 - 67.9 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +17.0% Capacity 17 On-ranged-hit +20 item nature slow +12 nature +20 item temporal energize On-Hit, radius 1 +8 nature On-crit, radius 2 +8 temporal, +20 nature +12 mind On Hit: * 20% chance to slow global speed by 49% * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Liseribeth the Growslicer (19/19, 42-51 power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 42.5 - 51.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On-ranged-hit +20 mind, +20 item expose +20 item nature slow +20 nature On-Hit, radius 1 +16 mind On Hit: * 20% chance to slow global speed by 49% * 20% chance to reduce all saves and defense by 23 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Dairygund' (19/19, 31-37 power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Arcane Weapon Damage 31.0 - 37.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On-ranged-hit +20 blight, +16 cold +20 item expose On-Hit, radius 1 +20 mind On Hit: * 20% chance to reduce all saves and defense by 23 Shots are used with slings to pummel your foes to death. |
dwarven-steel mail armour 'Tideblow' (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Arcane While equipped: Stats Str +5, Dex +4, Wil +3 offense ------ Damage +12% fire defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +6% cold, +24% temporal other ------- Infravision +2 See Invisibility +18 A suit of armour made of mail. |
Gukor the hardened leather belt =Crit Multi=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Dex +4, Mag +1, Cun +4, Lck +7 offense ------ Critical power +35.00% When Hit 4 mind defense ------ Stealth +8 Unlife -40.00 life other ------- Disarm Traps +13 Infravision +5 A belt that goes around your waist. |
monstrous hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats Str +3, Con +4 offense ------ Physical Power +6 (+1 eff.) defense ------ Physical save +7 (+3 eff.) Life +33.00 other ------- Size +1 A belt that goes around your waist. |
monstrous hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats Str +5, Con +4 offense ------ Physical Power +8 (+2 eff.) defense ------ Physical save +7 (+3 eff.) Life +34.00 other ------- Size +1 A belt that goes around your waist. |
thick cashmere cloak of Eldoral (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats Cun +2, Dex +2 defense ------ Armor +7 Defense +2 (+0 eff.) Resistance +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of evasion (6 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +3 Defense +6 (+1 eff.) Evasion: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 5.9 Power cost 20 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 50 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
invigorating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +4 Fatigue -3% Life +47.00 other ------- Stamina/turn +1.00 Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats Con +2 defense ------ Armor +3 Fatigue +5% Physical save +13 (+6 eff.) Spell save +5 (+5 eff.) Mind save +5 (+3 eff.) Life Regen +3.00 Disarm Resist +24% other ------- Stamina/turn +1.10 Max stamina +22.00 Unarmed combat: Weapon Damage 31.5 - 44.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +19 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Nightmare level 5 Juggernaut: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing hardened leather cap of constitution (+5) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats Con +5 defense ------ Armor +3 Fatigue +3% Physical save +12 (+6 eff.) A cap made of leather. |
Eluwyn the iron helm (15 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +5, Wil +3 offense ------ Ignore Armor +1 defense ------ Armor +3 Defense +15 (+3 eff.) Fatigue +5% Resistance +1% physical, +5% cold Physical save +3 (+1 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gymiba (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3 offense ------ Critical power +10.00% Ignore resists +10% physical Ignore Armor +4 When Hit 6 mind defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +5% other ------- Psi when Hit +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's dwarven-steel helm of might (6 def, 8 armour)3.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats Str +4, Con +4 offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +8 Defense +6 (+1 eff.) Fatigue +4% Resistance +4% all Physical save +9 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Searnoon' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +1, Con +5 offense ------ Critical power +10.00% Physical Power +15 (+3 eff.) Damage +3% fire, +15% physical defense ------ Armor +4 Fatigue +4% Resistance +6% fire other ------- Max stamina +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+6 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+6 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +4 (+2 eff.) defense ------ Resistance +10% blight, +7% darkness other ------- Light +4 Infravision +4 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 29 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Psionic While equipped: offense ------ Mind Crit +7% Mindpower +7 (+3 eff.) defense ------ Mind save +5 (+3 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of the sun1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +10% light defense ------ Resistance +8% darkness Affinity +5% light Blind Resist +32% Confus Resist +15% other ------- Light +9 See Stealth +8 See Invisibility +9 Sun Flare: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 88.77 light damage. At talent level 3 you gain 17% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 66 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
dwarven-steel pickaxe 'Bethowe' (dig speed 24 turns) =Phys Pen=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +2, Dex +6, Wil +5 offense ------ Physical Crit +4.0% Physical Power +3 (+0 eff.) Mindpower +10 (+5 eff.) Move Speed +10% Ignore resists +20% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 132 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of psionic shield [power 81] (10/17 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Galykalthohir [power 320] (10/14 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats Cun +6, Wil +3 offense ------ Accuracy +20 (+5 eff.) defense ------ Crit Resistance 15.00% other ------- Stamina/turn +3.00 See Invisibility +24 Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 turn cooldown 100% to heal for 52. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats Cun +5, Wil +3 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Anya Melfissa the Halfling Rogue level 34
7th Allure 123rd year of Ascendancy at 12:45 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Anya Melfissa the Halfling Rogue level 31
39th Dusk 122nd year of Ascendancy at 19:13 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Anya Melfissa the Halfling Rogue level 33
74th Haze 122nd year of Ascendancy at 20:27 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Anya Melfissa the Halfling Rogue level 33
43rd Dusk 122nd year of Ascendancy at 22:01 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Anya Melfissa the Halfling Rogue level 25
10th Dusk 122nd year of Ascendancy at 11:35 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Anya Melfissa the Halfling Rogue level 24
10th Dusk 122nd year of Ascendancy at 09:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Anya Melfissa the Halfling Rogue level 27
24th Dusk 122nd year of Ascendancy at 09:49 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Anya Melfissa the Halfling Rogue level 24
10th Dusk 122nd year of Ascendancy at 05:29 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Anya Melfissa the Halfling Rogue level 10
4th Mirth 122nd year of Ascendancy at 01:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Anya Melfissa the Halfling Rogue level 20
2nd Dusk 122nd year of Ascendancy at 04:44 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Anya Melfissa the Halfling Rogue level 30
37th Dusk 122nd year of Ascendancy at 12:52 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Anya Melfissa the Halfling Rogue level 34
6th Allure 123rd year of Ascendancy at 21:41 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Anya Melfissa the Halfling Rogue level 34
6th Allure 123rd year of Ascendancy at 11:09 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Anya Melfissa the Halfling Rogue level 34
6th Allure 123rd year of Ascendancy at 20:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Anya Melfissa the Halfling Rogue level 25
11st Dusk 122nd year of Ascendancy at 01:36 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Anya Melfissa the Halfling Rogue level 28
34th Dusk 122nd year of Ascendancy at 18:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Anya Melfissa the Halfling Rogue level 7
78th Pyre 122nd year of Ascendancy at 16:35 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Anya Melfissa the Halfling Rogue level 34
6th Allure 123rd year of Ascendancy at 20:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Anya Melfissa the Halfling Rogue level 17
6th Flare 122nd year of Ascendancy at 07:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Anya Melfissa the Halfling Rogue level 23
9th Dusk 122nd year of Ascendancy at 14:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Anya Melfissa the Halfling Rogue level 17
1st Flare 122nd year of Ascendancy at 08:17 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Anya Melfissa the Halfling Rogue level 30
38th Dusk 122nd year of Ascendancy at 22:48 see stats
Log
A shield forms around Anya Melfissa.
Mayossra the cave troll's void star absorbs the damage from Anya Melfissa, converting it into entropy!
Mayossra the cave troll is pinned to the ground.
Anya Melfissa performs a melee critical strike against Mayossra the cave troll!
Mayossra the cave troll's void star absorbs the damage from Anya Melfissa, converting it into entropy!
Silysebeth the cave troll loses 23 health to the entropy.
Silysebeth the cave troll casts Netherblast.
Silysebeth the cave troll's spell attains critical power!
Anya Melfissa reacts to damage from Silysebeth the cave troll, mitigating the blow!.
Anya Melfissa reacts to damage from Silysebeth the cave troll, mitigating the blow!.
Anya Melfissa is ignited by voidfire!
Vorobrewe the mountain troll uses Flurry.
Vorobrewe the mountain troll misses Anya Melfissa.
Vorobrewe the mountain troll misses Anya Melfissa.
Your shield crumbles under the damage!
The shield around Anya Melfissa crumbles.
Anya Melfissa is afflicted by a crippling illness!
Vorobrewe the mountain troll misses Anya Melfissa.
Mayossra the cave troll loses 52 health to the entropy.
LOW HEALTH WARNING!
Anya Melfissa tries to evade attacks.
Anya Melfissa is no longer focused on penetrating defenses.
Talent Vitality is ready to use.
Nihil from Mayossra the cave troll hits Anya Melfissa for 14 temporal damage.
Vorobrewe the mountain troll hits Anya Melfissa for (28 parried), (6 absorbed), 32 physical, 39 darkness, (28 parried), 46 physical, 39 darkness, 77 physical, 39 darkness (271 total damage).
Anya Melfissa hits Mayossra the cave troll for (100 to entropy), 87 physical, 7 mind, 10 temporal, 10 physical, 6 darkness, (206 to entropy), 179 physical, 10 temporal, 10 physical, 6 darkness (326 total damage).
Rift Cutter hits Anya Melfissa for 107 temporal damage.
Voidburn from Silysebeth the cave troll hits Anya Melfissa for 83 temporal, 118 darkness (201 total damage).
Silysebeth the cave troll hits Anya Melfissa for (52 reacted , -6 stam), (86 absorbed), 0 temporal, (90 reacted , -6 stam), (150 absorbed), 0 darkness (0 total damage).
Anya Melfissa the level 34 halfling rogue was paradoxed to death by Silysebeth the cave troll on level 1 of Lost Dwarven Kingdom of Reknor.














































































































