Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
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Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Ogre |
Class | Cursed |
Level / Exp | 65 / 47% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 136 (base 74) |
Dexterity | 149 (base 74) |
Constitution | 149 (base 74) |
Magic | 149 (base 74) |
Willpower | 136 (base 74) |
Cunning | 149 (base 74) |
Resources
Life | 8133/8133 |
Hate | 100/100 |
Stamina | 897/897 |
Healing Factor | 1.42 |
Regeneration | 228.975 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -5 |
Infravision | 13 |
See Invisible | 9.1728473827061 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 514 |
Accuracy | 112 |
Crit Chance | 146% |
APR | 42 |
Speed | 0.80 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 111 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +71% |
Defense: Base
Armour (hardiness) | 76.9 (100%) |
Defense | 82 |
Ranged Defense | 84 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 81 |
Mental Save | 73 |
Defense: Resistances
All | +100%( 70%) |
Defense: Immunities
Stun Resistance | 59% |
Confusion Resistance | 100% |
Fear Resistance | 59% |
Knockback Resistance | 59% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (2/6)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cursed / Gloom | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Predator | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Rampage | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
Cursed / Strife | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Endless hunt | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Slaughter | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Fears | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Survival | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Cursed form | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Scoundrel | 1.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Gloom |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.6)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +7% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +14 Darkness Resistance, +10% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 13% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 15 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+13% resist all). Shroud of Passing |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +9 Defense, +5 Ranged Defense Power 2+: -1 Luck, +8 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+39% chance to avoid traps). Power 4+: Unfortunate End: There is a 32% chance that the damage you deal will increase by 33% if the increase would be enough to kill your opponent. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Magmaraven the pair of dwarven-steel boots (Shrouds) (5 def, 4 armour) Magmaraven the pair of dwarven-steel boots (Shrouds) (5 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: -1% Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Changes damage: +12% fire Maximum encumbrance: +28 Physical save: +10 (+2 eff.) Spellpower: +4 (+1 eff.) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | voratun gauntlets 'Eluvea' (Misfortune) (0 def, 11 armour) voratun gauntlets 'Eluvea' (Misfortune) (0 def, 11 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +11 Damage (Melee): 11 nature / 11 physical Changes stats: +3 Cun Changes resistances: +9% darkness / +8% nature Changes resistances penetration: +10% temporal Changes damage: +6% acid / +8% physical / +5% nature / +9% arcane Mana when firing critical spell: +5.00 Infravision radius: +3 When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +17.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +27 darkness Burst (radius 1) on hit: +6 physical Burst (radius 2) on crit: +11 nature / +15 physical Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Arybers the voratun helm (Misfortune) (0 def, 5 armour) Arybers the voratun helm (Misfortune) (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +5 Fatigue: +5% Changes stats: +34 Lck / +9 Con Changes resistances: +9% cold / +3% light / +3% fire Changes resistances penetration: +15% mind Grants telepathy: Humanoid/Orc Spell crit. chance: +12% Mindpower: +4 (+1 eff.) Mental crit. chance: +15% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Thunderfist the voratun pickaxe (dig speed 3 turns) Thunderfist the voratun pickaxe (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +9 (+1 eff.) Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 4 lightning Changes stats: +3 Str Changes resistances: +5% arcane / +18% acid Changes resistances penetration: +10% lightning Critical mult.: +17.00% Maximum life: +66.00 Maximum stamina: +45.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Tempestspar (Nightmares) Tempestspar (Nightmares)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +10 Str / +7 Wil / +6 Cun / +5 Con Changes resistances: +34% cold Changes damage: +15% lightning / +17% cold Mindpower: +15 (+3 eff.) Curse of Nightmares Rings can have magical properties. |
On fingers | Cyroriwe the voratun ring (Shrouds) Cyroriwe the voratun ring (Shrouds)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 27% chance to blind Damage when hit (Melee): 12 blight Changes stats: +9 Mag / +8 Wil Changes resistances penetration: +10% blight Changes damage: +3% acid / +6% blight Spell save: +3 (+0 eff.) Mental save: +14 (+4 eff.) Confusion immunity: +50% Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spellpower: +15 (+2 eff.) Curse of Shrouds Rings can have magical properties. |
Around neck | steel amulet 'Hellshear' (Nightmares) steel amulet 'Hellshear' (Nightmares)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% fire / +14% cold / +12% darkness / +16% light Changes resistances penetration: +5% fire Changes damage: +3% blight / +15% fire Blindness immunity: +25% Curse of Nightmares Amulets can have magical properties. |
In main hand | voratun battleaxe 'Dazzlewasp' (Misfortune) (78-117 power, 4 apr) voratun battleaxe 'Dazzlewasp' (Misfortune) (78-117 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 78.0 - 117.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% When wielded/worn: Accuracy: +40 (+7 eff.) Changes stats: +18 Dex Changes resistances penetration: +10% arcane Changes damage: +9% light Spell save: +9 (+1 eff.) Vim when firing critical spell: +2.00 Spell crit. chance: +1% Mindpower: +2 (+1 eff.) Curse of Misfortune Massive two-handed battleaxes. |
Main armor | steel mail armour 'Emata' (Nightmares) (2 def, 6 armour) steel mail armour 'Emata' (Nightmares) (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +14% blight / +12% darkness / +16% acid Life regen: +1.00 Maximum life: +52.00 Spell crit. chance: +6% Light radius: +1 Infravision radius: +2 Healing mod.: +12% Curse of Nightmares A suit of armour made of mail. |
Cloak | Silathra the cashmere cloak (Corpses) (2 def, 0 armour) Silathra the cashmere cloak (Corpses) (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Str / +6 Mag / +4 Wil / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Spell save: +5 (+1 eff.) Maximum mana: +54.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Hurederig the Shockbore Hurederig the ShockboreInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 4 darkness / 20 lightning Changes stats: +2 Str / +7 Wil / +11 Cun Changes damage: +9% physical Critical mult.: +20.00% Physical save: +21 (+4 eff.) Maximum life: +10.00 Light radius: -6 Infravision radius: +8 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
biting gale rune (47 cold damage; 15 apply power) biting gale rune (47 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 47.06 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stralite ring 'Blazekiller' (Nightmares)stralite ring 'Blazekiller' (Nightmares) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +4 Dex / +3 Con Changes resistances penetration: +10% lightning Changes damage: +9% lightning Physical save: +37 (+7 eff.) Blindness immunity: +36% Infravision radius: +6 See stealth: +21 See invisible: +21 Curse of Nightmares Rings can have magical properties. |
Ce'Nuriada the dwarven-steel battleaxe (Shrouds) (31.5-47.25 power, 2 apr) Ce'Nuriada the dwarven-steel battleaxe (Shrouds) (31.5-47.25 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +13 nature / +12 temporal Burst (radius 1) on hit: +8 temporal When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes damage: +6% temporal Disarm immunity: +36% Curse of Shrouds Massive two-handed battleaxes. |
Duvygund the steel battleaxe (Corpses) (20.5-30.75 power, 2 apr) Duvygund the steel battleaxe (Corpses) (20.5-30.75 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +10 temporal / +13 nature / +12 mind When wielded/worn: Changes resistances: +6% acid / +3% cold Spell save: +6 (+1 eff.) Curse of Corpses It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
iron battleaxe (Nightmares) (11.5-17.25 power, 1 apr) iron battleaxe (Nightmares) (11.5-17.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Fulydunagrim (Madness) (36-54 power, 2 apr)Fulydunagrim (Madness) (36-54 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 36.0 - 54.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Armour penetration: +2 Physical power: +13 (+2 eff.) Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disease immunity: +10% Silence immunity: +10% Disarm immunity: +28% Pinning immunity: +10% Curse of Madness Massive two-handed mauls. |
steel greatmaul 'Xanokira' (Misfortune) (27.5-41.25 power, 2 apr) steel greatmaul 'Xanokira' (Misfortune) (27.5-41.25 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% * 25% chance to remove a magical effect Damage (Melee): +16 insidious poison / +10 nature When wielded/worn: Changes stats: +3 Cun Infravision radius: +2 See invisible: +3 Curse of Misfortune Massive two-handed mauls. |
stralite greatmaul 'Yviba' (Corpses) (68.5-102.75 power, 3 apr) stralite greatmaul 'Yviba' (Corpses) (68.5-102.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.5 - 102.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 24% chance to disease Damage (Melee): +23 blight Burst (radius 2) on crit: +8 arcane When wielded/worn: Accuracy: +9 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +7 Dex Changes resistances penetration: +5% arcane Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Relgeregorim (Shrouds) (21.5-30.1 power, 4 apr)Relgeregorim (Shrouds) (21.5-30.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +20 cold When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Wil / +4 Mag Changes resistances: +3% acid Changes damage: +3% acid Critical mult.: +5.00% Spell save: +9 (+1 eff.) Maximum mana: +80.00 Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Getylach the living mindstar (Shrouds) (16.5-18.15 power, 40 apr, mind damage)Getylach the living mindstar (Shrouds) (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 20 acid Changes resistances: +20% acid / +6% light / +3% lightning Changes resistances penetration: +14% acid Changes damage: +20% acid Poison immunity: +10% Silence immunity: +25% Confusion immunity: +20% Life regen: +1.60 Mindpower: +10 (+2 eff.) Mental crit. chance: +7% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Sulfurwarden (Nightmares) (16-17.6 power, 40 apr, mind damage)Sulfurwarden (Nightmares) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 darkness When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +5 Cun Changes resistances: +9% fire / +12% nature / +9% darkness Changes resistances penetration: +25% nature Critical mult.: +22.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Ce'Nawen the Lightsting (Nightmares) (25-30 power, 5 apr, blight element)Ce'Nawen the Lightsting (Nightmares) (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +12 light When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances penetration: +5% light Changes damage: +25% blight / +15% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Light radius: +1 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. thunderous orite trident of massacre (Shrouds) (58.5-93.6 power, 13 apr)thunderous orite trident of massacre (Shrouds) (58.5-93.6 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 34% chance to daze When wielded/worn: Changes stats: +6 Str / +6 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +13% lightning Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Gynor (Madness) (2 def, 0 armour) Gynor (Madness) (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical crit. chance: +1.0% Defense: +2 (+0 eff.) Damage when hit (Melee): 8 physical Changes stats: +4 Dex / +1 Mag / +2 Wil / +4 Cun Changes damage: +6% temporal Life regen: +0.40 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak 'Goryrab' (Corpses) (1 def, 0 armour)linen cloak 'Goryrab' (Corpses) (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 8 arcane / 8 mind Changes resistances: +5% arcane / +6% temporal Changes resistances penetration: +5% mind / +10% temporal Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe (Misfortune) (5 def, 0 armour)stormwoven elven-silk robe (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +15% lightning / +11% cold Changes damage: +18% lightning / +14% physical / +20% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. steady dwarven-steel gauntlets of butchering (Misfortune) (0 def, 2 armour)steady dwarven-steel gauntlets of butchering (Misfortune) (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 (+3 eff.) Armour penetration: +11 Physical power: +10 (+1 eff.) Armour: +2 Changes resistances: +11% blight Physical save: +8 (+2 eff.) Spell save: +16 (+3 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +38% When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +20 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 3). On weapon hit: * Slows global speed by 19% * 19% chance to corrode armour Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather cap 'Chargepyre' (Madness) (0 def, 5 armour) drakeskin leather cap 'Chargepyre' (Madness) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to daze Changes stats: +5 Cun / +12 Dex Changes resistances: +17% acid / +24% darkness / +3% light / +19% cold / +13% fire / +9% mind / +18% lightning Infravision radius: +8 Curse of Madness A cap made of leather. |
iron mail armour (Nightmares) (2 def, 4 armour) iron mail armour (Nightmares) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Curse of Nightmares A suit of armour made of mail. |
Bethith the steel plate armour (Madness) (4 def, 18 armour) Bethith the steel plate armour (Madness) (4 def, 18 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +2 Cun / +1 Con Changes resistances: +15% lightning / +15% acid Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Gatta the steel plate armour (Shrouds) (10 def, 9 armour)Gatta the steel plate armour (Shrouds) (10 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +10 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +22% Damage when hit (Melee): 22 physical Changes stats: +1 Cun Changes resistances: +6% light Critical mult.: +13.00% Cut immunity: +10% Disarm immunity: +20% Confusion immunity: +5% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Iviriariawen the Phoenixglory (Corpses) (12 def, 3 armour, 201 block)Iviriariawen the Phoenixglory (Corpses) (12 def, 3 armour, 201 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 12 mind / 40 fire Changes resistances: +6% fire Changes damage: +6% darkness / +6% fire Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1698 alchemist agate 1698 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Harufast the pouch of stralite shots (20/21, 42-50.4 power, 5 apr)Harufast the pouch of stralite shots (20/21, 42-50.4 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.0 - 50.4 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Temporal Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 On weapon hit: * 60% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target Damage (Ranged): +14 lightning / +4 temporal / +28 blight Burst (radius 2) on crit: +12 temporal Shots are used with slings to pummel your foes to death. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 diamond 14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By snooter the Ogre Cursed level 34
1st Dusk 122nd year of Ascendancy at 11:55 see stats
By snooter the Ogre Cursed level 25
2nd Flare 122nd year of Ascendancy at 20:37 see stats
By snooter the Ogre Cursed level 12
3rd Mirth 122nd year of Ascendancy at 07:13 see stats
By snooter the Ogre Cursed level 12
3rd Mirth 122nd year of Ascendancy at 11:16 see stats
By snooter the Ogre Cursed level 60
44th Dusk 122nd year of Ascendancy at 20:16 see stats
By snooter the Ogre Cursed level 20
1st Summertide 122nd year of Ascendancy at 08:27 see stats
By snooter the Ogre Cursed level 27
5th Flare 122nd year of Ascendancy at 06:53 see stats
By snooter the Ogre Cursed level 32
9th Flare 122nd year of Ascendancy at 12:53 see stats
By snooter the Ogre Cursed level 37
6th Dusk 122nd year of Ascendancy at 23:26 see stats
By snooter the Ogre Cursed level 43
17th Dusk 122nd year of Ascendancy at 05:03 see stats
By snooter the Ogre Cursed level 47
24th Dusk 122nd year of Ascendancy at 16:36 see stats
By snooter the Ogre Cursed level 52
30th Dusk 122nd year of Ascendancy at 13:35 see stats
By snooter the Ogre Cursed level 55
36th Dusk 122nd year of Ascendancy at 07:31 see stats
By snooter the Ogre Cursed level 10
79th Pyre 122nd year of Ascendancy at 03:43 see stats
By snooter the Ogre Cursed level 20
10th Mirth 122nd year of Ascendancy at 05:28 see stats
By snooter the Ogre Cursed level 30
7th Flare 122nd year of Ascendancy at 03:58 see stats
By snooter the Ogre Cursed level 40
11st Dusk 122nd year of Ascendancy at 08:43 see stats
By snooter the Ogre Cursed level 50
28th Dusk 122nd year of Ascendancy at 03:26 see stats
By snooter the Ogre Cursed level 20
1st Summertide 122nd year of Ascendancy at 09:21 see stats
By snooter the Ogre Cursed level 3
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By snooter the Ogre Cursed level 3
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By snooter the Ogre Cursed level 3
74th Pyre 122nd year of Ascendancy at 13:47 see stats
By snooter the Ogre Cursed level 20
10th Mirth 122nd year of Ascendancy at 12:52 see stats
By snooter the Ogre Cursed level 8
78th Pyre 122nd year of Ascendancy at 13:15 see stats
Log
Walrog hits Something for 186 physical damage.
Walrog hits Something for 186 physical damage.
Snooter uses Hateful Whisper.
Bleeding from Walrog hits Terror for 28 physical damage.
Your summoned terror disappears.
Walrog's Drain hits Terror for 335 blight damage.
Your summoned terror disappears.
Talent Unbreakable Will is ready to use.
Your summoned terror disappears.
Snooter uses Hateful Whisper.
Your summoned terror disappears.
You somehow avoid the trap (Cyrigana the gaeramarth's bear trap).
Snooter uses Hateful Whisper.
Snooter uses Hateful Whisper.
Your summoned terror disappears.
Your summoned terror disappears.
Snooter picks up (b.): stralite ring 'Blazekiller' (Nightmares).
You don't see how to get there...
Saving game...
Saving done.
Snooter deactivates Gloom.