








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Smarter Rest 1.7.6智能休息: Rest becomes smarter: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 8 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by void horror at level 4 on the 1st Mirth 122nd year of Ascendancy at 18:30 / 27Killed by void horror at level 4 on the 1st Mirth 122nd year of Ascendancy at 18:38 Killed by telugoroth at level 4 on the 1st Mirth 122nd year of Ascendancy at 18:50 Killed by skeleton mage at level 4 on the 1st Mirth 122nd year of Ascendancy at 21:51 Killed by skeleton mage at level 4 on the 1st Mirth 122nd year of Ascendancy at 22:36 Killed by rogue at level 4 on the 2nd Mirth 122nd year of Ascendancy at 04:49 Killed by Zubuthra the skeleton magus at level 5 on the 2nd Mirth 122nd year of Ascendancy at 10:57 Killed by Zubuthra the skeleton magus at level 5 on the 2nd Mirth 122nd year of Ascendancy at 11:04 Killed by Zubuthra the skeleton magus at level 5 on the 2nd Mirth 122nd year of Ascendancy at 12:26 Killed by Fz at level 5 on the 2nd Mirth 122nd year of Ascendancy at 13:39 Killed by Xeranor the copperhead snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:46 Killed by Xeranor the copperhead snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 21:08 Killed by Xeranor the copperhead snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 22:34 Killed by Lisowe the rattlesnake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 23:52 Killed by Lisowe the rattlesnake at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:19 Killed by Lisowe the rattlesnake at level 6 on the 3rd Mirth 122nd year of Ascendancy at 04:10 Killed by thought-forged warrior at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:35 Killed by Lisowe the rattlesnake at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:00 Killed by Glotira the white ooze at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:17 Killed by Glotira the white ooze at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:45 Killed by Adowe the gelatinous cube at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:59 Killed by Salyma the master vampire at level 7 on the 4th Mirth 122nd year of Ascendancy at 04:38 Killed by Eilinota the skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 05:10 Killed by Eilinota the skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 06:41 Killed by Salyma the master vampire at level 7 on the 4th Mirth 122nd year of Ascendancy at 15:26 Killed by Salyma the master vampire at level 7 on the 4th Mirth 122nd year of Ascendancy at 16:44 Killed by radiant horror at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:51 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 43 (base 32) |
| Willpower | 16 (base 10) |
| Cunning | 24 (base 21) |
Resources
| Life | 183/183 |
| Positive | 51/51 |
| Negative | 51/51 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 0.25932238325009 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 5 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +27% |
Offense: Damage Penetration
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 27 |
| Mental Save | 14 |
Defense: Resistances
| Darkness | + 18%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 18%( 70%) |
| Cold | + 14%( 70%) |
| Blight | + 23%( 70%) |
| Acid | + 14%( 70%) |
| Fire | + 14%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 29% |
| Stun Resistance | 29% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 4 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 433% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Hymn of Perseverance |
| talent | Chant of Resistance |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Tool | focusing elven-wood wand of shielding [power 290] (20 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On feet | Gynne the Tempestrazor (0 def, 8 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% temporal Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +8 Resists +18% blight +6% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 A pair of boots made of leather. |
| Around waist | hardened leather belt 'Bethytira'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Cun +7 Mag dps ---------- Phys.crit +7.0% Phys.pwr +10 (+5 eff.) ----- def ----- Fatigue -7% Die.at -40.00 life ---------- misc Max.enc +41 Stam/turn +2.00 A belt that goes around your waist. |
| Main armor | linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | prismatic hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +12% light +12% darkness A cap made of leather. |
| In main hand | yew starstaff of wizardry (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +14 (+5 eff.) Dmg.mod +20% darkness ---------- misc Max.mana +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
elm vilestaff (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of the prodigy (130% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 130% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Mag +8 Wil +8 Cun dps ---------- Spell.crit +3% Spell.pwr +12 (+5 eff.) S.pwr/crit +7 Dmg.mod +26% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing stralite longsword of crippling (144% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, long, and deadly. |
hateful stralite longsword of disruption (144% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Disrupt/Psionic Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +12% Living +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, long, and deadly. |
Goreraptor (148% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 148% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 nature On Hit.r1 +16 nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +9% light +6% lightning ---------- misc Light +3 Sharp, short and deadly. |
Ragoldir (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +8 (+4 eff.) ----- def ----- Armour +10 Resists +6% cold Phys.save +6 (+6 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+6 eff.) Die.at -20.00 life HP.reg +4.00 Pinning- +20% ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
high-capacity quiver of elven-wood arrows of grasping (42/42, 155% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Nature/Master Power 155% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 42 On Hit: * 20% chance to create vines that bind the target to the ground dealing 67 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Glowrebel (19/19, 153% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Arcane Power 153% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +20 light +12 blight +8 temporal +20 mind On Hit.r1 +8 light +4 temporal On Crit.r2 +16 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance to reduce strength, dexterity, and constitution by 20 Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots of annihilation (19/19, 160% power, 11 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Power 160% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +11 Crit +11.5% Capacity 19 Proj.spd +200% Ranged+ +12 darkness Against +9% Living Shots are used with slings to pummel your foes to death. |
Adagalaith the stralite shield (20 def, 8 armour, 154% power, 156.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Nature When used to Attack: Power 154% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +156 Phasing +10% On Hit: * 21% chance to reduce armor by 30% While equipped: dps ---------- Melee+ 5 acid Apr +2 Melee Ret 14 acid ----- def ----- Armour +8 Defense +20 (+20 eff.) Fatigue +8% Resists +15% acid +2% physical +3% mind +9% temporal Silence- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
marauder's hardened leather armour of fire resistance (11 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +5 Str +6 Dex ----- def ----- Armour +6 Defense +11 (+11 eff.) Fatigue +8% Resists +19% fire Phys.save +11 (+11 eff.) A suit of armour made of leather. |
Salyrassra the Cloudbutcher (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Disrupt While equipped: Stats +4 Dex dps ---------- Res.pen +10% lightning Acc +10 (+10 eff.) Melee Ret 4 lightning ----- def ----- Armour +11 Fatigue +22% Resists +5% physical +12% darkness +14% blight +15% nature +5% arcane A suit of armour made of metal plates. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+7 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+7 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Melee retaliation hits Bandit for 3 lightning, 8 darkness, 11 light (23 total damage).
Melee retaliation killed Bandit!
You pickup 0.75 gold pieces.
You pickup 0.65 gold pieces.
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Resting starts...
Fz's storm dissipates.
Rested for 5 turns (stop reason: hostile spotted to the north (radiant horror)).
Fz uses Infusion: Movement.
Fz is moving at extreme speed!
Radiant horror casts Sun Flare.
Fz loses sight!
Something hits Fz for 11 fire damage.
Something hits Fz for 219 light damage.
Fz the level 8 shalore anorithil was roasted to death by a radiant horror on level 1 of Unremarkable Cave.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Fz!
Saving game...
Resting starts...
Fz activates Hymn of Perseverance.
Fz activates Chant of Resistance.
Rested for 29 turns (stop reason: all resources and life at maximum).
Saving done.


























































