










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 10 / 36% |
| Size | huge |
| Lifes / Deaths | Killed by Glasekira the brown bear at level 10 on the 3rd Mirth 122nd year of Ascendancy at 06:09 / 1 |
Primary Stats
| Strength | 37 (base 34) |
| Dexterity | 13 (base 11) |
| Constitution | 24 (base 24) |
| Magic | 12 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -15/377 |
| Stamina | 18/130 |
| Healing Factor | 1.2272674059366 |
| Regeneration | 0.30681685148416 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 17.342941493866 |
| See Invisible | 17.342941493866 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 43 |
| Crit Chance | 3% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 15.335093952971 (47.857809501309%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 16 |
| Physical Save | 23 |
| Spell Save | 18 |
| Mental Save | 14 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Acid | + 21%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Stun Resistance | 22% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 169 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by Isabeth the stone troll. Escort: injured seer (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Elenikor the pair of iron boots (0 def, 5 armour) (On feet)]Elenikor the pair of iron boots (0 def, 5 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Critical power +10.00% (-) Ignore resists +5% (-) mind defense ------ Armor +5 (-) Fatigue +2% (-) Mind save +3 (+3 eff.) (-) other ------- EQ when Hit +0.08 (-) Infravision +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Aerestir (Light source)]Aerestir 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) (-) defense ------ Resistance +6% (-) temporal Physical save +5 (+3 eff.) (-) Healmod +11% (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap 'Adagath' (0 def, 3 armour) (On head)]rough leather cap 'Adagath' (0 def, 3 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 (-) Fatigue +1% (-) Resistance +14% (-) light +10% (-) darkness Mind save +3 (+3 eff.) (-) Out-of-Phase Defense +10 (-) Out-of-Phase Resistance +10% (-) Out-of-Phase Resilience +10% (-) A cap made of leather. |
| Tool | [vs. quick elm wand of lightning storm [power 104] (11 cooldown) (Tool)]quick elm wand of lightning storm [power 104] (11 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 20 lightning damage and will be dazed for 1 turn (104 total damage) Puts all charms on 11 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Snowblack the copper ring (On fingers)]Snowblack the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Cun +1 (-) offense ------ Critical power +10.00% (-) Ignore resists +5% (-) cold When Hit 4 (-) mind defense ------ Life +21.00 (-) Disarm Resist +21% (-) Pinning Resist +22% (-) Knockbk Resist +22% (-) Rings make your fingers look great! |
| Around waist | [vs. rough leather belt of the giants (Around waist)]rough leather belt of the giants 1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +2 (+0 eff.) (-) defense ------ Spell save +5 (+5 eff.) (-) other ------- Size +1 (-) A belt that goes around your waist. |
| In main hand | [vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 (-) Critical Rate +1.5% (-) Attack Speed 100% (-) While equipped: Shattering Blow: Effective talent level: 2.6 Power cost 20 out of 17/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | [vs. corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Dex +2 (-) offense ------ On-Hit 6 (-) acid Damage +4% (-) acid Accuracy +12 (+4 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +5% (-) acid Unarmed combat: Weapon Damage 9.0 - 12.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 (-) Ignore Armor +3 (-) Critical Rate +7.0% (-) Attack Speed 83% (-) On-crit, radius 2 +6 (-) acid On Hit: 10% Corrosive Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. iron mail armour 'Neretta' (2 def, 4 armour) (Main armor)]iron mail armour 'Neretta' (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats Wil +3 (-) offense ------ On-Hit 0 (-20) item manaburn arcane On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +16% (-) acid, +6% (-) fire Crit Resistance 5.00% (-) A suit of armour made of mail. |
| Cloak | [vs. linen cloak 'Shockreaper' (1 def, 0 armour) (Cloak)]linen cloak 'Shockreaper' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +1 (-), Dex +1 (-) offense ------ On-Hit 0 (-10) item acid corrode Damage +6% (-) mind Accuracy +4 (+1 eff.) (-) Ignore Armor +4 (-) On-Hit (Melee): * 10% chance to reduce armor by 17% defense ------ Defense +1 (+1 eff.) (-) Resistance +6% (-) mind +3% (-) lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. grounding copper amulet (Around neck)]grounding copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% (-) lightning Stun Resist +22% (-) Amulets make your neck look great! |
Inventory
teleportation rune of the warrior (range 63; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Snowblack the copper ring (On fingers)]copper ring 0.1 Encumbrance T1 ring jewelry [Normal] While equipped: Stats Cun +0 (-1) offense ------ Critical power +0.00% (-10.00%) Ignore resists +0% (-5%) cold When Hit 0 (-4) mind defense ------ Life +0.00 (-21.00) Disarm Resist +0% (-21%) Pinning Resist +0% (-22%) Knockbk Resist +0% (-22%) Rings make your fingers look great! |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]elm magestaff (10-12 power, 2 apr, fire element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 10.0 - 12.0(-20.0 - -39.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-5) Critical Rate +2.5% (+1.0%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Damage +10% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]Forestvein the iron battleaxe (22-32 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 21.5 - 32.2(-8.5 - -18.8) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-6) Critical Rate +4.5% (+3.0%) Attack Speed 100% (-) On-crit, radius 2 +12 cold While equipped: offense ------ When Hit 2 cold defense ------ Resistance +6% nature Massive two-handed battleaxes. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]Ashdredge the iron waraxe (10-15 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Disrupt Weapon Damage 10.5 - 14.7(-19.5 - -36.3) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-5) Critical Rate +3.5% (+2.0%) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +3% Damage +3% physical, +9% fire defense ------ Resistance +7% acid, +8% lightning +8% cold, +8% fire, +3% all Spell save +6 (+4 eff.) Unlife -80.00 life other ------- Stamina/turn +1.00 One-handed war axes. |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)]nature's mossy mindstar of life (3-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 3.0 - 3.3(-27.0 - -47.7) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+5) Critical Rate +2.5% (+1.0%) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +1% Mindpower +2 (+2 eff.) Damage +2% nature defense ------ Resistance +2% blight Life +10.00 Life Regen +0.50 Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. iron mail armour 'Neretta' (2 def, 4 armour) (Main armor)]iron mail armour of cold resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: Stats Wil +0 (-3) offense ------ On-Hit 0 (-20) item manaburn arcane defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +0% (-16%) acid, +16% cold +0% (-6%) fire Crit Resistance 0.00% (-5.00%) A suit of armour made of mail. |
[vs. iron mail armour 'Neretta' (2 def, 4 armour) (Main armor)]iron mail armour of cold resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: Stats Wil +0 (-3) offense ------ On-Hit 0 (-20) item manaburn arcane defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +0% (-16%) acid, +16% cold +0% (-6%) fire Crit Resistance 0.00% (-5.00%) A suit of armour made of mail. |
[vs. Elenikor the pair of iron boots (0 def, 5 armour) (On feet)]Lisiba the Icespar (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Mag +1 offense ------ Critical power +0.00% (-10.00%) Ignore resists +0% (-5%) mind defense ------ Armor +1 (-4) Fatigue -5% (-7%) Resistance +6% cold, +3% light +6% darkness Physical save +6 (+3 eff.) Mind save +0 (+0 eff.) (-3 (-3 eff.)) Disarm Resist +20% other ------- Encumbrance +22 EQ when Hit +0.00 (-0.08) Infravision +0 (-1) A pair of boots made of leather. |
[vs. corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Dex +0 (-2), Wil +4, Cun +4 offense ------ Mindpower +2 (+2 eff.) On-Hit 0 (-6) acid Damage +5% nature, +0% (-4%) acid Accuracy +0 (+0 eff.) (-12 (-4 eff.)) defense ------ Armor +0 (-1) Fatigue +0% (-1%) Resistance +10% nature, +0% (-5%) acid Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7(-2.0 - -4.9) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +1 (-4) Ignore Armor +7 (+4) Critical Rate +4.0% (-3.0%) Attack Speed 100% (+17%) On-crit, radius 2 +0 (-6) acid On Hit: 10% Corrosive Breath level 1 On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
[vs. corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Dex +3 (+1) offense ------ On-Hit 6 (-) acid Damage +3% (-1%) acid Accuracy +11 (+4 eff.) (-1 (+0 eff.)) defense ------ Armor +1 (-) Fatigue +0% (-1%) Resistance +6% (+1%) acid Unarmed combat: Weapon Damage 6.5 - 7.2(-2.5 - -5.5) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 (+1) Ignore Armor +1 (-2) Critical Rate +5.0% (-2.0%) Attack Speed 100% (+17%) On-crit, radius 2 +6 (-) acid On Hit: 10% Corrosive Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]iron gauntlets of dexterity (+3) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Dex +3 (+1) offense ------ On-Hit 0 (-6) acid Damage +0% (-4%) acid Accuracy +10 (+4 eff.) (-2 (+0 eff.)) defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +0% (-5%) acid Unarmed combat: Weapon Damage 11.5 - 16.1(+2.5 - +3.5) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 (-) Ignore Armor +3 (-) Critical Rate +6.0% (-1.0%) Attack Speed 83% (-) On-crit, radius 2 +0 (-6) acid On Hit: 10% Corrosive Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Aerestir (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ Physical Power +0 (+0 eff.) (-5 (-1 eff.)) defense ------ Resistance +0% (-6%) temporal Physical save +0 (+0 eff.) (-5 (-3 eff.)) Healmod +0% (-11%) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Aerestir (Light source)]brass lantern 'Xerivena' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Physical Power +0 (+0 eff.) (-5 (-1 eff.)) Ignore resists +5% mind defense ------ Resistance +3% acid, +0% (-6%) temporal +3% fire, +9% nature +5% arcane Physical save +6 (+3 eff.) (+1 (+0 eff.)) Healmod +12% (+1%) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Puffy the Ogre Zerker the Ogre Berserker level 10
2nd Mirth 122nd year of Ascendancy at 14:06 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Puffy the Ogre Zerker the Ogre Berserker level 10
2nd Mirth 122nd year of Ascendancy at 14:15 see stats
Log
Melee retaliation hits Glasekira the brown bear for 1 to psi, 1 mind, 0 to psi, 1 mind (3 total damage).
Glasekira the brown bear hits Puffy the Ogre Zerker for 11 physical, 15 physical (27 total damage).
Puffy the Ogre Zerker is no longer sleeping.
Talent Vitality is ready to use.
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Glasekira the brown bear uses Sleep.
Puffy the Ogre Zerker has been put to sleep.
Glasekira the brown bear is not stunned anymore.
Puffy the Ogre Zerker calms down.
Talent Shattering Shout is ready to use.
Talent Fearless Cleave is ready to use.
Talent Rune: Blink is ready to use.
Glasekira the brown bear uses Mind Sear.
Glasekira the brown bear's mind surges with critical power!
LOW HEALTH WARNING!
Glasekira the brown bear hits Puffy the Ogre Zerker for 91 mind damage.
Keyboard input temporarily disabled.
Puffy the Ogre Zerker is no longer sleeping.
Puffy the Ogre Zerker is not stunned anymore.
Puffy the Ogre Zerker has recovered!
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Puffy the Ogre Zerker casts Rune: Blink.
Puffy the Ogre Zerker is out of phase.
Glasekira the brown bear uses Mind Sear.
Glasekira the brown bear hits Puffy the Ogre Zerker for 47 mind damage.
Puffy the Ogre Zerker the level 10 ogre berserker was mentally tortured to death by Glasekira the brown bear on level 1 of Norgos Lair.
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Puffy the Ogre Zerker's rage subsides!



































































