











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Player AIoo 1.7.2This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: |
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (mild) |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 19 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Elylle the rogue sapper at level 19 on the 21st Dusk 122nd year of Ascendancy at 11:48 / 1 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 13 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 60 (base 47) |
| Willpower | 23 (base 21) |
| Cunning | 23 (base 14) |
Resources
| Life | -146/430 |
| Positive | 6/104 |
| Stamina | 170/196 |
| Healing Factor | 1.0400003099961 |
| Regeneration | 7.5400022474721 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 36 |
| Crit Chance | 25% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Light | +29% |
| Physical | +6% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +10% |
| Light | +5% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 33.118138619369 (56.297102139833%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 19 |
| Physical Save | 23 |
| Spell Save | 24 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 31%( 73%) |
| Physical | + 15%( 73%) |
| Cold | + 19%( 73%) |
| All | 0%( 73%) |
| Darkness | + 16%( 73%) |
| Light | + 28%( 73%) |
| Lightning | + 3%( 73%) |
| Fire | + 36%( 73%) |
| Mind | + 6%( 73%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
| Poison Resistance | 20% |
| Disarm Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Heart of the Gloom. Escort: lost tinker (level 1 of Heart of the Gloom)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Zerodur the pair of rough leather boots (15 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% physical On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +5 Defense +15 (+7 eff.) Resists +6% fire +6% cold ---------- misc Max.stam +10.00 A pair of boots made of leather. |
| Light source | Arcream the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Armour +2 Resists +2% physical Max.HP +43.00 Poison- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Islalle the Coalqueller (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% physical Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +9% light +7% cold HP.reg +4.00 Stun/Frz- +10% ---------- misc Breathe water A cap made of leather. |
| On hands | dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Mind.crit +6% Crit.mult +8.00% ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 5 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ravenblast the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% darkness Acc +6 (+3 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Resists +3% fire +6% darkness +6% cold Rings make your fingers look great! |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Hathelin'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Armour +3 Defense +16 (+7 eff.) Resists +3% lightning +13% physical +6% mind Res.Cap +3% all Phys.save +8 (+4 eff.) ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | Amygen the Searcutter (103% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 mind +8 fire On Crit.r2 +4 fire On Hit: * 12% chance to reduce all saves and defense by 15 While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +12% light +3% fire Res.pen +5% light On Hit (Melee): * 20% chance to reduce armor by 31% Sharp, long, and deadly. |
| Around waist | rough leather belt 'Hetturaladin'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +15% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 21 * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% ---------- misc Max.enc +23 A belt that goes around your waist. |
| In off hand | Ce'Noba the Noongash (0 def, 8 armour, 161% power, 141 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Random Unique] Arcane/Master/Psionic When used to Attack: Power 162% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +141 Melee+ +38 light +18 darkness On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Cun +8 Mag dps ---------- Phys.crit +4.0% Phys.pwr +13 (+5 eff.) Dmg.mod +17% light +15% darkness Melee Ret 2 fire On Hit (Melee): * 9% chance to reduce all saves and defense by 15 On Melee Ret: * 17% chance to reduce all saves and defense by 15 ----- def ----- Armour +8 Fatigue +8% Resists +19% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Flashbone' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Res.pen +10% physical Melee Ret 2 lightning ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% acid Phys.save +6 (+3 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arylaith (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Melee+ 8 acid 10 fire Dmg.mod +3% physical Apr +2 Melee Ret 9 acid 9 fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +28% acid +27% fire A suit of armour made of mail. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Chalagadas0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 temporal ----- def ----- Resists +6% temporal ---------- misc Masteries +0.10 Technique/Combat veteran Amulets make your neck look great! |
Galenik0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +5 Cun +3 Mag dps ---------- Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Crit.dmg- 5.00% Amulets make your neck look great! |
cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +10% blight Poison- +20% Disease- +22% Amulets make your neck look great! |
cleansing copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Cun ----- def ----- Resists +11% nature +11% blight Poison- +21% Disease- +21% Amulets make your neck look great! |
copper amulet 'Belildatira'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Resists +3% acid +2% physical +3% nature Phys.save +3 (+1 eff.) Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
warmaker's copper amulet of willpower (+5)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +4 Dex +8 Wil Amulets make your neck look great! |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+5 eff.) Rings make your fingers look great! |
warbringer's steel longsword of massacre (125% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +16% Sharp, long, and deadly. |
iron mace 'Scabglean' (119% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +1 Wil +2 Con dps ---------- Res.pen +10% nature ----- def ----- Crit.dmg- 10.00% Blunt and deadly. |
Halyrek the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +3% blight +5% arcane +9% light Die.at -40.00 life Max.HP +23.00 Stun/Frz- +10% ---------- misc Psi/ret +0.04 A suit of armour made of mail. |
Berirevor the steel plate armour (0 def, 13 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Spell.pwr +20 (+6 eff.) S.pwr/crit +2 Res.pen +20% mind Phasing +20% Melee Ret 10 blight ----- def ----- Armour +13 Fatigue +17% Phys.save +7 (+3 eff.) A suit of armour made of metal plates. |
Broderig1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Defense +9 (+5 eff.) Resists +9% darkness Stealth +7 ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chargebraze (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +4 Wil dps ---------- Spell.crit +1% Dmg.mod +6% lightning Melee Ret 4 mind 6 lightning ----- def ----- Armour +1 Defense +3 (+2 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Isokira (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Mind.pwr +10 (+5 eff.) Apr +4 ----- def ----- Armour +7 Resists +3% acid ---------- misc Equi/ret +0.04 Hate/m.crit +3.00 A pair of boots made of leather. |
Liseleba the Sunlace (0 def, 7 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Str +1 Con dps ---------- Dmg.mod +3% light Res.pen +5% light ----- def ----- Armour +7 Resists +7% lightning +6% temporal A pair of boots made of leather. |
Turyroddahell the Winterarc (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str +1 Mag +2 Wil +2 Cun dps ---------- Res.pen +10% cold Melee Ret 4 cold ----- def ----- Armour +1 HP.reg +1.00 Heal.mod +11% ---------- misc See.Invis +9 A pair of boots made of leather. |
miner's pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
pair of rough leather boots 'Emelath' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Mag +1 Con dps ---------- Spell.crit +2% Phasing +10% ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) Spell.save +3 (+2 eff.) ---------- misc Max.enc +20 Light +1 Infravis +3 A pair of boots made of leather. |
Haloroneg (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% mind Melee Ret 2 mind ----- def ----- Armour +5 Fatigue +2% Resists +3% darkness +6% mind Spell.save +6 (+3 eff.) ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Abysstouch' (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 6 fire ----- def ----- Armour +9 Fatigue +2% Resists +7% lightning +5% temporal +6% blight Spell.save +3 (+2 eff.) Silence- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cindertitan (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+5 eff.) Melee+ 6 acid Dmg.mod +3% acid +3% fire Apr +4 ----- def ----- Armour +1 Resists +6% acid ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fulufang the Plagueumbra (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical +9% nature +3% cold Res.pen +5% arcane Melee Ret 2 arcane ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 118.13 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
linen wizard hat 'Hellquick' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +6% fire Res.pen +5% fire Melee Ret 2 acid ----- def ----- Defense +1 (+1 eff.) Resists +16% acid +6% fire +9% light A pointy cloth hat, very wizardly... |
linen wizard hat 'Koneg' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Mag +2 Con dps ---------- Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +6% temporal Crit.dmg- 5.00% ---------- misc Light +2 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
Ce'Nirina (1 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +10% nature ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +15% nature ---------- misc Infravis +1 See.Invis +12 A pointy cloth hat, very wizardly... |
Hathovor the Carrionlash (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +6% blight Cut- +20% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
67 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blazeslice2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% acid ----- def ----- Resists +3% acid Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cyrethra the Charstone2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% mind +9% acid Melee Ret 2 acid 6 fire On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Resists +9% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Kedunarath the Dimbraid2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +9% acid +3% darkness Phys.save +9 (+4 eff.) Max.HP +41.00 Heal.mod +5% Stun/Frz- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Manesin the Smearjeer (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +4% Dmg.mod +3% nature +3% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Skyvile [power 15] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +3% blight Knockbk- +10% Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Strikenoon [power 145] (25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% mind ----- def ----- Resists +6% lightning Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 290 Base Damage: 145 Armor: 0 All Resist: 4 Puts all charms on 25 cooldown 100% to increase all damage by 13% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By '*^* the Cornac Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 03:52 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By '*^* the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 02:20 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By '*^* the Cornac Sun Paladin level 19
21st Dusk 122nd year of Ascendancy at 11:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By '*^* the Cornac Sun Paladin level 11
1st Flare 122nd year of Ascendancy at 21:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By '*^* the Cornac Sun Paladin level 14
7th Flare 122nd year of Ascendancy at 13:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By '*^* the Cornac Sun Paladin level 17
11st Dusk 122nd year of Ascendancy at 01:50 see stats
Log
Flame turret uses Flamethrower.
Steamgun turret's Steamgun Turret hits '*^* for (27 absorbed), 27 physical (27 total damage).
Shield of Light hits '*^* for 5 healing, 5 healing (0 total damage) [10 healing].
Flame turret hits '*^* for (17 absorbed), 17 fire (17 total damage).
Elylle the rogue sapper shoots!
Deep Wound from Elylle the rogue sapper hits '*^* for (30 absorbed), 30 physical (30 total damage).
'*^* receives 5 healing from Shield of Light.
Elylle the rogue sapper's Shoot hits '*^* for (29 absorbed), 29 physical (29 total damage).
'*^* receives 5 healing from Shield of Light.
There is an exit to the worldmap here (press '' or right click to use).
Overclock from Elylle the rogue sapper hits '*^* for (36 absorbed), 36 lightning (36 total damage).
'*^* receives 5 healing from Shield of Light.
'*^* is dazed!
Flame turret uses Flamethrower.
'*^* is not dazed anymore.
'*^* receives 5 healing from Shield of Light.
Flame turret hits '*^* for (17 absorbed), 17 fire (17 total damage).
Elylle the rogue sapper deactivates True Grit.
'*^* deactivates Retribution.
'*^*'s Retribution has been deactivated!
'*^* unleashes the stored damage in retribution!
Personal New Achievement: That was close (Insane (Adventure) difficulty)!
Talent Block is ready to use.
Talent Bathe in Light is ready to use.
Deep Wound from Elylle the rogue sapper hits '*^* for (0 absorbed), 60 physical (60 total damage).
'*^* receives 5 healing from Shield of Light.
'*^* hits Flame turret for 175 light damage.
'*^* the level 19 cornac sun paladin was skewered to death by Elylle the rogue sapper on level 1 of The Maze.
Elylle the rogue sapper prepares for the next kill!










































































