
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 1976% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 35 on the 66th Dusk 122nd year of Ascendancy at 09:41 / 2Killed by Kishido Temma at level 50 on the 39th Haze 122nd year of Ascendancy at 05:15 |
Primary Stats
| Strength | 109 (base 60) |
| Dexterity | 67 (base 30) |
| Constitution | 76 (base 45) |
| Magic | 103 (base 60) |
| Willpower | 31 (base 8) |
| Cunning | 67 (base 34) |
Resources
| Life | 1743/1420 |
| Mana | 605/605 |
| Stamina | 148/300 |
| Positive | 107/197 |
| Healing Factor | 1.7039156327531 |
| Regeneration | 42.868790282375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.0103029524089E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 23 |
| Infravision | 5 |
| See Stealth | 63.121266583007 |
| See Invisible | 75.121266583007 |
Offense: Mainhand
| Damage | 204 |
| Accuracy | 73 |
| Crit Chance | 62% |
| APR | 41 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 47% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +22% |
| Arcane | +33% |
| Cold | +16% |
| All | +8% |
| Lightning | +16% |
| Light | +62% |
| Mind | +25% |
| Fire | +29% |
| Nature | +14% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +48% |
| Temporal | +19% |
| Physical | +10% |
| Arcane | +9% |
| Nature | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 72.5 (80%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 32 |
| Physical Save | 61 |
| Spell Save | 49 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 54%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 24%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 49%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 51%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 61%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 40% |
| Instadeath Resistance | 100% |
| Stun Resistance | 60% |
| Poison Resistance | 26% |
| Blind Resistance | 93% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 869% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 8 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 8 times. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Crusader | 1.50 |
| 4/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.50 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Radiance | 1.40 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You abandoned lost defiler, to death. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by Cultist. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Zubulaith the master vampire. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by ghoul. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Mayeyath the patchwork troll. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by Xerudheda the cave bear. Escort: worried loremaster (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1221. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glowrupture (0 def, 12 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Wil +10, Cun +6, Con +6 offense ------ Mindpower +9 (+3 eff.) Spellpower/crit +4 Damage +18% light Ignore resists +10% physical, +20% darkness +19% temporal Ignore Shields +30% defense ------ Armor +12 Fatigue +4% Resistance +29% darkness, +30% temporal Physical save +15 (+4 eff.) Spell save +13 (+5 eff.) Mind save +14 (+5 eff.) Out-of-Phase Defense +48 Out-of-Phase Resistance +38% Out-of-Phase Resilience +48% other ------- Vim-on-crit +2.37 Infravision +3 Blindside: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blazesweeper1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats Dex +4, Mag +2, Wil +7, Con +9 offense ------ Damage +14% mind defense ------ Resistance +15% blight, +6% light Physical save +15 (+4 eff.) Life Regen +16.00 Healmod +30% Blind Resist +30% Confus Resist +30% other ------- Light +14 See Stealth +25 See Invisibility +37 Track: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | defender's voratun helm of sanctity (5 def, 12 armour)3.0 Encumbrance T5 head armor [Ego++] Arcane/Master While equipped: defense ------ Armor +12 Defense +5 (+3 eff.) Fatigue +5% Resistance +10% blight, +9% darkness +4% all Physical save +10 (+2 eff.) Spell save +10 (+4 eff.) Mind save +5 (+2 eff.) Circle of Sanctity: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 4.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 41 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Betosekira (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Dex +4, Con +3 offense ------ Physical Crit +7.0% Accuracy +33 (+7 eff.) defense ------ Armor +2 Fatigue +3% Crit Resistance 15.00% other ------- Light +3 Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +16.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Velenn the iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats Cun +3, Str +1 offense ------ Spellpower +15 (+3 eff.) defense ------ Spell save +3 (+1 eff.) other ------- Mana/turn +0.12 Spell cooldown 10% Light +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats Cun +3, Mag +9 offense ------ Spellpower +9 (+2 eff.) On-Hit 32 light On-Ranged-Hit 17 light Damage +25% light defense ------ Resistance +6% blight, +3% fire +22% light, +9% mind Unlife -40.00 life Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats Dex +4, Mag +4, Con +2 offense ------ Physical Power +29 (+7 eff.) Spellpower +35 (+7 eff.) Mindpower +29 (+10 eff.) Damage +8% all When Hit 11 fire defense ------ Resistance +15% nature, +14% blight Crit Resistance 15.00% Poison Resist +26% Disease Resist +30% Stun Resist +60% other ------- Light +2 Rings make your fingers look great! |
| Around neck | Spellshard Jewel0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats Cun +9, Mag +6 offense ------ Spell Crit +6% Critical power +40.00% Spellpower +20 (+4 eff.) Damage +8% acid, +8% lightning +14% blight, +8% cold +3% mind, +21% fire Accuracy +10 (+2 eff.) Ignore Armor +19 defense ------ Resistance +9% nature, +12% temporal Crit Resistance 5.00% Life Regen +4.73 Pinning Resist +10% Amulets make your neck look great! |
| In main hand | Champion's Will (67-107 power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 67.0 - 107.2 Physical Uses 20% Con, 115% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 131 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats Str +12, Mag +6, Con +7 other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 18 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
| Around waist | Turirain1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats Str +6, Dex +6, Wil +6, Cun +6 offense ------ Physical Crit +12.0% Critical power +27.00% Physical Power +11 (+3 eff.) defense ------ Resistance +12% acid, +9% cold, +3% light Physical save +21 (+5 eff.) Spell save +17 (+6 eff.) Mind save +20 (+7 eff.) Life Regen +4.18 Disease Resist +21% A belt that goes around your waist. |
| In off hand | Shard of Helios' Wrath (0 def, 16 armour, 66-79 power, 222.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 65.5 - 78.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +6.0% Block +222 Ignore Shields +35% On-Hit, radius 1 +4 physical On-crit, radius 2 +40 light, +20 fire While equipped: Stats Str +13, Dex +13 offense ------ Critical power +15.00% Damage +6% nature Accuracy +22 (+5 eff.) On shield block: * Deals 192 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 278 physical damage over 5 turns (1/turn) defense ------ Armor +16 Fatigue +8% Resistance +30% lightning, +15% fire +14% light other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Sunobeisance' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats Mag +5 offense ------ Spell Crit +9% Critical power +22.00% Spellpower +27 (+6 eff.) Damage +25% arcane Ignore resists +9% arcane defense ------ Defense +2 (+1 eff.) Resistance +6% light Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +106.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour 'Hellsbutcher' (3 def, 20 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Master While equipped: Stats Str +11, Con +4 offense ------ Ignore resists +10% nature defense ------ Armor +20 Defense +3 (+2 eff.) Fatigue +12% Resistance +9% lightning, +11% physical +15% darkness, +18% fire +3% nature Life +67.00 other ------- Light +2 Track: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
shielding rune of the warrior (absorb 383; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 383 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
steel amulet 'Gloroma'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats Mag +4 offense ------ Spell Crit +2% Spellpower +30 (+6 eff.) Damage +18% arcane, +9% blight Ignore resists +25% arcane other ------- Mana/turn +0.16 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light, +8% darkness Ignore resists +15% light, +15% darkness defense ------ Resistance +10% light, +10% darkness Max Resistance +5% light, +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 18 out of 60/60. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 36 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
gold bloodstone ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Str +5, Con +6 offense ------ Physical Power +10 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Cun +4, Mag +10 offense ------ Spellpower +9 (+2 eff.) When Hit 6 darkness defense ------ Resistance +3% lightning, +15% darkness Spell save +10 (+4 eff.) Life Regen +3.00 Stun Resist +64% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats Con +4 defense ------ Spell save +16 (+6 eff.) Life +81.00 Life Regen +14.00 Healmod +10% Stun Resist +60% other ------- Max stamina +27.00 Rings make your fingers look great! |
potent elven-wood starstaff of protection (35-42 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 35.0 - 42.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +17 (+4 eff.) Damage +35% physical defense ------ Resistance +18% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Mag +6, Wil +5 offense ------ Spell Crit +15% Spellpower +38 (+8 eff.) Damage +30% lightning other ------- Vim-on-crit +5.00 Max mana +85.00 Max vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gusadig (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +39 blight +40 item blight disease On Hit: 40% Epidemic level 5 On Hit: * 40% chance to reduce strength, dexterity, and constitution by 35 While equipped: Stats Dex +4, Con +2 offense ------ Accuracy +13 (+3 eff.) When Hit 6 mind defense ------ Defense +14 (+7 eff.) Resistance +3% mind Disease Resist +95% Disarm Resist +67% other ------- Infravision +1 Massive two-handed battleaxes. |
Spiderjam the voratun greatmaul (66-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 65.5 - 98.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +10 item nature slow +10 item darkness numbing On-Hit, radius 1 +16 nature On Hit: * 10% chance to slow global speed by 57% * 10% chance to reduce damage dealt by 24% While equipped: Stats Str +16 offense ------ Damage +21% physical, +3% nature +6% darkness Ignore resists +21% all, +20% physical Accuracy +96 (+20 eff.) Ignore Armor +42 When Hit 4 lightning On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +6% lightning Massive two-handed mauls. |
voratun greatsword of crippling (62-100 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +21.0% Massive two-handed swords. |
balanced orichalcum trident of crippling (52-83 power, 16 apr)3.0 Encumbrance T5 trident 2H weapon [Ego+] Master Weapon Damage 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +21.0% Accuracy +20 (+5 eff.) defense ------ Defense +21 (+9 eff.) Disarm Resist +60% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Silyma the voratun longsword (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +7 offense ------ Physical Crit +13.0% Physical Power +15 (+4 eff.) Ignore resists +14% physical defense ------ Armor +10 Defense +5 (+3 eff.) Resistance +6% mind, +3% temporal Crit Resistance 20.40% Life Regen +2.00 Disarm Resist +61% Pinning Resist +20% Sharp, long, and deadly. |
Zerydefast the Glowbreacher (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Arcane Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +16 light On Critical: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 While equipped: Stats Mag +5, Con +7 offense ------ Critical power +27.20% Damage +18% light Ignore resists +20% physical When Hit 8 mind defense ------ Mind save +18 (+6 eff.) Unlife -60.00 life Sharp, long, and deadly. |
blooming mossy mindstar of storms (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Str +3, Dex +3, Mag +2, Wil +2 Cun +2, Con +3 offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 8 lightning Damage +7% lightning Ignore resists +8% lightning defense ------ Resistance +6% lightning Healmod +14% Heal-on-summon +19 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming vined mindstar of gales (4-5 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +8% lightning, +8% cold +8% physical defense ------ Defense +18 (+8 eff.) Healmod +14% Heal-on-summon +29 Pinning Resist +25% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
impervious voratun shield of earthen fury (0 def, 26 armour, 71-85 power, 280.5 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 71.0 - 85.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +280 On Hit: * Deal physical damage equal to your armor (72) While equipped: Stats Con +6 defense ------ Armor +26 Fatigue +8% Physical save +11 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
mindwoven elven-silk robe of lightning (+45%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +30% lightning defense ------ Resistance +45% lightning, +15% all Mind save +30 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening rough leather armour of clarity (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Psionic While equipped: Stats Cun +4, Wil +4 defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +6% mind Mind save +26 (+9 eff.) A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats Cun +8 offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Karegorion (12 def, 7 armour)9.0 Encumbrance T4 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats Str +7, Dex +6, Mag +3, Wil +7 Cun +8 offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% When Hit 8 temporal On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +23% lightning, +3% temporal Life +51.00 A suit of armour made of leather. |
Frozenrune (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Arcane While equipped: offense ------ Damage +15% acid Ignore resists +34% cold defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Resistance +5% physical, +15% cold +24% nature, +10% arcane Physical save +18 (+4 eff.) Spell save +43 (+14 eff.) Disarm Resist +27% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% A suit of armour made of mail. |
Monolith Armour (40 def, 50 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training Con 150 [Unique] Arcane While equipped: Stats Str +15, Mag +25 offense ------ Spellpower +25 (+5 eff.) defense ------ Armor +50 Defense +40 (+15 eff.) Fatigue +70% Resistance +10% all Physical save +35 (+9 eff.) Spell save +35 (+12 eff.) Life +270.00 Life Regen +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
hardened leather belt 'Cleansebrand'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Str +5, Mag +5 offense ------ Physical Power +6 (+2 eff.) Ignore resists +15% nature defense ------ Armor +14 Spell save +7 (+3 eff.) Life Regen +4.00 Silence Resist +20% other ------- Light +3 Size +1 A belt that goes around your waist. |
reinforced drakeskin leather belt of magery1.0 Encumbrance T5 belt armor [Ego++] Arcane/Master While equipped: Stats Mag +9, Wil +5 offense ------ Spell Crit +4% defense ------ Armor +8 Defense +8 (+4 eff.) Physical save +21 (+5 eff.) A belt that goes around your waist. |
linen cloak 'Baregas' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Dex +2, Con +2 offense ------ Critical power +10.00% Physical Power +5 (+2 eff.) Ignore Shields +10% defense ------ Defense +1 (+1 eff.) Crit Resistance 5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hathedotar the cashmere cloak (12 def, 8 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: defense ------ Armor +8 Defense +12 (+6 eff.) Resistance +7% acid, +3% temporal +20% cold, +7% fire +9% nature, +7% lightning Crit Resistance 5.00% Physical save +8 (+2 eff.) Unlife -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of voratun boots of evasion (3 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +5 Defense +3 (+2 eff.) Fatigue +4% Silence Resist +31% Confus Resist +36% Stun Resist +38% Evasion: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+2 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+2 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
voratun pickaxe of delving (dig speed 21 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats Str +5, Con +3 other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating voratun torque of mindblast [power 430] (3/9 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 538 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to reduce fatigue by 58% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending dragonbone wand of clairvoyance [power 15] (3/9 cooldown)2.0 Encumbrance T5 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 15, power 91 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Kishido Temma the Cornac Sun Paladin level 36
67th Dusk 122nd year of Ascendancy at 09:21 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Kishido Temma the Cornac Sun Paladin level 35
67th Dusk 122nd year of Ascendancy at 04:19 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Kishido Temma the Cornac Sun Paladin level 40
74th Dusk 122nd year of Ascendancy at 00:50 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Kishido Temma the Cornac Sun Paladin level 38
70th Dusk 122nd year of Ascendancy at 11:38 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Kishido Temma the Cornac Sun Paladin level 34
66th Dusk 122nd year of Ascendancy at 00:27 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Kishido Temma the Cornac Sun Paladin level 42
78th Dusk 122nd year of Ascendancy at 19:24 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kishido Temma the Cornac Sun Paladin level 23
3rd Dusk 122nd year of Ascendancy at 21:51 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kishido Temma the Cornac Sun Paladin level 47
23rd Haze 122nd year of Ascendancy at 03:19 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Kishido Temma the Cornac Sun Paladin level 24
5th Dusk 122nd year of Ascendancy at 07:14 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Kishido Temma the Cornac Sun Paladin level 50
36th Haze 122nd year of Ascendancy at 06:18 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kishido Temma the Cornac Sun Paladin level 46
4th Haze 122nd year of Ascendancy at 16:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kishido Temma the Cornac Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 11:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kishido Temma the Cornac Sun Paladin level 20
7th Flare 122nd year of Ascendancy at 01:06 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Kishido Temma the Cornac Sun Paladin level 30
40th Dusk 122nd year of Ascendancy at 11:39 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Kishido Temma the Cornac Sun Paladin level 40
73rd Dusk 122nd year of Ascendancy at 05:53 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Kishido Temma the Cornac Sun Paladin level 50
28th Haze 122nd year of Ascendancy at 14:15 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Kishido Temma the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 09:43 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Kishido Temma the Cornac Sun Paladin level 50
34th Haze 122nd year of Ascendancy at 06:44 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Kishido Temma the Cornac Sun Paladin level 50
37th Haze 122nd year of Ascendancy at 22:07 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Kishido Temma the Cornac Sun Paladin level 25
29th Dusk 122nd year of Ascendancy at 17:58 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Kishido Temma the Cornac Sun Paladin level 36
67th Dusk 122nd year of Ascendancy at 13:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kishido Temma the Cornac Sun Paladin level 26
32nd Dusk 122nd year of Ascendancy at 21:36 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Kishido Temma the Cornac Sun Paladin level 38
70th Dusk 122nd year of Ascendancy at 14:16 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Kishido Temma the Cornac Sun Paladin level 50
39th Haze 122nd year of Ascendancy at 05:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kishido Temma the Cornac Sun Paladin level 7
2nd Mirth 122nd year of Ascendancy at 13:53 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kishido Temma the Cornac Sun Paladin level 28
37th Dusk 122nd year of Ascendancy at 12:56 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Kishido Temma the Cornac Sun Paladin level 50
39th Haze 122nd year of Ascendancy at 05:15 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Kishido Temma the Cornac Sun Paladin level 47
7th Haze 122nd year of Ascendancy at 13:16 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kishido Temma the Cornac Sun Paladin level 11
7th Mirth 122nd year of Ascendancy at 22:35 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Kishido Temma the Cornac Sun Paladin level 23
3rd Dusk 122nd year of Ascendancy at 21:43 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Kishido Temma the Cornac Sun Paladin level 42
77th Dusk 122nd year of Ascendancy at 11:21 see stats
This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)
"Won" ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.By Kishido Temma the Cornac Sun Paladin level 50
39th Haze 122nd year of Ascendancy at 05:15 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Kishido Temma the Cornac Sun Paladin level 28
37th Dusk 122nd year of Ascendancy at 06:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kishido Temma the Cornac Sun Paladin level 22
10th Flare 122nd year of Ascendancy at 20:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kishido Temma the Cornac Sun Paladin level 17
3rd Flare 122nd year of Ascendancy at 06:05 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Kishido Temma the Cornac Sun Paladin level 35
66th Dusk 122nd year of Ascendancy at 09:41 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Kishido Temma the Cornac Sun Paladin level 35
66th Dusk 122nd year of Ascendancy at 21:50 see stats
Log
The diseases of Argoniel spread!
High Sun Paladin Aeryn resists Argoniel's 'Weakness Disease'!
The diseases of Argoniel spread!
High Sun Paladin Aeryn resists Argoniel's 'Weakness Disease'!
Melee retaliation hits Argoniel for 52 light, 17 fire, 52 light, 17 fire (138 total damage).
Rotting Disease from Argoniel hits High Sun Paladin Aeryn for (46 blocked), 0 blight (0 total damage).
Argoniel hits Kishido Temma for (100 absorbed), 0 blight, (10 absorbed), 0 acid, (7 absorbed), 0 fire, (96 absorbed), 0 blight, (6 absorbed), 0 mind, (10 absorbed), 0 acid, (7 absorbed), 0 fire (0 total damage).
Kishido Temma is free from the acid.
Kishido Temma is no longer attracting creatures.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Argoniel shrugs off the effect 'Dazed'!
Searing Sight hits Argoniel for 115 light damage.
Weakness Disease from Argoniel hits Kishido Temma for (26 absorbed), 0 blight (0 total damage).
High Sun Paladin Aeryn casts Bathe in Light.
High Sun Paladin Aeryn's spell attains critical power!
Searing Sight killed Argoniel!
High Sun Paladin Aeryn receives 121 healing from High Sun Paladin Aeryn's healing light area effect.
Kishido Temma receives 153 healing from High Sun Paladin Aeryn's healing light area effect.
--------------------------------
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)!
New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Option unlocked: New game difficulty mode: Madness
Saving game...
Saving done.





















































































































