Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Hulk! 1.4.8 Items Vault 1.4.8Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
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Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Higher |
Class | Bulwark |
Level / Exp | 50 / 586% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 961 (base 60) |
Dexterity | 914 (base 12) |
Constitution | 918 (base 12) |
Magic | 913 (base 10) |
Willpower | 914 (base 10) |
Cunning | 915 (base 10) |
Resources
Life | 119202/120602 |
Stamina | 750/750 |
Healing Factor | 1 |
Regeneration | 10027.93 |
Speed
Mental | +90.5% |
Attack | +90.5% |
Movement | +385% |
Spell | +90.5% |
Global | +146.66% |
Vision
Sight | 14 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 461 |
Accuracy | 180 |
Crit Chance | 489% |
APR | 2 |
Speed | 0.52 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 227 |
Crit Chance | 100% |
Speed | 0.5249343832021 |
Offense: Mind
Mindpower | 235 |
Crit Chance | 100% |
Speed | 0.5249343832021 |
Offense: Damage Bonus
All | +100% |
Defense: Base
Armour (hardiness) | 148.06 (63.098591549296%) |
Defense | 125 |
Ranged Defense | 126 |
Fatigue | 18 |
Physical Save | 152 |
Spell Save | 150 |
Mental Save | 150 |
Defense: Resistances
All | +100%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by dfdofjdsfjdfhdkjfhdh. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the injured seer from death by dfdofjdsfjdfhdkjfhdh. Escort: injured seer (level 3 of Trollmire) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
In off hand | iron shield (4 def, 2 armour, 9.5-11.4 power, 18 block) iron shield (4 def, 2 armour, 9.5-11.4 power, 18 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 41
75th Pyre 122nd year of Ascendancy at 10:26 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 10
74th Pyre 122nd year of Ascendancy at 11:50 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 20
74th Pyre 122nd year of Ascendancy at 12:27 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 30
74th Pyre 122nd year of Ascendancy at 15:13 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 40
75th Pyre 122nd year of Ascendancy at 10:05 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 50
78th Pyre 122nd year of Ascendancy at 03:55 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 3
74th Pyre 122nd year of Ascendancy at 11:43 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 3
74th Pyre 122nd year of Ascendancy at 11:43 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 23
74th Pyre 122nd year of Ascendancy at 13:45 see stats
By dfdofjdsfjdfhdkjfhdh the Higher Bulwark level 10
74th Pyre 122nd year of Ascendancy at 11:50 see stats
Log
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Dfdofjdsfjdfhdkjfhdh shrugs off the effect 'Frozen'!
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Dfdofjdsfjdfhdkjfhdh shrugs off the effect 'Frozen'!
Something hits dfdofjdsfjdfhdkjfhdh for 307 darkness, 5 acid, 5 fire, 10 cold, 90 darkness, 5 acid, 5 fire, 5 cold (431 total damage).
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something hits dfdofjdsfjdfhdkjfhdh for 201 physical, 1 acid, 1 fire, 11 darkness, 3 cold, 76 physical, 1 acid, 1 fire, 11 darkness, 2 cold (309 total damage).
dfdofjdsfjdfhdkjfhdh performs a melee critical strike against Treant!
dfdofjdsfjdfhdkjfhdh hits Treant for 544 physical damage.
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Dfdofjdsfjdfhdkjfhdh shrugs off the effect 'Frozen'!
Something hits dfdofjdsfjdfhdkjfhdh for 190 physical, 1 acid, 1 fire, 11 darkness, 3 cold, 74 physical, 1 acid, 1 fire, 11 darkness, 2 cold (295 total damage).
dfdofjdsfjdfhdkjfhdh performs a melee critical strike against Treant!
dfdofjdsfjdfhdkjfhdh hits Treant for 572 physical damage.
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something hits dfdofjdsfjdfhdkjfhdh for 368 darkness, 5 acid, 5 fire, 10 cold, 86 darkness, 5 acid, 5 fire, 5 cold (489 total damage).
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something hits dfdofjdsfjdfhdkjfhdh for 229 physical, 1 acid, 1 fire, 11 darkness, 3 cold, 69 physical, 1 acid, 1 fire, 11 darkness, 2 cold (329 total damage).
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something performs a melee critical strike against dfdofjdsfjdfhdkjfhdh!
Something hits dfdofjdsfjdfhdkjfhdh for 187 physical, 1 acid, 1 fire, 11 darkness, 3 cold, 68 physical, 1 acid, 1 fire, 11 darkness, 2 cold (286 total damage).